GuiGetFont fix.
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@@ -248,10 +248,10 @@ function RL.init()
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RL.SetWindowSize( winSize )
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RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
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cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )
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@@ -1733,7 +1733,7 @@ function Raygui:new()
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object.textEdit = false
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultFont = RL.GetFontDefault()
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object.defaultFont = RL.GuiGetFont()
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object.mouseOffset = Vec2:new()
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object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
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object.tooltip = {
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@@ -1788,7 +1788,7 @@ function Raygui:update()
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if control.tooltip ~= nil then
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self.tooltip.focused = i
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if self.tooltip.timer < self.tooltip.delay then
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self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
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else
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@@ -1866,7 +1866,7 @@ function Raygui:drawTooltip()
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view.width = screenSize.x
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view.height = screenSize.y
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end
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RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text )
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end
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