GuiGetFont fix.
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2
API.md
2
API.md
@@ -8805,7 +8805,7 @@ Set gui custom font (global state)
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> font = RL.GuiGetFont()
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Get gui custom font (global state)
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Get gui custom font (global state). Return as lightuserdata
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- Success return Font
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@@ -5924,7 +5924,7 @@ function RL.GuiGetState() end
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---@return any RL.GuiSetFont
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function RL.GuiSetFont( font ) end
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---Get gui custom font (global state)
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---Get gui custom font (global state). Return as lightuserdata
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---- Success return Font
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---@return any font
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function RL.GuiGetFont() end
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@@ -10,6 +10,8 @@ KEY CHANGES:
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DETAILED CHANGES:
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- ADDED: GetBufferElementSize and GetBufferLength.
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- FIXED: Compress_data example.
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- FIXED: GuiGetFont return lightuserdata.
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- FIXED: GuiSetStyle, GuiLoadStyle and GuiLoadStyleDefault sets state->guiDefaultFont to GuiGetFont.
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------------------------------------------------------------------------
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0
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@@ -248,10 +248,10 @@ function RL.init()
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RL.SetWindowSize( winSize )
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RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
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cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )
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@@ -1733,7 +1733,7 @@ function Raygui:new()
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object.textEdit = false
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultFont = RL.GetFontDefault()
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object.defaultFont = RL.GuiGetFont()
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object.mouseOffset = Vec2:new()
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object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
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object.tooltip = {
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@@ -13,6 +13,7 @@ typedef struct {
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Vector2 resolution;
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int logLevelInvalid;
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Font defaultFont;
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Font guiDefaultFont;
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Material defaultMaterial;
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Texture defaultTexture;
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int* RLGLcurrentShaderLocs;
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@@ -119,6 +119,7 @@ int lguiGuiSetFont( lua_State* L ) {
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Font* font = uluaGetFont( L, 1 );
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GuiSetFont( *font );
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state->guiDefaultFont = GuiGetFont();
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return 0;
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}
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@@ -126,12 +127,12 @@ int lguiGuiSetFont( lua_State* L ) {
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/*
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> font = RL.GuiGetFont()
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Get gui custom font (global state)
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Get gui custom font (global state). Return as lightuserdata
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- Success return Font
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*/
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int lguiGuiGetFont( lua_State* L ) {
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uluaPushFont( L, GuiGetFont() );
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lua_pushlightuserdata( L, &state->guiDefaultFont );
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return 1;
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}
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@@ -151,6 +152,7 @@ int lguiGuiSetStyle( lua_State* L ) {
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int value = luaL_checkinteger( L, 3 );
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GuiSetStyle( control, property, value );
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state->guiDefaultFont = GuiGetFont();
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return 0;
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}
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@@ -190,6 +192,7 @@ int lguiGuiLoadStyle( lua_State* L ) {
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return 1;
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}
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state->guiDefaultFont = GuiGetFont();
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TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
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lua_pushnil( L );
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@@ -203,6 +206,7 @@ Load style default over global style
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*/
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int lguiGuiLoadStyleDefault( lua_State* L ) {
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GuiLoadStyleDefault();
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state->guiDefaultFont = GuiGetFont();
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return 0;
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}
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@@ -29,6 +29,7 @@ bool stateInit( int argn, const char** argc, const char* exePath ) {
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state->run = luaInit( argn, argc );
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}
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state->defaultFont = GetFontDefault();
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state->guiDefaultFont = GuiGetFont();
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state->defaultMaterial = LoadMaterialDefault();
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state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 };
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state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) );
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