RLGL line width functions.

This commit is contained in:
jussi
2022-06-19 12:18:09 +03:00
parent 7b26e0aa68
commit 1529202e26
8 changed files with 84 additions and 7 deletions

26
API.md
View File

@@ -955,7 +955,7 @@ OpenGL style 4x4. Identity matrix example
> Rectangle = { 0.0, 0.0, 1.0, 1.0 } or { x = 0.0, y = 0.0, width = 1.0, height = 1.0 }
{ x, y, w ,h }. Rectangle type
{ x, y, width ,height }. Rectangle type
---
@@ -2264,7 +2264,7 @@ Set camera up vector ( Rotation over it's axis )
---
> success = RL_SetCamera3DFovy( camera3D camera, Vector3 fovy )
> success = RL_SetCamera3DFovy( camera3D camera, float fovy )
Set camera field-of-view apperture in Y ( degrees ) in perspective, used as near plane width in orthographic
@@ -4018,6 +4018,7 @@ Draw a 3d mesh with material and transform
> success = RL_DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )
Draw multiple mesh instances with material and different transforms
Note! Untested.
- Failure return false
- Success return true
@@ -6015,3 +6016,24 @@ Send light properties to shader
- Success return true
---
## RLGL - General render state
---
> success = RL_rlSetLineWidth( float width )
Set the line drawing width
- Failure return false
- Success return true
---
> width = RL_rlGetLineWidth()
Get the line drawing width
- Success return float
---