v0.3.
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@@ -2,7 +2,6 @@ local pos = { 2, 0.5, 6 }
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local speed = 5.0
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local camera = -1
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local texture = -1
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local mesh = -1
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local textureSize = { 256, 96 }
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local res = { 384, 216 }
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local winSize = RL_GetWindowSize()
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@@ -79,7 +78,6 @@ function init()
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texture = RL_LoadTexture( RL_GetBasePath().."../resources/images/tiles.png" )
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camera = RL_CreateCamera3D()
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mesh = RL_GenMeshCube( { 1, 2, 1 } )
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RL_SetCamera3DPosition( camera, pos )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 1, 0 } )
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