GetRayBoxCells.
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@@ -5137,6 +5137,14 @@ function RL.GetRayCollisionTriangle( ray, p1, p2, p3 ) end
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---@return any rayCollision
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function RL.GetRayCollisionQuad( ray, p1, p2, p3, p4 ) end
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---Get cell positions inside box that intersect with the ray. Returns empty table if ray misses the box
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---- Success return Vector3{}
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---@param ray any
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---@param box any
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---@param cellSize table
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---@return any cells
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function RL.GetRayBoxCells( ray, box, cellSize ) end
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-- Audio - Audio device management functions
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---Initialize audio device and context
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