Support for different platforms. Platform_desktop_sdl.
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@@ -293,7 +293,8 @@ int lmathVector2DistanceSqr( lua_State *L ) {
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/*
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> result = RL.Vector2Angle( Vector2 v1, Vector2 v2 )
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Calculate angle from two vectors
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Calculate angle between two vectors
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NOTE: Angle is calculated from origin point (0, 0)
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- Success return float
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*/
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@@ -309,9 +310,9 @@ int lmathVector2Angle( lua_State *L ) {
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/*
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> result = RL.Vector2LineAngle( Vector2 a, Vector2 b )
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Calculate angle defined by a two vectors line.
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NOTE: Parameters need to be normalized.
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Current implementation should be aligned with glm::angle.
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Calculate angle defined by a two vectors line
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NOTE: Parameters need to be normalized
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Current implementation should be aligned with glm::angle
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- Success return float
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*/
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