Rest of mesh management functions.
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@@ -27,5 +27,6 @@ void uluaPushQuaternion( lua_State *L, Quaternion quaternion );
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void uluaPushMatrix( lua_State *L, Matrix matrix );
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void uluaPushRay( lua_State *L, Ray ray );
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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void uluaPushBoundingBox( lua_State *L, BoundingBox box );
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int uluaGetTableLen( lua_State *L );
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@@ -35,6 +35,10 @@ int lmodelsUnloadMesh( lua_State *L );
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int lmodelsDrawMesh( lua_State *L );
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int lmodelsDrawMeshInstanced( lua_State *L );
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int lmodelsSetMeshColor( lua_State *L );
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int lmodelsExportMesh( lua_State *L );
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int lmodelsGetMeshBoundingBox( lua_State *L );
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int lmodelsGenMeshTangents( lua_State *L );
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int lmodelsGenMeshBinormals( lua_State *L );
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/* Material. */
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int lmodelsLoadMaterialDefault( lua_State *L );
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int lmodelsCreateMaterial( lua_State *L );
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