Shapes, RLGL, Math, Gui and Easings to new style.
This commit is contained in:
@@ -16,7 +16,7 @@
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/* Define types. */
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/* Buffer. */
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/* Buffer. */
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static int gcBuffer( lua_State *L ) {
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Buffer *buffer = luaL_checkudata ( L, 1, "Buffer" );
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free( buffer->data );
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@@ -32,7 +32,7 @@ static void defineBuffer() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Image */
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/* Image */
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static int gcImage( lua_State *L ) {
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Image *image = luaL_checkudata ( L, 1, "Image" );
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printf( "gcImage\n" );
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@@ -50,7 +50,7 @@ static void defineImage() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Texture */
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/* Texture */
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static int gcTexture( lua_State *L ) {
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Texture *texture = luaL_checkudata ( L, 1, "Texture" );
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printf( "gcTexture\n" );
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@@ -68,7 +68,7 @@ static void defineTexture() {
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lua_setfield( L, -2, "__gc" );
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}
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/* RenderRexture. */
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/* RenderRexture. */
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static int gcRenderTexture( lua_State *L ) {
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RenderTexture *renderTexture = luaL_checkudata ( L, 1, "RenderTexture" );
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printf( "gcRenderTexture\n" );
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@@ -86,7 +86,7 @@ static void defineRenderTexture() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Camera2D. */
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/* Camera2D. */
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static void defineCamera2D() {
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lua_State *L = state->luaState;
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@@ -95,7 +95,7 @@ static void defineCamera2D() {
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lua_setfield( L, -2, "__index" );
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}
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/* Camera3D. */
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/* Camera3D. */
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static void defineCamera3D() {
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lua_State *L = state->luaState;
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@@ -104,7 +104,7 @@ static void defineCamera3D() {
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lua_setfield( L, -2, "__index" );
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}
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/* Shader. */
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/* Shader. */
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static int gcShader( lua_State *L ) {
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Shader *shader = luaL_checkudata ( L, 1, "Shader" );
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printf( "gcShader\n" );
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@@ -122,7 +122,7 @@ static void defineShader() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Font. */
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/* Font. */
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static int gcFont( lua_State *L ) {
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Font *font = luaL_checkudata ( L, 1, "Font" );
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printf( "gcFont\n" );
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@@ -140,7 +140,7 @@ static void defineFont() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Wave. */
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/* Wave. */
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static int gcWave( lua_State *L ) {
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Wave *wave = luaL_checkudata ( L, 1, "Wave" );
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printf( "gcWave\n" );
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@@ -158,7 +158,7 @@ static void defineWave() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Sound. */
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/* Sound. */
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static int gcSound( lua_State *L ) {
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Sound *sound = luaL_checkudata ( L, 1, "Sound" );
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printf( "gcSound\n" );
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@@ -176,7 +176,7 @@ static void defineSound() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Music. */
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/* Music. */
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static int gcMusic( lua_State *L ) {
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Music *music = luaL_checkudata ( L, 1, "Music" );
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printf( "gcMusic\n" );
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@@ -194,7 +194,7 @@ static void defineMusic() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Light. */
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/* Light. */
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static void defineLight() {
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lua_State *L = state->luaState;
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@@ -203,7 +203,7 @@ static void defineLight() {
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lua_setfield( L, -2, "__index" );
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}
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/* Material. */
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/* Material. */
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static int gcMaterial( lua_State *L ) {
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Material *material = luaL_checkudata ( L, 1, "Material" );
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printf( "gcMaterial\n" );
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@@ -235,7 +235,7 @@ static void defineMaterial() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Mesh. */
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/* Mesh. */
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static int gcMesh( lua_State *L ) {
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Mesh *mesh = luaL_checkudata ( L, 1, "Mesh" );
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printf( "gcMesh\n" );
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@@ -253,7 +253,7 @@ static void defineMesh() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Model. */
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/* Model. */
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static int gcModel( lua_State *L ) {
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Model *model = luaL_checkudata ( L, 1, "Model" );
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printf( "gcModel\n" );
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@@ -272,7 +272,7 @@ static void defineModel() {
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lua_setfield( L, -2, "__gc" );
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}
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/* ModelAnimation. */
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/* ModelAnimation. */
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static int gcModelAnimation( lua_State *L ) {
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ModelAnimation *modelAnimation = luaL_checkudata ( L, 1, "ModelAnimation" );
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printf( "gcModelAnimation\n" );
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@@ -2332,10 +2332,6 @@ Color uluaGetColorIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Color color = { 0, 0, 0, 255 };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong color value. Returning { 0, 0, 0, 255 }" );
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return color;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2388,10 +2384,6 @@ Vector2 uluaGetVector2Index( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Vector2 vector = { 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong vector2 value. Returning { 0, 0 }" );
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return vector;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2432,10 +2424,6 @@ Vector3 uluaGetVector3Index( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Vector3 vector = { 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong vector3 value. Returning { 0, 0, 0 }" );
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return vector;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2482,10 +2470,6 @@ Vector4 uluaGetVector4Index( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong vector4 value. Returning { 0, 0, 0, 0 }" );
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return vector;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2538,11 +2522,6 @@ Rectangle uluaGetRectangleIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong rectangle value. Returning { 0, 0, 0, 0 }" );
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return rect;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2595,10 +2574,6 @@ Quaternion uluaGetQuaternionIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong quaternion value. Returning { 0, 0, 0, 0 }" );
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return quaternion;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2652,10 +2627,6 @@ Matrix uluaGetMatrixIndex( lua_State *L, int index ) {
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Matrix matrix = { 0.0f };
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float m[4][4];
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong matrix value. Returning MatrixIdentity." );
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return MatrixIdentity();
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2691,10 +2662,6 @@ BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong boundingbox value. Returning { min{ 0, 0, 0 }, max{ 0, 0, 0 } }." );
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return box;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2736,10 +2703,6 @@ Ray uluaGetRayIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong ray value. Returning { position{ 0, 0, 0 }, direction{ 0, 0, 0 } }." );
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return ray;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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@@ -2781,10 +2744,6 @@ NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH };
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if ( !lua_istable( L, index ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Error. Wrong ray value. Returning { source = { 0.0, 0.0, 0.0, 0.0 }, left = 0, top = 0, right = 0, bottom = 0, layout = NPATCH_NINE_PATCH }." );
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return npatch;
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}
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int t = index, i = 0;
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lua_pushnil( L );
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