Add macOS support and project creation tool
- Add macOS static and dynamic library linking support - Add cross-platform build scripts for Windows, macOS, and Linux - Add project creation script with metadata embedding - Add macOS app bundle creation with icon support - Update CMakeLists.txt for platform detection - Fix STB rect pack duplicate symbols - Remove test images and unused files - Consolidate documentation into MACOS.md
This commit is contained in:
90
scripts/build_release.sh
Normal file → Executable file
90
scripts/build_release.sh
Normal file → Executable file
@@ -1,6 +1,6 @@
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#!/bin/bash
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# ReiLua Release Build Script
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# Run this from w64devkit shell
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# Works on Windows (w64devkit) and macOS
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echo "================================"
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echo "ReiLua - Release Build"
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@@ -17,6 +17,53 @@ if [ ! -f "CMakeLists.txt" ]; then
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exit 1
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fi
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# Check for dependencies on macOS
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if [[ "$OSTYPE" == "darwin"* ]]; then
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echo "Checking macOS build configuration..."
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# Check if static libraries exist
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if [ -f "../lib/macos/libraylib.a" ] && [ -f "../lib/macos/liblua.a" ]; then
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echo "✓ Static libraries found - building for distribution"
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echo " (Single-file executable, no dependencies)"
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echo ""
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else
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echo "⚠️ Static libraries not found - using Homebrew libraries"
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echo ""
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echo "This build will require raylib/lua at runtime."
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echo ""
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echo "For distribution builds (single executable), run:"
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echo " ./scripts/macos/build_static_libs.sh"
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echo ""
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# Check for Homebrew dependencies
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MISSING_DEPS=()
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if ! brew list glfw &>/dev/null; then
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MISSING_DEPS+=("glfw")
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fi
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if ! brew list raylib &>/dev/null; then
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MISSING_DEPS+=("raylib")
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fi
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if ! brew list lua &>/dev/null; then
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MISSING_DEPS+=("lua")
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fi
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if [ ${#MISSING_DEPS[@]} -gt 0 ]; then
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echo "ERROR: Missing Homebrew packages: ${MISSING_DEPS[*]}"
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echo ""
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echo "Install with:"
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echo " brew install ${MISSING_DEPS[*]} pkg-config"
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echo ""
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exit 1
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fi
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echo "✓ Homebrew dependencies found"
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echo ""
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fi
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fi
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# Create and navigate to build directory
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mkdir -p build
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cd build || exit 1
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@@ -88,10 +135,25 @@ echo ""
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echo "Cleaning CMake cache..."
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rm -rf CMakeCache.txt CMakeFiles/
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# Detect platform and set appropriate generator
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if [[ "$OSTYPE" == "darwin"* ]]; then
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# macOS
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CMAKE_GENERATOR="Unix Makefiles"
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BUILD_CMD="make"
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elif [[ "$OSTYPE" == "msys" || "$OSTYPE" == "mingw"* ]]; then
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# Windows with MinGW
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CMAKE_GENERATOR="MinGW Makefiles"
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BUILD_CMD="make"
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else
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# Linux and others
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CMAKE_GENERATOR="Unix Makefiles"
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BUILD_CMD="make"
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fi
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# Configure with embedding enabled
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echo ""
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echo "Configuring CMake for release..."
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cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release
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echo "Configuring CMake for release (${OSTYPE})..."
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cmake -G "$CMAKE_GENERATOR" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release
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if [ $? -ne 0 ]; then
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echo ""
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@@ -102,7 +164,7 @@ fi
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# Build
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echo ""
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echo "Building ReiLua Release..."
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make
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$BUILD_CMD
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if [ $? -ne 0 ]; then
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echo ""
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@@ -137,19 +199,27 @@ echo ""
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echo "================================"
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echo "Build Complete!"
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echo "================================"
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EXESIZE=$(du -h ReiLua.exe | cut -f1)
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# Detect executable name based on platform
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if [[ "$OSTYPE" == "darwin"* ]]; then
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EXE_NAME="ReiLua"
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else
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EXE_NAME="ReiLua.exe"
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fi
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EXESIZE=$(du -h "$EXE_NAME" | cut -f1)
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echo ""
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echo "Executable: ReiLua.exe ($EXESIZE)"
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echo "Location: $(pwd)/ReiLua.exe"
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echo "Executable: $EXE_NAME ($EXESIZE)"
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echo "Location: $(pwd)/$EXE_NAME"
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echo ""
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echo "Your game is ready for distribution!"
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echo ""
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echo "To test the release build:"
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echo " ./ReiLua.exe --log (with console)"
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echo " ./ReiLua.exe (production mode)"
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echo " ./$EXE_NAME --log (with console)"
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echo " ./$EXE_NAME (production mode)"
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echo ""
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echo "To distribute:"
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echo " - Copy ReiLua.exe to your distribution folder"
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echo " - Copy $EXE_NAME to your distribution folder"
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echo " - Rename it to your game name (optional)"
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echo " - That's it! Single file distribution!"
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echo ""
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