Rest of rlgl General render state functions.
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@@ -44,10 +44,24 @@ int lrlglDisableDepthMask( lua_State *L );
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int lrlglEnableBackfaceCulling( lua_State *L );
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int lrlglDisableBackfaceCulling( lua_State *L );
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int lrlglSetCullFace( lua_State *L );
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int lrlglEnableScissorTest( lua_State *L );
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int lrlglDisableScissorTest( lua_State *L );
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int lrlglScissor( lua_State *L );
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int lrlglEnableWireMode( lua_State *L );
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int lrlglDisableWireMode( lua_State *L );
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int lrlglSetLineWidth( lua_State *L );
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int lrlglGetLineWidth( lua_State *L );
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int lrlglEnableSmoothLines( lua_State *L );
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int lrlglDisableSmoothLines( lua_State *L );
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int lrlglEnableStereoRender( lua_State *L );
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int lrlglDisableStereoRender( lua_State *L );
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int lrlglIsStereoRenderEnabled( lua_State *L );
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int lrlglClearColor( lua_State *L );
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int lrlglClearScreenBuffers( lua_State *L );
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int lrlglCheckErrors( lua_State *L );
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int lrlglSetBlendMode( lua_State *L );
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int lrlglSetBlendFactors( lua_State *L );
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int lrlglSetBlendFactorsSeparate( lua_State *L );
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/* Initialization functions */
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int lrlglGetVersion( lua_State *L );
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/* Render batch management */
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