GuiGetFont fix.
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@@ -1733,7 +1733,7 @@ function Raygui:new()
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object.textEdit = false
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultFont = RL.GetFontDefault()
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object.defaultFont = RL.GuiGetFont()
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object.mouseOffset = Vec2:new()
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object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
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object.tooltip = {
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@@ -1788,7 +1788,7 @@ function Raygui:update()
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if control.tooltip ~= nil then
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self.tooltip.focused = i
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if self.tooltip.timer < self.tooltip.delay then
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self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
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else
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@@ -1866,7 +1866,7 @@ function Raygui:drawTooltip()
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view.width = screenSize.x
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view.height = screenSize.y
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end
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RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text )
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end
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