DrawTextBoxed fix.

This commit is contained in:
jussi
2025-05-03 18:27:39 +03:00
parent 6a4f8ab4a3
commit 067e4091ba
5 changed files with 27 additions and 14 deletions

View File

@@ -25,14 +25,12 @@ static float measureWord( Font font, char* text, float fontSize, float spacing )
}
static int DrawTextBoxed( Font font, char* text, Rectangle rec, float fontSize,
float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset ) {
const int tabSize = 4; /* How many spaces. */
float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset, int tabSize ) {
int lineSpacing = state->lineSpacing;
if ( rec.width <= 0 || ( rec.height <= limitHeight ? ( textOffset->y + lineSpacing ) : 0 ) ) {
return 0;
}
int len = TextLength( text );
float scaleFactor = fontSize / font.baseSize;
float wordWidth = 0.0;
@@ -52,6 +50,10 @@ float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset
if ( codepoint == '\n' ) {
textOffset->x = 0;
textOffset->y += lineSpacing;
measure = true;
}
else if ( codepoint == '\t' ) {
measure = true;
}
else if ( wordWrap && ( wordWidth < rec.width ) ) {
if ( measure && codepoint != ' ' ) {
@@ -63,7 +65,7 @@ float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset
textOffset->y += lineSpacing;
}
}
else if ( codepoint == ' ' || codepoint == '\n' || codepoint == '\t' ) {
else if ( codepoint == ' ' ) {
measure = true;
}
}
@@ -533,7 +535,7 @@ int ltextDrawTextCodepoints( lua_State* L ) {
}
/*
> mouseCharId, textOffset = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight )
> mouseCharId, textOffset = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight, int|nil tabSize )
Draw text using font inside rectangle limits.
@@ -549,15 +551,19 @@ int ltextDrawTextBoxed( lua_State* L ) {
Color tint = uluaGetColor( L, 7 );
bool limitHeight = uluaGetBoolean( L, 8 );
Vector2 textOffset = { 0, 0 };
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset ) );
int tabSize = 4;
if ( !lua_isnil( L, 9 ) && !lua_isnone( L, 9 ) ) {
tabSize = luaL_checkinteger( L, 9 );
}
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset, tabSize ) );
uluaPushVector2( L, textOffset );
return 2;
}
/*
> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2 textOffset )
> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2 textOffset, int|nil tabSize )
Draw text using font inside rectangle limits. Return character id from mouse position (default 0).
textOffset can be used to set start position inside rectangle. Usefull to pass from previous
@@ -575,8 +581,12 @@ int ltextDrawTextBoxedEx( lua_State* L ) {
Color tint = uluaGetColor( L, 7 );
bool limitHeight = uluaGetBoolean( L, 8 );
Vector2 textOffset = uluaGetVector2( L, 9 );
int tabSize = 4;
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset ) );
if ( !lua_isnil( L, 10 ) && !lua_isnone( L, 10 ) ) {
tabSize = luaL_checkinteger( L, 10 );
}
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset, tabSize ) );
uluaPushVector2( L, textOffset );
return 2;