Image generation.
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76
API.md
76
API.md
@@ -1967,15 +1967,6 @@ Load image from screen buffer and ( screenshot )
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---
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> image = RL_GenImageColor( int width, int height, Color color )
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Generate image: plain color
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- Failure return -1
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- Success return int
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---
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> success = RL_UnloadImage( Image image )
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Unload image from CPU memory ( RAM )
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@@ -2048,6 +2039,73 @@ Unload render texture from GPU memory ( VRAM )
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---
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## Textures - Image Generation
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---
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> image = RL_GenImageColor( int width, int height, Color color )
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Generate image: plain color
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageGradientV( Vector2 size, Color top, Color bottom )
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Generate image: vertical gradient
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageGradientH( Vector2 size, Color left, Color right )
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Generate image: horizontal gradient
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )
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Generate image: radial gradient
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
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Generate image: checked
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageWhiteNoise( Vector2 size, float factor )
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Generate image: white noise
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageCellular( Vector2 size, int tileSize )
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Generate image: cellular algorithm. Bigger tileSize means bigger cells
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- Failure return -1
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- Success return int
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---
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## Textures - Image Drawing
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---
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