DrawTextBoxed fix.
This commit is contained in:
28
src/text.c
28
src/text.c
@@ -25,14 +25,12 @@ static float measureWord( Font font, char* text, float fontSize, float spacing )
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}
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static int DrawTextBoxed( Font font, char* text, Rectangle rec, float fontSize,
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float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset ) {
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const int tabSize = 4; /* How many spaces. */
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float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset, int tabSize ) {
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int lineSpacing = state->lineSpacing;
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if ( rec.width <= 0 || ( rec.height <= limitHeight ? ( textOffset->y + lineSpacing ) : 0 ) ) {
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return 0;
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}
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int len = TextLength( text );
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float scaleFactor = fontSize / font.baseSize;
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float wordWidth = 0.0;
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@@ -52,6 +50,10 @@ float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset
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if ( codepoint == '\n' ) {
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textOffset->x = 0;
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textOffset->y += lineSpacing;
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measure = true;
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}
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else if ( codepoint == '\t' ) {
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measure = true;
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}
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else if ( wordWrap && ( wordWidth < rec.width ) ) {
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if ( measure && codepoint != ' ' ) {
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@@ -63,7 +65,7 @@ float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset
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textOffset->y += lineSpacing;
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}
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}
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else if ( codepoint == ' ' || codepoint == '\n' || codepoint == '\t' ) {
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else if ( codepoint == ' ' ) {
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measure = true;
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}
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}
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@@ -533,7 +535,7 @@ int ltextDrawTextCodepoints( lua_State* L ) {
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}
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/*
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> mouseCharId, textOffset = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight )
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> mouseCharId, textOffset = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight, int|nil tabSize )
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Draw text using font inside rectangle limits.
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@@ -549,15 +551,19 @@ int ltextDrawTextBoxed( lua_State* L ) {
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Color tint = uluaGetColor( L, 7 );
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bool limitHeight = uluaGetBoolean( L, 8 );
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Vector2 textOffset = { 0, 0 };
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lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset ) );
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int tabSize = 4;
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if ( !lua_isnil( L, 9 ) && !lua_isnone( L, 9 ) ) {
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tabSize = luaL_checkinteger( L, 9 );
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}
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lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset, tabSize ) );
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uluaPushVector2( L, textOffset );
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return 2;
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}
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/*
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> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2 textOffset )
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> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2 textOffset, int|nil tabSize )
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Draw text using font inside rectangle limits. Return character id from mouse position (default 0).
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textOffset can be used to set start position inside rectangle. Usefull to pass from previous
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@@ -575,8 +581,12 @@ int ltextDrawTextBoxedEx( lua_State* L ) {
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Color tint = uluaGetColor( L, 7 );
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bool limitHeight = uluaGetBoolean( L, 8 );
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Vector2 textOffset = uluaGetVector2( L, 9 );
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int tabSize = 4;
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lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset ) );
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if ( !lua_isnil( L, 10 ) && !lua_isnone( L, 10 ) ) {
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tabSize = luaL_checkinteger( L, 10 );
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}
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lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset, tabSize ) );
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uluaPushVector2( L, textOffset );
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return 2;
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