Platform specific API documentation generation.
This commit is contained in:
469
API.md
469
API.md
@@ -257,89 +257,7 @@ Data buffer for C primitive types. Type should be one of the Buffer types.
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---
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---
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## Events
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## Defines - System/Window config flags
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Content of event table received by RL.event.
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### Window events
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---
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> { type: RL.EVENT_WINDOW_SIZE, int width, int height }
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WindowSize Callback, runs when window is resized.
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---
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> { type RL.EVENT_WINDOW_MAXIMIZE, int maximized }
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Window Maximize Callback, runs when window is maximized.
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---
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> { type RL.EVENT_WINDOW_ICONYFY, int iconified }
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WindowIconify Callback, runs when window is minimized/restored.
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---
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> { type RL.EVENT_WINDOW_FOCUS, int focused }
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WindowFocus Callback, runs when window get/lose focus.
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---
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> { type RL.EVENT_WINDOW_DROP, int count, string{} paths }
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Window Drop Callback, runs when drop files into window.
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---
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### Input events
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---
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> { type: RL.EVENT_KEY, int key, int scancode, int action, int mods }
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Keyboard Callback, runs on key pressed.
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---
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> { type RL.EVENT_CHAR, int key }
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Char Key Callback, runs on key pressed (get char value).
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---
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> { type RL.EVENT_MOUSE_BUTTON, int button, int action, int mods }
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Mouse Button Callback, runs on mouse button pressed.
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---
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> { type RL.EVENT_MOUSE_CURSOR_POS, number x, number y }
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Cursor Position Callback, runs on mouse move.
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---
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> { type RL.EVENT_MOUSE_SCROLL, number xoffset, number yoffset }
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Srolling Callback, runs on mouse wheel.
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---
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> { type RL.EVENT_CURSOR_ENTER, int enter }
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Cursor Enter Callback, cursor enters client area.
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---
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> { type RL.EVENT_JOYSTICK, int jid, int event }
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.
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---
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## Globals - ConfigFlags
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> FLAG_VSYNC_HINT = 64
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> FLAG_VSYNC_HINT = 64
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Set to try enabling V-Sync on GPU
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Set to try enabling V-Sync on GPU
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@@ -431,7 +349,7 @@ Set to try enabling interlaced video format (for V3D)
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---
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---
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## Globals - TraceLogLevel
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## Defines - Trace log level
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> LOG_ALL = 0
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> LOG_ALL = 0
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Display all logs
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Display all logs
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@@ -481,7 +399,7 @@ Disable logging
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---
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---
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## Globals - KeyboardKey
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## Defines - Keyboard keys (US keyboard layout)
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> KEY_NULL = 0
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> KEY_NULL = 0
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Key: NULL, used for no key pressed
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Key: NULL, used for no key pressed
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@@ -1143,7 +1061,7 @@ Key: Android volume down button
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---
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---
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## Globals - MouseButtons
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## Defines - Mouse buttons
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> MOUSE_BUTTON_LEFT = 0
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> MOUSE_BUTTON_LEFT = 0
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Mouse button left
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Mouse button left
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@@ -1187,7 +1105,7 @@ Mouse button back (advanced mouse device)
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---
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---
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## Globals - MouseCursor
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## Defines - Mouse cursor
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> MOUSE_CURSOR_DEFAULT = 0
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> MOUSE_CURSOR_DEFAULT = 0
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Default pointer shape
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Default pointer shape
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@@ -1255,7 +1173,7 @@ The operation-not-allowed shape
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---
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---
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## Globals - GamepadButtons
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## Defines - Gamepad buttons
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> GAMEPAD_BUTTON_UNKNOWN = 0
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> GAMEPAD_BUTTON_UNKNOWN = 0
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Unknown button, just for error checking
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Unknown button, just for error checking
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@@ -1365,7 +1283,7 @@ Gamepad joystick pressed button right
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---
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---
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## Globals - GamepadAxis
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## Defines - Gamepad axis
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> GAMEPAD_AXIS_LEFT_X = 0
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> GAMEPAD_AXIS_LEFT_X = 0
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Gamepad left stick X axis
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Gamepad left stick X axis
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@@ -1403,7 +1321,7 @@ Gamepad back trigger right, pressure level: [1..-1]
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---
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---
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## Globals - MapTypes
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## Defines - Material map index
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> MATERIAL_MAP_ALBEDO = 0
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> MATERIAL_MAP_ALBEDO = 0
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Albedo material (same as: MATERIAL_MAP_DIFFUSE)
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Albedo material (same as: MATERIAL_MAP_DIFFUSE)
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@@ -1483,7 +1401,7 @@ Specular material (same as: MATERIAL_MAP_METALNESS)
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---
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---
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## Globals - ShaderLocationIndex
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## Defines - Shader location index
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> SHADER_LOC_VERTEX_POSITION = 0
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> SHADER_LOC_VERTEX_POSITION = 0
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Shader location: vertex attribute: position
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Shader location: vertex attribute: position
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@@ -1653,7 +1571,7 @@ Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
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---
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---
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## Globals - ShaderUniformDataType
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## Defines - Shader uniform data type
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> SHADER_UNIFORM_FLOAT = 0
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> SHADER_UNIFORM_FLOAT = 0
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Shader uniform type: float
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Shader uniform type: float
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@@ -1709,7 +1627,7 @@ Shader uniform type: sampler2d
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---
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---
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## Globals - ShaderAttributeDataTypes
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## Defines - Shader attribute data types
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> SHADER_ATTRIB_FLOAT = 0
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> SHADER_ATTRIB_FLOAT = 0
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Shader attribute type: float
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Shader attribute type: float
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@@ -1735,7 +1653,7 @@ Shader attribute type: vec4 (4 float)
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---
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---
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## Globals - PixelFormats
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## Defines - Pixel formats
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> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
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> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
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8 bit per pixel (no alpha)
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8 bit per pixel (no alpha)
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@@ -1863,7 +1781,7 @@ Shader attribute type: vec4 (4 float)
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---
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---
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## Globals - TextureFilters
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## Defines - Texture parameters: filter mode
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> TEXTURE_FILTER_POINT = 0
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> TEXTURE_FILTER_POINT = 0
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No filter, just pixel approximation
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No filter, just pixel approximation
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@@ -1901,7 +1819,7 @@ Anisotropic filtering 16x
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---
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---
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## Globals - TextureWrap
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## Defines - Texture parameters: wrap mode
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> TEXTURE_WRAP_REPEAT = 0
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> TEXTURE_WRAP_REPEAT = 0
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Repeats texture in tiled mode
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Repeats texture in tiled mode
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@@ -1927,7 +1845,7 @@ Mirrors and clamps to border the texture in tiled mode
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---
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---
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## Globals - CubemapLayout
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## Defines - Cubemap layouts
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> CUBEMAP_LAYOUT_AUTO_DETECT = 0
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> CUBEMAP_LAYOUT_AUTO_DETECT = 0
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Automatically detect layout type
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Automatically detect layout type
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@@ -1965,7 +1883,7 @@ Layout is defined by a panorama image (equirrectangular map)
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---
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---
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## Globals - FontType
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## Defines - Font type, defines generation method
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> FONT_DEFAULT = 0
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> FONT_DEFAULT = 0
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Default font generation, anti-aliased
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Default font generation, anti-aliased
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@@ -1985,7 +1903,7 @@ SDF font generation, requires external shader
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---
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---
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## Globals - BlendModes
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## Defines - Color blending modes (pre-defined)
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> BLEND_ALPHA = 0
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> BLEND_ALPHA = 0
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Blend textures considering alpha (default)
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Blend textures considering alpha (default)
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@@ -2035,7 +1953,7 @@ Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFa
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## Globals - Gesture
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## Defines - Gesture
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> GESTURE_NONE = 0
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> GESTURE_NONE = 0
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No gesture
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No gesture
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@@ -2103,7 +2021,7 @@ Pinch out gesture
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## Globals - CameraMode
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## Defines - Camera system modes
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> CAMERA_CUSTOM = 0
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> CAMERA_CUSTOM = 0
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Custom camera
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Custom camera
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@@ -2135,7 +2053,7 @@ Third person camera
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---
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---
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## Globals - CameraProjections
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## Defines - Camera projection
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> CAMERA_PERSPECTIVE = 0
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> CAMERA_PERSPECTIVE = 0
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Perspective projection
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Perspective projection
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@@ -2149,7 +2067,7 @@ Orthographic projection
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## Globals - N-patchLayout
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## Defines - N-patch layout
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> NPATCH_NINE_PATCH = 0
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> NPATCH_NINE_PATCH = 0
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Npatch layout: 3x3 tiles
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Npatch layout: 3x3 tiles
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@@ -2169,7 +2087,7 @@ Npatch layout: 3x1 tiles
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---
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---
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## Globals - Colors
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## Defines - Colors
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LIGHTGRAY = { 200, 200, 200, 255 }
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LIGHTGRAY = { 200, 200, 200, 255 }
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Light Gray
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Light Gray
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@@ -2327,7 +2245,7 @@ My own White (raylib logo)
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---
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---
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## Globals - Math
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## Defines - Math
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> PI = 3.1415927410126
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> PI = 3.1415927410126
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Pi
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Pi
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@@ -2347,7 +2265,7 @@ Radians to degrees
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---
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## Globals - GuiControlState
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## Defines - Gui control state
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> STATE_NORMAL = 0
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> STATE_NORMAL = 0
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---
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---
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@@ -2365,7 +2283,7 @@ Radians to degrees
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## Globals - GuiControlTextAlignment
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## Defines - Gui control text alignment
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> TEXT_ALIGN_LEFT = 0
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> TEXT_ALIGN_LEFT = 0
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---
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@@ -2379,7 +2297,7 @@ Radians to degrees
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## Globals - GuiControlTextAlignmentVertical
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## Defines - Gui control text alignment vertical
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> TEXT_ALIGN_TOP = 0
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> TEXT_ALIGN_TOP = 0
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---
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@@ -2393,7 +2311,7 @@ Radians to degrees
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## Globals - GuiControlTextWrapMode
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## Defines - Gui control text wrap mode
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> TEXT_WRAP_NONE = 0
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> TEXT_WRAP_NONE = 0
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@@ -2407,7 +2325,7 @@ Radians to degrees
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## Globals - GuiControl
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## Defines - Gui controls
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> DEFAULT = 0
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> DEFAULT = 0
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---
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---
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@@ -2483,7 +2401,7 @@ Uses: BUTTON, VALUEBOX
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---
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---
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## Globals - GuiControlProperty
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## Defines - Gui base properties for every control
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> BORDER_COLOR_NORMAL = 0
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> BORDER_COLOR_NORMAL = 0
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---
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## Globals - GuiDefaultProperty
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## Defines - Gui extended properties depend on control
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> TEXT_SIZE = 16
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> TEXT_SIZE = 16
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Text size (glyphs max height)
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Text size (glyphs max height)
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---
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---
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## Globals - GuiToggleProperty
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## Defines - Gui Toggle/ToggleGroup
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> GROUP_PADDING = 16
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> GROUP_PADDING = 16
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ToggleGroup separation between toggles
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ToggleGroup separation between toggles
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## Globals - GuiSliderProperty
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## Defines - Gui Slider/SliderBar
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> SLIDER_WIDTH = 16
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> SLIDER_WIDTH = 16
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Slider size of internal bar
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Slider size of internal bar
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## Globals - GuiProgressBarProperty
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## Defines - Gui ProgressBar
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> PROGRESS_PADDING = 16
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> PROGRESS_PADDING = 16
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ProgressBar internal padding
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ProgressBar internal padding
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## Globals - GuiScrollBarProperty
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## Defines - Gui ScrollBar
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> ARROWS_SIZE = 16
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> ARROWS_SIZE = 16
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## Globals - GuiCheckBoxProperty
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## Defines - Gui CheckBox
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> CHECK_PADDING = 16
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> CHECK_PADDING = 16
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CheckBox internal check padding
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CheckBox internal check padding
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@@ -2655,7 +2573,7 @@ CheckBox internal check padding
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## Globals - GuiComboBoxProperty
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## Defines - Gui ComboBox
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> COMBO_BUTTON_WIDTH = 16
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> COMBO_BUTTON_WIDTH = 16
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ComboBox right button width
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ComboBox right button width
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@@ -2669,7 +2587,7 @@ ComboBox button separation
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---
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## Globals - GuiDropdownBoxProperty
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## Defines - Gui DropdownBox
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> ARROW_PADDING = 16
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> ARROW_PADDING = 16
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DropdownBox arrow separation from border and items
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DropdownBox arrow separation from border and items
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@@ -2683,7 +2601,7 @@ DropdownBox items separation
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---
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## Globals - TextBox/TextBoxMulti/ValueBox/Spinner
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## Defines - Gui TextBox/TextBoxMulti/ValueBox/Spinner
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> TEXT_READONLY = 16
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> TEXT_READONLY = 16
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TextBox in read-only mode: 0-text editable, 1-text no-editable
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TextBox in read-only mode: 0-text editable, 1-text no-editable
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@@ -2691,7 +2609,7 @@ TextBox in read-only mode: 0-text editable, 1-text no-editable
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## Globals - GuiSpinnerProperty
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## Defines - Gui Spinner
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> SPIN_BUTTON_WIDTH = 16
|
> SPIN_BUTTON_WIDTH = 16
|
||||||
|
|
||||||
Spinner left/right buttons width
|
Spinner left/right buttons width
|
||||||
@@ -2705,7 +2623,7 @@ Spinner buttons separation
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - GuiListViewProperty
|
## Defines - Gui ListView
|
||||||
> LIST_ITEMS_HEIGHT = 16
|
> LIST_ITEMS_HEIGHT = 16
|
||||||
|
|
||||||
ListView items height
|
ListView items height
|
||||||
@@ -2731,7 +2649,7 @@ ListView scrollbar side (0-left, 1-right)
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - GuiColorPickerProperty
|
## Defines - Gui ColorPicker
|
||||||
> COLOR_SELECTOR_SIZE = 16
|
> COLOR_SELECTOR_SIZE = 16
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -2761,7 +2679,7 @@ ColorPicker right hue bar selector overflow
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - LightType
|
## Defines - Light type
|
||||||
> LIGHT_DIRECTIONAL = 0
|
> LIGHT_DIRECTIONAL = 0
|
||||||
|
|
||||||
Directional light
|
Directional light
|
||||||
@@ -2775,7 +2693,7 @@ Point light
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Default internal render batch elements limits
|
||||||
> RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
|
> RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
|
||||||
|
|
||||||
Default internal render batch elements limits
|
Default internal render batch elements limits
|
||||||
@@ -2801,7 +2719,7 @@ Maximum number of textures units that can be activated on batch drawing (SetShad
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Internal Matrix stack
|
||||||
> RL_MAX_MATRIX_STACK_SIZE = 32
|
> RL_MAX_MATRIX_STACK_SIZE = 32
|
||||||
|
|
||||||
Maximum size of internal Matrix stack
|
Maximum size of internal Matrix stack
|
||||||
@@ -2809,7 +2727,7 @@ Maximum size of internal Matrix stack
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Shader limits
|
||||||
> RL_MAX_SHADER_LOCATIONS = 32
|
> RL_MAX_SHADER_LOCATIONS = 32
|
||||||
|
|
||||||
Maximum number of shader locations supported
|
Maximum number of shader locations supported
|
||||||
@@ -2817,7 +2735,7 @@ Maximum number of shader locations supported
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Projection matrix culling
|
||||||
> RL_CULL_DISTANCE_NEAR = 0.01
|
> RL_CULL_DISTANCE_NEAR = 0.01
|
||||||
|
|
||||||
Default projection matrix near cull distance
|
Default projection matrix near cull distance
|
||||||
@@ -2831,7 +2749,7 @@ Default projection matrix far cull distance
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Texture parameters
|
||||||
> RL_TEXTURE_WRAP_S = 10242
|
> RL_TEXTURE_WRAP_S = 10242
|
||||||
|
|
||||||
GL_TEXTURE_WRAP_S
|
GL_TEXTURE_WRAP_S
|
||||||
@@ -2929,7 +2847,7 @@ GL_MIRROR_CLAMP_EXT
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Matrix modes (equivalent to OpenGL)
|
||||||
> RL_MODELVIEW = 5888
|
> RL_MODELVIEW = 5888
|
||||||
|
|
||||||
GL_MODELVIEW
|
GL_MODELVIEW
|
||||||
@@ -2949,7 +2867,7 @@ GL_TEXTURE
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Primitive assembly draw modes
|
||||||
> RL_LINES = 1
|
> RL_LINES = 1
|
||||||
|
|
||||||
GL_LINES
|
GL_LINES
|
||||||
@@ -2969,7 +2887,7 @@ GL_QUADS
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL GL equivalent data types
|
||||||
> RL_UNSIGNED_BYTE = 5121
|
> RL_UNSIGNED_BYTE = 5121
|
||||||
|
|
||||||
GL_UNSIGNED_BYTE
|
GL_UNSIGNED_BYTE
|
||||||
@@ -2983,7 +2901,7 @@ GL_FLOAT
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL GL buffer usage hint
|
||||||
> RL_STREAM_DRAW = 35040
|
> RL_STREAM_DRAW = 35040
|
||||||
|
|
||||||
GL_STREAM_DRAW
|
GL_STREAM_DRAW
|
||||||
@@ -3039,7 +2957,7 @@ GL_DYNAMIC_COPY
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Shader type
|
||||||
> RL_FRAGMENT_SHADER = 35632
|
> RL_FRAGMENT_SHADER = 35632
|
||||||
|
|
||||||
GL_FRAGMENT_SHADER
|
GL_FRAGMENT_SHADER
|
||||||
@@ -3059,7 +2977,7 @@ GL_COMPUTE_SHADER
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL GlVersion
|
||||||
> RL_ZERO = 0
|
> RL_ZERO = 0
|
||||||
|
|
||||||
GL_ZERO
|
GL_ZERO
|
||||||
@@ -3151,7 +3069,7 @@ GL_ONE_MINUS_CONSTANT_ALPHA
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL GL blending functions/equations
|
||||||
> RL_FUNC_ADD = 32774
|
> RL_FUNC_ADD = 32774
|
||||||
|
|
||||||
GL_FUNC_ADD
|
GL_FUNC_ADD
|
||||||
@@ -3231,7 +3149,7 @@ GL_BLEND_COLOR
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL GlVersion
|
||||||
> RL_OPENGL_11 = 1
|
> RL_OPENGL_11 = 1
|
||||||
|
|
||||||
OpenGL 1.1
|
OpenGL 1.1
|
||||||
@@ -3263,7 +3181,7 @@ OpenGL ES 2.0 (GLSL 100)
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Framebuffer attachment type
|
||||||
> RL_ATTACHMENT_COLOR_CHANNEL0 = 0
|
> RL_ATTACHMENT_COLOR_CHANNEL0 = 0
|
||||||
|
|
||||||
Framebuffer attachment type: color 0
|
Framebuffer attachment type: color 0
|
||||||
@@ -3325,7 +3243,7 @@ Framebuffer attachment type: stencil
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL Framebuffer texture attachment type
|
||||||
> RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0
|
> RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0
|
||||||
|
|
||||||
Framebuffer texture attachment type: cubemap, +X side
|
Framebuffer texture attachment type: cubemap, +X side
|
||||||
@@ -3375,7 +3293,7 @@ Framebuffer texture attachment type: renderbuffer
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - RLGL
|
## Defines - RLGL CullMode
|
||||||
> RL_CULL_FACE_FRONT = 0
|
> RL_CULL_FACE_FRONT = 0
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -3385,7 +3303,7 @@ Framebuffer texture attachment type: renderbuffer
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - OpenGL
|
## Defines - OpenGL
|
||||||
> GL_COLOR_BUFFER_BIT = 16384
|
> GL_COLOR_BUFFER_BIT = 16384
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -3407,7 +3325,7 @@ Framebuffer texture attachment type: renderbuffer
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
## Globals - CBuffer
|
## Defines - CBuffer Data types
|
||||||
> BUFFER_UNSIGNED_CHAR = 0
|
> BUFFER_UNSIGNED_CHAR = 0
|
||||||
|
|
||||||
C type unsigned char
|
C type unsigned char
|
||||||
@@ -3457,6 +3375,145 @@ C type double
|
|||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
|
## Defines - Keyboard keys (US keyboard layout)
|
||||||
|
> GLFW_KEY_UNKNOWN = -1
|
||||||
|
|
||||||
|
Key: Unknown
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
## Defines - GLFW API tokens.
|
||||||
|
> GLFW_RELEASE = 0
|
||||||
|
|
||||||
|
The key or mouse button was released
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_PRESS = 1
|
||||||
|
|
||||||
|
The key or mouse button was pressed
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_REPEAT = 2
|
||||||
|
|
||||||
|
The key was held down until it repeated
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_CONNECTED = 262145
|
||||||
|
|
||||||
|
Joystick connected
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_DISCONNECTED = 262146
|
||||||
|
|
||||||
|
Joystick disconnected
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
## Defines - GLFW Window Events.
|
||||||
|
> GLFW_WINDOW_SIZE_EVENT = 0
|
||||||
|
|
||||||
|
GLFW event window size changed
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_WINDOW_MAXIMIZE_EVENT = 1
|
||||||
|
|
||||||
|
GLFW event window maximize
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_WINDOW_ICONYFY_EVENT = 2
|
||||||
|
|
||||||
|
GLFW event window iconify
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_WINDOW_FOCUS_EVENT = 3
|
||||||
|
|
||||||
|
GLFW event window focus
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_WINDOW_DROP_EVENT = 4
|
||||||
|
|
||||||
|
GLFW event window drop
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
## Defines - GLFW Input Events.
|
||||||
|
> GLFW_KEY_EVENT = 5
|
||||||
|
|
||||||
|
GLFW event keyboard key
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_CHAR_EVENT = 6
|
||||||
|
|
||||||
|
GLFW event Unicode character
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_MOUSE_BUTTON_EVENT = 7
|
||||||
|
|
||||||
|
GLFW event mouse button
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_MOUSE_CURSOR_POS_EVENT = 8
|
||||||
|
|
||||||
|
GLFW event cursor position
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_MOUSE_SCROLL_EVENT = 9
|
||||||
|
|
||||||
|
GLFW event mouse scroll
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_CURSOR_ENTER_EVENT = 10
|
||||||
|
|
||||||
|
GLFW event cursor enter/leave
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFW_JOYSTICK_EVENT = 11
|
||||||
|
|
||||||
|
GLFW event joystick
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
## Defines - GLFW Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
|
||||||
|
|
||||||
|
assignGlobalInt = nil
|
||||||
|
|
||||||
|
// GLFW event pen tablet data
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
assignGlobalInt = nil
|
||||||
|
|
||||||
|
// GLFW event pen tablet cursor
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
assignGlobalInt = nil
|
||||||
|
|
||||||
|
// GLFW event pen tablet proximity
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
## Core - Window-related functions
|
## Core - Window-related functions
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -9682,7 +9739,7 @@ Set eyes view offsets matrices for stereo rendering
|
|||||||
> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
|
> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
|
||||||
|
|
||||||
Copy a block of pixels from one framebuffer object to another.
|
Copy a block of pixels from one framebuffer object to another.
|
||||||
Use -1 RenderTexture for window framebuffer.
|
Use -1 RenderTexture for window framebuffer
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -9921,3 +9978,129 @@ Ease elastic in out
|
|||||||
- Success return float
|
- Success return float
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
## GLFW Core - Input-related functions: keyboard
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> keyName = RL.GetKeyName( int key, int scancode )
|
||||||
|
|
||||||
|
This function returns the name of the specified printable key, encoded as UTF-8.
|
||||||
|
If the key is KEY_UNKNOWN, the scancode is used to identify the key,
|
||||||
|
otherwise the scancode is ignored. If you specify a non-printable key,
|
||||||
|
or KEY_UNKNOWN and a scancode that maps to a non-printable key,
|
||||||
|
this function returns nil but does not emit an error.
|
||||||
|
|
||||||
|
- Success return string or nil
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> scancode = RL.GetKeyScancode( int key )
|
||||||
|
|
||||||
|
This function returns the platform-specific scancode of the specified key.
|
||||||
|
If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
|
||||||
|
|
||||||
|
- Success return int
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Window events
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWwindowsizeEvent = { int type, int width, int height }
|
||||||
|
|
||||||
|
Called when the window is resized. Type GLFW_WINDOW_SIZE_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWwindowmaximizeEvent = { int type, int maximized }
|
||||||
|
|
||||||
|
Called when the window is maximized or restored. Type GLFW_WINDOW_MAXIMIZE_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWwindowiconifyEvent = { int type, int iconified }
|
||||||
|
|
||||||
|
Called when the window is iconified or restored. Type GLFW_WINDOW_ICONYFY_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWwindowfocusEvent = { int type, int focused }
|
||||||
|
|
||||||
|
Called when the window gains or loses input focus. Type GLFW_WINDOW_FOCUS_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWdropEvent = { int type, int count, string{} paths }
|
||||||
|
|
||||||
|
Called when files are dropped to the window. Type GLFW_WINDOW_DROP_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Input events
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWkeyEvent = { int type, int key, int scancode, int action, int mods }
|
||||||
|
|
||||||
|
Called when a physical key is pressed or released or when it repeats. Type GLFW_KEY_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWcharEvent = { int type, int key }
|
||||||
|
|
||||||
|
Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform. Type GLFW_CHAR_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWmousebuttonEvent = { int type, int button, int action, int mods }
|
||||||
|
|
||||||
|
Called when a mouse button is pressed or released. Type GLFW_MOUSE_BUTTON_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWcursorposEvent = { int type, float x, float y }
|
||||||
|
|
||||||
|
Called when the cursor moves over the window. Type GLFW_MOUSE_CURSOR_POS_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWscrollEvent = { int type, float xoffset, float yoffset }
|
||||||
|
|
||||||
|
Called when the user scrolls, whether with a mouse wheel or touchpad gesture. Type GLFW_MOUSE_SCROLL_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWcursorenterEvent = { int type, int enter }
|
||||||
|
|
||||||
|
Called when the cursor enters or leaves the content area of a window. Type GLFW_CURSOR_ENTER_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWjoystickEvent = { int type, int jid, int event }
|
||||||
|
|
||||||
|
Called when a joystick is connected or disconnected. Type GLFW_JOYSTICK_EVENT
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }
|
||||||
|
|
||||||
|
Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
|
||||||
|
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWpentabletcursorEvent = { int type, int identifier }
|
||||||
|
|
||||||
|
Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
|
||||||
|
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> GLFWpentabletproximityEvent = { int type, int proxState }
|
||||||
|
|
||||||
|
Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
|
||||||
|
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
|
||||||
|
|
||||||
|
---
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ Included submodules.
|
|||||||
* Raymath
|
* Raymath
|
||||||
* Lights
|
* Lights
|
||||||
* Easings
|
* Easings
|
||||||
* RLGL WIP (Mostly done)
|
* RLGL
|
||||||
|
|
||||||
List of some MISSING features that are planned to be included. For specific function, check API.
|
List of some MISSING features that are planned to be included. For specific function, check API.
|
||||||
|
|
||||||
|
|||||||
199
ReiLua_API.lua
199
ReiLua_API.lua
@@ -21,7 +21,7 @@ function RL.log( logLevel, message ) end
|
|||||||
---This function will be called on program close. Cleanup could be done here.
|
---This function will be called on program close. Cleanup could be done here.
|
||||||
function RL.exit() end
|
function RL.exit() end
|
||||||
|
|
||||||
-- Globals - ConfigFlags
|
-- Defines - System/Window config flags
|
||||||
|
|
||||||
---Set to try enabling V-Sync on GPU
|
---Set to try enabling V-Sync on GPU
|
||||||
RL.FLAG_VSYNC_HINT=64
|
RL.FLAG_VSYNC_HINT=64
|
||||||
@@ -54,7 +54,7 @@ RL.FLAG_MSAA_4X_HINT=32
|
|||||||
---Set to try enabling interlaced video format (for V3D)
|
---Set to try enabling interlaced video format (for V3D)
|
||||||
RL.FLAG_INTERLACED_HINT=65536
|
RL.FLAG_INTERLACED_HINT=65536
|
||||||
|
|
||||||
-- Globals - TraceLogLevel
|
-- Defines - Trace log level
|
||||||
|
|
||||||
---Display all logs
|
---Display all logs
|
||||||
RL.LOG_ALL=0
|
RL.LOG_ALL=0
|
||||||
@@ -73,7 +73,7 @@ RL.LOG_FATAL=6
|
|||||||
---Disable logging
|
---Disable logging
|
||||||
RL.LOG_NONE=7
|
RL.LOG_NONE=7
|
||||||
|
|
||||||
-- Globals - KeyboardKey
|
-- Defines - Keyboard keys (US keyboard layout)
|
||||||
|
|
||||||
---Key: NULL, used for no key pressed
|
---Key: NULL, used for no key pressed
|
||||||
RL.KEY_NULL=0
|
RL.KEY_NULL=0
|
||||||
@@ -296,7 +296,7 @@ RL.KEY_VOLUME_UP=24
|
|||||||
---Key: Android volume down button
|
---Key: Android volume down button
|
||||||
RL.KEY_VOLUME_DOWN=25
|
RL.KEY_VOLUME_DOWN=25
|
||||||
|
|
||||||
-- Globals - MouseButtons
|
-- Defines - Mouse buttons
|
||||||
|
|
||||||
---Mouse button left
|
---Mouse button left
|
||||||
RL.MOUSE_BUTTON_LEFT=0
|
RL.MOUSE_BUTTON_LEFT=0
|
||||||
@@ -313,7 +313,7 @@ RL.MOUSE_BUTTON_FORWARD=5
|
|||||||
---Mouse button back (advanced mouse device)
|
---Mouse button back (advanced mouse device)
|
||||||
RL.MOUSE_BUTTON_BACK=6
|
RL.MOUSE_BUTTON_BACK=6
|
||||||
|
|
||||||
-- Globals - MouseCursor
|
-- Defines - Mouse cursor
|
||||||
|
|
||||||
---Default pointer shape
|
---Default pointer shape
|
||||||
RL.MOUSE_CURSOR_DEFAULT=0
|
RL.MOUSE_CURSOR_DEFAULT=0
|
||||||
@@ -338,7 +338,7 @@ RL.MOUSE_CURSOR_RESIZE_ALL=9
|
|||||||
---The operation-not-allowed shape
|
---The operation-not-allowed shape
|
||||||
RL.MOUSE_CURSOR_NOT_ALLOWED=10
|
RL.MOUSE_CURSOR_NOT_ALLOWED=10
|
||||||
|
|
||||||
-- Globals - GamepadButtons
|
-- Defines - Gamepad buttons
|
||||||
|
|
||||||
---Unknown button, just for error checking
|
---Unknown button, just for error checking
|
||||||
RL.GAMEPAD_BUTTON_UNKNOWN=0
|
RL.GAMEPAD_BUTTON_UNKNOWN=0
|
||||||
@@ -377,7 +377,7 @@ RL.GAMEPAD_BUTTON_LEFT_THUMB=16
|
|||||||
---Gamepad joystick pressed button right
|
---Gamepad joystick pressed button right
|
||||||
RL.GAMEPAD_BUTTON_RIGHT_THUMB=17
|
RL.GAMEPAD_BUTTON_RIGHT_THUMB=17
|
||||||
|
|
||||||
-- Globals - GamepadAxis
|
-- Defines - Gamepad axis
|
||||||
|
|
||||||
---Gamepad left stick X axis
|
---Gamepad left stick X axis
|
||||||
RL.GAMEPAD_AXIS_LEFT_X=0
|
RL.GAMEPAD_AXIS_LEFT_X=0
|
||||||
@@ -392,7 +392,7 @@ RL.GAMEPAD_AXIS_LEFT_TRIGGER=4
|
|||||||
---Gamepad back trigger right, pressure level: [1..-1]
|
---Gamepad back trigger right, pressure level: [1..-1]
|
||||||
RL.GAMEPAD_AXIS_RIGHT_TRIGGER=5
|
RL.GAMEPAD_AXIS_RIGHT_TRIGGER=5
|
||||||
|
|
||||||
-- Globals - MapTypes
|
-- Defines - Material map index
|
||||||
|
|
||||||
---Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
---Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||||
RL.MATERIAL_MAP_ALBEDO=0
|
RL.MATERIAL_MAP_ALBEDO=0
|
||||||
@@ -421,7 +421,7 @@ RL.MATERIAL_MAP_DIFFUSE=0
|
|||||||
---Specular material (same as: MATERIAL_MAP_METALNESS)
|
---Specular material (same as: MATERIAL_MAP_METALNESS)
|
||||||
RL.MATERIAL_MAP_SPECULAR=1
|
RL.MATERIAL_MAP_SPECULAR=1
|
||||||
|
|
||||||
-- Globals - ShaderLocationIndex
|
-- Defines - Shader location index
|
||||||
|
|
||||||
---Shader location: vertex attribute: position
|
---Shader location: vertex attribute: position
|
||||||
RL.SHADER_LOC_VERTEX_POSITION=0
|
RL.SHADER_LOC_VERTEX_POSITION=0
|
||||||
@@ -480,7 +480,7 @@ RL.SHADER_LOC_MAP_DIFFUSE=15
|
|||||||
---Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
---Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
||||||
RL.SHADER_LOC_MAP_SPECULAR=16
|
RL.SHADER_LOC_MAP_SPECULAR=16
|
||||||
|
|
||||||
-- Globals - ShaderUniformDataType
|
-- Defines - Shader uniform data type
|
||||||
|
|
||||||
---Shader uniform type: float
|
---Shader uniform type: float
|
||||||
RL.SHADER_UNIFORM_FLOAT=0
|
RL.SHADER_UNIFORM_FLOAT=0
|
||||||
@@ -501,7 +501,7 @@ RL.SHADER_UNIFORM_IVEC4=7
|
|||||||
---Shader uniform type: sampler2d
|
---Shader uniform type: sampler2d
|
||||||
RL.SHADER_UNIFORM_SAMPLER2D=8
|
RL.SHADER_UNIFORM_SAMPLER2D=8
|
||||||
|
|
||||||
-- Globals - ShaderAttributeDataTypes
|
-- Defines - Shader attribute data types
|
||||||
|
|
||||||
---Shader attribute type: float
|
---Shader attribute type: float
|
||||||
RL.SHADER_ATTRIB_FLOAT=0
|
RL.SHADER_ATTRIB_FLOAT=0
|
||||||
@@ -512,7 +512,7 @@ RL.SHADER_ATTRIB_VEC3=2
|
|||||||
---Shader attribute type: vec4 (4 float)
|
---Shader attribute type: vec4 (4 float)
|
||||||
RL.SHADER_ATTRIB_VEC4=3
|
RL.SHADER_ATTRIB_VEC4=3
|
||||||
|
|
||||||
-- Globals - PixelFormats
|
-- Defines - Pixel formats
|
||||||
|
|
||||||
---8 bit per pixel (no alpha)
|
---8 bit per pixel (no alpha)
|
||||||
RL.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE=1
|
RL.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE=1
|
||||||
@@ -557,7 +557,7 @@ RL.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA=23
|
|||||||
---2 bpp
|
---2 bpp
|
||||||
RL.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA=24
|
RL.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA=24
|
||||||
|
|
||||||
-- Globals - TextureFilters
|
-- Defines - Texture parameters: filter mode
|
||||||
|
|
||||||
---No filter, just pixel approximation
|
---No filter, just pixel approximation
|
||||||
RL.TEXTURE_FILTER_POINT=0
|
RL.TEXTURE_FILTER_POINT=0
|
||||||
@@ -572,7 +572,7 @@ RL.TEXTURE_FILTER_ANISOTROPIC_8X=4
|
|||||||
---Anisotropic filtering 16x
|
---Anisotropic filtering 16x
|
||||||
RL.TEXTURE_FILTER_ANISOTROPIC_16X=5
|
RL.TEXTURE_FILTER_ANISOTROPIC_16X=5
|
||||||
|
|
||||||
-- Globals - TextureWrap
|
-- Defines - Texture parameters: wrap mode
|
||||||
|
|
||||||
---Repeats texture in tiled mode
|
---Repeats texture in tiled mode
|
||||||
RL.TEXTURE_WRAP_REPEAT=0
|
RL.TEXTURE_WRAP_REPEAT=0
|
||||||
@@ -583,7 +583,7 @@ RL.TEXTURE_WRAP_MIRROR_REPEAT=2
|
|||||||
---Mirrors and clamps to border the texture in tiled mode
|
---Mirrors and clamps to border the texture in tiled mode
|
||||||
RL.TEXTURE_WRAP_MIRROR_CLAMP=3
|
RL.TEXTURE_WRAP_MIRROR_CLAMP=3
|
||||||
|
|
||||||
-- Globals - CubemapLayout
|
-- Defines - Cubemap layouts
|
||||||
|
|
||||||
---Automatically detect layout type
|
---Automatically detect layout type
|
||||||
RL.CUBEMAP_LAYOUT_AUTO_DETECT=0
|
RL.CUBEMAP_LAYOUT_AUTO_DETECT=0
|
||||||
@@ -598,7 +598,7 @@ RL.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE=4
|
|||||||
---Layout is defined by a panorama image (equirrectangular map)
|
---Layout is defined by a panorama image (equirrectangular map)
|
||||||
RL.CUBEMAP_LAYOUT_PANORAMA=5
|
RL.CUBEMAP_LAYOUT_PANORAMA=5
|
||||||
|
|
||||||
-- Globals - FontType
|
-- Defines - Font type, defines generation method
|
||||||
|
|
||||||
---Default font generation, anti-aliased
|
---Default font generation, anti-aliased
|
||||||
RL.FONT_DEFAULT=0
|
RL.FONT_DEFAULT=0
|
||||||
@@ -607,7 +607,7 @@ RL.FONT_BITMAP=1
|
|||||||
---SDF font generation, requires external shader
|
---SDF font generation, requires external shader
|
||||||
RL.FONT_SDF=2
|
RL.FONT_SDF=2
|
||||||
|
|
||||||
-- Globals - BlendModes
|
-- Defines - Color blending modes (pre-defined)
|
||||||
|
|
||||||
---Blend textures considering alpha (default)
|
---Blend textures considering alpha (default)
|
||||||
RL.BLEND_ALPHA=0
|
RL.BLEND_ALPHA=0
|
||||||
@@ -626,7 +626,7 @@ RL.BLEND_CUSTOM=6
|
|||||||
---Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
|
---Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
|
||||||
RL.BLEND_CUSTOM_SEPARATE=7
|
RL.BLEND_CUSTOM_SEPARATE=7
|
||||||
|
|
||||||
-- Globals - Gesture
|
-- Defines - Gesture
|
||||||
|
|
||||||
---No gesture
|
---No gesture
|
||||||
RL.GESTURE_NONE=0
|
RL.GESTURE_NONE=0
|
||||||
@@ -651,7 +651,7 @@ RL.GESTURE_PINCH_IN=256
|
|||||||
---Pinch out gesture
|
---Pinch out gesture
|
||||||
RL.GESTURE_PINCH_OUT=512
|
RL.GESTURE_PINCH_OUT=512
|
||||||
|
|
||||||
-- Globals - CameraMode
|
-- Defines - Camera system modes
|
||||||
|
|
||||||
---Custom camera
|
---Custom camera
|
||||||
RL.CAMERA_CUSTOM=0
|
RL.CAMERA_CUSTOM=0
|
||||||
@@ -664,14 +664,14 @@ RL.CAMERA_FIRST_PERSON=3
|
|||||||
---Third person camera
|
---Third person camera
|
||||||
RL.CAMERA_THIRD_PERSON=4
|
RL.CAMERA_THIRD_PERSON=4
|
||||||
|
|
||||||
-- Globals - CameraProjections
|
-- Defines - Camera projection
|
||||||
|
|
||||||
---Perspective projection
|
---Perspective projection
|
||||||
RL.CAMERA_PERSPECTIVE=0
|
RL.CAMERA_PERSPECTIVE=0
|
||||||
---Orthographic projection
|
---Orthographic projection
|
||||||
RL.CAMERA_ORTHOGRAPHIC=1
|
RL.CAMERA_ORTHOGRAPHIC=1
|
||||||
|
|
||||||
-- Globals - N-patchLayout
|
-- Defines - N-patch layout
|
||||||
|
|
||||||
---Npatch layout: 3x3 tiles
|
---Npatch layout: 3x3 tiles
|
||||||
RL.NPATCH_NINE_PATCH=0
|
RL.NPATCH_NINE_PATCH=0
|
||||||
@@ -680,7 +680,7 @@ RL.NPATCH_THREE_PATCH_VERTICAL=1
|
|||||||
---Npatch layout: 3x1 tiles
|
---Npatch layout: 3x1 tiles
|
||||||
RL.NPATCH_THREE_PATCH_HORIZONTAL=2
|
RL.NPATCH_THREE_PATCH_HORIZONTAL=2
|
||||||
|
|
||||||
-- Globals - Colors
|
-- Defines - Colors
|
||||||
|
|
||||||
---Light Gray
|
---Light Gray
|
||||||
RL.LIGHTGRAY={200,200,200,255}
|
RL.LIGHTGRAY={200,200,200,255}
|
||||||
@@ -735,7 +735,7 @@ RL.MAGENTA={255,0,255,255}
|
|||||||
---My own White (raylib logo)
|
---My own White (raylib logo)
|
||||||
RL.RAYWHITE={245,245,245,255}
|
RL.RAYWHITE={245,245,245,255}
|
||||||
|
|
||||||
-- Globals - Math
|
-- Defines - Math
|
||||||
|
|
||||||
---Pi
|
---Pi
|
||||||
RL.PI=3.1415927410126
|
RL.PI=3.1415927410126
|
||||||
@@ -744,32 +744,32 @@ RL.DEG2RAD=0.017453292384744
|
|||||||
---Radians to degrees
|
---Radians to degrees
|
||||||
RL.RAD2DEG=57.295776367188
|
RL.RAD2DEG=57.295776367188
|
||||||
|
|
||||||
-- Globals - GuiControlState
|
-- Defines - Gui control state
|
||||||
|
|
||||||
RL.STATE_NORMAL=0
|
RL.STATE_NORMAL=0
|
||||||
RL.STATE_FOCUSED=1
|
RL.STATE_FOCUSED=1
|
||||||
RL.STATE_PRESSED=2
|
RL.STATE_PRESSED=2
|
||||||
RL.STATE_DISABLED=3
|
RL.STATE_DISABLED=3
|
||||||
|
|
||||||
-- Globals - GuiControlTextAlignment
|
-- Defines - Gui control text alignment
|
||||||
|
|
||||||
RL.TEXT_ALIGN_LEFT=0
|
RL.TEXT_ALIGN_LEFT=0
|
||||||
RL.TEXT_ALIGN_CENTER=1
|
RL.TEXT_ALIGN_CENTER=1
|
||||||
RL.TEXT_ALIGN_RIGHT=2
|
RL.TEXT_ALIGN_RIGHT=2
|
||||||
|
|
||||||
-- Globals - GuiControlTextAlignmentVertical
|
-- Defines - Gui control text alignment vertical
|
||||||
|
|
||||||
RL.TEXT_ALIGN_TOP=0
|
RL.TEXT_ALIGN_TOP=0
|
||||||
RL.TEXT_ALIGN_MIDDLE=1
|
RL.TEXT_ALIGN_MIDDLE=1
|
||||||
RL.TEXT_ALIGN_BOTTOM=2
|
RL.TEXT_ALIGN_BOTTOM=2
|
||||||
|
|
||||||
-- Globals - GuiControlTextWrapMode
|
-- Defines - Gui control text wrap mode
|
||||||
|
|
||||||
RL.TEXT_WRAP_NONE=0
|
RL.TEXT_WRAP_NONE=0
|
||||||
RL.TEXT_WRAP_CHAR=1
|
RL.TEXT_WRAP_CHAR=1
|
||||||
RL.TEXT_WRAP_WORD=2
|
RL.TEXT_WRAP_WORD=2
|
||||||
|
|
||||||
-- Globals - GuiControl
|
-- Defines - Gui controls
|
||||||
|
|
||||||
RL.DEFAULT=0
|
RL.DEFAULT=0
|
||||||
---Used also for: LABELBUTTON
|
---Used also for: LABELBUTTON
|
||||||
@@ -793,7 +793,7 @@ RL.COLORPICKER=13
|
|||||||
RL.SCROLLBAR=14
|
RL.SCROLLBAR=14
|
||||||
RL.STATUSBAR=15
|
RL.STATUSBAR=15
|
||||||
|
|
||||||
-- Globals - GuiControlProperty
|
-- Defines - Gui base properties for every control
|
||||||
|
|
||||||
RL.BORDER_COLOR_NORMAL=0
|
RL.BORDER_COLOR_NORMAL=0
|
||||||
RL.BASE_COLOR_NORMAL=1
|
RL.BASE_COLOR_NORMAL=1
|
||||||
@@ -811,7 +811,7 @@ RL.BORDER_WIDTH=12
|
|||||||
RL.TEXT_PADDING=13
|
RL.TEXT_PADDING=13
|
||||||
RL.TEXT_ALIGNMENT=14
|
RL.TEXT_ALIGNMENT=14
|
||||||
|
|
||||||
-- Globals - GuiDefaultProperty
|
-- Defines - Gui extended properties depend on control
|
||||||
|
|
||||||
---Text size (glyphs max height)
|
---Text size (glyphs max height)
|
||||||
RL.TEXT_SIZE=16
|
RL.TEXT_SIZE=16
|
||||||
@@ -828,24 +828,24 @@ RL.TEXT_ALIGNMENT_VERTICAL=21
|
|||||||
---Text wrap-mode inside text bounds
|
---Text wrap-mode inside text bounds
|
||||||
RL.TEXT_WRAP_MODE=22
|
RL.TEXT_WRAP_MODE=22
|
||||||
|
|
||||||
-- Globals - GuiToggleProperty
|
-- Defines - Gui Toggle/ToggleGroup
|
||||||
|
|
||||||
---ToggleGroup separation between toggles
|
---ToggleGroup separation between toggles
|
||||||
RL.GROUP_PADDING=16
|
RL.GROUP_PADDING=16
|
||||||
|
|
||||||
-- Globals - GuiSliderProperty
|
-- Defines - Gui Slider/SliderBar
|
||||||
|
|
||||||
---Slider size of internal bar
|
---Slider size of internal bar
|
||||||
RL.SLIDER_WIDTH=16
|
RL.SLIDER_WIDTH=16
|
||||||
---Slider/SliderBar internal bar padding
|
---Slider/SliderBar internal bar padding
|
||||||
RL.SLIDER_PADDING=17
|
RL.SLIDER_PADDING=17
|
||||||
|
|
||||||
-- Globals - GuiProgressBarProperty
|
-- Defines - Gui ProgressBar
|
||||||
|
|
||||||
---ProgressBar internal padding
|
---ProgressBar internal padding
|
||||||
RL.PROGRESS_PADDING=16
|
RL.PROGRESS_PADDING=16
|
||||||
|
|
||||||
-- Globals - GuiScrollBarProperty
|
-- Defines - Gui ScrollBar
|
||||||
|
|
||||||
RL.ARROWS_SIZE=16
|
RL.ARROWS_SIZE=16
|
||||||
RL.ARROWS_VISIBLE=17
|
RL.ARROWS_VISIBLE=17
|
||||||
@@ -855,38 +855,38 @@ RL.SCROLL_SLIDER_SIZE=19
|
|||||||
RL.SCROLL_PADDING=20
|
RL.SCROLL_PADDING=20
|
||||||
RL.SCROLL_SPEED=21
|
RL.SCROLL_SPEED=21
|
||||||
|
|
||||||
-- Globals - GuiCheckBoxProperty
|
-- Defines - Gui CheckBox
|
||||||
|
|
||||||
---CheckBox internal check padding
|
---CheckBox internal check padding
|
||||||
RL.CHECK_PADDING=16
|
RL.CHECK_PADDING=16
|
||||||
|
|
||||||
-- Globals - GuiComboBoxProperty
|
-- Defines - Gui ComboBox
|
||||||
|
|
||||||
---ComboBox right button width
|
---ComboBox right button width
|
||||||
RL.COMBO_BUTTON_WIDTH=16
|
RL.COMBO_BUTTON_WIDTH=16
|
||||||
---ComboBox button separation
|
---ComboBox button separation
|
||||||
RL.COMBO_BUTTON_SPACING=17
|
RL.COMBO_BUTTON_SPACING=17
|
||||||
|
|
||||||
-- Globals - GuiDropdownBoxProperty
|
-- Defines - Gui DropdownBox
|
||||||
|
|
||||||
---DropdownBox arrow separation from border and items
|
---DropdownBox arrow separation from border and items
|
||||||
RL.ARROW_PADDING=16
|
RL.ARROW_PADDING=16
|
||||||
---DropdownBox items separation
|
---DropdownBox items separation
|
||||||
RL.DROPDOWN_ITEMS_SPACING=17
|
RL.DROPDOWN_ITEMS_SPACING=17
|
||||||
|
|
||||||
-- Globals - TextBox/TextBoxMulti/ValueBox/Spinner
|
-- Defines - Gui TextBox/TextBoxMulti/ValueBox/Spinner
|
||||||
|
|
||||||
---TextBox in read-only mode: 0-text editable, 1-text no-editable
|
---TextBox in read-only mode: 0-text editable, 1-text no-editable
|
||||||
RL.TEXT_READONLY=16
|
RL.TEXT_READONLY=16
|
||||||
|
|
||||||
-- Globals - GuiSpinnerProperty
|
-- Defines - Gui Spinner
|
||||||
|
|
||||||
---Spinner left/right buttons width
|
---Spinner left/right buttons width
|
||||||
RL.SPIN_BUTTON_WIDTH=16
|
RL.SPIN_BUTTON_WIDTH=16
|
||||||
---Spinner buttons separation
|
---Spinner buttons separation
|
||||||
RL.SPIN_BUTTON_SPACING=17
|
RL.SPIN_BUTTON_SPACING=17
|
||||||
|
|
||||||
-- Globals - GuiListViewProperty
|
-- Defines - Gui ListView
|
||||||
|
|
||||||
---ListView items height
|
---ListView items height
|
||||||
RL.LIST_ITEMS_HEIGHT=16
|
RL.LIST_ITEMS_HEIGHT=16
|
||||||
@@ -897,7 +897,7 @@ RL.SCROLLBAR_WIDTH=18
|
|||||||
---ListView scrollbar side (0-left, 1-right)
|
---ListView scrollbar side (0-left, 1-right)
|
||||||
RL.SCROLLBAR_SIDE=19
|
RL.SCROLLBAR_SIDE=19
|
||||||
|
|
||||||
-- Globals - GuiColorPickerProperty
|
-- Defines - Gui ColorPicker
|
||||||
|
|
||||||
RL.COLOR_SELECTOR_SIZE=16
|
RL.COLOR_SELECTOR_SIZE=16
|
||||||
---ColorPicker right hue bar width
|
---ColorPicker right hue bar width
|
||||||
@@ -909,14 +909,14 @@ RL.HUEBAR_SELECTOR_HEIGHT=19
|
|||||||
---ColorPicker right hue bar selector overflow
|
---ColorPicker right hue bar selector overflow
|
||||||
RL.HUEBAR_SELECTOR_OVERFLOW=20
|
RL.HUEBAR_SELECTOR_OVERFLOW=20
|
||||||
|
|
||||||
-- Globals - LightType
|
-- Defines - Light type
|
||||||
|
|
||||||
---Directional light
|
---Directional light
|
||||||
RL.LIGHT_DIRECTIONAL=0
|
RL.LIGHT_DIRECTIONAL=0
|
||||||
---Point light
|
---Point light
|
||||||
RL.LIGHT_POINT=1
|
RL.LIGHT_POINT=1
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Default internal render batch elements limits
|
||||||
|
|
||||||
---Default internal render batch elements limits
|
---Default internal render batch elements limits
|
||||||
RL.RL_DEFAULT_BATCH_BUFFER_ELEMENTS=8192
|
RL.RL_DEFAULT_BATCH_BUFFER_ELEMENTS=8192
|
||||||
@@ -927,24 +927,24 @@ RL.RL_DEFAULT_BATCH_DRAWCALLS=256
|
|||||||
---Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
|
---Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
|
||||||
RL.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4
|
RL.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Internal Matrix stack
|
||||||
|
|
||||||
---Maximum size of internal Matrix stack
|
---Maximum size of internal Matrix stack
|
||||||
RL.RL_MAX_MATRIX_STACK_SIZE=32
|
RL.RL_MAX_MATRIX_STACK_SIZE=32
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Shader limits
|
||||||
|
|
||||||
---Maximum number of shader locations supported
|
---Maximum number of shader locations supported
|
||||||
RL.RL_MAX_SHADER_LOCATIONS=32
|
RL.RL_MAX_SHADER_LOCATIONS=32
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Projection matrix culling
|
||||||
|
|
||||||
---Default projection matrix near cull distance
|
---Default projection matrix near cull distance
|
||||||
RL.RL_CULL_DISTANCE_NEAR=0.01
|
RL.RL_CULL_DISTANCE_NEAR=0.01
|
||||||
---Default projection matrix far cull distance
|
---Default projection matrix far cull distance
|
||||||
RL.RL_CULL_DISTANCE_FAR=1000.0
|
RL.RL_CULL_DISTANCE_FAR=1000.0
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Texture parameters
|
||||||
|
|
||||||
---GL_TEXTURE_WRAP_S
|
---GL_TEXTURE_WRAP_S
|
||||||
RL.RL_TEXTURE_WRAP_S=10242
|
RL.RL_TEXTURE_WRAP_S=10242
|
||||||
@@ -979,7 +979,7 @@ RL.RL_TEXTURE_WRAP_MIRROR_REPEAT=33648
|
|||||||
---GL_MIRROR_CLAMP_EXT
|
---GL_MIRROR_CLAMP_EXT
|
||||||
RL.RL_TEXTURE_WRAP_MIRROR_CLAMP=34626
|
RL.RL_TEXTURE_WRAP_MIRROR_CLAMP=34626
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Matrix modes (equivalent to OpenGL)
|
||||||
|
|
||||||
---GL_MODELVIEW
|
---GL_MODELVIEW
|
||||||
RL.RL_MODELVIEW=5888
|
RL.RL_MODELVIEW=5888
|
||||||
@@ -988,7 +988,7 @@ RL.RL_PROJECTION=5889
|
|||||||
---GL_TEXTURE
|
---GL_TEXTURE
|
||||||
RL.RL_TEXTURE=5890
|
RL.RL_TEXTURE=5890
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Primitive assembly draw modes
|
||||||
|
|
||||||
---GL_LINES
|
---GL_LINES
|
||||||
RL.RL_LINES=1
|
RL.RL_LINES=1
|
||||||
@@ -997,14 +997,14 @@ RL.RL_TRIANGLES=4
|
|||||||
---GL_QUADS
|
---GL_QUADS
|
||||||
RL.RL_QUADS=7
|
RL.RL_QUADS=7
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL GL equivalent data types
|
||||||
|
|
||||||
---GL_UNSIGNED_BYTE
|
---GL_UNSIGNED_BYTE
|
||||||
RL.RL_UNSIGNED_BYTE=5121
|
RL.RL_UNSIGNED_BYTE=5121
|
||||||
---GL_FLOAT
|
---GL_FLOAT
|
||||||
RL.RL_FLOAT=5126
|
RL.RL_FLOAT=5126
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL GL buffer usage hint
|
||||||
|
|
||||||
---GL_STREAM_DRAW
|
---GL_STREAM_DRAW
|
||||||
RL.RL_STREAM_DRAW=35040
|
RL.RL_STREAM_DRAW=35040
|
||||||
@@ -1025,7 +1025,7 @@ RL.RL_DYNAMIC_READ=35049
|
|||||||
---GL_DYNAMIC_COPY
|
---GL_DYNAMIC_COPY
|
||||||
RL.RL_DYNAMIC_COPY=35050
|
RL.RL_DYNAMIC_COPY=35050
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Shader type
|
||||||
|
|
||||||
---GL_FRAGMENT_SHADER
|
---GL_FRAGMENT_SHADER
|
||||||
RL.RL_FRAGMENT_SHADER=35632
|
RL.RL_FRAGMENT_SHADER=35632
|
||||||
@@ -1034,7 +1034,7 @@ RL.RL_VERTEX_SHADER=35633
|
|||||||
---GL_COMPUTE_SHADER
|
---GL_COMPUTE_SHADER
|
||||||
RL.RL_COMPUTE_SHADER=37305
|
RL.RL_COMPUTE_SHADER=37305
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL GlVersion
|
||||||
|
|
||||||
---GL_ZERO
|
---GL_ZERO
|
||||||
RL.RL_ZERO=0
|
RL.RL_ZERO=0
|
||||||
@@ -1067,7 +1067,7 @@ RL.RL_CONSTANT_ALPHA=32771
|
|||||||
---GL_ONE_MINUS_CONSTANT_ALPHA
|
---GL_ONE_MINUS_CONSTANT_ALPHA
|
||||||
RL.RL_ONE_MINUS_CONSTANT_ALPHA=32772
|
RL.RL_ONE_MINUS_CONSTANT_ALPHA=32772
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL GL blending functions/equations
|
||||||
|
|
||||||
---GL_FUNC_ADD
|
---GL_FUNC_ADD
|
||||||
RL.RL_FUNC_ADD=32774
|
RL.RL_FUNC_ADD=32774
|
||||||
@@ -1096,7 +1096,7 @@ RL.RL_BLEND_SRC_ALPHA=32971
|
|||||||
---GL_BLEND_COLOR
|
---GL_BLEND_COLOR
|
||||||
RL.RL_BLEND_COLOR=32773
|
RL.RL_BLEND_COLOR=32773
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL GlVersion
|
||||||
|
|
||||||
---OpenGL 1.1
|
---OpenGL 1.1
|
||||||
RL.RL_OPENGL_11=1
|
RL.RL_OPENGL_11=1
|
||||||
@@ -1109,7 +1109,7 @@ RL.RL_OPENGL_43=4
|
|||||||
---OpenGL ES 2.0 (GLSL 100)
|
---OpenGL ES 2.0 (GLSL 100)
|
||||||
RL.RL_OPENGL_ES_20=5
|
RL.RL_OPENGL_ES_20=5
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Framebuffer attachment type
|
||||||
|
|
||||||
---Framebuffer attachment type: color 0
|
---Framebuffer attachment type: color 0
|
||||||
RL.RL_ATTACHMENT_COLOR_CHANNEL0=0
|
RL.RL_ATTACHMENT_COLOR_CHANNEL0=0
|
||||||
@@ -1132,7 +1132,7 @@ RL.RL_ATTACHMENT_DEPTH=100
|
|||||||
---Framebuffer attachment type: stencil
|
---Framebuffer attachment type: stencil
|
||||||
RL.RL_ATTACHMENT_STENCIL=200
|
RL.RL_ATTACHMENT_STENCIL=200
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL Framebuffer texture attachment type
|
||||||
|
|
||||||
---Framebuffer texture attachment type: cubemap, +X side
|
---Framebuffer texture attachment type: cubemap, +X side
|
||||||
RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_X=0
|
RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_X=0
|
||||||
@@ -1151,12 +1151,12 @@ RL.RL_ATTACHMENT_TEXTURE2D=100
|
|||||||
---Framebuffer texture attachment type: renderbuffer
|
---Framebuffer texture attachment type: renderbuffer
|
||||||
RL.RL_ATTACHMENT_RENDERBUFFER=200
|
RL.RL_ATTACHMENT_RENDERBUFFER=200
|
||||||
|
|
||||||
-- Globals - RLGL
|
-- Defines - RLGL CullMode
|
||||||
|
|
||||||
RL.RL_CULL_FACE_FRONT=0
|
RL.RL_CULL_FACE_FRONT=0
|
||||||
RL.RL_CULL_FACE_BACK=1
|
RL.RL_CULL_FACE_BACK=1
|
||||||
|
|
||||||
-- Globals - OpenGL
|
-- Defines - OpenGL
|
||||||
|
|
||||||
RL.GL_COLOR_BUFFER_BIT=16384
|
RL.GL_COLOR_BUFFER_BIT=16384
|
||||||
RL.GL_DEPTH_BUFFER_BIT=256
|
RL.GL_DEPTH_BUFFER_BIT=256
|
||||||
@@ -1164,7 +1164,7 @@ RL.GL_STENCIL_BUFFER_BIT=1024
|
|||||||
RL.GL_NEAREST=9728
|
RL.GL_NEAREST=9728
|
||||||
RL.GL_LINEAR=9729
|
RL.GL_LINEAR=9729
|
||||||
|
|
||||||
-- Globals - CBuffer
|
-- Defines - CBuffer Data types
|
||||||
|
|
||||||
---C type unsigned char
|
---C type unsigned char
|
||||||
RL.BUFFER_UNSIGNED_CHAR=0
|
RL.BUFFER_UNSIGNED_CHAR=0
|
||||||
@@ -1182,6 +1182,63 @@ RL.BUFFER_INT=5
|
|||||||
RL.BUFFER_FLOAT=6
|
RL.BUFFER_FLOAT=6
|
||||||
---C type double
|
---C type double
|
||||||
RL.BUFFER_DOUBLE=7
|
RL.BUFFER_DOUBLE=7
|
||||||
|
|
||||||
|
-- Defines - Keyboard keys (US keyboard layout)
|
||||||
|
|
||||||
|
---Key: Unknown
|
||||||
|
RL.GLFW_KEY_UNKNOWN=-1
|
||||||
|
|
||||||
|
-- Defines - GLFW API tokens.
|
||||||
|
|
||||||
|
---The key or mouse button was released
|
||||||
|
RL.GLFW_RELEASE=0
|
||||||
|
---The key or mouse button was pressed
|
||||||
|
RL.GLFW_PRESS=1
|
||||||
|
---The key was held down until it repeated
|
||||||
|
RL.GLFW_REPEAT=2
|
||||||
|
---Joystick connected
|
||||||
|
RL.GLFW_CONNECTED=262145
|
||||||
|
---Joystick disconnected
|
||||||
|
RL.GLFW_DISCONNECTED=262146
|
||||||
|
|
||||||
|
-- Defines - GLFW Window Events.
|
||||||
|
|
||||||
|
---GLFW event window size changed
|
||||||
|
RL.GLFW_WINDOW_SIZE_EVENT=0
|
||||||
|
---GLFW event window maximize
|
||||||
|
RL.GLFW_WINDOW_MAXIMIZE_EVENT=1
|
||||||
|
---GLFW event window iconify
|
||||||
|
RL.GLFW_WINDOW_ICONYFY_EVENT=2
|
||||||
|
---GLFW event window focus
|
||||||
|
RL.GLFW_WINDOW_FOCUS_EVENT=3
|
||||||
|
---GLFW event window drop
|
||||||
|
RL.GLFW_WINDOW_DROP_EVENT=4
|
||||||
|
|
||||||
|
-- Defines - GLFW Input Events.
|
||||||
|
|
||||||
|
---GLFW event keyboard key
|
||||||
|
RL.GLFW_KEY_EVENT=5
|
||||||
|
---GLFW event Unicode character
|
||||||
|
RL.GLFW_CHAR_EVENT=6
|
||||||
|
---GLFW event mouse button
|
||||||
|
RL.GLFW_MOUSE_BUTTON_EVENT=7
|
||||||
|
---GLFW event cursor position
|
||||||
|
RL.GLFW_MOUSE_CURSOR_POS_EVENT=8
|
||||||
|
---GLFW event mouse scroll
|
||||||
|
RL.GLFW_MOUSE_SCROLL_EVENT=9
|
||||||
|
---GLFW event cursor enter/leave
|
||||||
|
RL.GLFW_CURSOR_ENTER_EVENT=10
|
||||||
|
---GLFW event joystick
|
||||||
|
RL.GLFW_JOYSTICK_EVENT=11
|
||||||
|
|
||||||
|
-- Defines - GLFW Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
|
||||||
|
|
||||||
|
---// GLFW event pen tablet data
|
||||||
|
RL.assignGlobalInt=nil
|
||||||
|
---// GLFW event pen tablet cursor
|
||||||
|
RL.assignGlobalInt=nil
|
||||||
|
---// GLFW event pen tablet proximity
|
||||||
|
RL.assignGlobalInt=nil
|
||||||
-- Core - Window-related functions
|
-- Core - Window-related functions
|
||||||
|
|
||||||
---Close window and unload OpenGL context and free all resources
|
---Close window and unload OpenGL context and free all resources
|
||||||
@@ -6735,7 +6792,7 @@ function RL.rlSetMatrixViewOffsetStereo( right, left ) end
|
|||||||
-- OpenGL - Framebuffer management
|
-- OpenGL - Framebuffer management
|
||||||
|
|
||||||
---Copy a block of pixels from one framebuffer object to another.
|
---Copy a block of pixels from one framebuffer object to another.
|
||||||
---Use -1 RenderTexture for window framebuffer.
|
---Use -1 RenderTexture for window framebuffer
|
||||||
---@param srcTex any
|
---@param srcTex any
|
||||||
---@param dstTex any
|
---@param dstTex any
|
||||||
---@param srcRect table
|
---@param srcRect table
|
||||||
@@ -6988,3 +7045,23 @@ function RL.EaseElasticOut( t, b, c, d ) end
|
|||||||
---@return any value
|
---@return any value
|
||||||
function RL.EaseElasticInOut( t, b, c, d ) end
|
function RL.EaseElasticInOut( t, b, c, d ) end
|
||||||
|
|
||||||
|
-- GLFW Core - Input-related functions: keyboard
|
||||||
|
|
||||||
|
---This function returns the name of the specified printable key, encoded as UTF-8.
|
||||||
|
---If the key is KEY_UNKNOWN, the scancode is used to identify the key,
|
||||||
|
---otherwise the scancode is ignored. If you specify a non-printable key,
|
||||||
|
---or KEY_UNKNOWN and a scancode that maps to a non-printable key,
|
||||||
|
---this function returns nil but does not emit an error.
|
||||||
|
---- Success return string or nil
|
||||||
|
---@param key integer
|
||||||
|
---@param scancode integer
|
||||||
|
---@return any keyName
|
||||||
|
function RL.GetKeyName( key, scancode ) end
|
||||||
|
|
||||||
|
---This function returns the platform-specific scancode of the specified key.
|
||||||
|
---If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
|
||||||
|
---- Success return int
|
||||||
|
---@param key integer
|
||||||
|
---@return any scancode
|
||||||
|
function RL.GetKeyScancode( key ) end
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ KEY CHANGES:
|
|||||||
- CHANGE: Renamed event enums. Events are now platform specific.
|
- CHANGE: Renamed event enums. Events are now platform specific.
|
||||||
- ADDED: SDL Events.
|
- ADDED: SDL Events.
|
||||||
- ADDED: Experimental GLFW Pen Touch events. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
|
- ADDED: Experimental GLFW Pen Touch events. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
|
||||||
|
- ADDED: Platform specific API documentation generation.
|
||||||
|
|
||||||
DETAILED CHANGES:
|
DETAILED CHANGES:
|
||||||
- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
|
- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
|
||||||
@@ -27,6 +28,8 @@ DETAILED CHANGES:
|
|||||||
- FIXED: Snake example after Vector2Angle change.
|
- FIXED: Snake example after Vector2Angle change.
|
||||||
- FIXED: Raygui edit mode selection.
|
- FIXED: Raygui edit mode selection.
|
||||||
- CHANGE: Moved glfw headers to GLFW folder.
|
- CHANGE: Moved glfw headers to GLFW folder.
|
||||||
|
- CHANGE: Term globals changed to defines in documentation.
|
||||||
|
- CHANGE: Event documentation is now described in c files.
|
||||||
|
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
Release: ReiLua version 0.6.0 Using Raylib 4.5
|
Release: ReiLua version 0.6.0 Using Raylib 4.5
|
||||||
|
|||||||
1
devnotes
1
devnotes
@@ -2,7 +2,6 @@ Current {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Backlog {
|
Backlog {
|
||||||
* Platform specific API documentation.
|
|
||||||
* Platform desktop SDL.
|
* Platform desktop SDL.
|
||||||
* Text input not working on gui. Could this be Raylib issue?
|
* Text input not working on gui. Could this be Raylib issue?
|
||||||
* Haptic functions.
|
* Haptic functions.
|
||||||
|
|||||||
217
docgen.lua
217
docgen.lua
@@ -1,6 +1,10 @@
|
|||||||
--Create api.md and ReiLua_API.lua files from c sources.
|
--[[
|
||||||
|
Create api.md and ReiLua_API.lua files from c sources.
|
||||||
|
|
||||||
-- Export each module as separate .md file.
|
To generate API for other platforms you need to change sourceFiles.
|
||||||
|
]]--
|
||||||
|
|
||||||
|
-- Export each module as separate .md file. Does not affect on ReiLua_API.lua file.
|
||||||
local separate = false
|
local separate = false
|
||||||
|
|
||||||
if arg ~= nil and arg[1] ~= nil and arg[1] == "-s" then
|
if arg ~= nil and arg[1] ~= nil and arg[1] == "-s" then
|
||||||
@@ -232,100 +236,96 @@ ModelAnimation\n\n---\n" )
|
|||||||
apiFile:write( "\n> Buffer = Buffer userdata\n\
|
apiFile:write( "\n> Buffer = Buffer userdata\n\
|
||||||
Data buffer for C primitive types. Type should be one of the Buffer types.\n\n---\n" )
|
Data buffer for C primitive types. Type should be one of the Buffer types.\n\n---\n" )
|
||||||
|
|
||||||
-- Events.
|
|
||||||
|
|
||||||
apiFile:write( "\n## Events\n" )
|
|
||||||
apiFile:write( "\nContent of event table received by RL.event.\n" )
|
|
||||||
apiFile:write( "\n### Window events\n" )
|
|
||||||
apiFile:write( "\n---\n> { type: RL.EVENT_WINDOW_SIZE, int width, int height }\n\n WindowSize Callback, runs when window is resized.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_WINDOW_MAXIMIZE, int maximized }\n\n Window Maximize Callback, runs when window is maximized.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_WINDOW_ICONYFY, int iconified }\n\n WindowIconify Callback, runs when window is minimized/restored.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_WINDOW_FOCUS, int focused }\n\n WindowFocus Callback, runs when window get/lose focus.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_WINDOW_DROP, int count, string{} paths }\n\n Window Drop Callback, runs when drop files into window.\n\n---\n" )
|
|
||||||
apiFile:write( "\n### Input events\n" )
|
|
||||||
apiFile:write( "\n---\n> { type: RL.EVENT_KEY, int key, int scancode, int action, int mods }\n\n Keyboard Callback, runs on key pressed.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_CHAR, int key }\n\n Char Key Callback, runs on key pressed (get char value).\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_MOUSE_BUTTON, int button, int action, int mods }\n\n Mouse Button Callback, runs on mouse button pressed.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_MOUSE_CURSOR_POS, number x, number y }\n\n Cursor Position Callback, runs on mouse move.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_MOUSE_SCROLL, number xoffset, number yoffset }\n\n Srolling Callback, runs on mouse wheel.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_CURSOR_ENTER, int enter }\n\n Cursor Enter Callback, cursor enters client area.\n\n---\n" )
|
|
||||||
apiFile:write( "\n> { type RL.EVENT_JOYSTICK, int jid, int event }\n\n .\n\n---\n" )
|
|
||||||
|
|
||||||
if separate then
|
if separate then
|
||||||
apiFile:close()
|
apiFile:close()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Globals.
|
-- Defines.
|
||||||
|
|
||||||
local srcFile = io.open( "../src/lua_core.c", "r" )
|
|
||||||
local writing = false
|
|
||||||
local globalVariableCount = 0
|
|
||||||
|
|
||||||
repeat
|
|
||||||
line = srcFile:read( "*l" )
|
|
||||||
local lineSplit = split( line, " " )
|
|
||||||
|
|
||||||
if line == "/*DOC_END*/" then
|
|
||||||
writing = false
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
if writing then
|
|
||||||
if lineSplit[1] == "\t/*" then
|
|
||||||
apiFile:write( "\n## Globals - "..lineSplit[2].."\n" )
|
|
||||||
luaApiFile:write( "\n-- Globals - "..lineSplit[2].."\n\n" )
|
|
||||||
else
|
|
||||||
-- Remove comma from the end.
|
|
||||||
local globalName = lineSplit[2]:sub( 1, -2 )
|
|
||||||
local value = RL[ globalName ]
|
|
||||||
local comment = lineSplit[6] -- First split after //
|
|
||||||
|
|
||||||
if comment ~= nil then
|
|
||||||
local i = 7
|
|
||||||
|
|
||||||
while lineSplit[i] ~= nil do
|
|
||||||
comment = comment.." "..lineSplit[i]
|
|
||||||
i = i + 1
|
|
||||||
end
|
|
||||||
luaApiFile:write( "---"..comment.."\n" )
|
|
||||||
end
|
|
||||||
|
|
||||||
globalVariableCount = globalVariableCount + 1
|
|
||||||
|
|
||||||
if value == nil then
|
|
||||||
apiFile:write( "\n"..globalName.." = nil\n\n" )
|
|
||||||
luaApiFile:write( "RL."..globalName.."=nil\n" )
|
|
||||||
elseif type( value ) == "table" then
|
|
||||||
-- All tables are colors.
|
|
||||||
apiFile:write( globalName.." = { "
|
|
||||||
..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
|
|
||||||
..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
|
|
||||||
luaApiFile:write( "RL."..globalName.."={"
|
|
||||||
..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
|
|
||||||
..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
|
|
||||||
else
|
|
||||||
apiFile:write( "> "..globalName.." = "..value.."\n\n" )
|
|
||||||
luaApiFile:write( "RL."..globalName.."="..value.."\n" )
|
|
||||||
end
|
|
||||||
|
|
||||||
if comment ~= nil then
|
|
||||||
apiFile:write( comment.."\n\n" )
|
|
||||||
end
|
|
||||||
|
|
||||||
apiFile:write( "---\n\n" )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if line == "/*DOC_START*/" then
|
|
||||||
writing = true
|
|
||||||
end
|
|
||||||
until line == nil
|
|
||||||
|
|
||||||
srcFile:close()
|
|
||||||
|
|
||||||
-- Functions.
|
|
||||||
|
|
||||||
|
local definesCount = 0
|
||||||
local sourceFiles = {
|
local sourceFiles = {
|
||||||
|
"lua_core",
|
||||||
|
"platforms/core_desktop",
|
||||||
|
-- "platforms/core_desktop_sdl",
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, src in ipairs( sourceFiles ) do
|
||||||
|
local srcFile = io.open( "../src/"..src..".c", "r" )
|
||||||
|
local writing = false
|
||||||
|
|
||||||
|
if separate then
|
||||||
|
local splits = split( src, "/" )
|
||||||
|
|
||||||
|
apiFile = io.open( "../"..splits[ #splits ]..".md", "w" )
|
||||||
|
end
|
||||||
|
|
||||||
|
repeat
|
||||||
|
local line = srcFile:read( "*l" )
|
||||||
|
local lineSplit = split( line, " " )
|
||||||
|
|
||||||
|
if line == "/*DOC_DEFINES_END*/" then
|
||||||
|
writing = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
if writing then
|
||||||
|
if lineSplit[1] == "\t/*" then
|
||||||
|
local gategorySplit = split( line, "*" )
|
||||||
|
apiFile:write( "\n## Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n" )
|
||||||
|
luaApiFile:write( "\n-- Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n\n" )
|
||||||
|
else
|
||||||
|
-- Remove comma from the end.
|
||||||
|
local defineName = lineSplit[2]:sub( 1, -2 )
|
||||||
|
local value = RL[ defineName ]
|
||||||
|
local comment = lineSplit[6] -- First split after //
|
||||||
|
|
||||||
|
if comment ~= nil then
|
||||||
|
local i = 7
|
||||||
|
|
||||||
|
while lineSplit[i] ~= nil do
|
||||||
|
comment = comment.." "..lineSplit[i]
|
||||||
|
i = i + 1
|
||||||
|
end
|
||||||
|
luaApiFile:write( "---"..comment.."\n" )
|
||||||
|
end
|
||||||
|
|
||||||
|
definesCount = definesCount + 1
|
||||||
|
|
||||||
|
if value == nil then
|
||||||
|
apiFile:write( "\n"..defineName.." = nil\n\n" )
|
||||||
|
luaApiFile:write( "RL."..defineName.."=nil\n" )
|
||||||
|
elseif type( value ) == "table" then
|
||||||
|
-- All tables are colors.
|
||||||
|
apiFile:write( defineName.." = { "
|
||||||
|
..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
|
||||||
|
..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
|
||||||
|
luaApiFile:write( "RL."..defineName.."={"
|
||||||
|
..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
|
||||||
|
..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
|
||||||
|
else
|
||||||
|
apiFile:write( "> "..defineName.." = "..value.."\n\n" )
|
||||||
|
luaApiFile:write( "RL."..defineName.."="..value.."\n" )
|
||||||
|
end
|
||||||
|
|
||||||
|
if comment ~= nil then
|
||||||
|
apiFile:write( comment.."\n\n" )
|
||||||
|
end
|
||||||
|
|
||||||
|
apiFile:write( "---\n\n" )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if line == "/*DOC_DEFINES_START*/" then
|
||||||
|
writing = true
|
||||||
|
end
|
||||||
|
until line == nil
|
||||||
|
|
||||||
|
srcFile:close()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Functions and events.
|
||||||
|
|
||||||
|
sourceFiles = {
|
||||||
"core",
|
"core",
|
||||||
"shapes",
|
"shapes",
|
||||||
"textures",
|
"textures",
|
||||||
@@ -338,18 +338,24 @@ local sourceFiles = {
|
|||||||
"rlgl",
|
"rlgl",
|
||||||
"gl",
|
"gl",
|
||||||
"easings",
|
"easings",
|
||||||
|
"platforms/core_desktop",
|
||||||
|
-- "platforms/core_desktop_sdl",
|
||||||
}
|
}
|
||||||
|
|
||||||
local functionCount = 0
|
local functionCount = 0
|
||||||
|
|
||||||
for _, src in ipairs( sourceFiles ) do
|
for _, src in ipairs( sourceFiles ) do
|
||||||
srcFile = io.open( "../src/"..src..".c", "r" )
|
local srcFile = io.open( "../src/"..src..".c", "r" )
|
||||||
local line = ""
|
local line = ""
|
||||||
local funcStr = ""
|
local funcStr = ""
|
||||||
local p = false
|
local p = false
|
||||||
|
local event = false
|
||||||
|
|
||||||
if separate then
|
if separate then
|
||||||
apiFile = io.open( src..".md", "w" )
|
local splits = split( src, "/" )
|
||||||
|
|
||||||
|
apiFile = io.open( "../"..splits[ #splits ]..".md", "a" )
|
||||||
|
-- apiFile = io.open( "../"..src..".md", "w" )
|
||||||
end
|
end
|
||||||
|
|
||||||
repeat
|
repeat
|
||||||
@@ -358,20 +364,33 @@ for _, src in ipairs( sourceFiles ) do
|
|||||||
if line == "*/" then
|
if line == "*/" then
|
||||||
p = false
|
p = false
|
||||||
apiFile:write( "\n---\n" )
|
apiFile:write( "\n---\n" )
|
||||||
luaApiFile:write( funcStr.."\n" )
|
|
||||||
funcStr = ""
|
if not event then
|
||||||
|
luaApiFile:write( funcStr.."\n" )
|
||||||
|
funcStr = ""
|
||||||
|
end
|
||||||
|
-- There should be not function definition after events.
|
||||||
|
elseif line == "/* Events. */" then
|
||||||
|
event = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if p then
|
if p then
|
||||||
apiFile:write( line.."\n" )
|
apiFile:write( line.."\n" )
|
||||||
|
|
||||||
if line:sub( 1, 2 ) == "##" then
|
if line:sub( 1, 2 ) == "##" then
|
||||||
luaApiFile:write( "-- "..line:sub( 4 ).."\n" )
|
if not event then
|
||||||
|
luaApiFile:write( "-- "..line:sub( 4 ).."\n" )
|
||||||
|
end
|
||||||
elseif line:sub( 1, 1 ) == ">" then
|
elseif line:sub( 1, 1 ) == ">" then
|
||||||
funcStr = parseFunction( line )
|
-- Do not parse events. Only visible in API.md
|
||||||
functionCount = functionCount + 1
|
if not event then
|
||||||
|
funcStr = parseFunction( line )
|
||||||
|
functionCount = functionCount + 1
|
||||||
|
end
|
||||||
elseif line:sub( 1, 1 ) ~= "" then
|
elseif line:sub( 1, 1 ) ~= "" then
|
||||||
luaApiFile:write( "---"..line.."\n" )
|
if not event then
|
||||||
|
luaApiFile:write( "---"..line.."\n" )
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -392,4 +411,4 @@ if not separate then
|
|||||||
apiFile:close()
|
apiFile:close()
|
||||||
end
|
end
|
||||||
|
|
||||||
print( "Parsed:\n"..globalVariableCount.." Global variables\n"..functionCount.." Functions" )
|
print( "Parsed:\n"..definesCount.." Defines\n"..functionCount.." Functions" )
|
||||||
|
|||||||
@@ -17,13 +17,13 @@ typedef struct {
|
|||||||
int *RLGLcurrentShaderLocs;
|
int *RLGLcurrentShaderLocs;
|
||||||
/* Events. */
|
/* Events. */
|
||||||
#ifdef PLATFORM_DESKTOP
|
#ifdef PLATFORM_DESKTOP
|
||||||
/* Window events. */
|
/* Window events. */
|
||||||
GLFWwindowsizefun raylibWindowSizeCallback;
|
GLFWwindowsizefun raylibWindowSizeCallback;
|
||||||
GLFWwindowmaximizefun raylibWindowMaximizeCallback;
|
GLFWwindowmaximizefun raylibWindowMaximizeCallback;
|
||||||
GLFWwindowiconifyfun raylibWindowIconifyCallback;
|
GLFWwindowiconifyfun raylibWindowIconifyCallback;
|
||||||
GLFWwindowfocusfun raylibWindowFocusCallback;
|
GLFWwindowfocusfun raylibWindowFocusCallback;
|
||||||
GLFWdropfun raylibWindowDropCallback;
|
GLFWdropfun raylibWindowDropCallback;
|
||||||
/* Input events. */
|
/* Input events. */
|
||||||
GLFWkeyfun raylibKeyCallback;
|
GLFWkeyfun raylibKeyCallback;
|
||||||
GLFWcharfun raylibCharCallback;
|
GLFWcharfun raylibCharCallback;
|
||||||
GLFWmousebuttonfun raylibMouseButtonCallback;
|
GLFWmousebuttonfun raylibMouseButtonCallback;
|
||||||
|
|||||||
2
src/gl.c
2
src/gl.c
@@ -12,7 +12,7 @@
|
|||||||
> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
|
> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
|
||||||
|
|
||||||
Copy a block of pixels from one framebuffer object to another.
|
Copy a block of pixels from one framebuffer object to another.
|
||||||
Use -1 RenderTexture for window framebuffer.
|
Use -1 RenderTexture for window framebuffer
|
||||||
*/
|
*/
|
||||||
int lglBlitFramebuffer( lua_State *L ) {
|
int lglBlitFramebuffer( lua_State *L ) {
|
||||||
if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
|
if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
|
||||||
|
|||||||
@@ -325,9 +325,9 @@ static void defineGlobals() {
|
|||||||
lua_setglobal( L, "RL" );
|
lua_setglobal( L, "RL" );
|
||||||
lua_getglobal( L, "RL" );
|
lua_getglobal( L, "RL" );
|
||||||
|
|
||||||
/* Note! Docgen relyes on this line format. Splits info based on spaces. */
|
/* Note! Docgen relyes on this line format. */
|
||||||
/*DOC_START*/
|
/*DOC_DEFINES_START*/
|
||||||
/* ConfigFlags */
|
/* System/Window config flags */
|
||||||
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" ); // Set to try enabling V-Sync on GPU
|
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" ); // Set to try enabling V-Sync on GPU
|
||||||
assignGlobalInt( FLAG_FULLSCREEN_MODE, "FLAG_FULLSCREEN_MODE" ); // Set to run program in fullscreen
|
assignGlobalInt( FLAG_FULLSCREEN_MODE, "FLAG_FULLSCREEN_MODE" ); // Set to run program in fullscreen
|
||||||
assignGlobalInt( FLAG_WINDOW_RESIZABLE, "FLAG_WINDOW_RESIZABLE" ); // Set to allow resizable window
|
assignGlobalInt( FLAG_WINDOW_RESIZABLE, "FLAG_WINDOW_RESIZABLE" ); // Set to allow resizable window
|
||||||
@@ -343,7 +343,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( FLAG_WINDOW_MOUSE_PASSTHROUGH, "FLAG_WINDOW_MOUSE_PASSTHROUGH" ); // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
|
assignGlobalInt( FLAG_WINDOW_MOUSE_PASSTHROUGH, "FLAG_WINDOW_MOUSE_PASSTHROUGH" ); // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
|
||||||
assignGlobalInt( FLAG_MSAA_4X_HINT, "FLAG_MSAA_4X_HINT" ); // Set to try enabling MSAA 4X
|
assignGlobalInt( FLAG_MSAA_4X_HINT, "FLAG_MSAA_4X_HINT" ); // Set to try enabling MSAA 4X
|
||||||
assignGlobalInt( FLAG_INTERLACED_HINT, "FLAG_INTERLACED_HINT" ); // Set to try enabling interlaced video format (for V3D)
|
assignGlobalInt( FLAG_INTERLACED_HINT, "FLAG_INTERLACED_HINT" ); // Set to try enabling interlaced video format (for V3D)
|
||||||
/* TraceLogLevel */
|
/* Trace log level */
|
||||||
assignGlobalInt( LOG_ALL, "LOG_ALL" ); // Display all logs
|
assignGlobalInt( LOG_ALL, "LOG_ALL" ); // Display all logs
|
||||||
assignGlobalInt( LOG_TRACE, "LOG_TRACE" ); // Trace logging, intended for internal use only
|
assignGlobalInt( LOG_TRACE, "LOG_TRACE" ); // Trace logging, intended for internal use only
|
||||||
assignGlobalInt( LOG_DEBUG, "LOG_DEBUG" ); // Debug logging, used for internal debugging, it should be disabled on release builds
|
assignGlobalInt( LOG_DEBUG, "LOG_DEBUG" ); // Debug logging, used for internal debugging, it should be disabled on release builds
|
||||||
@@ -352,7 +352,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( LOG_ERROR, "LOG_ERROR" ); // Error logging, used on unrecoverable failures
|
assignGlobalInt( LOG_ERROR, "LOG_ERROR" ); // Error logging, used on unrecoverable failures
|
||||||
assignGlobalInt( LOG_FATAL, "LOG_FATAL" ); // Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
assignGlobalInt( LOG_FATAL, "LOG_FATAL" ); // Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||||
assignGlobalInt( LOG_NONE, "LOG_NONE" ); // Disable logging
|
assignGlobalInt( LOG_NONE, "LOG_NONE" ); // Disable logging
|
||||||
/* KeyboardKey */
|
/* Keyboard keys (US keyboard layout) */
|
||||||
assignGlobalInt( KEY_NULL, "KEY_NULL" ); // Key: NULL, used for no key pressed
|
assignGlobalInt( KEY_NULL, "KEY_NULL" ); // Key: NULL, used for no key pressed
|
||||||
assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" ); // Key: '
|
assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" ); // Key: '
|
||||||
assignGlobalInt( KEY_COMMA, "KEY_COMMA" ); // Key: ,
|
assignGlobalInt( KEY_COMMA, "KEY_COMMA" ); // Key: ,
|
||||||
@@ -463,7 +463,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( KEY_MENU, "KEY_MENU" ); // Key: Android menu button
|
assignGlobalInt( KEY_MENU, "KEY_MENU" ); // Key: Android menu button
|
||||||
assignGlobalInt( KEY_VOLUME_UP, "KEY_VOLUME_UP" ); // Key: Android volume up button
|
assignGlobalInt( KEY_VOLUME_UP, "KEY_VOLUME_UP" ); // Key: Android volume up button
|
||||||
assignGlobalInt( KEY_VOLUME_DOWN, "KEY_VOLUME_DOWN" ); // Key: Android volume down button
|
assignGlobalInt( KEY_VOLUME_DOWN, "KEY_VOLUME_DOWN" ); // Key: Android volume down button
|
||||||
/* MouseButtons */
|
/* Mouse buttons */
|
||||||
assignGlobalInt( MOUSE_BUTTON_LEFT, "MOUSE_BUTTON_LEFT" ); // Mouse button left
|
assignGlobalInt( MOUSE_BUTTON_LEFT, "MOUSE_BUTTON_LEFT" ); // Mouse button left
|
||||||
assignGlobalInt( MOUSE_BUTTON_RIGHT, "MOUSE_BUTTON_RIGHT" ); // Mouse button right
|
assignGlobalInt( MOUSE_BUTTON_RIGHT, "MOUSE_BUTTON_RIGHT" ); // Mouse button right
|
||||||
assignGlobalInt( MOUSE_BUTTON_MIDDLE, "MOUSE_BUTTON_MIDDLE" ); // Mouse button middle (pressed wheel)
|
assignGlobalInt( MOUSE_BUTTON_MIDDLE, "MOUSE_BUTTON_MIDDLE" ); // Mouse button middle (pressed wheel)
|
||||||
@@ -471,7 +471,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( MOUSE_BUTTON_EXTRA, "MOUSE_BUTTON_EXTRA" ); // Mouse button extra (advanced mouse device)
|
assignGlobalInt( MOUSE_BUTTON_EXTRA, "MOUSE_BUTTON_EXTRA" ); // Mouse button extra (advanced mouse device)
|
||||||
assignGlobalInt( MOUSE_BUTTON_FORWARD, "MOUSE_BUTTON_FORWARD" ); // Mouse button forward (advanced mouse device)
|
assignGlobalInt( MOUSE_BUTTON_FORWARD, "MOUSE_BUTTON_FORWARD" ); // Mouse button forward (advanced mouse device)
|
||||||
assignGlobalInt( MOUSE_BUTTON_BACK, "MOUSE_BUTTON_BACK" ); // Mouse button back (advanced mouse device)
|
assignGlobalInt( MOUSE_BUTTON_BACK, "MOUSE_BUTTON_BACK" ); // Mouse button back (advanced mouse device)
|
||||||
/* MouseCursor */
|
/* Mouse cursor */
|
||||||
assignGlobalInt( MOUSE_CURSOR_DEFAULT, "MOUSE_CURSOR_DEFAULT" ); // Default pointer shape
|
assignGlobalInt( MOUSE_CURSOR_DEFAULT, "MOUSE_CURSOR_DEFAULT" ); // Default pointer shape
|
||||||
assignGlobalInt( MOUSE_CURSOR_ARROW, "MOUSE_CURSOR_ARROW" ); // Arrow shape
|
assignGlobalInt( MOUSE_CURSOR_ARROW, "MOUSE_CURSOR_ARROW" ); // Arrow shape
|
||||||
assignGlobalInt( MOUSE_CURSOR_IBEAM, "MOUSE_CURSOR_IBEAM" ); // Text writing cursor shape
|
assignGlobalInt( MOUSE_CURSOR_IBEAM, "MOUSE_CURSOR_IBEAM" ); // Text writing cursor shape
|
||||||
@@ -483,7 +483,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( MOUSE_CURSOR_RESIZE_NESW, "MOUSE_CURSOR_RESIZE_NESW" ); // The top-right to bottom-left diagonal resize/move arrow shape
|
assignGlobalInt( MOUSE_CURSOR_RESIZE_NESW, "MOUSE_CURSOR_RESIZE_NESW" ); // The top-right to bottom-left diagonal resize/move arrow shape
|
||||||
assignGlobalInt( MOUSE_CURSOR_RESIZE_ALL, "MOUSE_CURSOR_RESIZE_ALL" ); // The omnidirectional resize/move cursor shape
|
assignGlobalInt( MOUSE_CURSOR_RESIZE_ALL, "MOUSE_CURSOR_RESIZE_ALL" ); // The omnidirectional resize/move cursor shape
|
||||||
assignGlobalInt( MOUSE_CURSOR_NOT_ALLOWED, "MOUSE_CURSOR_NOT_ALLOWED" ); // The operation-not-allowed shape
|
assignGlobalInt( MOUSE_CURSOR_NOT_ALLOWED, "MOUSE_CURSOR_NOT_ALLOWED" ); // The operation-not-allowed shape
|
||||||
/* GamepadButtons */
|
/* Gamepad buttons */
|
||||||
assignGlobalInt( GAMEPAD_BUTTON_UNKNOWN, "GAMEPAD_BUTTON_UNKNOWN" ); // Unknown button, just for error checking
|
assignGlobalInt( GAMEPAD_BUTTON_UNKNOWN, "GAMEPAD_BUTTON_UNKNOWN" ); // Unknown button, just for error checking
|
||||||
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_UP, "GAMEPAD_BUTTON_LEFT_FACE_UP" ); // Gamepad left DPAD up button
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_UP, "GAMEPAD_BUTTON_LEFT_FACE_UP" ); // Gamepad left DPAD up button
|
||||||
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_RIGHT, "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" ); // Gamepad left DPAD right button
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_RIGHT, "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" ); // Gamepad left DPAD right button
|
||||||
@@ -502,14 +502,14 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_RIGHT, "GAMEPAD_BUTTON_MIDDLE_RIGHT" ); // Gamepad center buttons, right one (i.e. PS3: Start)
|
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_RIGHT, "GAMEPAD_BUTTON_MIDDLE_RIGHT" ); // Gamepad center buttons, right one (i.e. PS3: Start)
|
||||||
assignGlobalInt( GAMEPAD_BUTTON_LEFT_THUMB, "GAMEPAD_BUTTON_LEFT_THUMB" ); // Gamepad joystick pressed button left
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_THUMB, "GAMEPAD_BUTTON_LEFT_THUMB" ); // Gamepad joystick pressed button left
|
||||||
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_THUMB, "GAMEPAD_BUTTON_RIGHT_THUMB" ); // Gamepad joystick pressed button right
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_THUMB, "GAMEPAD_BUTTON_RIGHT_THUMB" ); // Gamepad joystick pressed button right
|
||||||
/* GamepadAxis */
|
/* Gamepad axis */
|
||||||
assignGlobalInt( GAMEPAD_AXIS_LEFT_X, "GAMEPAD_AXIS_LEFT_X" ); // Gamepad left stick X axis
|
assignGlobalInt( GAMEPAD_AXIS_LEFT_X, "GAMEPAD_AXIS_LEFT_X" ); // Gamepad left stick X axis
|
||||||
assignGlobalInt( GAMEPAD_AXIS_LEFT_Y, "GAMEPAD_AXIS_LEFT_Y" ); // Gamepad left stick Y axis
|
assignGlobalInt( GAMEPAD_AXIS_LEFT_Y, "GAMEPAD_AXIS_LEFT_Y" ); // Gamepad left stick Y axis
|
||||||
assignGlobalInt( GAMEPAD_AXIS_RIGHT_X, "GAMEPAD_AXIS_RIGHT_X" ); // Gamepad right stick X axis
|
assignGlobalInt( GAMEPAD_AXIS_RIGHT_X, "GAMEPAD_AXIS_RIGHT_X" ); // Gamepad right stick X axis
|
||||||
assignGlobalInt( GAMEPAD_AXIS_RIGHT_Y, "GAMEPAD_AXIS_RIGHT_Y" ); // Gamepad right stick Y axis
|
assignGlobalInt( GAMEPAD_AXIS_RIGHT_Y, "GAMEPAD_AXIS_RIGHT_Y" ); // Gamepad right stick Y axis
|
||||||
assignGlobalInt( GAMEPAD_AXIS_LEFT_TRIGGER, "GAMEPAD_AXIS_LEFT_TRIGGER" ); // Gamepad back trigger left, pressure level: [1..-1]
|
assignGlobalInt( GAMEPAD_AXIS_LEFT_TRIGGER, "GAMEPAD_AXIS_LEFT_TRIGGER" ); // Gamepad back trigger left, pressure level: [1..-1]
|
||||||
assignGlobalInt( GAMEPAD_AXIS_RIGHT_TRIGGER, "GAMEPAD_AXIS_RIGHT_TRIGGER" ); // Gamepad back trigger right, pressure level: [1..-1]
|
assignGlobalInt( GAMEPAD_AXIS_RIGHT_TRIGGER, "GAMEPAD_AXIS_RIGHT_TRIGGER" ); // Gamepad back trigger right, pressure level: [1..-1]
|
||||||
/* MapTypes */
|
/* Material map index */
|
||||||
assignGlobalInt( MATERIAL_MAP_ALBEDO, "MATERIAL_MAP_ALBEDO" ); // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
assignGlobalInt( MATERIAL_MAP_ALBEDO, "MATERIAL_MAP_ALBEDO" ); // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||||
assignGlobalInt( MATERIAL_MAP_METALNESS, "MATERIAL_MAP_METALNESS" ); // Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
assignGlobalInt( MATERIAL_MAP_METALNESS, "MATERIAL_MAP_METALNESS" ); // Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
||||||
assignGlobalInt( MATERIAL_MAP_NORMAL, "MATERIAL_MAP_NORMAL" ); // Normal material
|
assignGlobalInt( MATERIAL_MAP_NORMAL, "MATERIAL_MAP_NORMAL" ); // Normal material
|
||||||
@@ -523,7 +523,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( MATERIAL_MAP_BRDF, "MATERIAL_MAP_BRDF" ); // Brdf material
|
assignGlobalInt( MATERIAL_MAP_BRDF, "MATERIAL_MAP_BRDF" ); // Brdf material
|
||||||
assignGlobalInt( MATERIAL_MAP_DIFFUSE, "MATERIAL_MAP_DIFFUSE" ); // Diffuce material (same as: MATERIAL_MAP_ALBEDO)
|
assignGlobalInt( MATERIAL_MAP_DIFFUSE, "MATERIAL_MAP_DIFFUSE" ); // Diffuce material (same as: MATERIAL_MAP_ALBEDO)
|
||||||
assignGlobalInt( MATERIAL_MAP_SPECULAR, "MATERIAL_MAP_SPECULAR" ); // Specular material (same as: MATERIAL_MAP_METALNESS)
|
assignGlobalInt( MATERIAL_MAP_SPECULAR, "MATERIAL_MAP_SPECULAR" ); // Specular material (same as: MATERIAL_MAP_METALNESS)
|
||||||
/* ShaderLocationIndex */
|
/* Shader location index */
|
||||||
assignGlobalInt( SHADER_LOC_VERTEX_POSITION, "SHADER_LOC_VERTEX_POSITION" ); // Shader location: vertex attribute: position
|
assignGlobalInt( SHADER_LOC_VERTEX_POSITION, "SHADER_LOC_VERTEX_POSITION" ); // Shader location: vertex attribute: position
|
||||||
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD01, "SHADER_LOC_VERTEX_TEXCOORD01" ); // Shader location: vertex attribute: texcoord01
|
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD01, "SHADER_LOC_VERTEX_TEXCOORD01" ); // Shader location: vertex attribute: texcoord01
|
||||||
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD02, "SHADER_LOC_VERTEX_TEXCOORD02" ); // Shader location: vertex attribute: texcoord02
|
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD02, "SHADER_LOC_VERTEX_TEXCOORD02" ); // Shader location: vertex attribute: texcoord02
|
||||||
@@ -552,7 +552,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
|
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
|
||||||
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
||||||
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
||||||
/* ShaderUniformDataType */
|
/* Shader uniform data type */
|
||||||
assignGlobalInt( SHADER_UNIFORM_FLOAT, "SHADER_UNIFORM_FLOAT" ); // Shader uniform type: float
|
assignGlobalInt( SHADER_UNIFORM_FLOAT, "SHADER_UNIFORM_FLOAT" ); // Shader uniform type: float
|
||||||
assignGlobalInt( SHADER_UNIFORM_VEC2, "SHADER_UNIFORM_VEC2" ); // Shader uniform type: vec2 (2 float)
|
assignGlobalInt( SHADER_UNIFORM_VEC2, "SHADER_UNIFORM_VEC2" ); // Shader uniform type: vec2 (2 float)
|
||||||
assignGlobalInt( SHADER_UNIFORM_VEC3, "SHADER_UNIFORM_VEC3" ); // Shader uniform type: vec3 (3 float)
|
assignGlobalInt( SHADER_UNIFORM_VEC3, "SHADER_UNIFORM_VEC3" ); // Shader uniform type: vec3 (3 float)
|
||||||
@@ -562,12 +562,12 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( SHADER_UNIFORM_IVEC3, "SHADER_UNIFORM_IVEC3" ); // Shader uniform type: ivec3 (3 int)
|
assignGlobalInt( SHADER_UNIFORM_IVEC3, "SHADER_UNIFORM_IVEC3" ); // Shader uniform type: ivec3 (3 int)
|
||||||
assignGlobalInt( SHADER_UNIFORM_IVEC4, "SHADER_UNIFORM_IVEC4" ); // Shader uniform type: ivec4 (4 int)
|
assignGlobalInt( SHADER_UNIFORM_IVEC4, "SHADER_UNIFORM_IVEC4" ); // Shader uniform type: ivec4 (4 int)
|
||||||
assignGlobalInt( SHADER_UNIFORM_SAMPLER2D, "SHADER_UNIFORM_SAMPLER2D" ); // Shader uniform type: sampler2d
|
assignGlobalInt( SHADER_UNIFORM_SAMPLER2D, "SHADER_UNIFORM_SAMPLER2D" ); // Shader uniform type: sampler2d
|
||||||
/* ShaderAttributeDataTypes */
|
/* Shader attribute data types */
|
||||||
assignGlobalInt( SHADER_ATTRIB_FLOAT, "SHADER_ATTRIB_FLOAT" ); // Shader attribute type: float
|
assignGlobalInt( SHADER_ATTRIB_FLOAT, "SHADER_ATTRIB_FLOAT" ); // Shader attribute type: float
|
||||||
assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" ); // Shader attribute type: vec2 (2 float)
|
assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" ); // Shader attribute type: vec2 (2 float)
|
||||||
assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" ); // Shader attribute type: vec3 (3 float)
|
assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" ); // Shader attribute type: vec3 (3 float)
|
||||||
assignGlobalInt( SHADER_ATTRIB_VEC4, "SHADER_ATTRIB_VEC4" ); // Shader attribute type: vec4 (4 float)
|
assignGlobalInt( SHADER_ATTRIB_VEC4, "SHADER_ATTRIB_VEC4" ); // Shader attribute type: vec4 (4 float)
|
||||||
/* PixelFormats */
|
/* Pixel formats */
|
||||||
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" ); // 8 bit per pixel (no alpha)
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" ); // 8 bit per pixel (no alpha)
|
||||||
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" ); // 8*2 bpp (2 channels)
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" ); // 8*2 bpp (2 channels)
|
||||||
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G6B5, "PIXELFORMAT_UNCOMPRESSED_R5G6B5" ); // 16 bpp
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G6B5, "PIXELFORMAT_UNCOMPRESSED_R5G6B5" ); // 16 bpp
|
||||||
@@ -589,30 +589,30 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGBA, "PIXELFORMAT_COMPRESSED_PVRT_RGBA" ); // 4 bpp
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGBA, "PIXELFORMAT_COMPRESSED_PVRT_RGBA" ); // 4 bpp
|
||||||
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" ); // 8 bpp
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" ); // 8 bpp
|
||||||
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" ); // 2 bpp
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" ); // 2 bpp
|
||||||
/* TextureFilters */
|
/* Texture parameters: filter mode */
|
||||||
assignGlobalInt( TEXTURE_FILTER_POINT, "TEXTURE_FILTER_POINT" ); // No filter, just pixel approximation
|
assignGlobalInt( TEXTURE_FILTER_POINT, "TEXTURE_FILTER_POINT" ); // No filter, just pixel approximation
|
||||||
assignGlobalInt( TEXTURE_FILTER_BILINEAR, "TEXTURE_FILTER_BILINEAR" ); // Linear filtering
|
assignGlobalInt( TEXTURE_FILTER_BILINEAR, "TEXTURE_FILTER_BILINEAR" ); // Linear filtering
|
||||||
assignGlobalInt( TEXTURE_FILTER_TRILINEAR, "TEXTURE_FILTER_TRILINEAR" ); // Trilinear filtering (linear with mipmaps)
|
assignGlobalInt( TEXTURE_FILTER_TRILINEAR, "TEXTURE_FILTER_TRILINEAR" ); // Trilinear filtering (linear with mipmaps)
|
||||||
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_4X, "TEXTURE_FILTER_ANISOTROPIC_4X" ); // Anisotropic filtering 4x
|
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_4X, "TEXTURE_FILTER_ANISOTROPIC_4X" ); // Anisotropic filtering 4x
|
||||||
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_8X, "TEXTURE_FILTER_ANISOTROPIC_8X" ); // Anisotropic filtering 8x
|
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_8X, "TEXTURE_FILTER_ANISOTROPIC_8X" ); // Anisotropic filtering 8x
|
||||||
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_16X, "TEXTURE_FILTER_ANISOTROPIC_16X" ); // Anisotropic filtering 16x
|
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_16X, "TEXTURE_FILTER_ANISOTROPIC_16X" ); // Anisotropic filtering 16x
|
||||||
/* TextureWrap */
|
/* Texture parameters: wrap mode */
|
||||||
assignGlobalInt( TEXTURE_WRAP_REPEAT, "TEXTURE_WRAP_REPEAT" ); // Repeats texture in tiled mode
|
assignGlobalInt( TEXTURE_WRAP_REPEAT, "TEXTURE_WRAP_REPEAT" ); // Repeats texture in tiled mode
|
||||||
assignGlobalInt( TEXTURE_WRAP_CLAMP, "TEXTURE_WRAP_CLAMP" ); // Clamps texture to edge pixel in tiled mode
|
assignGlobalInt( TEXTURE_WRAP_CLAMP, "TEXTURE_WRAP_CLAMP" ); // Clamps texture to edge pixel in tiled mode
|
||||||
assignGlobalInt( TEXTURE_WRAP_MIRROR_REPEAT, "TEXTURE_WRAP_MIRROR_REPEAT" ); // Mirrors and repeats the texture in tiled mode
|
assignGlobalInt( TEXTURE_WRAP_MIRROR_REPEAT, "TEXTURE_WRAP_MIRROR_REPEAT" ); // Mirrors and repeats the texture in tiled mode
|
||||||
assignGlobalInt( TEXTURE_WRAP_MIRROR_CLAMP, "TEXTURE_WRAP_MIRROR_CLAMP" ); // Mirrors and clamps to border the texture in tiled mode
|
assignGlobalInt( TEXTURE_WRAP_MIRROR_CLAMP, "TEXTURE_WRAP_MIRROR_CLAMP" ); // Mirrors and clamps to border the texture in tiled mode
|
||||||
/* CubemapLayout */
|
/* Cubemap layouts */
|
||||||
assignGlobalInt( CUBEMAP_LAYOUT_AUTO_DETECT, "CUBEMAP_LAYOUT_AUTO_DETECT" ); // Automatically detect layout type
|
assignGlobalInt( CUBEMAP_LAYOUT_AUTO_DETECT, "CUBEMAP_LAYOUT_AUTO_DETECT" ); // Automatically detect layout type
|
||||||
assignGlobalInt( CUBEMAP_LAYOUT_LINE_VERTICAL, "CUBEMAP_LAYOUT_LINE_VERTICAL" ); // Layout is defined by a vertical line with faces
|
assignGlobalInt( CUBEMAP_LAYOUT_LINE_VERTICAL, "CUBEMAP_LAYOUT_LINE_VERTICAL" ); // Layout is defined by a vertical line with faces
|
||||||
assignGlobalInt( CUBEMAP_LAYOUT_LINE_HORIZONTAL, "CUBEMAP_LAYOUT_LINE_HORIZONTAL" ); // Layout is defined by a horizontal line with faces
|
assignGlobalInt( CUBEMAP_LAYOUT_LINE_HORIZONTAL, "CUBEMAP_LAYOUT_LINE_HORIZONTAL" ); // Layout is defined by a horizontal line with faces
|
||||||
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" ); // Layout is defined by a 3x4 cross with cubemap faces
|
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" ); // Layout is defined by a 3x4 cross with cubemap faces
|
||||||
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" ); // Layout is defined by a 4x3 cross with cubemap faces
|
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" ); // Layout is defined by a 4x3 cross with cubemap faces
|
||||||
assignGlobalInt( CUBEMAP_LAYOUT_PANORAMA, "CUBEMAP_LAYOUT_PANORAMA" ); // Layout is defined by a panorama image (equirrectangular map)
|
assignGlobalInt( CUBEMAP_LAYOUT_PANORAMA, "CUBEMAP_LAYOUT_PANORAMA" ); // Layout is defined by a panorama image (equirrectangular map)
|
||||||
/* FontType */
|
/* Font type, defines generation method */
|
||||||
assignGlobalInt( FONT_DEFAULT, "FONT_DEFAULT" ); // Default font generation, anti-aliased
|
assignGlobalInt( FONT_DEFAULT, "FONT_DEFAULT" ); // Default font generation, anti-aliased
|
||||||
assignGlobalInt( FONT_BITMAP, "FONT_BITMAP" ); // Bitmap font generation, no anti-aliasing
|
assignGlobalInt( FONT_BITMAP, "FONT_BITMAP" ); // Bitmap font generation, no anti-aliasing
|
||||||
assignGlobalInt( FONT_SDF, "FONT_SDF" ); // SDF font generation, requires external shader
|
assignGlobalInt( FONT_SDF, "FONT_SDF" ); // SDF font generation, requires external shader
|
||||||
/* BlendModes */
|
/* Color blending modes (pre-defined) */
|
||||||
assignGlobalInt( BLEND_ALPHA, "BLEND_ALPHA" ); // Blend textures considering alpha (default)
|
assignGlobalInt( BLEND_ALPHA, "BLEND_ALPHA" ); // Blend textures considering alpha (default)
|
||||||
assignGlobalInt( BLEND_ADDITIVE, "BLEND_ADDITIVE" ); // Blend textures adding colors
|
assignGlobalInt( BLEND_ADDITIVE, "BLEND_ADDITIVE" ); // Blend textures adding colors
|
||||||
assignGlobalInt( BLEND_MULTIPLIED, "BLEND_MULTIPLIED" ); // Blend textures multiplying colors
|
assignGlobalInt( BLEND_MULTIPLIED, "BLEND_MULTIPLIED" ); // Blend textures multiplying colors
|
||||||
@@ -633,16 +633,16 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" ); // Swipe down gesture
|
assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" ); // Swipe down gesture
|
||||||
assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" ); // Pinch in gesture
|
assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" ); // Pinch in gesture
|
||||||
assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" ); // Pinch out gesture
|
assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" ); // Pinch out gesture
|
||||||
/* CameraMode */
|
/* Camera system modes */
|
||||||
assignGlobalInt( CAMERA_CUSTOM, "CAMERA_CUSTOM" ); // Custom camera
|
assignGlobalInt( CAMERA_CUSTOM, "CAMERA_CUSTOM" ); // Custom camera
|
||||||
assignGlobalInt( CAMERA_FREE, "CAMERA_FREE" ); // Free camera
|
assignGlobalInt( CAMERA_FREE, "CAMERA_FREE" ); // Free camera
|
||||||
assignGlobalInt( CAMERA_ORBITAL, "CAMERA_ORBITAL" ); // Orbital camera
|
assignGlobalInt( CAMERA_ORBITAL, "CAMERA_ORBITAL" ); // Orbital camera
|
||||||
assignGlobalInt( CAMERA_FIRST_PERSON, "CAMERA_FIRST_PERSON" ); // First person camera
|
assignGlobalInt( CAMERA_FIRST_PERSON, "CAMERA_FIRST_PERSON" ); // First person camera
|
||||||
assignGlobalInt( CAMERA_THIRD_PERSON, "CAMERA_THIRD_PERSON" ); // Third person camera
|
assignGlobalInt( CAMERA_THIRD_PERSON, "CAMERA_THIRD_PERSON" ); // Third person camera
|
||||||
/* CameraProjections */
|
/* Camera projection */
|
||||||
assignGlobalInt( CAMERA_PERSPECTIVE, "CAMERA_PERSPECTIVE" ); // Perspective projection
|
assignGlobalInt( CAMERA_PERSPECTIVE, "CAMERA_PERSPECTIVE" ); // Perspective projection
|
||||||
assignGlobalInt( CAMERA_ORTHOGRAPHIC, "CAMERA_ORTHOGRAPHIC" ); // Orthographic projection
|
assignGlobalInt( CAMERA_ORTHOGRAPHIC, "CAMERA_ORTHOGRAPHIC" ); // Orthographic projection
|
||||||
/* N-patchLayout */
|
/* N-patch layout */
|
||||||
assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" ); // Npatch layout: 3x3 tiles
|
assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" ); // Npatch layout: 3x3 tiles
|
||||||
assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" ); // Npatch layout: 1x3 tiles
|
assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" ); // Npatch layout: 1x3 tiles
|
||||||
assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" ); // Npatch layout: 3x1 tiles
|
assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" ); // Npatch layout: 3x1 tiles
|
||||||
@@ -677,24 +677,24 @@ static void defineGlobals() {
|
|||||||
assignGlobalFloat( PI, "PI" ); // Pi
|
assignGlobalFloat( PI, "PI" ); // Pi
|
||||||
assignGlobalFloat( DEG2RAD, "DEG2RAD" ); // Degrees to radians
|
assignGlobalFloat( DEG2RAD, "DEG2RAD" ); // Degrees to radians
|
||||||
assignGlobalFloat( RAD2DEG, "RAD2DEG" ); // Radians to degrees
|
assignGlobalFloat( RAD2DEG, "RAD2DEG" ); // Radians to degrees
|
||||||
/* GuiControlState */
|
/* Gui control state */
|
||||||
assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" );
|
assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" );
|
||||||
assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
|
assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
|
||||||
assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
|
assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
|
||||||
assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
|
assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
|
||||||
/* GuiControlTextAlignment */
|
/* Gui control text alignment */
|
||||||
assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
|
assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
|
||||||
assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
|
assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
|
||||||
assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
|
assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
|
||||||
/* GuiControlTextAlignmentVertical */
|
/* Gui control text alignment vertical */
|
||||||
assignGlobalInt( TEXT_ALIGN_TOP, "TEXT_ALIGN_TOP" );
|
assignGlobalInt( TEXT_ALIGN_TOP, "TEXT_ALIGN_TOP" );
|
||||||
assignGlobalInt( TEXT_ALIGN_MIDDLE, "TEXT_ALIGN_MIDDLE" );
|
assignGlobalInt( TEXT_ALIGN_MIDDLE, "TEXT_ALIGN_MIDDLE" );
|
||||||
assignGlobalInt( TEXT_ALIGN_BOTTOM, "TEXT_ALIGN_BOTTOM" );
|
assignGlobalInt( TEXT_ALIGN_BOTTOM, "TEXT_ALIGN_BOTTOM" );
|
||||||
/* GuiControlTextWrapMode */
|
/* Gui control text wrap mode */
|
||||||
assignGlobalInt( TEXT_WRAP_NONE, "TEXT_WRAP_NONE" );
|
assignGlobalInt( TEXT_WRAP_NONE, "TEXT_WRAP_NONE" );
|
||||||
assignGlobalInt( TEXT_WRAP_CHAR, "TEXT_WRAP_CHAR" );
|
assignGlobalInt( TEXT_WRAP_CHAR, "TEXT_WRAP_CHAR" );
|
||||||
assignGlobalInt( TEXT_WRAP_WORD, "TEXT_WRAP_WORD" );
|
assignGlobalInt( TEXT_WRAP_WORD, "TEXT_WRAP_WORD" );
|
||||||
/* GuiControl */
|
/* Gui controls */
|
||||||
assignGlobalInt( DEFAULT, "DEFAULT" );
|
assignGlobalInt( DEFAULT, "DEFAULT" );
|
||||||
assignGlobalInt( LABEL, "LABEL" ); // Used also for: LABELBUTTON
|
assignGlobalInt( LABEL, "LABEL" ); // Used also for: LABELBUTTON
|
||||||
assignGlobalInt( BUTTON, "BUTTON" );
|
assignGlobalInt( BUTTON, "BUTTON" );
|
||||||
@@ -711,7 +711,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( COLORPICKER, "COLORPICKER" );
|
assignGlobalInt( COLORPICKER, "COLORPICKER" );
|
||||||
assignGlobalInt( SCROLLBAR, "SCROLLBAR" );
|
assignGlobalInt( SCROLLBAR, "SCROLLBAR" );
|
||||||
assignGlobalInt( STATUSBAR, "STATUSBAR" );
|
assignGlobalInt( STATUSBAR, "STATUSBAR" );
|
||||||
/* GuiControlProperty */
|
/* Gui base properties for every control */
|
||||||
assignGlobalInt( BORDER_COLOR_NORMAL, "BORDER_COLOR_NORMAL" );
|
assignGlobalInt( BORDER_COLOR_NORMAL, "BORDER_COLOR_NORMAL" );
|
||||||
assignGlobalInt( BASE_COLOR_NORMAL, "BASE_COLOR_NORMAL" );
|
assignGlobalInt( BASE_COLOR_NORMAL, "BASE_COLOR_NORMAL" );
|
||||||
assignGlobalInt( TEXT_COLOR_NORMAL, "TEXT_COLOR_NORMAL" );
|
assignGlobalInt( TEXT_COLOR_NORMAL, "TEXT_COLOR_NORMAL" );
|
||||||
@@ -727,7 +727,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( BORDER_WIDTH, "BORDER_WIDTH" );
|
assignGlobalInt( BORDER_WIDTH, "BORDER_WIDTH" );
|
||||||
assignGlobalInt( TEXT_PADDING, "TEXT_PADDING" );
|
assignGlobalInt( TEXT_PADDING, "TEXT_PADDING" );
|
||||||
assignGlobalInt( TEXT_ALIGNMENT, "TEXT_ALIGNMENT" );
|
assignGlobalInt( TEXT_ALIGNMENT, "TEXT_ALIGNMENT" );
|
||||||
/* GuiDefaultProperty */
|
/* Gui extended properties depend on control */
|
||||||
assignGlobalInt( TEXT_SIZE, "TEXT_SIZE" ); // Text size (glyphs max height)
|
assignGlobalInt( TEXT_SIZE, "TEXT_SIZE" ); // Text size (glyphs max height)
|
||||||
assignGlobalInt( TEXT_SPACING, "TEXT_SPACING" ); // Text spacing between glyphs
|
assignGlobalInt( TEXT_SPACING, "TEXT_SPACING" ); // Text spacing between glyphs
|
||||||
assignGlobalInt( LINE_COLOR, "LINE_COLOR" ); // Line control color
|
assignGlobalInt( LINE_COLOR, "LINE_COLOR" ); // Line control color
|
||||||
@@ -735,45 +735,45 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( TEXT_LINE_SPACING, "TEXT_LINE_SPACING" ); // Text spacing between lines
|
assignGlobalInt( TEXT_LINE_SPACING, "TEXT_LINE_SPACING" ); // Text spacing between lines
|
||||||
assignGlobalInt( TEXT_ALIGNMENT_VERTICAL, "TEXT_ALIGNMENT_VERTICAL" ); // Text vertical alignment inside text bounds (after border and padding)
|
assignGlobalInt( TEXT_ALIGNMENT_VERTICAL, "TEXT_ALIGNMENT_VERTICAL" ); // Text vertical alignment inside text bounds (after border and padding)
|
||||||
assignGlobalInt( TEXT_WRAP_MODE, "TEXT_WRAP_MODE" ); // Text wrap-mode inside text bounds
|
assignGlobalInt( TEXT_WRAP_MODE, "TEXT_WRAP_MODE" ); // Text wrap-mode inside text bounds
|
||||||
/* GuiToggleProperty */
|
/* Gui Toggle/ToggleGroup */
|
||||||
assignGlobalInt( GROUP_PADDING, "GROUP_PADDING" ); // ToggleGroup separation between toggles
|
assignGlobalInt( GROUP_PADDING, "GROUP_PADDING" ); // ToggleGroup separation between toggles
|
||||||
/* GuiSliderProperty */
|
/* Gui Slider/SliderBar */
|
||||||
assignGlobalInt( SLIDER_WIDTH, "SLIDER_WIDTH" ); // Slider size of internal bar
|
assignGlobalInt( SLIDER_WIDTH, "SLIDER_WIDTH" ); // Slider size of internal bar
|
||||||
assignGlobalInt( SLIDER_PADDING, "SLIDER_PADDING" ); // Slider/SliderBar internal bar padding
|
assignGlobalInt( SLIDER_PADDING, "SLIDER_PADDING" ); // Slider/SliderBar internal bar padding
|
||||||
/* GuiProgressBarProperty */
|
/* Gui ProgressBar */
|
||||||
assignGlobalInt( PROGRESS_PADDING, "PROGRESS_PADDING" ); // ProgressBar internal padding
|
assignGlobalInt( PROGRESS_PADDING, "PROGRESS_PADDING" ); // ProgressBar internal padding
|
||||||
/* GuiScrollBarProperty */
|
/* Gui ScrollBar */
|
||||||
assignGlobalInt( ARROWS_SIZE, "ARROWS_SIZE" );
|
assignGlobalInt( ARROWS_SIZE, "ARROWS_SIZE" );
|
||||||
assignGlobalInt( ARROWS_VISIBLE, "ARROWS_VISIBLE" );
|
assignGlobalInt( ARROWS_VISIBLE, "ARROWS_VISIBLE" );
|
||||||
assignGlobalInt( SCROLL_SLIDER_PADDING, "SCROLL_SLIDER_PADDING" ); // (SLIDERBAR, SLIDER_PADDING)
|
assignGlobalInt( SCROLL_SLIDER_PADDING, "SCROLL_SLIDER_PADDING" ); // (SLIDERBAR, SLIDER_PADDING)
|
||||||
assignGlobalInt( SCROLL_SLIDER_SIZE, "SCROLL_SLIDER_SIZE" );
|
assignGlobalInt( SCROLL_SLIDER_SIZE, "SCROLL_SLIDER_SIZE" );
|
||||||
assignGlobalInt( SCROLL_PADDING, "SCROLL_PADDING" );
|
assignGlobalInt( SCROLL_PADDING, "SCROLL_PADDING" );
|
||||||
assignGlobalInt( SCROLL_SPEED, "SCROLL_SPEED" );
|
assignGlobalInt( SCROLL_SPEED, "SCROLL_SPEED" );
|
||||||
/* GuiCheckBoxProperty */
|
/* Gui CheckBox */
|
||||||
assignGlobalInt( CHECK_PADDING, "CHECK_PADDING" ); // CheckBox internal check padding
|
assignGlobalInt( CHECK_PADDING, "CHECK_PADDING" ); // CheckBox internal check padding
|
||||||
/* GuiComboBoxProperty */
|
/* Gui ComboBox */
|
||||||
assignGlobalInt( COMBO_BUTTON_WIDTH, "COMBO_BUTTON_WIDTH" ); // ComboBox right button width
|
assignGlobalInt( COMBO_BUTTON_WIDTH, "COMBO_BUTTON_WIDTH" ); // ComboBox right button width
|
||||||
assignGlobalInt( COMBO_BUTTON_SPACING, "COMBO_BUTTON_SPACING" ); // ComboBox button separation
|
assignGlobalInt( COMBO_BUTTON_SPACING, "COMBO_BUTTON_SPACING" ); // ComboBox button separation
|
||||||
/* GuiDropdownBoxProperty */
|
/* Gui DropdownBox */
|
||||||
assignGlobalInt( ARROW_PADDING, "ARROW_PADDING" ); // DropdownBox arrow separation from border and items
|
assignGlobalInt( ARROW_PADDING, "ARROW_PADDING" ); // DropdownBox arrow separation from border and items
|
||||||
assignGlobalInt( DROPDOWN_ITEMS_SPACING, "DROPDOWN_ITEMS_SPACING" ); // DropdownBox items separation
|
assignGlobalInt( DROPDOWN_ITEMS_SPACING, "DROPDOWN_ITEMS_SPACING" ); // DropdownBox items separation
|
||||||
/* TextBox/TextBoxMulti/ValueBox/Spinner */
|
/* Gui TextBox/TextBoxMulti/ValueBox/Spinner */
|
||||||
assignGlobalInt( TEXT_READONLY, "TEXT_READONLY" ); // TextBox in read-only mode: 0-text editable, 1-text no-editable
|
assignGlobalInt( TEXT_READONLY, "TEXT_READONLY" ); // TextBox in read-only mode: 0-text editable, 1-text no-editable
|
||||||
/* GuiSpinnerProperty */
|
/* Gui Spinner */
|
||||||
assignGlobalInt( SPIN_BUTTON_WIDTH, "SPIN_BUTTON_WIDTH" ); // Spinner left/right buttons width
|
assignGlobalInt( SPIN_BUTTON_WIDTH, "SPIN_BUTTON_WIDTH" ); // Spinner left/right buttons width
|
||||||
assignGlobalInt( SPIN_BUTTON_SPACING, "SPIN_BUTTON_SPACING" ); // Spinner buttons separation
|
assignGlobalInt( SPIN_BUTTON_SPACING, "SPIN_BUTTON_SPACING" ); // Spinner buttons separation
|
||||||
/* GuiListViewProperty */
|
/* Gui ListView */
|
||||||
assignGlobalInt( LIST_ITEMS_HEIGHT, "LIST_ITEMS_HEIGHT" ); // ListView items height
|
assignGlobalInt( LIST_ITEMS_HEIGHT, "LIST_ITEMS_HEIGHT" ); // ListView items height
|
||||||
assignGlobalInt( LIST_ITEMS_SPACING, "LIST_ITEMS_SPACING" ); // ListView items separation
|
assignGlobalInt( LIST_ITEMS_SPACING, "LIST_ITEMS_SPACING" ); // ListView items separation
|
||||||
assignGlobalInt( SCROLLBAR_WIDTH, "SCROLLBAR_WIDTH" ); // ListView scrollbar size (usually width)
|
assignGlobalInt( SCROLLBAR_WIDTH, "SCROLLBAR_WIDTH" ); // ListView scrollbar size (usually width)
|
||||||
assignGlobalInt( SCROLLBAR_SIDE, "SCROLLBAR_SIDE" ); // ListView scrollbar side (0-left, 1-right)
|
assignGlobalInt( SCROLLBAR_SIDE, "SCROLLBAR_SIDE" ); // ListView scrollbar side (0-left, 1-right)
|
||||||
/* GuiColorPickerProperty */
|
/* Gui ColorPicker */
|
||||||
assignGlobalInt( COLOR_SELECTOR_SIZE, "COLOR_SELECTOR_SIZE" );
|
assignGlobalInt( COLOR_SELECTOR_SIZE, "COLOR_SELECTOR_SIZE" );
|
||||||
assignGlobalInt( HUEBAR_WIDTH, "HUEBAR_WIDTH" ); // ColorPicker right hue bar width
|
assignGlobalInt( HUEBAR_WIDTH, "HUEBAR_WIDTH" ); // ColorPicker right hue bar width
|
||||||
assignGlobalInt( HUEBAR_PADDING, "HUEBAR_PADDING" ); // ColorPicker right hue bar separation from panel
|
assignGlobalInt( HUEBAR_PADDING, "HUEBAR_PADDING" ); // ColorPicker right hue bar separation from panel
|
||||||
assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" ); // ColorPicker right hue bar selector height
|
assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" ); // ColorPicker right hue bar selector height
|
||||||
assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" ); // ColorPicker right hue bar selector overflow
|
assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" ); // ColorPicker right hue bar selector overflow
|
||||||
/* LightType */
|
/* Light type */
|
||||||
assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); // Directional light
|
assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); // Directional light
|
||||||
assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); // Point light
|
assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); // Point light
|
||||||
/* RLGL Default internal render batch elements limits */
|
/* RLGL Default internal render batch elements limits */
|
||||||
@@ -895,7 +895,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT" );
|
assignGlobalInt( GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT" );
|
||||||
assignGlobalInt( GL_NEAREST, "GL_NEAREST" );
|
assignGlobalInt( GL_NEAREST, "GL_NEAREST" );
|
||||||
assignGlobalInt( GL_LINEAR, "GL_LINEAR" );
|
assignGlobalInt( GL_LINEAR, "GL_LINEAR" );
|
||||||
/* CBuffer Data Types */
|
/* CBuffer Data types */
|
||||||
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type unsigned char
|
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type unsigned char
|
||||||
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type unsigned short
|
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type unsigned short
|
||||||
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type unsigned int
|
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type unsigned int
|
||||||
@@ -904,8 +904,7 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( BUFFER_INT, "BUFFER_INT" ); // C type int
|
assignGlobalInt( BUFFER_INT, "BUFFER_INT" ); // C type int
|
||||||
assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" ); // C type float
|
assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" ); // C type float
|
||||||
assignGlobalInt( BUFFER_DOUBLE, "BUFFER_DOUBLE" ); // C type double
|
assignGlobalInt( BUFFER_DOUBLE, "BUFFER_DOUBLE" ); // C type double
|
||||||
/*DOC_END*/
|
/*DOC_DEFINES_END*/
|
||||||
|
|
||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,22 +7,22 @@ static void platformDefineGlobals() {
|
|||||||
lua_State *L = state->luaState;
|
lua_State *L = state->luaState;
|
||||||
|
|
||||||
lua_getglobal( L, "RL" );
|
lua_getglobal( L, "RL" );
|
||||||
|
/*DOC_DEFINES_START*/
|
||||||
/* KeyboardKey */
|
/* Keyboard keys (US keyboard layout) */
|
||||||
assignGlobalInt( GLFW_KEY_UNKNOWN, "GLFW_KEY_UNKNOWN" ); // Key: Unknown
|
assignGlobalInt( GLFW_KEY_UNKNOWN, "GLFW_KEY_UNKNOWN" ); // Key: Unknown
|
||||||
/* GLFW API tokens. */
|
/* GLFW API tokens. */
|
||||||
assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" ); // The key or mouse button was released
|
assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" ); // The key or mouse button was released
|
||||||
assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" ); // The key or mouse button was pressed
|
assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" ); // The key or mouse button was pressed
|
||||||
assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" ); // The key was held down until it repeated
|
assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" ); // The key was held down until it repeated
|
||||||
assignGlobalInt( GLFW_CONNECTED, "GLFW_CONNECTED" ); // Joystick connected
|
assignGlobalInt( GLFW_CONNECTED, "GLFW_CONNECTED" ); // Joystick connected
|
||||||
assignGlobalInt( GLFW_DISCONNECTED, "GLFW_DISCONNECTED" ); // Joystick disconnected
|
assignGlobalInt( GLFW_DISCONNECTED, "GLFW_DISCONNECTED" ); // Joystick disconnected
|
||||||
/* Window Events. */
|
/* GLFW Window Events. */
|
||||||
assignGlobalInt( GLFW_WINDOW_SIZE_EVENT, "GLFW_WINDOW_SIZE_EVENT" ); // GLFW event window size changed
|
assignGlobalInt( GLFW_WINDOW_SIZE_EVENT, "GLFW_WINDOW_SIZE_EVENT" ); // GLFW event window size changed
|
||||||
assignGlobalInt( GLFW_WINDOW_MAXIMIZE_EVENT, "GLFW_WINDOW_MAXIMIZE_EVENT" ); // GLFW event window maximize
|
assignGlobalInt( GLFW_WINDOW_MAXIMIZE_EVENT, "GLFW_WINDOW_MAXIMIZE_EVENT" ); // GLFW event window maximize
|
||||||
assignGlobalInt( GLFW_WINDOW_ICONYFY_EVENT, "GLFW_WINDOW_ICONYFY_EVENT" ); // GLFW event window iconify
|
assignGlobalInt( GLFW_WINDOW_ICONYFY_EVENT, "GLFW_WINDOW_ICONYFY_EVENT" ); // GLFW event window iconify
|
||||||
assignGlobalInt( GLFW_WINDOW_FOCUS_EVENT, "GLFW_WINDOW_FOCUS_EVENT" ); // GLFW event window focus
|
assignGlobalInt( GLFW_WINDOW_FOCUS_EVENT, "GLFW_WINDOW_FOCUS_EVENT" ); // GLFW event window focus
|
||||||
assignGlobalInt( GLFW_WINDOW_DROP_EVENT, "GLFW_WINDOW_DROP_EVENT" ); // GLFW event window drop
|
assignGlobalInt( GLFW_WINDOW_DROP_EVENT, "GLFW_WINDOW_DROP_EVENT" ); // GLFW event window drop
|
||||||
/* Input Events. */
|
/* GLFW Input Events. */
|
||||||
assignGlobalInt( GLFW_KEY_EVENT, "GLFW_KEY_EVENT" ); // GLFW event keyboard key
|
assignGlobalInt( GLFW_KEY_EVENT, "GLFW_KEY_EVENT" ); // GLFW event keyboard key
|
||||||
assignGlobalInt( GLFW_CHAR_EVENT, "GLFW_CHAR_EVENT" ); // GLFW event Unicode character
|
assignGlobalInt( GLFW_CHAR_EVENT, "GLFW_CHAR_EVENT" ); // GLFW event Unicode character
|
||||||
assignGlobalInt( GLFW_MOUSE_BUTTON_EVENT, "GLFW_MOUSE_BUTTON_EVENT" ); // GLFW event mouse button
|
assignGlobalInt( GLFW_MOUSE_BUTTON_EVENT, "GLFW_MOUSE_BUTTON_EVENT" ); // GLFW event mouse button
|
||||||
@@ -30,31 +30,24 @@ static void platformDefineGlobals() {
|
|||||||
assignGlobalInt( GLFW_MOUSE_SCROLL_EVENT, "GLFW_MOUSE_SCROLL_EVENT" ); // GLFW event mouse scroll
|
assignGlobalInt( GLFW_MOUSE_SCROLL_EVENT, "GLFW_MOUSE_SCROLL_EVENT" ); // GLFW event mouse scroll
|
||||||
assignGlobalInt( GLFW_CURSOR_ENTER_EVENT, "GLFW_CURSOR_ENTER_EVENT" ); // GLFW event cursor enter/leave
|
assignGlobalInt( GLFW_CURSOR_ENTER_EVENT, "GLFW_CURSOR_ENTER_EVENT" ); // GLFW event cursor enter/leave
|
||||||
assignGlobalInt( GLFW_JOYSTICK_EVENT, "GLFW_JOYSTICK_EVENT" ); // GLFW event joystick
|
assignGlobalInt( GLFW_JOYSTICK_EVENT, "GLFW_JOYSTICK_EVENT" ); // GLFW event joystick
|
||||||
/* Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445. */
|
/* GLFW Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445. */
|
||||||
// assignGlobalInt( GLFW_PEN_TABLET_DATA_EVENT, "GLFW_PEN_TABLET_DATA_EVENT" ); // GLFW event pen tablet data
|
// assignGlobalInt( GLFW_PEN_TABLET_DATA_EVENT, "GLFW_PEN_TABLET_DATA_EVENT" ); // GLFW event pen tablet data
|
||||||
// assignGlobalInt( GLFW_PEN_TABLET_CURSOR_EVENT, "GLFW_PEN_TABLET_CURSOR_EVENT" ); // GLFW event pen tablet cursor
|
// assignGlobalInt( GLFW_PEN_TABLET_CURSOR_EVENT, "GLFW_PEN_TABLET_CURSOR_EVENT" ); // GLFW event pen tablet cursor
|
||||||
// assignGlobalInt( GLFW_PEN_TABLET_PROXIMITY_EVENT, "GLFW_PEN_TABLET_PROXIMITY_EVENT" ); // GLFW event pen tablet proximity
|
// assignGlobalInt( GLFW_PEN_TABLET_PROXIMITY_EVENT, "GLFW_PEN_TABLET_PROXIMITY_EVENT" ); // GLFW event pen tablet proximity
|
||||||
|
/*DOC_DEFINES_END*/
|
||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Functions. */
|
/* Functions. */
|
||||||
|
|
||||||
/*
|
/*
|
||||||
## Core - Input-related functions: keyboard.
|
## GLFW Core - Input-related functions: keyboard
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> keyName = RL.GetKeyName( int key, int scancode )
|
> keyName = RL.GetKeyName( int key, int scancode )
|
||||||
|
|
||||||
This function returns the name of the specified printable key, encoded as UTF-8.
|
This function returns the name of the specified printable key, encoded as UTF-8.
|
||||||
This is typically the character that key would produce without any modifier keys,
|
|
||||||
intended for displaying key bindings to the user. For dead keys, it is typically
|
|
||||||
the diacritic it would add to a character.
|
|
||||||
|
|
||||||
Do not use this function for text input. You will break text input for many
|
|
||||||
languages even if it happens to work for yours.
|
|
||||||
|
|
||||||
If the key is KEY_UNKNOWN, the scancode is used to identify the key,
|
If the key is KEY_UNKNOWN, the scancode is used to identify the key,
|
||||||
otherwise the scancode is ignored. If you specify a non-printable key,
|
otherwise the scancode is ignored. If you specify a non-printable key,
|
||||||
or KEY_UNKNOWN and a scancode that maps to a non-printable key,
|
or KEY_UNKNOWN and a scancode that maps to a non-printable key,
|
||||||
@@ -107,8 +100,15 @@ static void luaPlatformRegister() {
|
|||||||
|
|
||||||
/* Events. */
|
/* Events. */
|
||||||
|
|
||||||
/* Window events. */
|
/*
|
||||||
|
## Window events
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWwindowsizeEvent = { int type, int width, int height }
|
||||||
|
|
||||||
|
Called when the window is resized. Type GLFW_WINDOW_SIZE_EVENT
|
||||||
|
*/
|
||||||
static void windowSizeEvent( GLFWwindow *window, int width, int height ) {
|
static void windowSizeEvent( GLFWwindow *window, int width, int height ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibWindowSizeCallback( window, width, height );
|
state->raylibWindowSizeCallback( window, width, height );
|
||||||
@@ -140,6 +140,11 @@ static void windowSizeEvent( GLFWwindow *window, int width, int height ) {
|
|||||||
|
|
||||||
#if !defined( PLATFORM_WEB )
|
#if !defined( PLATFORM_WEB )
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWwindowmaximizeEvent = { int type, int maximized }
|
||||||
|
|
||||||
|
Called when the window is maximized or restored. Type GLFW_WINDOW_MAXIMIZE_EVENT
|
||||||
|
*/
|
||||||
static void windowMaximizeEvent( GLFWwindow *window, int maximized ) {
|
static void windowMaximizeEvent( GLFWwindow *window, int maximized ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibWindowMaximizeCallback( window, maximized );
|
state->raylibWindowMaximizeCallback( window, maximized );
|
||||||
@@ -169,6 +174,11 @@ static void windowMaximizeEvent( GLFWwindow *window, int maximized ) {
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWwindowiconifyEvent = { int type, int iconified }
|
||||||
|
|
||||||
|
Called when the window is iconified or restored. Type GLFW_WINDOW_ICONYFY_EVENT
|
||||||
|
*/
|
||||||
static void windowIconyfyEvent( GLFWwindow *window, int iconified ) {
|
static void windowIconyfyEvent( GLFWwindow *window, int iconified ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibWindowIconifyCallback( window, iconified );
|
state->raylibWindowIconifyCallback( window, iconified );
|
||||||
@@ -196,6 +206,11 @@ static void windowIconyfyEvent( GLFWwindow *window, int iconified ) {
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWwindowfocusEvent = { int type, int focused }
|
||||||
|
|
||||||
|
Called when the window gains or loses input focus. Type GLFW_WINDOW_FOCUS_EVENT
|
||||||
|
*/
|
||||||
static void windowFocusEvent( GLFWwindow *window, int focused ) {
|
static void windowFocusEvent( GLFWwindow *window, int focused ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibWindowFocusCallback( window, focused );
|
state->raylibWindowFocusCallback( window, focused );
|
||||||
@@ -223,6 +238,11 @@ static void windowFocusEvent( GLFWwindow *window, int focused ) {
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWdropEvent = { int type, int count, string{} paths }
|
||||||
|
|
||||||
|
Called when files are dropped to the window. Type GLFW_WINDOW_DROP_EVENT
|
||||||
|
*/
|
||||||
static void windowDropEvent( GLFWwindow *window, int count, const char **paths ) {
|
static void windowDropEvent( GLFWwindow *window, int count, const char **paths ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibWindowDropCallback( window, count, paths );
|
state->raylibWindowDropCallback( window, count, paths );
|
||||||
@@ -258,8 +278,15 @@ static void windowDropEvent( GLFWwindow *window, int count, const char **paths )
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Input events. */
|
/*
|
||||||
|
## Input events
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWkeyEvent = { int type, int key, int scancode, int action, int mods }
|
||||||
|
|
||||||
|
Called when a physical key is pressed or released or when it repeats. Type GLFW_KEY_EVENT
|
||||||
|
*/
|
||||||
static void keyInputEvent( GLFWwindow* window, int key, int scancode, int action, int mods ) {
|
static void keyInputEvent( GLFWwindow* window, int key, int scancode, int action, int mods ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibKeyCallback( window, key, scancode, action, mods );
|
state->raylibKeyCallback( window, key, scancode, action, mods );
|
||||||
@@ -293,6 +320,11 @@ static void keyInputEvent( GLFWwindow* window, int key, int scancode, int action
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWcharEvent = { int type, int key }
|
||||||
|
|
||||||
|
Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform. Type GLFW_CHAR_EVENT
|
||||||
|
*/
|
||||||
static void charInputEvent( GLFWwindow* window, unsigned int key ) {
|
static void charInputEvent( GLFWwindow* window, unsigned int key ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibCharCallback( window, key );
|
state->raylibCharCallback( window, key );
|
||||||
@@ -320,6 +352,11 @@ static void charInputEvent( GLFWwindow* window, unsigned int key ) {
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWmousebuttonEvent = { int type, int button, int action, int mods }
|
||||||
|
|
||||||
|
Called when a mouse button is pressed or released. Type GLFW_MOUSE_BUTTON_EVENT
|
||||||
|
*/
|
||||||
static void mouseButtonInputEvent( GLFWwindow* window, int button, int action, int mods ) {
|
static void mouseButtonInputEvent( GLFWwindow* window, int button, int action, int mods ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibMouseButtonCallback( window, button, action, mods );
|
state->raylibMouseButtonCallback( window, button, action, mods );
|
||||||
@@ -351,6 +388,11 @@ static void mouseButtonInputEvent( GLFWwindow* window, int button, int action, i
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWcursorposEvent = { int type, float x, float y }
|
||||||
|
|
||||||
|
Called when the cursor moves over the window. Type GLFW_MOUSE_CURSOR_POS_EVENT
|
||||||
|
*/
|
||||||
static void mouseCursorPosInputEvent( GLFWwindow* window, double x, double y ) {
|
static void mouseCursorPosInputEvent( GLFWwindow* window, double x, double y ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibMouseCursorPosCallback( window, x, y );
|
state->raylibMouseCursorPosCallback( window, x, y );
|
||||||
@@ -380,6 +422,11 @@ static void mouseCursorPosInputEvent( GLFWwindow* window, double x, double y ) {
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWscrollEvent = { int type, float xoffset, float yoffset }
|
||||||
|
|
||||||
|
Called when the user scrolls, whether with a mouse wheel or touchpad gesture. Type GLFW_MOUSE_SCROLL_EVENT
|
||||||
|
*/
|
||||||
static void mouseScrollInputEvent( GLFWwindow* window, double xoffset, double yoffset ) {
|
static void mouseScrollInputEvent( GLFWwindow* window, double xoffset, double yoffset ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibMouseScrollCallback( window, xoffset, yoffset );
|
state->raylibMouseScrollCallback( window, xoffset, yoffset );
|
||||||
@@ -409,6 +456,11 @@ static void mouseScrollInputEvent( GLFWwindow* window, double xoffset, double yo
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> GLFWcursorenterEvent = { int type, int enter }
|
||||||
|
|
||||||
|
Called when the cursor enters or leaves the content area of a window. Type GLFW_CURSOR_ENTER_EVENT
|
||||||
|
*/
|
||||||
static void cursorEnterInputEvent( GLFWwindow* window, int enter ) {
|
static void cursorEnterInputEvent( GLFWwindow* window, int enter ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
state->raylibCursorEnterCallback( window, enter );
|
state->raylibCursorEnterCallback( window, enter );
|
||||||
@@ -436,7 +488,12 @@ static void cursorEnterInputEvent( GLFWwindow* window, int enter ) {
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
static void joystickInputEvent( int jid, int event ) {
|
/*
|
||||||
|
> GLFWjoystickEvent = { int type, int jid, int event }
|
||||||
|
|
||||||
|
Called when a joystick is connected or disconnected. Type GLFW_JOYSTICK_EVENT
|
||||||
|
*/
|
||||||
|
static void joystickEvent( int jid, int event ) {
|
||||||
/* Pass through to raylib callback. */
|
/* Pass through to raylib callback. */
|
||||||
if ( state->raylibJoystickCallback != NULL ) {
|
if ( state->raylibJoystickCallback != NULL ) {
|
||||||
state->raylibJoystickCallback( jid, event );
|
state->raylibJoystickCallback( jid, event );
|
||||||
@@ -467,7 +524,12 @@ static void joystickInputEvent( int jid, int event ) {
|
|||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
// /* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */
|
/*
|
||||||
|
> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }
|
||||||
|
|
||||||
|
Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
|
||||||
|
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
|
||||||
|
*/
|
||||||
// static void penTabletDataEvent( double x, double y, double z, double pressure, double pitch, double yaw, double roll ) {
|
// static void penTabletDataEvent( double x, double y, double z, double pressure, double pitch, double yaw, double roll ) {
|
||||||
// lua_State *L = state->luaState;
|
// lua_State *L = state->luaState;
|
||||||
|
|
||||||
@@ -504,7 +566,12 @@ static void joystickInputEvent( int jid, int event ) {
|
|||||||
// lua_pop( L, -1 );
|
// lua_pop( L, -1 );
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// /* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */
|
/*
|
||||||
|
> GLFWpentabletcursorEvent = { int type, int identifier }
|
||||||
|
|
||||||
|
Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
|
||||||
|
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
|
||||||
|
*/
|
||||||
// static void penTabletCursorEvent( unsigned int identifier ) {
|
// static void penTabletCursorEvent( unsigned int identifier ) {
|
||||||
// lua_State *L = state->luaState;
|
// lua_State *L = state->luaState;
|
||||||
|
|
||||||
@@ -529,7 +596,12 @@ static void joystickInputEvent( int jid, int event ) {
|
|||||||
// lua_pop( L, -1 );
|
// lua_pop( L, -1 );
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// /* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */
|
/*
|
||||||
|
> GLFWpentabletproximityEvent = { int type, int proxState }
|
||||||
|
|
||||||
|
Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
|
||||||
|
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
|
||||||
|
*/
|
||||||
// static void penTabletProximityEvent( int proxState ) {
|
// static void penTabletProximityEvent( int proxState ) {
|
||||||
// lua_State *L = state->luaState;
|
// lua_State *L = state->luaState;
|
||||||
|
|
||||||
@@ -571,7 +643,7 @@ static void platformRegisterEvents() {
|
|||||||
state->raylibMouseCursorPosCallback = glfwSetCursorPosCallback( GetWindowHandle(), mouseCursorPosInputEvent );
|
state->raylibMouseCursorPosCallback = glfwSetCursorPosCallback( GetWindowHandle(), mouseCursorPosInputEvent );
|
||||||
state->raylibMouseScrollCallback = glfwSetScrollCallback( GetWindowHandle(), mouseScrollInputEvent );
|
state->raylibMouseScrollCallback = glfwSetScrollCallback( GetWindowHandle(), mouseScrollInputEvent );
|
||||||
state->raylibCursorEnterCallback = glfwSetCursorEnterCallback( GetWindowHandle(), cursorEnterInputEvent );
|
state->raylibCursorEnterCallback = glfwSetCursorEnterCallback( GetWindowHandle(), cursorEnterInputEvent );
|
||||||
state->raylibJoystickCallback = glfwSetJoystickCallback( joystickInputEvent );
|
state->raylibJoystickCallback = glfwSetJoystickCallback( joystickEvent );
|
||||||
/* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */
|
/* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */
|
||||||
// state->glfwtabletDataCallback = glfwSetPenTabletDataCallback( penTabletDataEvent );
|
// state->glfwtabletDataCallback = glfwSetPenTabletDataCallback( penTabletDataEvent );
|
||||||
// state->glfwtabletCursorCallback = glfwSetPenTabletCursorCallback( penTabletCursorEvent );
|
// state->glfwtabletCursorCallback = glfwSetPenTabletCursorCallback( penTabletCursorEvent );
|
||||||
|
|||||||
@@ -7,18 +7,18 @@ static void platformDefineGlobals() {
|
|||||||
lua_State *L = state->luaState;
|
lua_State *L = state->luaState;
|
||||||
|
|
||||||
lua_getglobal( L, "RL" );
|
lua_getglobal( L, "RL" );
|
||||||
|
/*DOC_DEFINES_START*/
|
||||||
/* KeyboardEvents */
|
/* Keyboard events */
|
||||||
assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // Key pressed
|
assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // Key pressed
|
||||||
assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // Key released
|
assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // Key released
|
||||||
/* WindowEvents */
|
/* Window events */
|
||||||
assignGlobalInt( SDL_WINDOWEVENT, "SDL_WINDOWEVENT" ); // Window state change
|
assignGlobalInt( SDL_WINDOWEVENT, "SDL_WINDOWEVENT" ); // Window state change
|
||||||
/* MouseEvents */
|
/* Mouse events */
|
||||||
assignGlobalInt( SDL_MOUSEMOTION, "SDL_MOUSEMOTION" ); // Mouse moved
|
assignGlobalInt( SDL_MOUSEMOTION, "SDL_MOUSEMOTION" ); // Mouse moved
|
||||||
assignGlobalInt( SDL_MOUSEBUTTONDOWN, "SDL_MOUSEBUTTONDOWN" ); // Mouse button pressed
|
assignGlobalInt( SDL_MOUSEBUTTONDOWN, "SDL_MOUSEBUTTONDOWN" ); // Mouse button pressed
|
||||||
assignGlobalInt( SDL_MOUSEBUTTONUP, "SDL_MOUSEBUTTONUP" ); // Mouse button released
|
assignGlobalInt( SDL_MOUSEBUTTONUP, "SDL_MOUSEBUTTONUP" ); // Mouse button released
|
||||||
assignGlobalInt( SDL_MOUSEWHEEL, "SDL_MOUSEWHEEL" ); // Mouse wheel motion
|
assignGlobalInt( SDL_MOUSEWHEEL, "SDL_MOUSEWHEEL" ); // Mouse wheel motion
|
||||||
/* JoystickEvents */
|
/* Joystick events */
|
||||||
assignGlobalInt( SDL_JOYAXISMOTION, "SDL_JOYAXISMOTION" ); // Joystick axis motion
|
assignGlobalInt( SDL_JOYAXISMOTION, "SDL_JOYAXISMOTION" ); // Joystick axis motion
|
||||||
assignGlobalInt( SDL_JOYBALLMOTION, "SDL_JOYBALLMOTION" ); // Joystick trackball motion
|
assignGlobalInt( SDL_JOYBALLMOTION, "SDL_JOYBALLMOTION" ); // Joystick trackball motion
|
||||||
assignGlobalInt( SDL_JOYHATMOTION, "SDL_JOYHATMOTION" );
|
assignGlobalInt( SDL_JOYHATMOTION, "SDL_JOYHATMOTION" );
|
||||||
@@ -26,22 +26,22 @@ static void platformDefineGlobals() {
|
|||||||
assignGlobalInt( SDL_JOYBUTTONUP, "SDL_JOYBUTTONUP" ); // Joystick button released
|
assignGlobalInt( SDL_JOYBUTTONUP, "SDL_JOYBUTTONUP" ); // Joystick button released
|
||||||
assignGlobalInt( SDL_JOYDEVICEADDED, "SDL_JOYDEVICEADDED" ); // Joystick connected
|
assignGlobalInt( SDL_JOYDEVICEADDED, "SDL_JOYDEVICEADDED" ); // Joystick connected
|
||||||
assignGlobalInt( SDL_JOYDEVICEREMOVED, "SDL_JOYDEVICEREMOVED" ); // Joystick disconnected
|
assignGlobalInt( SDL_JOYDEVICEREMOVED, "SDL_JOYDEVICEREMOVED" ); // Joystick disconnected
|
||||||
/* ControllerEvents */
|
/* Controller events */
|
||||||
assignGlobalInt( SDL_CONTROLLERAXISMOTION, "SDL_CONTROLLERAXISMOTION" ); // Controller axis motion
|
assignGlobalInt( SDL_CONTROLLERAXISMOTION, "SDL_CONTROLLERAXISMOTION" ); // Controller axis motion
|
||||||
assignGlobalInt( SDL_CONTROLLERBUTTONDOWN, "SDL_CONTROLLERBUTTONDOWN" ); // Controller button pressed
|
assignGlobalInt( SDL_CONTROLLERBUTTONDOWN, "SDL_CONTROLLERBUTTONDOWN" ); // Controller button pressed
|
||||||
assignGlobalInt( SDL_CONTROLLERBUTTONUP, "SDL_CONTROLLERBUTTONUP" ); // Controller button released
|
assignGlobalInt( SDL_CONTROLLERBUTTONUP, "SDL_CONTROLLERBUTTONUP" ); // Controller button released
|
||||||
assignGlobalInt( SDL_CONTROLLERDEVICEADDED, "SDL_CONTROLLERDEVICEADDED" ); // Controller connected
|
assignGlobalInt( SDL_CONTROLLERDEVICEADDED, "SDL_CONTROLLERDEVICEADDED" ); // Controller connected
|
||||||
assignGlobalInt( SDL_CONTROLLERDEVICEREMOVED, "SDL_CONTROLLERDEVICEREMOVED" ); // Controller disconnected
|
assignGlobalInt( SDL_CONTROLLERDEVICEREMOVED, "SDL_CONTROLLERDEVICEREMOVED" ); // Controller disconnected
|
||||||
assignGlobalInt( SDL_CONTROLLERDEVICEREMAPPED, "SDL_CONTROLLERDEVICEREMAPPED" ); // Controller mapping updated
|
assignGlobalInt( SDL_CONTROLLERDEVICEREMAPPED, "SDL_CONTROLLERDEVICEREMAPPED" ); // Controller mapping updated
|
||||||
/* TouchEvents */
|
/* Touch events */
|
||||||
assignGlobalInt( SDL_FINGERDOWN, "SDL_FINGERDOWN" ); // User has touched input device
|
assignGlobalInt( SDL_FINGERDOWN, "SDL_FINGERDOWN" ); // User has touched input device
|
||||||
assignGlobalInt( SDL_FINGERUP, "SDL_FINGERUP" ); // User stopped touching input device
|
assignGlobalInt( SDL_FINGERUP, "SDL_FINGERUP" ); // User stopped touching input device
|
||||||
assignGlobalInt( SDL_FINGERMOTION, "SDL_FINGERMOTION" ); // User is dragging finger on input device
|
assignGlobalInt( SDL_FINGERMOTION, "SDL_FINGERMOTION" ); // User is dragging finger on input device
|
||||||
/* GestureEvents */
|
/* Gesture events */
|
||||||
assignGlobalInt( SDL_DOLLARGESTURE, "SDL_DOLLARGESTURE" );
|
assignGlobalInt( SDL_DOLLARGESTURE, "SDL_DOLLARGESTURE" );
|
||||||
assignGlobalInt( SDL_DOLLARRECORD, "SDL_DOLLARRECORD" );
|
assignGlobalInt( SDL_DOLLARRECORD, "SDL_DOLLARRECORD" );
|
||||||
assignGlobalInt( SDL_MULTIGESTURE, "SDL_MULTIGESTURE" );
|
assignGlobalInt( SDL_MULTIGESTURE, "SDL_MULTIGESTURE" );
|
||||||
/* WindowEventIDs */
|
/* Window states */
|
||||||
assignGlobalInt( SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN" );
|
assignGlobalInt( SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN" );
|
||||||
assignGlobalInt( SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN" );
|
assignGlobalInt( SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN" );
|
||||||
assignGlobalInt( SDL_WINDOWEVENT_EXPOSED, "SDL_WINDOWEVENT_EXPOSED" );
|
assignGlobalInt( SDL_WINDOWEVENT_EXPOSED, "SDL_WINDOWEVENT_EXPOSED" );
|
||||||
@@ -58,10 +58,10 @@ static void platformDefineGlobals() {
|
|||||||
assignGlobalInt( SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE" );
|
assignGlobalInt( SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE" );
|
||||||
assignGlobalInt( SDL_WINDOWEVENT_TAKE_FOCUS, "SDL_WINDOWEVENT_TAKE_FOCUS" );
|
assignGlobalInt( SDL_WINDOWEVENT_TAKE_FOCUS, "SDL_WINDOWEVENT_TAKE_FOCUS" );
|
||||||
assignGlobalInt( SDL_WINDOWEVENT_HIT_TEST, "SDL_WINDOWEVENT_HIT_TEST" );
|
assignGlobalInt( SDL_WINDOWEVENT_HIT_TEST, "SDL_WINDOWEVENT_HIT_TEST" );
|
||||||
/* KeyboardAndMouseState */
|
/* Keyboard and mouse states */
|
||||||
assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" );
|
assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" );
|
||||||
assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" );
|
assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" );
|
||||||
/* JoystickHatMotion */
|
/* Joystick hat motion */
|
||||||
assignGlobalInt( SDL_HAT_LEFTUP, "SDL_HAT_LEFTUP" );
|
assignGlobalInt( SDL_HAT_LEFTUP, "SDL_HAT_LEFTUP" );
|
||||||
assignGlobalInt( SDL_HAT_UP, "SDL_HAT_UP" );
|
assignGlobalInt( SDL_HAT_UP, "SDL_HAT_UP" );
|
||||||
assignGlobalInt( SDL_HAT_RIGHTUP, "SDL_HAT_RIGHTUP" );
|
assignGlobalInt( SDL_HAT_RIGHTUP, "SDL_HAT_RIGHTUP" );
|
||||||
@@ -71,14 +71,14 @@ static void platformDefineGlobals() {
|
|||||||
assignGlobalInt( SDL_HAT_LEFTDOWN, "SDL_HAT_LEFTDOWN" );
|
assignGlobalInt( SDL_HAT_LEFTDOWN, "SDL_HAT_LEFTDOWN" );
|
||||||
assignGlobalInt( SDL_HAT_DOWN, "SDL_HAT_DOWN" );
|
assignGlobalInt( SDL_HAT_DOWN, "SDL_HAT_DOWN" );
|
||||||
assignGlobalInt( SDL_HAT_RIGHTDOWN, "SDL_HAT_RIGHTDOWN" );
|
assignGlobalInt( SDL_HAT_RIGHTDOWN, "SDL_HAT_RIGHTDOWN" );
|
||||||
|
/*DOC_DEFINES_END*/
|
||||||
lua_pop( L, -1 );
|
lua_pop( L, -1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Functions. */
|
/* Functions. */
|
||||||
|
|
||||||
/*
|
/*
|
||||||
## Core - Input-related functions: keyboard.
|
## SDL Core - Input-related functions: keyboard.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -124,6 +124,10 @@ static void luaPlatformRegister() {
|
|||||||
|
|
||||||
/* Events. */
|
/* Events. */
|
||||||
|
|
||||||
|
/*
|
||||||
|
## SDL Events
|
||||||
|
*/
|
||||||
|
|
||||||
/* This function is not thread safe so we don't use Lua inside it directly. It only adds events to another queue. */
|
/* This function is not thread safe so we don't use Lua inside it directly. It only adds events to another queue. */
|
||||||
static int SDLEventFilter( void *userdata, SDL_Event *event ) {
|
static int SDLEventFilter( void *userdata, SDL_Event *event ) {
|
||||||
/* SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
|
/* SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
|
||||||
@@ -163,6 +167,11 @@ static void platformSendEvents() {
|
|||||||
SDL_Event event = state->SDL_eventQueue[i];
|
SDL_Event event = state->SDL_eventQueue[i];
|
||||||
|
|
||||||
switch ( event.type ) {
|
switch ( event.type ) {
|
||||||
|
/*
|
||||||
|
> SDL_KeyboardEvent = { int type, int timestamp, int state, int repeat, int scancode, int sym, int mod }
|
||||||
|
|
||||||
|
Event occurs whenever a user presses or releases a button on a keyboard. Type SDL_KEYUP or SDL_KEYDOWN
|
||||||
|
*/
|
||||||
case SDL_KEYUP:
|
case SDL_KEYUP:
|
||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
{
|
{
|
||||||
@@ -184,6 +193,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_WindowEvent = { int type, int timestamp, int event, int data1, int data2 }
|
||||||
|
|
||||||
|
Event occurs when an event of type SDL_WINDOWEVENT is reported. Type SDL_WINDOWEVENT
|
||||||
|
*/
|
||||||
case SDL_WINDOWEVENT:
|
case SDL_WINDOWEVENT:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 5, 0 );
|
lua_createtable( L, 5, 0 );
|
||||||
@@ -200,6 +214,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_MouseMotionEvent = { int type, int timestamp, int which, int state, int x, int y, int xrel, int yrel }
|
||||||
|
|
||||||
|
Event occurs whenever a user moves the mouse within the application window or when SDL_WarpMouseInWindow() is called. Type SDL_MOUSEMOTION
|
||||||
|
*/
|
||||||
case SDL_MOUSEMOTION:
|
case SDL_MOUSEMOTION:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 8, 0 );
|
lua_createtable( L, 8, 0 );
|
||||||
@@ -222,6 +241,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_MouseButtonEvent = { int type, int timestamp, int which, int button, int state, int x, int y }
|
||||||
|
|
||||||
|
Event occurs whenever a user presses or releases a button on a mouse. Type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
|
||||||
|
*/
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
case SDL_MOUSEBUTTONUP:
|
case SDL_MOUSEBUTTONUP:
|
||||||
{
|
{
|
||||||
@@ -243,6 +267,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_MouseWheelEvent = { int type, int timestamp, int which, int x, int y }
|
||||||
|
|
||||||
|
Event occurs whenever a user moves the mouse wheel. Type SDL_MOUSEWHEEL
|
||||||
|
*/
|
||||||
case SDL_MOUSEWHEEL:
|
case SDL_MOUSEWHEEL:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 5, 0 );
|
lua_createtable( L, 5, 0 );
|
||||||
@@ -259,6 +288,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_JoyAxisEvent = { int type, int timestamp, int which, int axis, int value }
|
||||||
|
|
||||||
|
Event occurs whenever a user moves an axis on the joystick. Type SDL_JOYAXISMOTION
|
||||||
|
*/
|
||||||
case SDL_JOYAXISMOTION:
|
case SDL_JOYAXISMOTION:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 5, 0 );
|
lua_createtable( L, 5, 0 );
|
||||||
@@ -275,6 +309,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_JoyBallEvent = { int type, int timestamp, int which, int ball, int xrel, int yrel }
|
||||||
|
|
||||||
|
Event occurs when a user moves a trackball on the joystick. Type SDL_JOYBALLMOTION
|
||||||
|
*/
|
||||||
case SDL_JOYBALLMOTION:
|
case SDL_JOYBALLMOTION:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 6, 0 );
|
lua_createtable( L, 6, 0 );
|
||||||
@@ -293,6 +332,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_JoyHatEvent = { int type, int timestamp, int which, int hat, int value }
|
||||||
|
|
||||||
|
Event occurs whenever a user moves a hat on the joystick. Type SDL_JOYHATMOTION
|
||||||
|
*/
|
||||||
case SDL_JOYHATMOTION:
|
case SDL_JOYHATMOTION:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 5, 0 );
|
lua_createtable( L, 5, 0 );
|
||||||
@@ -309,6 +353,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_JoyButtonEvent = { int type, int timestamp, int which, int button, int state }
|
||||||
|
|
||||||
|
Event occurs whenever a user presses or releases a button on a joystick. Type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
|
||||||
|
*/
|
||||||
case SDL_JOYBUTTONDOWN:
|
case SDL_JOYBUTTONDOWN:
|
||||||
case SDL_JOYBUTTONUP:
|
case SDL_JOYBUTTONUP:
|
||||||
{
|
{
|
||||||
@@ -326,6 +375,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_JoyDeviceEvent = { int type, int timestamp, int which }
|
||||||
|
|
||||||
|
Event occurs whenever a user connects or disconnects a joystick. Type SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED
|
||||||
|
*/
|
||||||
case SDL_JOYDEVICEADDED:
|
case SDL_JOYDEVICEADDED:
|
||||||
case SDL_JOYDEVICEREMOVED:
|
case SDL_JOYDEVICEREMOVED:
|
||||||
{
|
{
|
||||||
@@ -339,6 +393,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_ControllerAxisEvent = { int type, int timestamp, int which, int axis, int value }
|
||||||
|
|
||||||
|
Event occurs whenever a user moves an axis on the controller. Type SDL_CONTROLLERAXISMOTION
|
||||||
|
*/
|
||||||
case SDL_CONTROLLERAXISMOTION:
|
case SDL_CONTROLLERAXISMOTION:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 5, 0 );
|
lua_createtable( L, 5, 0 );
|
||||||
@@ -355,6 +414,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_ControllerButtonEvent = { int type, int timestamp, int which, int button, int state }
|
||||||
|
|
||||||
|
Event occurs whenever a user presses or releases a button on a controller. Type SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
|
||||||
|
*/
|
||||||
case SDL_CONTROLLERBUTTONDOWN:
|
case SDL_CONTROLLERBUTTONDOWN:
|
||||||
case SDL_CONTROLLERBUTTONUP:
|
case SDL_CONTROLLERBUTTONUP:
|
||||||
{
|
{
|
||||||
@@ -372,6 +436,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_ControllerDeviceEvent = { int type, int timestamp, int which }
|
||||||
|
|
||||||
|
Event occurs whenever a user connects, disconnects or remaps a controller. Type SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED or SDL_CONTROLLERDEVICEREMAPPED
|
||||||
|
*/
|
||||||
case SDL_CONTROLLERDEVICEADDED:
|
case SDL_CONTROLLERDEVICEADDED:
|
||||||
case SDL_CONTROLLERDEVICEREMOVED:
|
case SDL_CONTROLLERDEVICEREMOVED:
|
||||||
case SDL_CONTROLLERDEVICEREMAPPED:
|
case SDL_CONTROLLERDEVICEREMAPPED:
|
||||||
@@ -386,6 +455,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_TouchFingerEvent = { int type, int timestamp, int touchId, int fingerId, float x, float y, float dx, float dy, float pressure }
|
||||||
|
|
||||||
|
Event occurs when an event of type SDL_FINGERMOTION, SDL_FINGERDOWN, or SDL_FINGERUP is reported. Type SDL_FINGERMOTION, SDL_FINGERDOWN or SDL_FINGERUP
|
||||||
|
*/
|
||||||
case SDL_FINGERMOTION:
|
case SDL_FINGERMOTION:
|
||||||
case SDL_FINGERDOWN:
|
case SDL_FINGERDOWN:
|
||||||
case SDL_FINGERUP:
|
case SDL_FINGERUP:
|
||||||
@@ -412,6 +486,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_MultiGestureEvent = { int type, int timestamp, int touchId, float dTheta, float dDist, float x, float y, int numFingers }
|
||||||
|
|
||||||
|
Event occurs when type SDL_MULTIGESTURE is reported. Type SDL_MULTIGESTURE
|
||||||
|
*/
|
||||||
case SDL_MULTIGESTURE:
|
case SDL_MULTIGESTURE:
|
||||||
{
|
{
|
||||||
lua_createtable( L, 8, 0 );
|
lua_createtable( L, 8, 0 );
|
||||||
@@ -434,6 +513,11 @@ static void platformSendEvents() {
|
|||||||
call = true;
|
call = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
/*
|
||||||
|
> SDL_DollarGestureEvent = { int type, int timestamp, int touchId, int gestureId, int numFingers, float error, float x, float y }
|
||||||
|
|
||||||
|
Event occurs an event of type SDL_DOLLARGESTURE or SDL_DOLLARRECORD is reported. Type SDL_DOLLARGESTURE or SDL_DOLLARRECORD
|
||||||
|
*/
|
||||||
case SDL_DOLLARGESTURE:
|
case SDL_DOLLARGESTURE:
|
||||||
case SDL_DOLLARRECORD:
|
case SDL_DOLLARRECORD:
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user