Initial changes for Raylib 5.0 and some missing functions.
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@@ -4,36 +4,44 @@
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void unloadBuffer( Buffer *buffer );
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/* Window-related functions. */
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int lcoreCloseWindow( lua_State *L );
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int lcoreIsWindowReady( lua_State *L );
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int lcoreIsWindowFullscreen( lua_State *L );
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int lcoreIsWindowHidden( lua_State *L );
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int lcoreIsWindowMinimized( lua_State *L );
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int lcoreIsWindowMaximized( lua_State *L );
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int lcoreIsWindowFocused( lua_State *L );
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int lcoreSetWindowMonitor( lua_State *L );
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int lcoreSetWindowPosition( lua_State *L );
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int lcoreSetWindowSize( lua_State *L );
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int lcoreSetWindowOpacity( lua_State *L );
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int lcoreGetWindowHandle( lua_State *L );
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int lcoreSetWindowMinSize( lua_State *L );
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int lcoreGetMonitorPosition( lua_State *L );
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int lcoreGetMonitorSize( lua_State *L );
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int lcoreGetWindowPosition( lua_State *L );
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int lcoreGetScreenSize( lua_State *L );
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int lcoreSetWindowState( lua_State *L );
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int lcoreIsWindowState( lua_State *L );
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int lcoreClearWindowState( lua_State *L );
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int lcoreIsWindowResized( lua_State *L );
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int lcoreIsWindowState( lua_State *L );
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int lcoreSetWindowState( lua_State *L );
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int lcoreClearWindowState( lua_State *L );
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int lcoreToggleFullscreen( lua_State *L );
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int lcoreToggleBorderlessWindowed( lua_State *L );
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int lcoreMaximizeWindow( lua_State *L );
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int lcoreMinimizeWindow( lua_State *L );
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int lcoreRestoreWindow( lua_State *L );
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int lcoreSetWindowIcon( lua_State *L );
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int lcoreSetWindowIcons( lua_State *L );
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int lcoreSetWindowTitle( lua_State *L );
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int lcoreSetWindowPosition( lua_State *L );
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int lcoreSetWindowMonitor( lua_State *L );
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int lcoreSetWindowMinSize( lua_State *L );
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int lcoreSetWindowMaxSize( lua_State *L );
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int lcoreSetWindowSize( lua_State *L );
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int lcoreSetWindowOpacity( lua_State *L );
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int lcoreSetWindowFocused( lua_State *L );
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int lcoreGetWindowHandle( lua_State *L );
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int lcoreGetScreenSize( lua_State *L );
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int lcoreGetRenderSize( lua_State *L );
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int lcoreGetMonitorCount( lua_State *L );
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int lcoreGetCurrentMonitor( lua_State *L );
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int lcoreGetMonitorPosition( lua_State *L );
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int lcoreGetMonitorSize( lua_State *L );
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int lcoreGetMonitorPhysicalSize( lua_State *L );
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int lcoreGetMonitorRefreshRate( lua_State *L );
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int lcoreGetWindowPosition( lua_State *L );
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int lcoreGetWindowScaleDPI( lua_State *L );
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int lcoreGetMonitorName( lua_State *L );
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int lcoreCloseWindow( lua_State *L );
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int lcoreSetClipboardText( lua_State *L );
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int lcoreGetClipboardText( lua_State *L );
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/* Cursor-related functions. */
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@@ -85,6 +93,10 @@ int lcoreSetTargetFPS( lua_State *L );
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int lcoreGetFPS( lua_State *L );
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int lcoreGetFrameTime( lua_State *L );
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int lcoreGetTime( lua_State *L );
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/* Random values generation functions. */
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int lcoreSetRandomSeed( lua_State *L );
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int lcoreGetRandomValue( lua_State *L );
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int lcoreLoadRandomSequence( lua_State *L );
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/* Misc. functions */
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int lcoreTakeScreenshot( lua_State *L );
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int lcoreSetConfigFlags( lua_State *L );
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@@ -107,6 +119,7 @@ int lcoreGetFileNameWithoutExt( lua_State *L );
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int lcoreGetDirectoryPath( lua_State *L );
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int lcoreGetPrevDirectoryPath( lua_State *L );
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int lcoreGetWorkingDirectory( lua_State *L );
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int lcoreGetApplicationDirectory( lua_State *L );
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int lcoreLoadDirectoryFiles( lua_State *L );
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int lcoreLoadDirectoryFilesEx( lua_State *L );
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int lcoreChangeDirectory( lua_State *L );
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@@ -131,12 +144,13 @@ int lcoreGetKeyName( lua_State *L );
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int lcoreGetKeyScancode( lua_State *L );
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/* Input-related functions: gamepads. */
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int lcoreIsGamepadAvailable( lua_State *L );
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int lcoreGetGamepadName( lua_State *L );
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int lcoreIsGamepadButtonPressed( lua_State *L );
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int lcoreIsGamepadButtonDown( lua_State *L );
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int lcoreIsGamepadButtonReleased( lua_State *L );
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int lcoreGetGamepadAxisCount( lua_State *L );
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int lcoreGetGamepadAxisMovement( lua_State *L );
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int lcoreGetGamepadName( lua_State *L );
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int lcoreSetGamepadMappings( lua_State *L );
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/* Input-related functions: mouse. */
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int lcoreIsMouseButtonPressed( lua_State *L );
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int lcoreIsMouseButtonDown( lua_State *L );
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