Initial changes for Raylib 5.0 and some missing functions.
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@@ -53,6 +53,22 @@ int ltexturesLoadImageRaw( lua_State *L ) {
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return 1;
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}
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/*
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> image = RL.LoadImageSvg( string fileNameOrString, Vector2 size )
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Load image from SVG file data or string with specified size
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- Success return Image
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*/
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int ltexturesLoadImageSvg( lua_State *L ) {
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const char *fileNameOrString = luaL_checkstring( L, 1 );
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Vector2 size = uluaGetVector2( L, 2 );
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uluaPushImage( L, LoadImageSvg( fileNameOrString, (int)size.x, (int)size.y ) );
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return 1;
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}
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/*
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> image, frameCount = RL.LoadImageAnim( string fileName )
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@@ -162,6 +178,27 @@ int ltexturesExportImage( lua_State *L ) {
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return 1;
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}
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/*
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> buffer = RL.ExportImageToMemory( Image image, string fileType )
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Export image to memory buffer
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- Success return Buffer
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*/
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int ltexturesExportImageToMemory( lua_State *L ) {
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Image *image = uluaGetImage( L, 1 );
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const char *fileType = luaL_checkstring( L, 2 );
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Buffer buffer = {
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.type = BUFFER_UNSIGNED_CHAR
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};
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buffer.data = ExportImageToMemory( *image, fileType, (int*)&buffer.size );
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uluaPushBuffer( L, buffer );
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return 1;
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}
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/*
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> success = RL.ExportImageAsCode( Image image, string fileName )
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@@ -197,35 +234,19 @@ int ltexturesGenImageColor( lua_State *L ) {
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}
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/*
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> image = RL.GenImageGradientV( Vector2 size, Color top, Color bottom )
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> image = RL.GenImageGradientLinear( Vector2 size, int direction, Color a, Color b )
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Generate image: vertical gradient
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Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
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- Success return Image
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*/
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int ltexturesGenImageGradientV( lua_State *L ) {
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int ltexturesGenImageGradientLinear( lua_State *L ) {
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Vector2 size = uluaGetVector2( L, 1 );
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Color top = uluaGetColor( L, 2 );
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Color bottom = uluaGetColor( L, 3 );
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int direction = luaL_checkinteger( L, 2 );
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Color start = uluaGetColor( L, 3 );
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Color end = uluaGetColor( L, 4 );
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uluaPushImage( L, GenImageGradientV( (int)size.x, (int)size.y, top, bottom ) );
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return 1;
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}
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/*
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> image = RL.GenImageGradientH( Vector2 size, Color left, Color right )
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Generate image: horizontal gradient
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- Success return Image
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*/
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int ltexturesGenImageGradientH( lua_State *L ) {
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Vector2 size = uluaGetVector2( L, 1 );
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Color left = uluaGetColor( L, 2 );
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Color right = uluaGetColor( L, 3 );
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uluaPushImage( L, GenImageGradientH( (int)size.x, (int)size.y, left, right ) );
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uluaPushImage( L, GenImageGradientLinear( (int)size.x, (int)size.y, direction, start, end ) );
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return 1;
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}
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@@ -248,6 +269,24 @@ int ltexturesGenImageGradientRadial( lua_State *L ) {
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return 1;
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}
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/*
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> image = RL.GenImageGradientSquare( Vector2 size, float density, Color inner, Color outer )
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Generate image: square gradient
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- Success return Image
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*/
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int ltexturesGenImageGradientSquare( lua_State *L ) {
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Vector2 size = uluaGetVector2( L, 1 );
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float density = luaL_checknumber( L, 2 );
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Color inner = uluaGetColor( L, 3 );
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Color outer = uluaGetColor( L, 4 );
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uluaPushImage( L, GenImageGradientSquare( (int)size.x, (int)size.y, density, inner, outer ) );
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return 1;
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}
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/*
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> image = RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
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@@ -592,6 +631,20 @@ int ltexturesImageFlipHorizontal( lua_State *L ) {
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return 0;
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}
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/*
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> RL.ImageRotate( Image image, int degrees )
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Rotate image by input angle in degrees (-359 to 359)
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*/
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int ltexturesImageRotate( lua_State *L ) {
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Image *image = uluaGetImage( L, 1 );
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int degrees = luaL_checkinteger( L, 2 );
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ImageRotate( image, degrees );
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return 0;
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}
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/*
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> RL.ImageRotateCW( Image image )
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