Platform specific API documentation generation.
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2
src/gl.c
2
src/gl.c
@@ -12,7 +12,7 @@
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> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
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Copy a block of pixels from one framebuffer object to another.
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Use -1 RenderTexture for window framebuffer.
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Use -1 RenderTexture for window framebuffer
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*/
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int lglBlitFramebuffer( lua_State *L ) {
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if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
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