Support for different platforms. Platform_desktop_sdl.
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@@ -1,3 +1,7 @@
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set( CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake )
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include( CMakeDependentOption )
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include( EnumOption )
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cmake_minimum_required( VERSION 3.9 )
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project( ReiLua )
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@@ -9,6 +13,8 @@ set( CMAKE_C_STANDARD 99 ) # Requires C99 standard
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option( SHARED "Build using dynamic libraries." off )
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option( LUAJIT "Use LuaJIT." off )
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enum_option( PLATFORM "Desktop;Desktop_SDL" "Platform to build for." )
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if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
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set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
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set_property( CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo" )
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@@ -19,6 +25,12 @@ file( GLOB SOURCES src/*.c )
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include_directories( include )
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add_executable( ${PROJECT_NAME} ${SOURCES} )
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if( PLATFORM STREQUAL "Desktop" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP" )
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elseif( PLATFORM STREQUAL "Desktop_SDL" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL" )
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endif()
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if( EMSCRIPTEN ) # Web
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/libraylib.a )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/liblua.a )
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@@ -32,7 +44,7 @@ else() # Desktop
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if( SHARED )
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message( Shared )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSHARED" )
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# find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
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# find_package( raylib 5.0 REQUIRED ) # Requires at least version 5.0
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target_link_libraries( ${PROJECT_NAME} raylib )
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if( LUAJIT )
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@@ -48,14 +60,20 @@ else() # Desktop
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libluajit.a )
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else()
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# target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
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target_link_libraries( ${PROJECT_NAME} lua )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
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endif()
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endif()
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if( UNIX )
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set( CMAKE_C_COMPILER "gcc" )
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if ( PLATFORM MATCHES "Desktop_SDL" )
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include( FindPkgConfig )
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pkg_search_module( SDL2 REQUIRED sdl2 )
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include_directories( ${SDL2_INCLUDE_DIRS} )
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target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
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endif()
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if( DRM ) # Mainly for Raspberry Pi
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# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread )
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# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm pthread rt m dl )
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@@ -70,6 +88,12 @@ else() # Desktop
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target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" )
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target_link_libraries( ${PROJECT_NAME} "-framework OpenGL" )
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elseif( WIN32 )
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if ( PLATFORM MATCHES "Desktop_SDL" )
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find_package( SDL2 REQUIRED )
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include_directories( ${SDL2_INCLUDE_DIRS} )
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target_link_libraries( ${PROJECT_NAME} ${SDL2MAIN_LIBRARIES} )
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target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
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endif()
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# Remove this to get console.
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set( CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-mwindows" )
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target_link_libraries( ${PROJECT_NAME} mingw32 opengl32 gdi32 winmm )
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