RLGL line width functions.

This commit is contained in:
jussi
2022-06-19 12:18:09 +03:00
parent 7b26e0aa68
commit 1529202e26
8 changed files with 84 additions and 7 deletions

View File

@@ -83,7 +83,7 @@ OpenGL style 4x4. Identity matrix example\n\n---\n" )
apiFile:write( "\n> Color = { 255, 255, 255, 255 } or { r = 255, g = 255, b = 255, a = 255 }\n\
{ r, g, b ,a }. Color type, RGBA (32bit)\n\n---\n" )
apiFile:write( "\n> Rectangle = { 0.0, 0.0, 1.0, 1.0 } or { x = 0.0, y = 0.0, width = 1.0, height = 1.0 }\n\
{ x, y, w ,h }. Rectangle type\n\n---\n" )
{ x, y, width ,height }. Rectangle type\n\n---\n" )
apiFile:write( "\n> Image = ImageId\n\
int id. Image type (multiple pixel formats supported). NOTE: Data stored in CPU memory (RAM)\n\n---\n" )
apiFile:write( "\n> Texture = TextureId\n\
@@ -154,6 +154,7 @@ local sourceFiles = {
"src/rmath.c",
"src/rgui.c",
"src/lights.c",
"src/rlgl.c",
}
for _, src in ipairs( sourceFiles ) do