Fixes [Project Generator]: App Bundle File name was refering ReiLua instead of the generated executable name

This commit is contained in:
2025-11-10 02:15:55 +05:30
parent a125b1ef6d
commit 0a248bc35e

View File

@@ -287,8 +287,8 @@ VERSION="__VERSION__"
AUTHOR_NAME="__AUTHOR_NAME__" AUTHOR_NAME="__AUTHOR_NAME__"
DESCRIPTION="__DESCRIPTION__" DESCRIPTION="__DESCRIPTION__"
if [ ! -f "build/ReiLua" ]; then if [ ! -f "build/$EXECUTABLE_NAME" ]; then
echo "ERROR: ReiLua executable not found! Build first." echo "ERROR: Game executable not found! Build first."
exit 1 exit 1
fi fi
@@ -299,7 +299,7 @@ echo "Creating $APP_BUNDLE..."
mkdir -p "$APP_BUNDLE/Contents/MacOS" mkdir -p "$APP_BUNDLE/Contents/MacOS"
mkdir -p "$APP_BUNDLE/Contents/Resources" mkdir -p "$APP_BUNDLE/Contents/Resources"
cp build/ReiLua "$APP_BUNDLE/Contents/MacOS/$APP_NAME" cp build/$EXECUTABLE_NAME "$APP_BUNDLE/Contents/MacOS/$APP_NAME"
chmod +x "$APP_BUNDLE/Contents/MacOS/$APP_NAME" chmod +x "$APP_BUNDLE/Contents/MacOS/$APP_NAME"
# Convert icon # Convert icon
@@ -558,7 +558,7 @@ cat > "$PROJECT_DIR/game/main.lua" << EOFLUA
function RL.init() function RL.init()
RL.SetWindowTitle( "$PROJECT_NAME" ) RL.SetWindowTitle( "$PROJECT_NAME" )
RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowState( RL.FLAG_VSYNC_HINT )
print("$PROJECT_NAME initialized!") print("$PROJECT_NAME initialized!")
print("Version: $VERSION") print("Version: $VERSION")
print("Author: $AUTHOR_NAME") print("Author: $AUTHOR_NAME")
@@ -567,7 +567,7 @@ end
function RL.update( delta ) function RL.update( delta )
-- Game logic goes here -- Game logic goes here
-- delta is time since last frame in seconds -- delta is time since last frame in seconds
if RL.IsKeyPressed( RL.KEY_ESCAPE ) then if RL.IsKeyPressed( RL.KEY_ESCAPE ) then
RL.CloseWindow() RL.CloseWindow()
end end
@@ -575,7 +575,7 @@ end
function RL.draw() function RL.draw()
RL.ClearBackground( RL.RAYWHITE ) RL.ClearBackground( RL.RAYWHITE )
RL.DrawText( "$PROJECT_NAME", { 10, 10 }, 40, RL.BLACK ) RL.DrawText( "$PROJECT_NAME", { 10, 10 }, 40, RL.BLACK )
RL.DrawText( "Press ESC to exit", { 10, 60 }, 20, RL.DARKGRAY ) RL.DrawText( "Press ESC to exit", { 10, 60 }, 20, RL.DARKGRAY )
end end