GuiGetFont fix.

This commit is contained in:
jussi
2024-02-22 01:10:22 +02:00
parent 178196b0ff
commit 04d2a7df47
8 changed files with 19 additions and 11 deletions

View File

@@ -248,10 +248,10 @@ function RL.init()
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )

View File

@@ -1733,7 +1733,7 @@ function Raygui:new()
object.textEdit = false
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
object.defaultFont = RL.GetFontDefault()
object.defaultFont = RL.GuiGetFont()
object.mouseOffset = Vec2:new()
object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
object.tooltip = {
@@ -1788,7 +1788,7 @@ function Raygui:update()
if control.tooltip ~= nil then
self.tooltip.focused = i
if self.tooltip.timer < self.tooltip.delay then
self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
else
@@ -1866,7 +1866,7 @@ function Raygui:drawTooltip()
view.width = screenSize.x
view.height = screenSize.y
end
RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text )
end