Initial changes for Raylib 5.0 and some missing functions.
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@@ -94,7 +94,8 @@ function RL.init()
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end
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local function isTileWall( pos )
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if RL.CheckCollisionPointRec( { pos.x, pos.y }, { 0, 0, tilemap.size.x - 1, tilemap.size.y - 1 } ) then
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-- if RL.CheckCollisionPointRec( { pos.x, pos.y }, { 0, 0, tilemap.size.x - 1, tilemap.size.y - 1 } ) then
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if RL.CheckCollisionPointRec( { pos.x, pos.y }, { 0, 0, tilemap.size.x, tilemap.size.y } ) then
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return 0 < tilemap.tiles[ pos.x + 1 ][ pos.y + 1 ]
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else
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return false
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