UnloadTexture did not set texture id to NULL.
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@@ -67,6 +67,7 @@ Detailed changes:
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- FIXED: Vector3RotateByAxisAngle was not connected.
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- FIXED: uluaGetBoundingBoxIndex was looking for numbers instead of tables.
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- ADDED: IsTextureReady
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- FIXED: UnloadTexture did not set texture id to NULL.
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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@@ -1251,7 +1251,6 @@ int lcoreSetShaderValueTexture( lua_State *L ) {
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lua_pushboolean( L, false );
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return 1;
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}
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// SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, *state->textures[ textureId ] );
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SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, *texturesGetSourceTexture( textureId ) );
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lua_pushboolean( L, true );
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@@ -122,13 +122,13 @@ void stateFree() {
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for ( int i = 0; i < state->imageCount; ++i ) {
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if ( state->images[i] != NULL ) {
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UnloadImage( *state->images[i] );
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free( state->images[i] );
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// free( state->images[i] );
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}
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}
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for ( int i = 0; i < state->textureCount; ++i ) {
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if ( state->textures[i] != NULL ) {
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texturesFreeTexture(i);
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free( state->textures[i] );
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// free( state->textures[i] );
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}
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}
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for ( int i = 0; i < state->fontCount; ++i ) {
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@@ -111,6 +111,7 @@ void texturesFreeTexture( size_t id ) {
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UnloadRenderTexture( state->textures[id]->renderTexture );
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break;
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}
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state->textures[id] = NULL;
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}
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}
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/*
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@@ -1746,9 +1747,7 @@ int ltexturesUnloadTexture( lua_State *L ) {
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lua_pushboolean( L, false );
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return 1;
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}
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// UnloadTexture( *state->textures[ id ] );
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texturesFreeTexture( texId );
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// state->textures[ id ] = NULL;
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lua_pushboolean( L, true );
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return 1;
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