GuiGetFont fix.

This commit is contained in:
jussi
2024-02-22 01:10:22 +02:00
parent 178196b0ff
commit 04d2a7df47
8 changed files with 19 additions and 11 deletions

View File

@@ -248,10 +248,10 @@ function RL.init()
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )