Support for different platforms. Platform_desktop_sdl.

This commit is contained in:
jussi
2023-11-23 00:00:49 +02:00
parent 85a48cf093
commit 1ab9722875
20 changed files with 775 additions and 733 deletions

View File

@@ -1,3 +1,7 @@
set( CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake )
include( CMakeDependentOption )
include( EnumOption )
cmake_minimum_required( VERSION 3.9 )
project( ReiLua )
@@ -9,6 +13,8 @@ set( CMAKE_C_STANDARD 99 ) # Requires C99 standard
option( SHARED "Build using dynamic libraries." off )
option( LUAJIT "Use LuaJIT." off )
enum_option( PLATFORM "Desktop;Desktop_SDL" "Platform to build for." )
if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
set_property( CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo" )
@@ -19,6 +25,12 @@ file( GLOB SOURCES src/*.c )
include_directories( include )
add_executable( ${PROJECT_NAME} ${SOURCES} )
if( PLATFORM STREQUAL "Desktop" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP" )
elseif( PLATFORM STREQUAL "Desktop_SDL" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL" )
endif()
if( EMSCRIPTEN ) # Web
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/libraylib.a )
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/liblua.a )
@@ -32,7 +44,7 @@ else() # Desktop
if( SHARED )
message( Shared )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSHARED" )
# find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
# find_package( raylib 5.0 REQUIRED ) # Requires at least version 5.0
target_link_libraries( ${PROJECT_NAME} raylib )
if( LUAJIT )
@@ -48,14 +60,20 @@ else() # Desktop
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" )
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libluajit.a )
else()
# target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
target_link_libraries( ${PROJECT_NAME} lua )
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
endif()
endif()
if( UNIX )
set( CMAKE_C_COMPILER "gcc" )
if ( PLATFORM MATCHES "Desktop_SDL" )
include( FindPkgConfig )
pkg_search_module( SDL2 REQUIRED sdl2 )
include_directories( ${SDL2_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
endif()
if( DRM ) # Mainly for Raspberry Pi
# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread )
# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm pthread rt m dl )
@@ -70,6 +88,12 @@ else() # Desktop
target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" )
target_link_libraries( ${PROJECT_NAME} "-framework OpenGL" )
elseif( WIN32 )
if ( PLATFORM MATCHES "Desktop_SDL" )
find_package( SDL2 REQUIRED )
include_directories( ${SDL2_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL2MAIN_LIBRARIES} )
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
endif()
# Remove this to get console.
set( CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-mwindows" )
target_link_libraries( ${PROJECT_NAME} mingw32 opengl32 gdi32 winmm )