Fixes [Project Generator]: App Bundle File name was refering ReiLua instead of the generated executable name
This commit is contained in:
@@ -287,8 +287,8 @@ VERSION="__VERSION__"
|
||||
AUTHOR_NAME="__AUTHOR_NAME__"
|
||||
DESCRIPTION="__DESCRIPTION__"
|
||||
|
||||
if [ ! -f "build/ReiLua" ]; then
|
||||
echo "ERROR: ReiLua executable not found! Build first."
|
||||
if [ ! -f "build/$EXECUTABLE_NAME" ]; then
|
||||
echo "ERROR: Game executable not found! Build first."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@@ -299,7 +299,7 @@ echo "Creating $APP_BUNDLE..."
|
||||
mkdir -p "$APP_BUNDLE/Contents/MacOS"
|
||||
mkdir -p "$APP_BUNDLE/Contents/Resources"
|
||||
|
||||
cp build/ReiLua "$APP_BUNDLE/Contents/MacOS/$APP_NAME"
|
||||
cp build/$EXECUTABLE_NAME "$APP_BUNDLE/Contents/MacOS/$APP_NAME"
|
||||
chmod +x "$APP_BUNDLE/Contents/MacOS/$APP_NAME"
|
||||
|
||||
# Convert icon
|
||||
@@ -558,7 +558,7 @@ cat > "$PROJECT_DIR/game/main.lua" << EOFLUA
|
||||
function RL.init()
|
||||
RL.SetWindowTitle( "$PROJECT_NAME" )
|
||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||
|
||||
|
||||
print("$PROJECT_NAME initialized!")
|
||||
print("Version: $VERSION")
|
||||
print("Author: $AUTHOR_NAME")
|
||||
@@ -567,7 +567,7 @@ end
|
||||
function RL.update( delta )
|
||||
-- Game logic goes here
|
||||
-- delta is time since last frame in seconds
|
||||
|
||||
|
||||
if RL.IsKeyPressed( RL.KEY_ESCAPE ) then
|
||||
RL.CloseWindow()
|
||||
end
|
||||
@@ -575,7 +575,7 @@ end
|
||||
|
||||
function RL.draw()
|
||||
RL.ClearBackground( RL.RAYWHITE )
|
||||
|
||||
|
||||
RL.DrawText( "$PROJECT_NAME", { 10, 10 }, 40, RL.BLACK )
|
||||
RL.DrawText( "Press ESC to exit", { 10, 60 }, 20, RL.DARKGRAY )
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user