Initial changes for Raylib 5.0 and some missing functions.
This commit is contained in:
358
ReiLua_API.lua
358
ReiLua_API.lua
@@ -537,27 +537,27 @@ RL.PIXELFORMAT_UNCOMPRESSED_R32G32B32=9
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---32*4 bpp (4 channels - float)
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RL.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32=10
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---4 bpp (no alpha)
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RL.PIXELFORMAT_COMPRESSED_DXT1_RGB=11
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RL.PIXELFORMAT_COMPRESSED_DXT1_RGB=14
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---4 bpp (1 bit alpha)
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RL.PIXELFORMAT_COMPRESSED_DXT1_RGBA=12
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RL.PIXELFORMAT_COMPRESSED_DXT1_RGBA=15
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---8 bpp
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RL.PIXELFORMAT_COMPRESSED_DXT3_RGBA=13
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RL.PIXELFORMAT_COMPRESSED_DXT3_RGBA=16
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---8 bpp
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RL.PIXELFORMAT_COMPRESSED_DXT5_RGBA=14
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RL.PIXELFORMAT_COMPRESSED_DXT5_RGBA=17
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---4 bpp
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RL.PIXELFORMAT_COMPRESSED_ETC1_RGB=15
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RL.PIXELFORMAT_COMPRESSED_ETC1_RGB=18
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---4 bpp
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RL.PIXELFORMAT_COMPRESSED_ETC2_RGB=16
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RL.PIXELFORMAT_COMPRESSED_ETC2_RGB=19
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---8 bpp
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RL.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA=17
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RL.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA=20
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---4 bpp
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RL.PIXELFORMAT_COMPRESSED_PVRT_RGB=18
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RL.PIXELFORMAT_COMPRESSED_PVRT_RGB=21
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---4 bpp
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RL.PIXELFORMAT_COMPRESSED_PVRT_RGBA=19
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RL.PIXELFORMAT_COMPRESSED_PVRT_RGBA=22
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---8 bpp
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RL.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA=20
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RL.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA=23
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---2 bpp
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RL.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA=21
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RL.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA=24
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-- Globals - TextureFilters
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@@ -1214,6 +1214,10 @@ RL.EVENT_CURSOR_ENTER=10
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RL.EVENT_JOYSTICK=11
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-- Core - Window-related functions
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---Close window and unload OpenGL context and free all resources
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---@return any RL.CloseWindow
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function RL.CloseWindow() end
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---Check if window has been initialized successfully
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---- Success return bool
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---@return any state
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@@ -1244,16 +1248,83 @@ function RL.IsWindowMaximized() end
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---@return any state
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function RL.IsWindowFocused() end
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---Set monitor for the current window (fullscreen mode)
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---@param monitor integer
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---@return any RL.SetWindowMonitor
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function RL.SetWindowMonitor( monitor ) end
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---Check if window has been resized from last frame
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---- Success return bool
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---@return any resized
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function RL.IsWindowResized() end
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---Check if one specific window flag is enabled (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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---- Success return bool
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---@param flag integer
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---@return any state
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function RL.IsWindowState( flag ) end
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---Set window configuration state using flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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---@param flag integer
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---@return any RL.SetWindowState
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function RL.SetWindowState( flag ) end
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---Clear window configuration state flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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---- Success return bool
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---@param flag integer
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---@return any resized
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function RL.ClearWindowState( flag ) end
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---Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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---@return any RL.ToggleFullscreen
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function RL.ToggleFullscreen() end
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---Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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---@return any RL.ToggleBorderlessWindowed
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function RL.ToggleBorderlessWindowed() end
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---Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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---@return any RL.MaximizeWindow
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function RL.MaximizeWindow() end
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---Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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---@return any RL.MinimizeWindow
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function RL.MinimizeWindow() end
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---Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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---@return any RL.RestoreWindow
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function RL.RestoreWindow() end
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---Set icon for window (Only PLATFORM_DESKTOP)
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---@param image any
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---@return any RL.SetWindowIcon
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function RL.SetWindowIcon( image ) end
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---Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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---@param images table
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---@return any RL.SetWindowIcons
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function RL.SetWindowIcons( images ) end
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---Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
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---@param title string
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---@return any RL.SetWindowTitle
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function RL.SetWindowTitle( title ) end
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---Set window position on screen
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---@param pos table
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---@return any RL.SetWindowPosition
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function RL.SetWindowPosition( pos ) end
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---Set monitor for the current window
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---@param monitor integer
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---@return any RL.SetWindowMonitor
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function RL.SetWindowMonitor( monitor ) end
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---Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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---@param size table
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---@return any RL.SetWindowMinSize
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function RL.SetWindowMinSize( size ) end
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---Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
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---@param size table
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---@return any RL.SetWindowMaxSize
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function RL.SetWindowMaxSize( size ) end
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---Set window dimensions
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---@param size table
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---@return any RL.SetWindowSize
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@@ -1264,15 +1335,34 @@ function RL.SetWindowSize( size ) end
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---@return any RL.SetWindowOpacity
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function RL.SetWindowOpacity( opacity ) end
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---Set window focused (only PLATFORM_DESKTOP)
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---@return any RL.SetWindowFocused
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function RL.SetWindowFocused() end
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---Get native window handle. Return as lightuserdata
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---- Success return lightuserdata
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---@return any windowHandle
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function RL.GetWindowHandle() end
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---Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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---@param size table
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---@return any RL.SetWindowMinSize
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function RL.SetWindowMinSize( size ) end
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---Get screen size
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---- Success return Vector2
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---@return any size
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function RL.GetScreenSize() end
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---Get render size
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---- Success return Vector2
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---@return any size
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function RL.GetRenderSize() end
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---Get number of connected monitors
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---- Success return int
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---@return any count
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function RL.GetMonitorCount() end
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---Get current connected monitor
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---- Success return int
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---@return any monitor
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function RL.GetCurrentMonitor() end
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---Get specified monitor position
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---- Success return Vector2
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@@ -1286,63 +1376,6 @@ function RL.GetMonitorPosition( monitor ) end
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---@return any size
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function RL.GetMonitorSize( monitor ) end
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---Get window position on monitor
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---- Success return Vector2
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---@return any position
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function RL.GetWindowPosition() end
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---Get screen size
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---- Success return Vector2
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---@return any size
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function RL.GetScreenSize() end
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---Set window configuration state using flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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---@param flag integer
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---@return any RL.SetWindowState
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function RL.SetWindowState( flag ) end
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---Check if one specific window flag is enabled (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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---- Success return bool
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---@param flag integer
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---@return any state
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function RL.IsWindowState( flag ) end
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---Clear window configuration state flags (FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE...)
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---- Success return bool
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---@param flag integer
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---@return any resized
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function RL.ClearWindowState( flag ) end
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---Check if window has been resized from last frame
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---- Success return bool
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---@return any resized
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function RL.IsWindowResized() end
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---Set icon for window (Only PLATFORM_DESKTOP)
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---@param image any
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---@return any RL.SetWindowIcon
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function RL.SetWindowIcon( image ) end
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---Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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---@param images table
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---@return any RL.SetWindowIcons
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function RL.SetWindowIcons( images ) end
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---Set title for window (Only PLATFORM_DESKTOP)
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---@param title string
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---@return any RL.SetWindowTitle
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function RL.SetWindowTitle( title ) end
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---Get number of connected monitors
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---- Success return int
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---@return any count
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function RL.GetMonitorCount() end
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---Get current connected monitor
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---- Success return int
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---@return any monitor
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function RL.GetCurrentMonitor() end
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---Get specified monitor physical size in millimetres
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---- Success return Vector2
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---@param monitor integer
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@@ -1355,21 +1388,22 @@ function RL.GetMonitorPhysicalSize( monitor ) end
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---@return any refreshRate
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function RL.GetMonitorRefreshRate( monitor ) end
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---Get window position on monitor
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---- Success return Vector2
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---@return any position
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function RL.GetWindowPosition() end
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---Get window scale DPI factor
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---- Success return Vector2
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---@return any dpi
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function RL.GetWindowScaleDPI() end
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---Get the human-readable, UTF-8 encoded name of the monitor
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---Get the human-readable, UTF-8 encoded name of the specified monitor
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---- Success return string
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---@param monitor integer
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---@return any name
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function RL.GetMonitorName( monitor ) end
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---Close window and unload OpenGL context and free all resources
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---@return any RL.CloseWindow
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function RL.CloseWindow() end
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---Set clipboard text content
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---@param text string
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---@return any RL.SetClipboardText
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@@ -1641,6 +1675,28 @@ function RL.GetFrameTime() end
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---@return any time
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function RL.GetTime() end
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-- Core - Random values generation functions
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---Set the seed for the random number generator
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---@param seed integer
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---@return any RL.SetRandomSeed
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function RL.SetRandomSeed( seed ) end
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---Get a random value between min and max (both included)
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---- Success return int
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---@param min integer
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---@param max integer
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---@return any time
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function RL.GetRandomValue( min, max ) end
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---Load random values sequence, no values repeated
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---- Success return int{}
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---@param count integer
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---@param min integer
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---@param max integer
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---@return any sequence
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function RL.GetRandomValue( count, min, max ) end
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-- Core - Misc
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---Takes a screenshot of current screen (filename extension defines format)
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@@ -1674,7 +1730,7 @@ function RL.SetLogLevelInvalid( logLevel ) end
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---@return any logLevel
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function RL.GetLogLevelInvalid() end
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---Open URL with default system browser (If available)
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---Open URL with default system browser (if available)
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---@param url string
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---@return any RL.OpenURL
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function RL.OpenURL( url ) end
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@@ -1756,6 +1812,11 @@ function RL.GetPrevDirectoryPath( dirPath ) end
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---@return any directory
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function RL.GetWorkingDirectory() end
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---Get the directory of the running application (uses static string)
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---- Success return string
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---@return any directory
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function RL.GetApplicationDirectory() end
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---Load directory filepaths
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---- Success return string{}
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---@param dirPath string
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@@ -1898,6 +1959,12 @@ function RL.GetKeyScancode( key ) end
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---@return any available
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function RL.IsGamepadAvailable( gamepad ) end
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---Return gamepad internal name id
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---- Success return string
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---@param gamepad integer
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---@return any name
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function RL.GetGamepadName( gamepad ) end
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---Detect if a gamepad button has been pressed once
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---- Success return bool
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---@param gamepad integer
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@@ -1932,11 +1999,11 @@ function RL.GetGamepadAxisCount( gamepad ) end
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---@return any value
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function RL.GetGamepadAxisMovement( gamepad, axis ) end
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---Return gamepad internal name id
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---- Success return string
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---@param gamepad integer
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---@return any name
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function RL.GetGamepadName( gamepad ) end
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---Set internal gamepad mappings (SDL_GameControllerDB)
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---- Success return int
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---@param mappings string
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---@return any result
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function RL.SetGamepadMappings( mappings ) end
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-- Core - Input-related functions: mouse
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@@ -2356,6 +2423,12 @@ function RL.DrawPixel( pos, color ) end
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---@return any RL.DrawLine
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function RL.DrawLine( startPos, endPos, thickness, color ) end
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---Draw lines sequence
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---@param points table
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---@param color table
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---@return any RL.DrawLineStrip
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function RL.DrawLineStrip( points, color ) end
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---Draw a line using cubic-bezier curves in-out
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---@param startPos table
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---@param endPos table
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@@ -2364,31 +2437,6 @@ function RL.DrawLine( startPos, endPos, thickness, color ) end
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---@return any RL.DrawLineBezier
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function RL.DrawLineBezier( startPos, endPos, thickness, color ) end
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---Draw line using quadratic bezier curves with a control point
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---@param startPos table
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---@param endPos table
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---@param controlPos table
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---@param thickness number
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---@param color table
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---@return any RL.DrawLineBezierQuad
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function RL.DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color ) end
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---Draw line using quadratic bezier curves with a control point
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---@param startPos table
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---@param endPos table
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---@param startControlPos table
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---@param endControlPos table
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---@param thickness number
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---@param color table
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---@return any RL.DrawLineBezierCubic
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function RL.DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color ) end
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---Draw lines sequence
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---@param points table
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---@param color table
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---@return any RL.DrawLineStrip
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function RL.DrawLineStrip( points, color ) end
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---Draw a color-filled circle
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---@param center table
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---@param radius number
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@@ -2694,6 +2742,13 @@ function RL.LoadImage( fileName ) end
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---@return any image
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function RL.LoadImageRaw( fileName, size, format, headerSize ) end
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---Load image from SVG file data or string with specified size
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---- Success return Image
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---@param fileNameOrString string
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---@param size table
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---@return any image
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function RL.LoadImageSvg( fileNameOrString, size ) end
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---Load image sequence from file (frames appended to image.data). All frames are returned in RGBA format
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---- Failure return nil
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---- Success return Image, int
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@@ -2739,6 +2794,13 @@ function RL.UnloadImage( image ) end
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---@return any success
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function RL.ExportImage( image, fileName ) end
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---Export image to memory buffer
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---- Success return Buffer
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---@param image any
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---@param fileType string
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---@return any buffer
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function RL.ExportImageToMemory( image, fileType ) end
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---Export image as code file defining an array of bytes, returns true on success
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---- Success return bool
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---@param image any
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@@ -2755,21 +2817,14 @@ function RL.ExportImageAsCode( image, fileName ) end
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---@return any image
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function RL.GenImageColor( size, color ) end
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---Generate image: vertical gradient
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---Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
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---- Success return Image
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---@param size table
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---@param top table
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---@param bottom table
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---@param direction integer
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---@param a table
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---@param b table
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---@return any image
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function RL.GenImageGradientV( size, top, bottom ) end
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---Generate image: horizontal gradient
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---- Success return Image
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---@param size table
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---@param left table
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---@param right table
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---@return any image
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function RL.GenImageGradientH( size, left, right ) end
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function RL.GenImageGradientLinear( size, direction, a, b ) end
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---Generate image: radial gradient
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---- Success return Image
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@@ -2780,6 +2835,15 @@ function RL.GenImageGradientH( size, left, right ) end
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---@return any image
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function RL.GenImageGradientRadial( size, density, inner, outer ) end
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---Generate image: square gradient
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---- Success return Image
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---@param size table
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---@param density number
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---@param inner table
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---@param outer table
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---@return any image
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function RL.GenImageGradientSquare( size, density, inner, outer ) end
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---Generate image: checked
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---- Success return Image
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---@param size table
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@@ -2932,6 +2996,12 @@ function RL.ImageFlipVertical( image ) end
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---@return any RL.ImageFlipHorizontal
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function RL.ImageFlipHorizontal( image ) end
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---Rotate image by input angle in degrees (-359 to 359)
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---@param image any
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---@param degrees integer
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---@return any RL.ImageRotate
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function RL.ImageRotate( image, degrees ) end
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---Rotate image clockwise 90deg
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---@param image any
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||||
---@return any RL.ImageRotateCW
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@@ -3386,14 +3456,14 @@ function RL.GetFontDefault() end
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---@return any font
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function RL.LoadFont( fileName ) end
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||||
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||||
---Load font from file with extended parameters, use NULL for fontChars to load the default character set
|
||||
---Load font from file with extended parameters, use NULL for codepoints to load the default character set
|
||||
---- Failure return nil
|
||||
---- Success return Font
|
||||
---@param fileName string
|
||||
---@param fontSize integer
|
||||
---@param fontChars table
|
||||
---@param codepoints table
|
||||
---@return any font
|
||||
function RL.LoadFontEx( fileName, fontSize, fontChars ) end
|
||||
function RL.LoadFontEx( fileName, fontSize, codepoints ) end
|
||||
|
||||
---Load font from Image (XNA style)
|
||||
---- Success return Font
|
||||
@@ -3497,6 +3567,11 @@ function RL.DrawTextBoxedTinted( font, text, rec, fontSize, spacing, wordWrap, t
|
||||
|
||||
-- Text - Text font info functions
|
||||
|
||||
---Set vertical line spacing when drawing with line-breaks
|
||||
---@param spacing integer
|
||||
---@return any size
|
||||
function RL.SetTextLineSpacing( spacing ) end
|
||||
|
||||
---Measure string size for Font
|
||||
---- Success return Vector2
|
||||
---@param font any
|
||||
@@ -4195,11 +4270,29 @@ function RL.GetRayCollisionQuad( ray, p1, p2, p3, p4 ) end
|
||||
|
||||
-- Audio - Audio device management functions
|
||||
|
||||
---Initialize audio device and context
|
||||
---@return any RL.InitAudioDevice
|
||||
function RL.InitAudioDevice() end
|
||||
|
||||
---Close the audio device and context
|
||||
---@return any RL.CloseAudioDevice
|
||||
function RL.CloseAudioDevice() end
|
||||
|
||||
---Check if audio device has been initialized successfully
|
||||
---- Success return bool
|
||||
---@return any isReady
|
||||
function RL.IsAudioDeviceReady() end
|
||||
|
||||
---Set master volume (listener)
|
||||
---@param volume number
|
||||
---@return any RL.SetMasterVolume
|
||||
function RL.SetMasterVolume( volume ) end
|
||||
|
||||
---Get master volume (listener)
|
||||
---- Success return float
|
||||
---@return any isReady
|
||||
function RL.GetMasterVolume() end
|
||||
|
||||
-- Audio - Wave/Sound loading/unloading functions
|
||||
|
||||
---Load sound from file
|
||||
@@ -4228,6 +4321,12 @@ function RL.IsWaveReady( wave ) end
|
||||
---@return any sound
|
||||
function RL.LoadSoundFromWave( wave ) end
|
||||
|
||||
---Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
---- Success return Sound
|
||||
---@param source any
|
||||
---@return any sound
|
||||
function RL.LoadSoundAlias( source ) end
|
||||
|
||||
---Checks if a sound is ready
|
||||
---- Success return bool
|
||||
---@param sound any
|
||||
@@ -4244,6 +4343,11 @@ function RL.UnloadWave( wave ) end
|
||||
---@return any RL.UnloadSound
|
||||
function RL.UnloadSound( sound ) end
|
||||
|
||||
---Unload a sound alias (does not deallocate sample data)
|
||||
---@param alias any
|
||||
---@return any RL.UnloadSoundAlias
|
||||
function RL.UnloadSoundAlias( alias ) end
|
||||
|
||||
---Export wave data to file, returns true on success
|
||||
---- Success return bool
|
||||
---@param wave any
|
||||
|
||||
Reference in New Issue
Block a user