Raygui update.
This commit is contained in:
@@ -42,6 +42,8 @@ local function addButton( bounds, text, callback )
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{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
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{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
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{ RL.BUTTON, RL.BASE_COLOR_PRESSED, RL.ColorToInt( RL.WHITE ) },
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{ RL.BUTTON, RL.BASE_COLOR_NORMAL, RL.ColorToInt( RL.WHITE ) },
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},
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},
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},
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},
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text
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text
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@@ -324,7 +326,7 @@ function RL.init()
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end
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end
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function RL.update( delta )
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function RL.update( delta )
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Gui:update()
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Gui:update( delta )
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end
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end
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function RL.draw()
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function RL.draw()
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@@ -2,18 +2,18 @@ local PropertyList = {}
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PropertyList.__index = PropertyList
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PropertyList.__index = PropertyList
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function PropertyList:new( bounds, text, callbacks, styles, tooltip )
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function PropertyList:new( bounds, text, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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local object = setmetatable( {}, self )
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object._gui = nil
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object._gui = nil
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object.padding = 4 -- Content edges.
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object.padding = 4 -- Content edges.
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object.spacing = 4 -- Between controls.
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object.spacing = 4 -- Between controls.
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object.contentPadding = Vector2:new( 0, 0 ) -- Extra padding for content rect.
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object.contentPadding = Vector2:new( 0, 0 ) -- Extra padding for content rect.
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object.bounds = bounds:clone()
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object.bounds = bounds:clone()
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object.text = text
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object.text = text
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object.scroll = Vector2:new( 0, 0 )
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object.scroll = Vector2:new( 0, 0 )
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object.view = Rectangle:new( 0, 0, 0, 0 )
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object.view = Rectangle:new( 0, 0, 0, 0 )
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object.callbacks = callbacks -- scroll, grab, drag.
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object.callbacks = callbacks -- scroll, grab, drag.
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object.styles = styles
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object.styles = styles
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object.tooltip = tooltip
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object.tooltip = tooltip
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@@ -31,7 +31,6 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip )
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object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
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object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
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object._forceCheckScroll = false
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object._posY = 0 -- In control list update.
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object._posY = 0 -- In control list update.
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object:updateMouseOffset()
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object:updateMouseOffset()
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@@ -103,7 +102,7 @@ function PropertyList:updateContent()
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self.content.width + self.padding + self.contentPadding.y,
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self.content.width + self.padding + self.contentPadding.y,
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self.content.height + self.padding + self.contentPadding.x
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self.content.height + self.padding + self.contentPadding.x
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)
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)
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self._forceCheckScroll = true
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self:updateMouseOffset()
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end
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end
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-- Leave control bounds size to 0 to use default. Optional group for parameter 2.
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-- Leave control bounds size to 0 to use default. Optional group for parameter 2.
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@@ -162,29 +161,25 @@ function PropertyList:addGroup( name, active, group )
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return control
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return control
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end
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end
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function PropertyList:update()
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function PropertyList:update( delta )
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if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then
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if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then
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self.gui.locked = true
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self.gui.locked = true
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else
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else
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self.gui.locked = false
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self.gui.locked = false
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end
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end
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self.gui:update()
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self.gui:update( delta )
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return self._gui:drag( self )
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return self._gui:drag( self )
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end
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end
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function PropertyList:draw()
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function PropertyList:draw()
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local result, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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local oldScroll = Vector2:tempV( self.scroll )
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local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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self.view:setT( view )
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self.view:setT( view )
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self.scroll:setT( scroll )
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self.scroll:setT( scroll )
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if 0 < result or self._forceCheckScroll then
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if self.scroll ~= oldScroll then
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if not self._forceCheckScroll then
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self._gui:checkScrolling()
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end
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self._forceCheckScroll = false
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self:updateMouseOffset()
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self:updateMouseOffset()
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self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
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self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
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@@ -238,8 +233,8 @@ function PropertyList:setSize( size )
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self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight )
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self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight )
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local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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self.view = Rectangle:newT( view )
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self.view = Rectangle:newT( view )
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self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height )
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self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height )
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self:updateContent()
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self:updateContent()
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@@ -2,15 +2,15 @@ local SpriteButton = {}
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SpriteButton.__index = SpriteButton
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SpriteButton.__index = SpriteButton
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function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip )
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function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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local object = setmetatable( {}, self )
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object._gui = nil
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object._gui = nil
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object.bounds = bounds:clone()
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object.bounds = bounds:clone()
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object.text = text
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object.text = text
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object.buttonTexture = texture
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object.buttonTexture = texture
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object.nPatchNormal = nPatchNormal
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object.nPatchNormal = nPatchNormal
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object.nPatchPressed = nPatchPressed
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object.nPatchPressed = nPatchPressed
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object.callbacks = callbacks -- pressed.
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object.callbacks = callbacks -- pressed.
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object.styles = styles
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object.styles = styles
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object.tooltip = tooltip
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object.tooltip = tooltip
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@@ -21,21 +21,28 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
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end
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end
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function SpriteButton:update()
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function SpriteButton:update()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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end
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function SpriteButton:draw()
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function SpriteButton:draw()
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._gui.scrolling then
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked()
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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and not RL.GuiGetSliderDragging() then
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RL.DrawTextureNPatchRepeat(
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self.buttonTexture, self.nPatchPressed, self.bounds,
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{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_PRESSED ) )
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)
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else
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else
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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RL.DrawTextureNPatchRepeat(
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self.buttonTexture, self.nPatchNormal, self.bounds,
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{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_NORMAL ) )
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)
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end
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end
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local result = RL.GuiLabelButton( self.bounds, self.text )
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local result = RL.GuiLabelButton( self.bounds, self.text )
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if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
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if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
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self.callbacks.pressed( self )
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self.callbacks.pressed( self )
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end
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end
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end
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end
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function SpriteButton:setPosition( pos )
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function SpriteButton:setPosition( pos )
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@@ -46,7 +46,6 @@ function TreeView:new( bounds, text, callbacks, styles, tooltip )
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object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
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object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
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object._forceCheckScroll = false
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object._posY = 0 -- In control list update.
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object._posY = 0 -- In control list update.
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object._curDepth = 0 -- Current indentation.
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object._curDepth = 0 -- Current indentation.
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object._curId = 0 -- Running number to give id's for controls.
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object._curId = 0 -- Running number to give id's for controls.
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@@ -125,7 +124,7 @@ function TreeView:updateContent()
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self.content.width + self.padding,
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self.content.width + self.padding,
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self.content.height + self.padding
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self.content.height + self.padding
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)
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)
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self._forceCheckScroll = true
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self:updateMouseOffset()
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end
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end
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function TreeView:addItem( name, group )
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function TreeView:addItem( name, group )
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@@ -289,12 +288,7 @@ function TreeView:draw()
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self.view:setT( view )
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self.view:setT( view )
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self.scroll:setT( scroll )
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self.scroll:setT( scroll )
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if 0 < result or self._forceCheckScroll then
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if 0 < result then
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if not self._forceCheckScroll then
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self._gui:checkScrolling()
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end
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self._forceCheckScroll = false
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self:updateMouseOffset()
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self:updateMouseOffset()
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self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
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self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
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end
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end
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@@ -282,8 +282,6 @@ function ScrollPanel:draw()
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self.scroll:setT( scroll )
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self.scroll:setT( scroll )
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if 0 < result then
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if 0 < result then
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self._gui:checkScrolling()
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if self.callbacks.scroll then
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if self.callbacks.scroll then
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self.callbacks.scroll( self )
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self.callbacks.scroll( self )
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end
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end
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@@ -958,7 +956,6 @@ function Slider:draw()
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if 0 < result then
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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self.value = value
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if self.callbacks.edit then
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if self.callbacks.edit then
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@@ -1019,7 +1016,6 @@ function SliderBar:draw()
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if 0 < result then
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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self.value = value
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if self.callbacks.edit then
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if self.callbacks.edit then
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@@ -1248,9 +1244,6 @@ function ListView:draw()
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result, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
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result, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
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if self.scrollIndex ~= oldScrollIndex then
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self._gui:checkScrolling()
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end
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if 0 < result and self.callbacks.select then
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if 0 < result and self.callbacks.select then
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self.callbacks.select( self )
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self.callbacks.select( self )
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end
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end
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@@ -1299,9 +1292,6 @@ function ListViewEx:draw()
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result, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
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result, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
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if self.scrollIndex ~= oldScrollIndex then
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self._gui:checkScrolling()
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end
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if 0 < result and self.callbacks.select then
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if 0 < result and self.callbacks.select then
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self.callbacks.select( self )
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self.callbacks.select( self )
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end
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end
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@@ -1457,7 +1447,6 @@ function ColorPicker:draw()
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if self._gui:clickedInBounds( self.focusBounds ) then
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if self._gui:clickedInBounds( self.focusBounds ) then
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self.color = Color:newT( color )
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self.color = Color:newT( color )
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end
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end
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self._gui:checkScrolling()
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if self.callbacks.edit then
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if self.callbacks.edit then
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self.callbacks.edit( self )
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self.callbacks.edit( self )
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@@ -1549,7 +1538,6 @@ function ColorBarAlpha:draw()
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if 0 < result then
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.alpha = alpha
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self.alpha = alpha
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if self.callbacks.edit then
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if self.callbacks.edit then
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@@ -1596,7 +1584,6 @@ function ColorBarHue:draw()
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if 0 < result then
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if 0 < result then
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if self._gui:clickedInBounds( self.bounds ) then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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self.value = value
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if self.callbacks.edit then
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if self.callbacks.edit then
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@@ -1645,7 +1632,6 @@ function GuiScrollBar:draw()
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if self.value ~= value then
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if self.value ~= value then
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if self._gui:clickedInBounds( self.bounds ) then
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if self._gui:clickedInBounds( self.bounds ) then
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self._gui:checkScrolling()
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self.value = value
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self.value = value
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if self.callbacks.scroll then
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if self.callbacks.scroll then
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@@ -1676,12 +1662,14 @@ function Raygui:new()
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object.focused = 0
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object.focused = 0
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object.dragging = nil
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object.dragging = nil
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object.grabPos = Vector2:new( 0, 0 )
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object.grabPos = Vector2:new( 0, 0 )
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object.scrolling = false
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object.textEdit = false
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object.textEdit = false
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object.textEditControl = nil
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object.textEditControl = nil
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultRect = Rectangle:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultRect = Rectangle:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultFont = RL.GuiGetFont()
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object.defaultFont = {
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font = RL.GuiGetFont(),
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size = RL.GetFontBaseSize( RL.GuiGetFont() ),
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}
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object.mouseOffset = Vector2:new( 0, 0 )
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object.mouseOffset = Vector2:new( 0, 0 )
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object.mouseScale = Vector2:new( 1, 1 )
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object.mouseScale = Vector2:new( 1, 1 )
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object.view = Rectangle:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
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object.view = Rectangle:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
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@@ -1692,7 +1680,6 @@ function Raygui:new()
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timer = 0.0,
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timer = 0.0,
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focused = 0
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focused = 0
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}
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}
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object._lastProperties = {}
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object._lastProperties = {}
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object._mousePressPos = Vector2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
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object._mousePressPos = Vector2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
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@@ -1704,8 +1691,9 @@ function Raygui:inView( control )
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return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( control.viewBounds or control.focusBounds or control.bounds )
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return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( control.viewBounds or control.focusBounds or control.bounds )
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end
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end
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function Raygui:update()
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function Raygui:update( delta )
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if self.disabled or self.locked then
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if self.disabled or self.locked then
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self.focused = 0
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return
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return
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end
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end
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-- If dragging, don't update control masking.
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-- If dragging, don't update control masking.
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@@ -1730,7 +1718,7 @@ function Raygui:update()
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local control = self.controls[i]
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local control = self.controls[i]
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|
|
||||||
if control.visible and not control.noUpdate and control.update ~= nil and self:inView( control ) then
|
if control.visible and not control.noUpdate and control.update ~= nil and self:inView( control ) then
|
||||||
if control:update() then
|
if control:update( delta ) then
|
||||||
self.focused = i
|
self.focused = i
|
||||||
|
|
||||||
if i ~= self.tooltip.focused then
|
if i ~= self.tooltip.focused then
|
||||||
@@ -1742,7 +1730,7 @@ function Raygui:update()
|
|||||||
self.tooltip.focused = i
|
self.tooltip.focused = i
|
||||||
|
|
||||||
if self.tooltip.timer < self.tooltip.delay then
|
if self.tooltip.timer < self.tooltip.delay then
|
||||||
self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
|
self.tooltip.timer = self.tooltip.timer + delta
|
||||||
else
|
else
|
||||||
self.tooltip.text = control.tooltip
|
self.tooltip.text = control.tooltip
|
||||||
self.tooltip.position = Vector2:newT( RL.GetMousePosition() ) + self.tooltip.offset
|
self.tooltip.position = Vector2:newT( RL.GetMousePosition() ) + self.tooltip.offset
|
||||||
@@ -1806,12 +1794,17 @@ end
|
|||||||
|
|
||||||
function Raygui:drawTooltip()
|
function Raygui:drawTooltip()
|
||||||
local textSize = Vector2:tempT( RL.MeasureTextEx(
|
local textSize = Vector2:tempT( RL.MeasureTextEx(
|
||||||
self.defaultFont,
|
self.defaultFont.font,
|
||||||
self.tooltip.text,
|
self.tooltip.text,
|
||||||
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
|
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
|
||||||
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
|
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
|
||||||
) )
|
) )
|
||||||
local tooltipRect = Rectangle:new( self.tooltip.position.x, self.tooltip.position.y, textSize.x, textSize.y )
|
local tooltipRect = Rectangle:new(
|
||||||
|
RL.Round( self.tooltip.position.x ),
|
||||||
|
RL.Round( self.tooltip.position.y ),
|
||||||
|
textSize.x,
|
||||||
|
textSize.y
|
||||||
|
)
|
||||||
local view = self.view:clone()
|
local view = self.view:clone()
|
||||||
-- If no view size, clamp to window size.
|
-- If no view size, clamp to window size.
|
||||||
if view.width == 0 or view.height == 0 then
|
if view.width == 0 or view.height == 0 then
|
||||||
@@ -1829,13 +1822,12 @@ function Raygui:draw()
|
|||||||
end
|
end
|
||||||
if self.disabled then
|
if self.disabled then
|
||||||
RL.GuiDisable()
|
RL.GuiDisable()
|
||||||
|
else
|
||||||
|
RL.GuiEnable()
|
||||||
end
|
end
|
||||||
if not self.locked and not self.disabled then
|
-- Drawing is done from back to front so we want to lock the ui on begin.
|
||||||
if not self.scrolling and not self.textEdit then
|
if not self.textEdit then
|
||||||
RL.GuiLock()
|
RL.GuiLock()
|
||||||
elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then
|
|
||||||
self.scrolling = false
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local oldTextEditText = "" -- For checking if text has changed so we can call input callback.
|
local oldTextEditText = "" -- For checking if text has changed so we can call input callback.
|
||||||
@@ -1850,15 +1842,21 @@ function Raygui:draw()
|
|||||||
RL.SetMouseOffset( self.mouseOffset )
|
RL.SetMouseOffset( self.mouseOffset )
|
||||||
RL.SetMouseScale( self.mouseScale )
|
RL.SetMouseScale( self.mouseScale )
|
||||||
|
|
||||||
|
if self.defaultFont.font ~= RL.GuiGetFont() then
|
||||||
|
RL.GuiSetFont( self.defaultFont.font )
|
||||||
|
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, self.defaultFont.size )
|
||||||
|
end
|
||||||
|
|
||||||
for i, control in ipairs( self.controls ) do
|
for i, control in ipairs( self.controls ) do
|
||||||
if not self.locked and not self.disabled and i == self.focused then
|
if not self.locked and not self.disabled
|
||||||
|
and i == self.focused and not control.locked then
|
||||||
RL.GuiUnlock()
|
RL.GuiUnlock()
|
||||||
end
|
end
|
||||||
|
|
||||||
if control.visible and control.draw ~= nil and self:inView( control ) then
|
if control.visible and control.draw ~= nil and self:inView( control ) then
|
||||||
if control.disabled then
|
if control.disabled then
|
||||||
RL.GuiDisable()
|
RL.GuiDisable()
|
||||||
else
|
elseif not self.disabled then
|
||||||
RL.GuiEnable()
|
RL.GuiEnable()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1866,27 +1864,20 @@ function Raygui:draw()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.tooltip.text ~= nil and self.controls[ self.tooltip.focused ]:update()
|
if not self.locked and not self.disabled and self.tooltip.text ~= nil
|
||||||
|
and self.controls[ self.tooltip.focused ]:update()
|
||||||
and self.tooltip.delay <= self.tooltip.timer then
|
and self.tooltip.delay <= self.tooltip.timer then
|
||||||
self:drawTooltip()
|
self:drawTooltip()
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.textEdit and oldTextEditText ~= self.textEditControl.text and self.textEditControl.callbacks.textEdit ~= nil then
|
if self.textEdit and oldTextEditText ~= self.textEditControl.text and self.textEditControl.callbacks.textEdit ~= nil then
|
||||||
self.textEditControl.callbacks.textEdit( self.textEditControl )
|
self.textEditControl.callbacks.textEdit( self.textEditControl )
|
||||||
end
|
end
|
||||||
|
|
||||||
RL.GuiUnlock()
|
|
||||||
RL.GuiEnable()
|
|
||||||
RL.SetMouseOffset( mouseOffset )
|
RL.SetMouseOffset( mouseOffset )
|
||||||
RL.SetMouseScale( mouseScale )
|
RL.SetMouseScale( mouseScale )
|
||||||
end
|
end
|
||||||
|
|
||||||
function Raygui:checkScrolling()
|
|
||||||
-- Don't set if scrolling with mouse wheel.
|
|
||||||
if RL.GetMouseWheelMove() == 0.0 then
|
|
||||||
self.scrolling = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function Raygui:clickedInBounds( bounds )
|
function Raygui:clickedInBounds( bounds )
|
||||||
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
|
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
|
||||||
end
|
end
|
||||||
@@ -1921,6 +1912,25 @@ function Raygui:remove( control )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Raygui:getId( control )
|
||||||
|
for i, curControl in ipairs( self.controls ) do
|
||||||
|
if control == curControl then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Raygui:setDefaultFont( font )
|
||||||
|
self.defaultFont.font = font
|
||||||
|
self.defaultFont.size = RL.GetFontBaseSize( font )
|
||||||
|
end
|
||||||
|
|
||||||
|
function Raygui:setProperties( properties )
|
||||||
|
for _, property in ipairs( properties ) do
|
||||||
|
RL.GuiSetStyle( property[1], property[2], property[3] )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function Raygui:clear()
|
function Raygui:clear()
|
||||||
for _, control in ipairs( self.controls ) do
|
for _, control in ipairs( self.controls ) do
|
||||||
table.remove( control )
|
table.remove( control )
|
||||||
@@ -1978,7 +1988,7 @@ function Raygui:drawControl( control )
|
|||||||
elseif name == "texture" then
|
elseif name == "texture" then
|
||||||
RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
|
RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
|
||||||
elseif name == "font" then
|
elseif name == "font" then
|
||||||
RL.GuiSetFont( self.defaultFont )
|
RL.GuiSetFont( self.defaultFont.font )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user