Rest of mesh management functions.
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@@ -45,6 +45,8 @@ Vector2.meta = {
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function Vector2:new( x, y )
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if type( x ) == "table" then
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x, y = table.unpack( x )
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elseif type( x ) == "nil" then
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x, y = 0, 0
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end
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local o = {
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