Shapes, RLGL, Math, Gui and Easings to new style.
This commit is contained in:
350
src/easings.c
350
src/easings.c
@@ -13,19 +13,13 @@
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Ease linear
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- Failure return false
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- Success return float
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*/
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int leasingsEaseLinear( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseLinear( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseLinearNone( t, b, c, d ) );
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@@ -41,19 +35,13 @@ int leasingsEaseLinear( lua_State *L ) {
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Ease sine in
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- Failure return false
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- Success return float
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*/
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int leasingsEaseSineIn( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseSineIn( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseSineIn( t, b, c, d ) );
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@@ -65,19 +53,13 @@ int leasingsEaseSineIn( lua_State *L ) {
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Ease sine out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseSineOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseSineOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseSineOut( t, b, c, d ) );
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@@ -89,19 +71,13 @@ int leasingsEaseSineOut( lua_State *L ) {
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Ease sine in out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseSineInOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseSineInOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseSineInOut( t, b, c, d ) );
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@@ -117,19 +93,13 @@ int leasingsEaseSineInOut( lua_State *L ) {
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Ease circle in
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- Failure return false
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- Success return float
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*/
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int leasingsEaseCircIn( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCircIn( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseCircIn( t, b, c, d ) );
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@@ -141,19 +111,13 @@ int leasingsEaseCircIn( lua_State *L ) {
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Ease circle out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseCircOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCircOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseCircOut( t, b, c, d ) );
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@@ -165,19 +129,13 @@ int leasingsEaseCircOut( lua_State *L ) {
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Ease circle in out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseCircInOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCircInOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseCircInOut( t, b, c, d ) );
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@@ -193,19 +151,13 @@ int leasingsEaseCircInOut( lua_State *L ) {
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Ease cubic in
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- Failure return false
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- Success return float
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*/
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int leasingsEaseCubicIn( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCubicIn( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseCubicIn( t, b, c, d ) );
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@@ -217,19 +169,13 @@ int leasingsEaseCubicIn( lua_State *L ) {
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Ease cubic out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseCubicOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCubicOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseCubicOut( t, b, c, d ) );
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@@ -241,19 +187,13 @@ int leasingsEaseCubicOut( lua_State *L ) {
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Ease cubic in out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseCubicInOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCubicInOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseCubicInOut( t, b, c, d ) );
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@@ -269,19 +209,13 @@ int leasingsEaseCubicInOut( lua_State *L ) {
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Ease quadratic in
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- Failure return false
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- Success return float
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*/
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int leasingsEaseQuadIn( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseQuadIn( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseQuadIn( t, b, c, d ) );
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@@ -293,19 +227,13 @@ int leasingsEaseQuadIn( lua_State *L ) {
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Ease quadratic out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseQuadOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseQuadOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseQuadOut( t, b, c, d ) );
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@@ -317,19 +245,13 @@ int leasingsEaseQuadOut( lua_State *L ) {
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Ease quadratic in out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseQuadInOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseQuadInOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseQuadInOut( t, b, c, d ) );
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@@ -345,19 +267,13 @@ int leasingsEaseQuadInOut( lua_State *L ) {
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Ease exponential in
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- Failure return false
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- Success return float
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*/
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int leasingsEaseExpoIn( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseExpoIn( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseExpoIn( t, b, c, d ) );
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@@ -369,19 +285,13 @@ int leasingsEaseExpoIn( lua_State *L ) {
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Ease exponential out
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- Failure return false
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- Success return float
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*/
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int leasingsEaseExpoOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseExpoOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseExpoOut( t, b, c, d ) );
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@@ -393,19 +303,13 @@ int leasingsEaseExpoOut( lua_State *L ) {
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Ease exponential in out
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- Failure return false
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||||
- Success return float
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||||
*/
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int leasingsEaseExpoInOut( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseExpoInOut( float t, float b, float c, float d )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float t = lua_tonumber( L, 1 );
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float b = lua_tonumber( L, 2 );
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float c = lua_tonumber( L, 3 );
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float d = lua_tonumber( L, 4 );
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float t = luaL_checknumber( L, 1 );
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float b = luaL_checknumber( L, 2 );
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float c = luaL_checknumber( L, 3 );
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float d = luaL_checknumber( L, 4 );
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lua_pushnumber( L, EaseExpoInOut( t, b, c, d ) );
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@@ -421,19 +325,13 @@ int leasingsEaseExpoInOut( lua_State *L ) {
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Ease back in
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||||
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||||
- Failure return false
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||||
- Success return float
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||||
*/
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||||
int leasingsEaseBackIn( lua_State *L ) {
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||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBackIn( float t, float b, float c, float d )" );
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||||
lua_pushboolean( L, false );
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||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
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||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseBackIn( t, b, c, d ) );
|
||||
|
||||
@@ -445,19 +343,13 @@ int leasingsEaseBackIn( lua_State *L ) {
|
||||
|
||||
Ease back out
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseBackOut( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBackOut( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseBackOut( t, b, c, d ) );
|
||||
|
||||
@@ -469,19 +361,13 @@ int leasingsEaseBackOut( lua_State *L ) {
|
||||
|
||||
Ease back in out
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseBackInOut( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBackInOut( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseBackInOut( t, b, c, d ) );
|
||||
|
||||
@@ -497,19 +383,13 @@ int leasingsEaseBackInOut( lua_State *L ) {
|
||||
|
||||
Ease bounce in
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseBounceIn( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBounceIn( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseBounceIn( t, b, c, d ) );
|
||||
|
||||
@@ -521,19 +401,13 @@ int leasingsEaseBounceIn( lua_State *L ) {
|
||||
|
||||
Ease bounce out
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseBounceOut( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBounceOut( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseBounceOut( t, b, c, d ) );
|
||||
|
||||
@@ -545,19 +419,13 @@ int leasingsEaseBounceOut( lua_State *L ) {
|
||||
|
||||
Ease bounce in out
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseBounceInOut( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBounceInOut( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseBounceInOut( t, b, c, d ) );
|
||||
|
||||
@@ -573,19 +441,13 @@ int leasingsEaseBounceInOut( lua_State *L ) {
|
||||
|
||||
Ease elastic in
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseElasticIn( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseElasticIn( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseElasticIn( t, b, c, d ) );
|
||||
|
||||
@@ -597,19 +459,13 @@ int leasingsEaseElasticIn( lua_State *L ) {
|
||||
|
||||
Ease elastic out
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseElasticOut( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseElasticOut( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseElasticOut( t, b, c, d ) );
|
||||
|
||||
@@ -621,19 +477,13 @@ int leasingsEaseElasticOut( lua_State *L ) {
|
||||
|
||||
Ease elastic in out
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int leasingsEaseElasticInOut( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseElasticInOut( float t, float b, float c, float d )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float t = lua_tonumber( L, 1 );
|
||||
float b = lua_tonumber( L, 2 );
|
||||
float c = lua_tonumber( L, 3 );
|
||||
float d = lua_tonumber( L, 4 );
|
||||
float t = luaL_checknumber( L, 1 );
|
||||
float b = luaL_checknumber( L, 2 );
|
||||
float c = luaL_checknumber( L, 3 );
|
||||
float d = luaL_checknumber( L, 4 );
|
||||
|
||||
lua_pushnumber( L, EaseElasticInOut( t, b, c, d ) );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user