GuiGetFont fix.

This commit is contained in:
jussi
2024-02-22 01:10:22 +02:00
parent 178196b0ff
commit 04d2a7df47
8 changed files with 19 additions and 11 deletions

2
API.md
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@@ -8805,7 +8805,7 @@ Set gui custom font (global state)
> font = RL.GuiGetFont()
Get gui custom font (global state)
Get gui custom font (global state). Return as lightuserdata
- Success return Font

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@@ -5924,7 +5924,7 @@ function RL.GuiGetState() end
---@return any RL.GuiSetFont
function RL.GuiSetFont( font ) end
---Get gui custom font (global state)
---Get gui custom font (global state). Return as lightuserdata
---- Success return Font
---@return any font
function RL.GuiGetFont() end

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@@ -10,6 +10,8 @@ KEY CHANGES:
DETAILED CHANGES:
- ADDED: GetBufferElementSize and GetBufferLength.
- FIXED: Compress_data example.
- FIXED: GuiGetFont return lightuserdata.
- FIXED: GuiSetStyle, GuiLoadStyle and GuiLoadStyleDefault sets state->guiDefaultFont to GuiGetFont.
------------------------------------------------------------------------
Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0

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@@ -248,10 +248,10 @@ function RL.init()
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )

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@@ -1733,7 +1733,7 @@ function Raygui:new()
object.textEdit = false
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
object.defaultFont = RL.GetFontDefault()
object.defaultFont = RL.GuiGetFont()
object.mouseOffset = Vec2:new()
object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
object.tooltip = {
@@ -1788,7 +1788,7 @@ function Raygui:update()
if control.tooltip ~= nil then
self.tooltip.focused = i
if self.tooltip.timer < self.tooltip.delay then
self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
else
@@ -1866,7 +1866,7 @@ function Raygui:drawTooltip()
view.width = screenSize.x
view.height = screenSize.y
end
RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text )
end

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@@ -13,6 +13,7 @@ typedef struct {
Vector2 resolution;
int logLevelInvalid;
Font defaultFont;
Font guiDefaultFont;
Material defaultMaterial;
Texture defaultTexture;
int* RLGLcurrentShaderLocs;

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@@ -119,6 +119,7 @@ int lguiGuiSetFont( lua_State* L ) {
Font* font = uluaGetFont( L, 1 );
GuiSetFont( *font );
state->guiDefaultFont = GuiGetFont();
return 0;
}
@@ -126,12 +127,12 @@ int lguiGuiSetFont( lua_State* L ) {
/*
> font = RL.GuiGetFont()
Get gui custom font (global state)
Get gui custom font (global state). Return as lightuserdata
- Success return Font
*/
int lguiGuiGetFont( lua_State* L ) {
uluaPushFont( L, GuiGetFont() );
lua_pushlightuserdata( L, &state->guiDefaultFont );
return 1;
}
@@ -151,6 +152,7 @@ int lguiGuiSetStyle( lua_State* L ) {
int value = luaL_checkinteger( L, 3 );
GuiSetStyle( control, property, value );
state->guiDefaultFont = GuiGetFont();
return 0;
}
@@ -190,6 +192,7 @@ int lguiGuiLoadStyle( lua_State* L ) {
return 1;
}
state->guiDefaultFont = GuiGetFont();
TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
@@ -203,6 +206,7 @@ Load style default over global style
*/
int lguiGuiLoadStyleDefault( lua_State* L ) {
GuiLoadStyleDefault();
state->guiDefaultFont = GuiGetFont();
return 0;
}

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@@ -29,6 +29,7 @@ bool stateInit( int argn, const char** argc, const char* exePath ) {
state->run = luaInit( argn, argc );
}
state->defaultFont = GetFontDefault();
state->guiDefaultFont = GuiGetFont();
state->defaultMaterial = LoadMaterialDefault();
state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 };
state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) );