GuiScrollBar.
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@@ -892,7 +892,7 @@ function Slider:draw()
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_, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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if self.value ~= oldValue then
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self._parentscrolling = true
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self._parent.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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@@ -939,7 +939,7 @@ function SliderBar:draw()
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_, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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if self.value ~= oldValue then
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self._parentscrolling = true
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self._parent.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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@@ -1144,7 +1144,7 @@ function ListView:draw()
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_, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
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if self.scrollIndex ~= oldScrollIndex then
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self._parentscrolling = true
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self._parent.scrolling = true
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end
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if oldActive ~= self.active and self.callback ~= nil then
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self.callback( self )
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@@ -1194,7 +1194,7 @@ function ListViewEx:draw()
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_, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
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if self.scrollIndex ~= oldScrollIndex then
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self._parentscrolling = true
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self._parent.scrolling = true
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end
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if oldActive ~= self.active and self.callback ~= nil then
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self.callback( self )
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@@ -1349,7 +1349,7 @@ function ColorPicker:draw()
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self.color = Color:new( color )
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if self.color ~= oldColor then
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self._parentscrolling = true
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self._parent.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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@@ -1433,7 +1433,7 @@ function ColorBarAlpha:draw()
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_, self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
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if self.alpha ~= oldAlpha then
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self._parentscrolling = true
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self._parent.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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@@ -1489,6 +1489,51 @@ function ColorBarHue:setPosition( pos )
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self.bounds.y = pos.y
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end
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-- ColorBarHue.
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--- Color Bar Hue control
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local GuiScrollBar = {}
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GuiScrollBar.__index = GuiScrollBar
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function GuiScrollBar:new( bounds, value, minValue, maxValue, callback )
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local object = setmetatable( {}, self )
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object._parent = nil
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object.bounds = bounds:clone()
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object.value = value
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object.minValue = minValue
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object.maxValue = maxValue
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object.callback = callback
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object.visible = true
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object.disabled = false
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return object
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end
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function GuiScrollBar:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function GuiScrollBar:draw()
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local oldValue = self.value
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-- Note. Scrollbar style should be determined by the control that uses it.
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self.value = RL.GuiScrollBar( self.bounds, self.value, self.minValue, self.maxValue )
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if self.value ~= oldValue then
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self._parent.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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function GuiScrollBar:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- Raygui class.
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local Raygui = {}
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@@ -2002,4 +2047,14 @@ function Raygui:ColorBarHue( bounds, text, value, callback )
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return self:addElement( ColorBarHue:new( bounds, text, value, callback ) )
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end
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---@param bounds Rectangle
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---@param value integer
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---@param minValue integer
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---@param maxValue integer
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---@param callback function|nil
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---@return table ColorBarHue
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function Raygui:GuiScrollBar( bounds, value, minValue, maxValue, callback )
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return self:addElement( GuiScrollBar:new( bounds, value, minValue, maxValue, callback ) )
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end
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return Raygui
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