Initial changes for Raylib 5.0 and some missing functions.
This commit is contained in:
404
API.md
404
API.md
@@ -1803,67 +1803,67 @@ Shader attribute type: vec4 (4 float)
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---
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> PIXELFORMAT_COMPRESSED_DXT1_RGB = 11
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> PIXELFORMAT_COMPRESSED_DXT1_RGB = 14
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4 bpp (no alpha)
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---
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> PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12
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> PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15
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4 bpp (1 bit alpha)
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---
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> PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13
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> PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16
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8 bpp
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---
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> PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14
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> PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17
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8 bpp
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---
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> PIXELFORMAT_COMPRESSED_ETC1_RGB = 15
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> PIXELFORMAT_COMPRESSED_ETC1_RGB = 18
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4 bpp
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---
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> PIXELFORMAT_COMPRESSED_ETC2_RGB = 16
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> PIXELFORMAT_COMPRESSED_ETC2_RGB = 19
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4 bpp
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---
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> PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17
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> PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20
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8 bpp
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---
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> PIXELFORMAT_COMPRESSED_PVRT_RGB = 18
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> PIXELFORMAT_COMPRESSED_PVRT_RGB = 21
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4 bpp
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---
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> PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19
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> PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22
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4 bpp
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---
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> PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20
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> PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23
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8 bpp
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---
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> PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21
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> PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24
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2 bpp
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@@ -3540,6 +3540,12 @@ GLFW event joystick
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---
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> RL.CloseWindow()
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Close window and unload OpenGL context and free all resources
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---
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> state = RL.IsWindowReady()
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Check if window has been initialized successfully
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@@ -3588,79 +3594,11 @@ Check if window is currently focused (only PLATFORM_DESKTOP)
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---
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> RL.SetWindowMonitor( int monitor )
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> resized = RL.IsWindowResized()
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Set monitor for the current window (fullscreen mode)
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Check if window has been resized from last frame
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---
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> RL.SetWindowPosition( Vector2 pos )
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Set window position on screen
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---
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> RL.SetWindowSize( Vector2 size )
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Set window dimensions
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---
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> RL.SetWindowOpacity( float opacity )
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Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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---
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> windowHandle = RL.GetWindowHandle()
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Get native window handle. Return as lightuserdata
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- Success return lightuserdata
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---
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> RL.SetWindowMinSize( Vector2 size )
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Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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---
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> position = RL.GetMonitorPosition( int monitor )
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Get specified monitor position
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- Success return Vector2
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---
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> size = RL.GetMonitorSize( int monitor )
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Get specified monitor size
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- Success return Vector2
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---
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> position = RL.GetWindowPosition()
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Get window position on monitor
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- Success return Vector2
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---
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> size = RL.GetScreenSize()
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Get screen size
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- Success return Vector2
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---
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> RL.SetWindowState( int flag )
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Set window configuration state using flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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- Success return bool
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---
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@@ -3672,6 +3610,12 @@ Check if one specific window flag is enabled (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_
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---
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> RL.SetWindowState( int flag )
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Set window configuration state using flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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---
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> resized = RL.ClearWindowState( int flag )
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Clear window configuration state flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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@@ -3680,11 +3624,33 @@ Clear window configuration state flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZA
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---
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> resized = RL.IsWindowResized()
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> RL.ToggleFullscreen()
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Check if window has been resized from last frame
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Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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- Success return bool
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---
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> RL.ToggleBorderlessWindowed()
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Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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---
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> RL.MaximizeWindow()
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Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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---
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> RL.MinimizeWindow()
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Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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---
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> RL.RestoreWindow()
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Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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---
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@@ -3702,7 +3668,73 @@ Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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> RL.SetWindowTitle( string title )
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Set title for window (Only PLATFORM_DESKTOP)
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Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
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---
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> RL.SetWindowPosition( Vector2 pos )
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Set window position on screen
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---
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> RL.SetWindowMonitor( int monitor )
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Set monitor for the current window
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---
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> RL.SetWindowMinSize( Vector2 size )
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Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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---
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> RL.SetWindowMaxSize( Vector2 size )
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Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
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---
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> RL.SetWindowSize( Vector2 size )
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Set window dimensions
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---
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> RL.SetWindowOpacity( float opacity )
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Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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---
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> RL.SetWindowFocused()
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Set window focused (only PLATFORM_DESKTOP)
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---
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> windowHandle = RL.GetWindowHandle()
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Get native window handle. Return as lightuserdata
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- Success return lightuserdata
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---
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> size = RL.GetScreenSize()
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Get screen size
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- Success return Vector2
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---
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> size = RL.GetRenderSize()
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Get render size
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- Success return Vector2
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---
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@@ -3722,6 +3754,22 @@ Get current connected monitor
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---
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> position = RL.GetMonitorPosition( int monitor )
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Get specified monitor position
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- Success return Vector2
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---
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> size = RL.GetMonitorSize( int monitor )
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Get specified monitor size
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- Success return Vector2
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---
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> size = RL.GetMonitorPhysicalSize( int monitor )
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Get specified monitor physical size in millimetres
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@@ -3738,6 +3786,14 @@ Get specified monitor refresh rate
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---
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> position = RL.GetWindowPosition()
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Get window position on monitor
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- Success return Vector2
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---
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> dpi = RL.GetWindowScaleDPI()
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Get window scale DPI factor
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@@ -3748,18 +3804,12 @@ Get window scale DPI factor
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> name = RL.GetMonitorName( int monitor )
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Get the human-readable, UTF-8 encoded name of the monitor
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Get the human-readable, UTF-8 encoded name of the specified monitor
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- Success return string
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---
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> RL.CloseWindow()
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Close window and unload OpenGL context and free all resources
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---
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> RL.SetClipboardText( string text )
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Set clipboard text content
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@@ -4100,6 +4150,32 @@ Get elapsed time in seconds since InitWindow()
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---
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## Core - Random values generation functions
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---
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> RL.SetRandomSeed( int seed )
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Set the seed for the random number generator
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---
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> time = RL.GetRandomValue( int min, int max )
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Get a random value between min and max (both included)
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- Success return int
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---
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> sequence = RL.GetRandomValue( int count, int min, int max )
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Load random values sequence, no values repeated
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- Success return int{}
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---
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## Core - Misc
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---
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@@ -4144,7 +4220,7 @@ Get the log level for bad function calls and invalid data formats.
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> RL.OpenURL( string url )
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Open URL with default system browser (If available)
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Open URL with default system browser (if available)
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---
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@@ -4254,6 +4330,14 @@ Get current working directory (Uses static string)
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---
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> directory = RL.GetApplicationDirectory()
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Get the directory of the running application (uses static string)
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- Success return string
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---
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> fileNames = RL.LoadDirectoryFiles( string dirPath )
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Load directory filepaths
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@@ -4444,6 +4528,14 @@ Detect if a gamepad is available
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---
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> name = RL.GetGamepadName( int gamepad )
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Return gamepad internal name id
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- Success return string
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---
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> pressed = RL.IsGamepadButtonPressed( int gamepad, int button )
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Detect if a gamepad button has been pressed once
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@@ -4484,11 +4576,11 @@ Return axis movement value for a gamepad axis
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---
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> name = RL.GetGamepadName( int gamepad )
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> result = RL.SetGamepadMappings( string mappings )
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Return gamepad internal name id
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Set internal gamepad mappings (SDL_GameControllerDB)
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- Success return string
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- Success return int
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---
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@@ -5005,30 +5097,18 @@ Draw a line defining thickness
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---
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> RL.DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
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Draw a line using cubic-bezier curves in-out
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---
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> RL.DrawLineBezierQuad( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
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Draw line using quadratic bezier curves with a control point
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---
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> RL.DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
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Draw line using quadratic bezier curves with a control point
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---
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> RL.DrawLineStrip( Vector2{} points, Color color )
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Draw lines sequence
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---
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> RL.DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
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Draw a line using cubic-bezier curves in-out
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---
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> RL.DrawCircle( Vector2 center, float radius, Color color )
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Draw a color-filled circle
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@@ -5285,6 +5365,14 @@ Load image from RAW file data
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---
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> image = RL.LoadImageSvg( string fileNameOrString, Vector2 size )
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Load image from SVG file data or string with specified size
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- Success return Image
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---
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> image, frameCount = RL.LoadImageAnim( string fileName )
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Load image sequence from file (frames appended to image.data). All frames are returned in RGBA format
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@@ -5340,6 +5428,14 @@ Export image data to file, returns true on success
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---
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> buffer = RL.ExportImageToMemory( Image image, string fileType )
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Export image to memory buffer
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- Success return Buffer
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---
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> success = RL.ExportImageAsCode( Image image, string fileName )
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Export image as code file defining an array of bytes, returns true on success
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@@ -5360,17 +5456,9 @@ Generate image: plain color
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---
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> image = RL.GenImageGradientV( Vector2 size, Color top, Color bottom )
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> image = RL.GenImageGradientLinear( Vector2 size, int direction, Color a, Color b )
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Generate image: vertical gradient
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- Success return Image
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---
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> image = RL.GenImageGradientH( Vector2 size, Color left, Color right )
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Generate image: horizontal gradient
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Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
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- Success return Image
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@@ -5384,6 +5472,14 @@ Generate image: radial gradient
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---
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> image = RL.GenImageGradientSquare( Vector2 size, float density, Color inner, Color outer )
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Generate image: square gradient
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- Success return Image
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---
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> image = RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
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Generate image: checked
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@@ -5542,6 +5638,12 @@ Flip image horizontally
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---
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> RL.ImageRotate( Image image, int degrees )
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Rotate image by input angle in degrees (-359 to 359)
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---
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> RL.ImageRotateCW( Image image )
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Rotate image clockwise 90deg
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@@ -6048,9 +6150,9 @@ Load font from file into GPU memory (VRAM)
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---
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> font = RL.LoadFontEx( string fileName, int fontSize, int{} fontChars )
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> font = RL.LoadFontEx( string fileName, int fontSize, int{} codepoints )
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Load font from file with extended parameters, use NULL for fontChars to load the default character set
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Load font from file with extended parameters, use NULL for codepoints to load the default character set
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- Failure return nil
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- Success return Font
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@@ -6139,6 +6241,12 @@ Draw text using font inside rectangle limits with support for tint and backgroun
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---
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> size = RL.SetTextLineSpacing( int spacing )
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Set vertical line spacing when drawing with line-breaks
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---
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> size = RL.MeasureText( Font font, string text, float fontSize, float spacing )
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Measure string size for Font
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@@ -6834,12 +6942,40 @@ Get collision info between ray and quad
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---
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> RL.InitAudioDevice()
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Initialize audio device and context
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---
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> RL.CloseAudioDevice()
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Close the audio device and context
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---
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> isReady = RL.IsAudioDeviceReady()
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Check if audio device has been initialized successfully
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- Success return bool
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---
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> RL.SetMasterVolume( float volume )
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Set master volume (listener)
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---
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> isReady = RL.GetMasterVolume()
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Get master volume (listener)
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- Success return float
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---
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## Audio - Wave/Sound loading/unloading functions
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---
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||||
@@ -6878,6 +7014,14 @@ Load sound from wave data
|
||||
|
||||
---
|
||||
|
||||
> sound = RL.LoadSoundAlias( Sound source )
|
||||
|
||||
Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
|
||||
- Success return Sound
|
||||
|
||||
---
|
||||
|
||||
> isReady = RL.IsSoundReady( Sound sound )
|
||||
|
||||
Checks if a sound is ready
|
||||
@@ -6898,6 +7042,12 @@ Unload sound
|
||||
|
||||
---
|
||||
|
||||
> RL.UnloadSoundAlias( Sound alias )
|
||||
|
||||
Unload a sound alias (does not deallocate sample data)
|
||||
|
||||
---
|
||||
|
||||
> success = RL.ExportWave( Wave wave, string fileName )
|
||||
|
||||
Export wave data to file, returns true on success
|
||||
|
||||
Reference in New Issue
Block a user