Raygui update.
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@@ -282,8 +282,6 @@ function ScrollPanel:draw()
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self.scroll:setT( scroll )
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if 0 < result then
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self._gui:checkScrolling()
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if self.callbacks.scroll then
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self.callbacks.scroll( self )
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end
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@@ -958,7 +956,6 @@ function Slider:draw()
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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if self.callbacks.edit then
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@@ -1019,7 +1016,6 @@ function SliderBar:draw()
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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if self.callbacks.edit then
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@@ -1248,9 +1244,6 @@ function ListView:draw()
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result, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
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if self.scrollIndex ~= oldScrollIndex then
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self._gui:checkScrolling()
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end
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if 0 < result and self.callbacks.select then
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self.callbacks.select( self )
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end
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@@ -1299,9 +1292,6 @@ function ListViewEx:draw()
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result, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
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if self.scrollIndex ~= oldScrollIndex then
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self._gui:checkScrolling()
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end
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if 0 < result and self.callbacks.select then
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self.callbacks.select( self )
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end
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@@ -1457,7 +1447,6 @@ function ColorPicker:draw()
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if self._gui:clickedInBounds( self.focusBounds ) then
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self.color = Color:newT( color )
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end
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self._gui:checkScrolling()
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if self.callbacks.edit then
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self.callbacks.edit( self )
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@@ -1500,7 +1489,7 @@ end
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function ColorPanel:draw()
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local result, color = RL.GuiColorPanel( self.bounds, self.text, self.color )
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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self.color:setT( color )
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@@ -1549,7 +1538,6 @@ function ColorBarAlpha:draw()
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.alpha = alpha
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if self.callbacks.edit then
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@@ -1596,7 +1584,6 @@ function ColorBarHue:draw()
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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if self.callbacks.edit then
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@@ -1645,7 +1632,6 @@ function GuiScrollBar:draw()
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if self.value ~= value then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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if self.callbacks.scroll then
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@@ -1676,12 +1662,14 @@ function Raygui:new()
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object.focused = 0
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object.dragging = nil
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object.grabPos = Vector2:new( 0, 0 )
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object.scrolling = false
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object.textEdit = false
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object.textEditControl = nil
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultRect = Rectangle:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultFont = RL.GuiGetFont()
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object.defaultFont = {
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font = RL.GuiGetFont(),
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size = RL.GetFontBaseSize( RL.GuiGetFont() ),
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}
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object.mouseOffset = Vector2:new( 0, 0 )
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object.mouseScale = Vector2:new( 1, 1 )
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object.view = Rectangle:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
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@@ -1692,7 +1680,6 @@ function Raygui:new()
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timer = 0.0,
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focused = 0
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}
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object._lastProperties = {}
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object._mousePressPos = Vector2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
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@@ -1704,8 +1691,9 @@ function Raygui:inView( control )
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return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( control.viewBounds or control.focusBounds or control.bounds )
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end
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function Raygui:update()
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function Raygui:update( delta )
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if self.disabled or self.locked then
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self.focused = 0
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return
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end
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-- If dragging, don't update control masking.
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@@ -1730,7 +1718,7 @@ function Raygui:update()
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local control = self.controls[i]
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if control.visible and not control.noUpdate and control.update ~= nil and self:inView( control ) then
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if control:update() then
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if control:update( delta ) then
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self.focused = i
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if i ~= self.tooltip.focused then
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@@ -1742,7 +1730,7 @@ function Raygui:update()
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self.tooltip.focused = i
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if self.tooltip.timer < self.tooltip.delay then
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self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
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self.tooltip.timer = self.tooltip.timer + delta
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else
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self.tooltip.text = control.tooltip
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self.tooltip.position = Vector2:newT( RL.GetMousePosition() ) + self.tooltip.offset
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@@ -1806,12 +1794,17 @@ end
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function Raygui:drawTooltip()
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local textSize = Vector2:tempT( RL.MeasureTextEx(
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self.defaultFont,
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self.defaultFont.font,
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self.tooltip.text,
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RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
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RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
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) )
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local tooltipRect = Rectangle:new( self.tooltip.position.x, self.tooltip.position.y, textSize.x, textSize.y )
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local tooltipRect = Rectangle:new(
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RL.Round( self.tooltip.position.x ),
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RL.Round( self.tooltip.position.y ),
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textSize.x,
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textSize.y
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)
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local view = self.view:clone()
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-- If no view size, clamp to window size.
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if view.width == 0 or view.height == 0 then
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@@ -1829,13 +1822,12 @@ function Raygui:draw()
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end
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if self.disabled then
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RL.GuiDisable()
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else
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RL.GuiEnable()
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end
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if not self.locked and not self.disabled then
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if not self.scrolling and not self.textEdit then
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RL.GuiLock()
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elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then
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self.scrolling = false
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end
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-- Drawing is done from back to front so we want to lock the ui on begin.
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if not self.textEdit then
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RL.GuiLock()
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end
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local oldTextEditText = "" -- For checking if text has changed so we can call input callback.
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@@ -1850,15 +1842,21 @@ function Raygui:draw()
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RL.SetMouseOffset( self.mouseOffset )
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RL.SetMouseScale( self.mouseScale )
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if self.defaultFont.font ~= RL.GuiGetFont() then
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RL.GuiSetFont( self.defaultFont.font )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, self.defaultFont.size )
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end
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for i, control in ipairs( self.controls ) do
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if not self.locked and not self.disabled and i == self.focused then
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if not self.locked and not self.disabled
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and i == self.focused and not control.locked then
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RL.GuiUnlock()
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end
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if control.visible and control.draw ~= nil and self:inView( control ) then
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if control.disabled then
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RL.GuiDisable()
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else
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elseif not self.disabled then
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RL.GuiEnable()
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end
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@@ -1866,27 +1864,20 @@ function Raygui:draw()
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end
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end
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if self.tooltip.text ~= nil and self.controls[ self.tooltip.focused ]:update()
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if not self.locked and not self.disabled and self.tooltip.text ~= nil
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and self.controls[ self.tooltip.focused ]:update()
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and self.tooltip.delay <= self.tooltip.timer then
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self:drawTooltip()
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end
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if self.textEdit and oldTextEditText ~= self.textEditControl.text and self.textEditControl.callbacks.textEdit ~= nil then
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self.textEditControl.callbacks.textEdit( self.textEditControl )
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end
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RL.GuiUnlock()
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RL.GuiEnable()
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RL.SetMouseOffset( mouseOffset )
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RL.SetMouseScale( mouseScale )
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end
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function Raygui:checkScrolling()
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-- Don't set if scrolling with mouse wheel.
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if RL.GetMouseWheelMove() == 0.0 then
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self.scrolling = true
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end
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end
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function Raygui:clickedInBounds( bounds )
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return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
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end
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@@ -1921,6 +1912,25 @@ function Raygui:remove( control )
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end
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end
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function Raygui:getId( control )
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for i, curControl in ipairs( self.controls ) do
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if control == curControl then
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return i
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end
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end
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end
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function Raygui:setDefaultFont( font )
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self.defaultFont.font = font
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self.defaultFont.size = RL.GetFontBaseSize( font )
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end
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function Raygui:setProperties( properties )
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for _, property in ipairs( properties ) do
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RL.GuiSetStyle( property[1], property[2], property[3] )
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end
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end
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function Raygui:clear()
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for _, control in ipairs( self.controls ) do
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table.remove( control )
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@@ -1978,7 +1988,7 @@ function Raygui:drawControl( control )
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elseif name == "texture" then
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RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
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elseif name == "font" then
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RL.GuiSetFont( self.defaultFont )
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RL.GuiSetFont( self.defaultFont.font )
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end
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end
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end
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