Add macOS support and project creation tool

- Add macOS static and dynamic library linking support
- Add cross-platform build scripts for Windows, macOS, and Linux
- Add project creation script with metadata embedding
- Add macOS app bundle creation with icon support
- Update CMakeLists.txt for platform detection
- Fix STB rect pack duplicate symbols
- Remove test images and unused files
- Consolidate documentation into MACOS.md
This commit is contained in:
2025-11-09 06:37:45 +05:30
parent 7cdb3b65f4
commit 0fbc961bb8
18 changed files with 1193 additions and 38 deletions

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#!/bin/bash
# Build static raylib and lua libraries for macOS
# This creates static libraries that can be linked into ReiLua for distribution
set -e # Exit on error
echo "========================================"
echo "Building Static Libraries for macOS"
echo "========================================"
echo ""
# Get script directory
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
PROJECT_ROOT="$SCRIPT_DIR/../.."
cd "$PROJECT_ROOT"
# Use source directories relative to project root (one level up, then into folders)
LUA_SRC="$(cd "$PROJECT_ROOT/.." && pwd)/lua"
RAYLIB_SRC="$(cd "$PROJECT_ROOT/.." && pwd)/raylib"
# Check for required tools
if ! command -v cmake &> /dev/null; then
echo "ERROR: cmake is required but not installed."
echo "Install with: brew install cmake"
exit 1
fi
# Check that source directories exist
if [ ! -d "$LUA_SRC" ]; then
echo "ERROR: Lua source not found at: $LUA_SRC"
echo ""
echo "Expected directory structure:"
echo " /path/to/tools/"
echo " ├── ReiLua-Enhanced/ (this project)"
echo " ├── lua/ (Lua source)"
echo " └── raylib/ (Raylib source)"
echo ""
exit 1
fi
if [ ! -d "$RAYLIB_SRC" ]; then
echo "ERROR: Raylib source not found at: $RAYLIB_SRC"
echo ""
echo "Expected directory structure:"
echo " /path/to/tools/"
echo " ├── ReiLua-Enhanced/ (this project)"
echo " ├── lua/ (Lua source)"
echo " └── raylib/ (Raylib source)"
echo ""
exit 1
fi
echo "Using existing sources:"
echo " Lua: $LUA_SRC"
echo " Raylib: $RAYLIB_SRC"
echo ""
# Create lib/macos directory
mkdir -p "$PROJECT_ROOT/lib/macos"
# Build Lua
echo "========================================"
echo "Building Lua 5.4 (static)"
echo "========================================"
echo ""
cd "$LUA_SRC"
echo "Compiling Lua..."
# Clean previous build
make clean || true
# Compile Lua core files
CFLAGS="-O2 -Wall -DLUA_USE_MACOSX -DLUA_USE_DLOPEN"
OBJS=""
for file in lapi lcode lctype ldebug ldo ldump lfunc lgc llex lmem lobject lopcodes lparser lstate lstring ltable ltm lundump lvm lzio lauxlib lbaselib ldblib liolib lmathlib loslib ltablib lstrlib lutf8lib loadlib lcorolib linit; do
echo " Compiling ${file}.c..."
cc $CFLAGS -c ${file}.c -o ${file}.o
OBJS="$OBJS ${file}.o"
done
# Create static library
echo "Creating static library..."
ar rcs liblua.a $OBJS
# Copy to lib directory
echo "Installing Lua static library..."
cp liblua.a "$PROJECT_ROOT/lib/macos/"
LUASIZE=$(du -h "$PROJECT_ROOT/lib/macos/liblua.a" | cut -f1)
echo "✓ Lua static library: lib/macos/liblua.a ($LUASIZE)"
echo ""
# Build Raylib
echo "========================================"
echo "Building Raylib 5.5 (static)"
echo "========================================"
echo ""
cd "$RAYLIB_SRC"
rm -rf build_static
mkdir -p build_static
cd build_static
echo "Configuring Raylib..."
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_SHARED_LIBS=OFF \
-DBUILD_EXAMPLES=OFF \
-DUSE_EXTERNAL_GLFW=OFF \
-DCUSTOMIZE_BUILD=ON
echo "Compiling Raylib..."
make -j$(sysctl -n hw.ncpu)
# Copy to lib directory
echo "Installing Raylib static library..."
cp raylib/libraylib.a "$PROJECT_ROOT/lib/macos/"
RAYLIBSIZE=$(du -h "$PROJECT_ROOT/lib/macos/libraylib.a" | cut -f1)
echo "✓ Raylib static library: lib/macos/libraylib.a ($RAYLIBSIZE)"
echo ""
cd "$PROJECT_ROOT"
# Verify libraries
echo "========================================"
echo "Verification"
echo "========================================"
echo ""
ls -lh lib/macos/*.a
echo ""
file lib/macos/liblua.a
file lib/macos/libraylib.a
echo ""
echo "========================================"
echo "Success! Static libraries built."
echo "========================================"
echo ""
echo "Libraries created in: lib/macos/"
echo " - liblua.a ($LUASIZE)"
echo " - libraylib.a ($RAYLIBSIZE)"
echo ""
echo "You can now build ReiLua with static linking."
echo "Run: ./scripts/build_dev.sh"
echo ""
echo "This will create a single-file executable that"
echo "doesn't require users to install raylib or lua!"
echo ""

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#!/bin/bash
# Create macOS App Bundle with Icon
# This creates a proper .app bundle for distribution on macOS
set -e
echo "========================================"
echo "Creating macOS App Bundle"
echo "========================================"
echo ""
# Get script directory
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
PROJECT_ROOT="$SCRIPT_DIR/../.."
cd "$PROJECT_ROOT"
# Check if executable exists
if [ ! -f "build/ReiLua" ]; then
echo "ERROR: ReiLua executable not found!"
echo "Please run ./scripts/build_dev.sh or ./scripts/build_release.sh first"
exit 1
fi
# App name (can be customized)
APP_NAME="${1:-ReiLua}"
APP_BUNDLE="${APP_NAME}.app"
echo "Creating app bundle: $APP_BUNDLE"
echo ""
# Create app bundle structure
mkdir -p "$APP_BUNDLE/Contents/MacOS"
mkdir -p "$APP_BUNDLE/Contents/Resources"
# Copy executable
echo "Copying executable..."
cp build/ReiLua "$APP_BUNDLE/Contents/MacOS/$APP_NAME"
chmod +x "$APP_BUNDLE/Contents/MacOS/$APP_NAME"
# Convert icon.ico to .icns if needed
ICNS_FILE="$APP_BUNDLE/Contents/Resources/icon.icns"
if [ -f "icon.ico" ]; then
echo "Converting icon..."
# Create temporary iconset directory
mkdir -p icon.iconset
# Use sips to convert and resize (macOS built-in tool)
# Extract from .ico and create different sizes
sips -s format png icon.ico --out icon.iconset/icon_512x512.png -z 512 512 2>/dev/null || {
echo "Note: sips conversion had warnings, using ImageMagick if available..."
if command -v convert &> /dev/null; then
convert icon.ico -resize 512x512 icon.iconset/icon_512x512.png
else
echo "WARNING: Could not convert icon. Install ImageMagick with: brew install imagemagick"
echo " Or provide an icon.png file at 512x512 resolution"
fi
}
# Create other required sizes if we have the 512x512 version
if [ -f "icon.iconset/icon_512x512.png" ]; then
sips -z 256 256 icon.iconset/icon_512x512.png --out icon.iconset/icon_256x256.png
sips -z 128 128 icon.iconset/icon_512x512.png --out icon.iconset/icon_128x128.png
sips -z 64 64 icon.iconset/icon_512x512.png --out icon.iconset/icon_64x64.png
sips -z 32 32 icon.iconset/icon_512x512.png --out icon.iconset/icon_32x32.png
sips -z 16 16 icon.iconset/icon_512x512.png --out icon.iconset/icon_16x16.png
# Create @2x versions (retina)
cp icon.iconset/icon_512x512.png icon.iconset/icon_256x256@2x.png
cp icon.iconset/icon_256x256.png icon.iconset/icon_128x128@2x.png
cp icon.iconset/icon_128x128.png icon.iconset/icon_64x64@2x.png
cp icon.iconset/icon_64x64.png icon.iconset/icon_32x32@2x.png
cp icon.iconset/icon_32x32.png icon.iconset/icon_16x16@2x.png
# Convert to .icns
iconutil -c icns icon.iconset -o "$ICNS_FILE"
echo "✓ Icon created: $ICNS_FILE"
fi
# Clean up
rm -rf icon.iconset
else
echo "WARNING: icon.ico not found, app will have no icon"
fi
# Create Info.plist
echo "Creating Info.plist..."
cat > "$APP_BUNDLE/Contents/Info.plist" << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>$APP_NAME</string>
<key>CFBundleIconFile</key>
<string>icon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.reilua.$APP_NAME</string>
<key>CFBundleName</key>
<string>$APP_NAME</string>
<key>CFBundleDisplayName</key>
<string>$APP_NAME</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
</dict>
</plist>
EOF
echo "✓ Info.plist created"
echo ""
# Get app size
APP_SIZE=$(du -sh "$APP_BUNDLE" | cut -f1)
echo "========================================"
echo "App Bundle Created!"
echo "========================================"
echo ""
echo "App: $APP_BUNDLE"
echo "Size: $APP_SIZE"
echo "Location: $(pwd)/$APP_BUNDLE"
echo ""
echo "To test:"
echo " open $APP_BUNDLE"
echo ""
echo "To distribute:"
echo " 1. Zip the .app bundle:"
echo " zip -r ${APP_NAME}.zip $APP_BUNDLE"
echo ""
echo " 2. Or create a DMG (requires hdiutil):"
echo " hdiutil create -volname '$APP_NAME' -srcfolder '$APP_BUNDLE' -ov -format UDZO ${APP_NAME}.dmg"
echo ""
echo "The app bundle includes:"
echo " - Executable: $APP_BUNDLE/Contents/MacOS/$APP_NAME"
if [ -f "$ICNS_FILE" ]; then
echo " - Icon: $APP_BUNDLE/Contents/Resources/icon.icns"
else
echo " - Icon: (not available, provide icon.ico or icon.png)"
fi
echo " - Info.plist with app metadata"
echo ""