Image generation.
This commit is contained in:
76
API.md
76
API.md
@@ -1967,15 +1967,6 @@ Load image from screen buffer and ( screenshot )
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---
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> image = RL_GenImageColor( int width, int height, Color color )
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Generate image: plain color
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- Failure return -1
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- Success return int
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---
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> success = RL_UnloadImage( Image image )
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Unload image from CPU memory ( RAM )
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@@ -2048,6 +2039,73 @@ Unload render texture from GPU memory ( VRAM )
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---
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## Textures - Image Generation
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---
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> image = RL_GenImageColor( int width, int height, Color color )
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Generate image: plain color
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageGradientV( Vector2 size, Color top, Color bottom )
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Generate image: vertical gradient
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageGradientH( Vector2 size, Color left, Color right )
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Generate image: horizontal gradient
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )
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Generate image: radial gradient
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
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Generate image: checked
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageWhiteNoise( Vector2 size, float factor )
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Generate image: white noise
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- Failure return -1
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- Success return int
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---
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> image = RL_GenImageCellular( Vector2 size, int tileSize )
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Generate image: cellular algorithm. Bigger tileSize means bigger cells
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- Failure return -1
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- Success return int
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---
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## Textures - Image Drawing
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---
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@@ -12,7 +12,6 @@ Texture2D* texturesGetSourceTexture( size_t index );
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int ltexturesLoadImage( lua_State *L );
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int ltexturesLoadImageFromTexture( lua_State *L );
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int ltexturesLoadImageFromScreen( lua_State *L );
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int ltexturesGenImageColor( lua_State *L );
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int ltexturesUnloadImage( lua_State *L );
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int ltexturesExportImage( lua_State *L );
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int ltexturesExportImageAsCode( lua_State *L );
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@@ -21,6 +20,14 @@ int ltexturesLoadTextureFromImage( lua_State *L );
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int ltexturesUnloadTexture( lua_State *L );
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int ltexturesLoadRenderTexture( lua_State *L );
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int ltexturesUnloadRenderTexture( lua_State *L );
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/* Image Generation. */
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int ltexturesGenImageColor( lua_State *L );
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int ltexturesGenImageGradientV( lua_State *L );
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int ltexturesGenImageGradientH( lua_State *L );
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int ltexturesGenImageGradientRadial( lua_State *L );
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int ltexturesGenImageChecked( lua_State *L );
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int ltexturesGenImageWhiteNoise( lua_State *L );
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int ltexturesGenImageCellular( lua_State *L );
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/* Image Drawing. */
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int ltexturesImageClearBackground( lua_State *L );
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int ltexturesImageDrawPixel( lua_State *L );
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@@ -633,7 +633,6 @@ void luaRegister() {
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lua_register( L, "RL_LoadImage", ltexturesLoadImage );
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lua_register( L, "RL_LoadImageFromTexture", ltexturesLoadImageFromTexture );
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lua_register( L, "RL_LoadImageFromScreen", ltexturesLoadImageFromScreen );
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lua_register( L, "RL_GenImageColor", ltexturesGenImageColor );
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lua_register( L, "RL_UnloadImage", ltexturesUnloadImage );
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lua_register( L, "RL_ExportImage", ltexturesExportImage );
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lua_register( L, "RL_ExportImageAsCode", ltexturesExportImageAsCode );
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@@ -642,6 +641,14 @@ void luaRegister() {
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lua_register( L, "RL_UnloadTexture", ltexturesUnloadTexture );
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lua_register( L, "RL_LoadRenderTexture", ltexturesLoadRenderTexture );
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lua_register( L, "RL_UnloadRenderTexture", ltexturesUnloadRenderTexture );
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/* Image Generation. */
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lua_register( L, "RL_GenImageColor", ltexturesGenImageColor );
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lua_register( L, "RL_GenImageGradientV", ltexturesGenImageGradientV );
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lua_register( L, "RL_GenImageGradientH", ltexturesGenImageGradientH );
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lua_register( L, "RL_GenImageGradientRadial", ltexturesGenImageGradientRadial );
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lua_register( L, "RL_GenImageChecked", ltexturesGenImageChecked );
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lua_register( L, "RL_GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
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lua_register( L, "RL_GenImageCellular", ltexturesGenImageCellular );
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/* Image Drawing. */
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lua_register( L, "RL_ImageClearBackground", ltexturesImageClearBackground );
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lua_register( L, "RL_ImageDrawPixel", ltexturesImageDrawPixel );
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283
src/textures.c
283
src/textures.c
@@ -202,40 +202,6 @@ int ltexturesLoadImageFromScreen( lua_State *L ) {
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return 1;
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}
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/*
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> image = RL_GenImageColor( int width, int height, Color color )
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Generate image: plain color
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageColor( lua_State *L ) {
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if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageColor( int width, int height, Color color )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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int height = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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int width = lua_tointeger( L, -1 );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageColor( width, height, color );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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> success = RL_UnloadImage( Image image )
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@@ -468,6 +434,255 @@ int ltexturesUnloadRenderTexture( lua_State *L ) {
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return 1;
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}
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/*
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## Textures - Image Generation
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*/
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/*
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> image = RL_GenImageColor( int width, int height, Color color )
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Generate image: plain color
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageColor( lua_State *L ) {
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if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageColor( int width, int height, Color color )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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int height = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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int width = lua_tointeger( L, -1 );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageColor( width, height, color );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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> image = RL_GenImageGradientV( Vector2 size, Color top, Color bottom )
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Generate image: vertical gradient
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageGradientV( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageGradientV( Vector2 size, Color top, Color bottom )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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Color bottom = uluaGetColor( L );
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lua_pop( L, 1 );
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Color top = uluaGetColor( L );
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lua_pop( L, 1 );
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Vector2 size = uluaGetVector2( L );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageGradientV( (int)size.x, (int)size.y, top, bottom );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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> image = RL_GenImageGradientH( Vector2 size, Color left, Color right )
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Generate image: horizontal gradient
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageGradientH( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageGradientH( Vector2 size, Color left, Color right )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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Color right = uluaGetColor( L );
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lua_pop( L, 1 );
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Color left = uluaGetColor( L );
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lua_pop( L, 1 );
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Vector2 size = uluaGetVector2( L );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageGradientH( (int)size.x, (int)size.y, left, right );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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> image = RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )
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Generate image: radial gradient
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageGradientRadial( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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Color outer = uluaGetColor( L );
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lua_pop( L, 1 );
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Color inner = uluaGetColor( L );
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lua_pop( L, 1 );
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float density = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 size = uluaGetVector2( L );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageGradientRadial( (int)size.x, (int)size.y, density, inner, outer );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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> image = RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
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Generate image: checked
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageChecked( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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Color col2 = uluaGetColor( L );
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lua_pop( L, 1 );
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Color col1 = uluaGetColor( L );
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lua_pop( L, 1 );
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Vector2 checks = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 size = uluaGetVector2( L );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageChecked( (int)size.x, (int)size.y, (int)checks.x, (int)checks.y, col1, col2 );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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> image = RL_GenImageWhiteNoise( Vector2 size, float factor )
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Generate image: white noise
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageWhiteNoise( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageWhiteNoise( Vector2 size, float factor )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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float factor = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 size = uluaGetVector2( L );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageWhiteNoise( (int)size.x, (int)size.y, factor );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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> image = RL_GenImageCellular( Vector2 size, int tileSize )
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Generate image: cellular algorithm. Bigger tileSize means bigger cells
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- Failure return -1
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- Success return int
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*/
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int ltexturesGenImageCellular( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageCellular( Vector2 size, int tileSize )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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int tileSize = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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Vector2 size = uluaGetVector2( L );
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int i = 0;
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for ( i = 0; i < state->imageCount; i++ ) {
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if ( state->images[i] == NULL ) {
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break;
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}
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}
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state->images[i] = malloc( sizeof( Image ) );
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*state->images[i] = GenImageCellular( (int)size.x, (int)size.y, tileSize );
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lua_pushinteger( L, i );
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checkImageRealloc( i );
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return 1;
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}
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/*
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## Textures - Image Drawing
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*/
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Reference in New Issue
Block a user