Platform specific API documentation generation.

This commit is contained in:
jussi
2023-11-28 22:39:10 +02:00
parent 2b330bbadb
commit 21eb3f90c4
11 changed files with 823 additions and 387 deletions

469
API.md
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@@ -257,89 +257,7 @@ Data buffer for C primitive types. Type should be one of the Buffer types.
--- ---
## Events ## Defines - System/Window config flags
Content of event table received by RL.event.
### Window events
---
> { type: RL.EVENT_WINDOW_SIZE, int width, int height }
WindowSize Callback, runs when window is resized.
---
> { type RL.EVENT_WINDOW_MAXIMIZE, int maximized }
Window Maximize Callback, runs when window is maximized.
---
> { type RL.EVENT_WINDOW_ICONYFY, int iconified }
WindowIconify Callback, runs when window is minimized/restored.
---
> { type RL.EVENT_WINDOW_FOCUS, int focused }
WindowFocus Callback, runs when window get/lose focus.
---
> { type RL.EVENT_WINDOW_DROP, int count, string{} paths }
Window Drop Callback, runs when drop files into window.
---
### Input events
---
> { type: RL.EVENT_KEY, int key, int scancode, int action, int mods }
Keyboard Callback, runs on key pressed.
---
> { type RL.EVENT_CHAR, int key }
Char Key Callback, runs on key pressed (get char value).
---
> { type RL.EVENT_MOUSE_BUTTON, int button, int action, int mods }
Mouse Button Callback, runs on mouse button pressed.
---
> { type RL.EVENT_MOUSE_CURSOR_POS, number x, number y }
Cursor Position Callback, runs on mouse move.
---
> { type RL.EVENT_MOUSE_SCROLL, number xoffset, number yoffset }
Srolling Callback, runs on mouse wheel.
---
> { type RL.EVENT_CURSOR_ENTER, int enter }
Cursor Enter Callback, cursor enters client area.
---
> { type RL.EVENT_JOYSTICK, int jid, int event }
.
---
## Globals - ConfigFlags
> FLAG_VSYNC_HINT = 64 > FLAG_VSYNC_HINT = 64
Set to try enabling V-Sync on GPU Set to try enabling V-Sync on GPU
@@ -431,7 +349,7 @@ Set to try enabling interlaced video format (for V3D)
--- ---
## Globals - TraceLogLevel ## Defines - Trace log level
> LOG_ALL = 0 > LOG_ALL = 0
Display all logs Display all logs
@@ -481,7 +399,7 @@ Disable logging
--- ---
## Globals - KeyboardKey ## Defines - Keyboard keys (US keyboard layout)
> KEY_NULL = 0 > KEY_NULL = 0
Key: NULL, used for no key pressed Key: NULL, used for no key pressed
@@ -1143,7 +1061,7 @@ Key: Android volume down button
--- ---
## Globals - MouseButtons ## Defines - Mouse buttons
> MOUSE_BUTTON_LEFT = 0 > MOUSE_BUTTON_LEFT = 0
Mouse button left Mouse button left
@@ -1187,7 +1105,7 @@ Mouse button back (advanced mouse device)
--- ---
## Globals - MouseCursor ## Defines - Mouse cursor
> MOUSE_CURSOR_DEFAULT = 0 > MOUSE_CURSOR_DEFAULT = 0
Default pointer shape Default pointer shape
@@ -1255,7 +1173,7 @@ The operation-not-allowed shape
--- ---
## Globals - GamepadButtons ## Defines - Gamepad buttons
> GAMEPAD_BUTTON_UNKNOWN = 0 > GAMEPAD_BUTTON_UNKNOWN = 0
Unknown button, just for error checking Unknown button, just for error checking
@@ -1365,7 +1283,7 @@ Gamepad joystick pressed button right
--- ---
## Globals - GamepadAxis ## Defines - Gamepad axis
> GAMEPAD_AXIS_LEFT_X = 0 > GAMEPAD_AXIS_LEFT_X = 0
Gamepad left stick X axis Gamepad left stick X axis
@@ -1403,7 +1321,7 @@ Gamepad back trigger right, pressure level: [1..-1]
--- ---
## Globals - MapTypes ## Defines - Material map index
> MATERIAL_MAP_ALBEDO = 0 > MATERIAL_MAP_ALBEDO = 0
Albedo material (same as: MATERIAL_MAP_DIFFUSE) Albedo material (same as: MATERIAL_MAP_DIFFUSE)
@@ -1483,7 +1401,7 @@ Specular material (same as: MATERIAL_MAP_METALNESS)
--- ---
## Globals - ShaderLocationIndex ## Defines - Shader location index
> SHADER_LOC_VERTEX_POSITION = 0 > SHADER_LOC_VERTEX_POSITION = 0
Shader location: vertex attribute: position Shader location: vertex attribute: position
@@ -1653,7 +1571,7 @@ Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
--- ---
## Globals - ShaderUniformDataType ## Defines - Shader uniform data type
> SHADER_UNIFORM_FLOAT = 0 > SHADER_UNIFORM_FLOAT = 0
Shader uniform type: float Shader uniform type: float
@@ -1709,7 +1627,7 @@ Shader uniform type: sampler2d
--- ---
## Globals - ShaderAttributeDataTypes ## Defines - Shader attribute data types
> SHADER_ATTRIB_FLOAT = 0 > SHADER_ATTRIB_FLOAT = 0
Shader attribute type: float Shader attribute type: float
@@ -1735,7 +1653,7 @@ Shader attribute type: vec4 (4 float)
--- ---
## Globals - PixelFormats ## Defines - Pixel formats
> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 > PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
8 bit per pixel (no alpha) 8 bit per pixel (no alpha)
@@ -1863,7 +1781,7 @@ Shader attribute type: vec4 (4 float)
--- ---
## Globals - TextureFilters ## Defines - Texture parameters: filter mode
> TEXTURE_FILTER_POINT = 0 > TEXTURE_FILTER_POINT = 0
No filter, just pixel approximation No filter, just pixel approximation
@@ -1901,7 +1819,7 @@ Anisotropic filtering 16x
--- ---
## Globals - TextureWrap ## Defines - Texture parameters: wrap mode
> TEXTURE_WRAP_REPEAT = 0 > TEXTURE_WRAP_REPEAT = 0
Repeats texture in tiled mode Repeats texture in tiled mode
@@ -1927,7 +1845,7 @@ Mirrors and clamps to border the texture in tiled mode
--- ---
## Globals - CubemapLayout ## Defines - Cubemap layouts
> CUBEMAP_LAYOUT_AUTO_DETECT = 0 > CUBEMAP_LAYOUT_AUTO_DETECT = 0
Automatically detect layout type Automatically detect layout type
@@ -1965,7 +1883,7 @@ Layout is defined by a panorama image (equirrectangular map)
--- ---
## Globals - FontType ## Defines - Font type, defines generation method
> FONT_DEFAULT = 0 > FONT_DEFAULT = 0
Default font generation, anti-aliased Default font generation, anti-aliased
@@ -1985,7 +1903,7 @@ SDF font generation, requires external shader
--- ---
## Globals - BlendModes ## Defines - Color blending modes (pre-defined)
> BLEND_ALPHA = 0 > BLEND_ALPHA = 0
Blend textures considering alpha (default) Blend textures considering alpha (default)
@@ -2035,7 +1953,7 @@ Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFa
--- ---
## Globals - Gesture ## Defines - Gesture
> GESTURE_NONE = 0 > GESTURE_NONE = 0
No gesture No gesture
@@ -2103,7 +2021,7 @@ Pinch out gesture
--- ---
## Globals - CameraMode ## Defines - Camera system modes
> CAMERA_CUSTOM = 0 > CAMERA_CUSTOM = 0
Custom camera Custom camera
@@ -2135,7 +2053,7 @@ Third person camera
--- ---
## Globals - CameraProjections ## Defines - Camera projection
> CAMERA_PERSPECTIVE = 0 > CAMERA_PERSPECTIVE = 0
Perspective projection Perspective projection
@@ -2149,7 +2067,7 @@ Orthographic projection
--- ---
## Globals - N-patchLayout ## Defines - N-patch layout
> NPATCH_NINE_PATCH = 0 > NPATCH_NINE_PATCH = 0
Npatch layout: 3x3 tiles Npatch layout: 3x3 tiles
@@ -2169,7 +2087,7 @@ Npatch layout: 3x1 tiles
--- ---
## Globals - Colors ## Defines - Colors
LIGHTGRAY = { 200, 200, 200, 255 } LIGHTGRAY = { 200, 200, 200, 255 }
Light Gray Light Gray
@@ -2327,7 +2245,7 @@ My own White (raylib logo)
--- ---
## Globals - Math ## Defines - Math
> PI = 3.1415927410126 > PI = 3.1415927410126
Pi Pi
@@ -2347,7 +2265,7 @@ Radians to degrees
--- ---
## Globals - GuiControlState ## Defines - Gui control state
> STATE_NORMAL = 0 > STATE_NORMAL = 0
--- ---
@@ -2365,7 +2283,7 @@ Radians to degrees
--- ---
## Globals - GuiControlTextAlignment ## Defines - Gui control text alignment
> TEXT_ALIGN_LEFT = 0 > TEXT_ALIGN_LEFT = 0
--- ---
@@ -2379,7 +2297,7 @@ Radians to degrees
--- ---
## Globals - GuiControlTextAlignmentVertical ## Defines - Gui control text alignment vertical
> TEXT_ALIGN_TOP = 0 > TEXT_ALIGN_TOP = 0
--- ---
@@ -2393,7 +2311,7 @@ Radians to degrees
--- ---
## Globals - GuiControlTextWrapMode ## Defines - Gui control text wrap mode
> TEXT_WRAP_NONE = 0 > TEXT_WRAP_NONE = 0
--- ---
@@ -2407,7 +2325,7 @@ Radians to degrees
--- ---
## Globals - GuiControl ## Defines - Gui controls
> DEFAULT = 0 > DEFAULT = 0
--- ---
@@ -2483,7 +2401,7 @@ Uses: BUTTON, VALUEBOX
--- ---
## Globals - GuiControlProperty ## Defines - Gui base properties for every control
> BORDER_COLOR_NORMAL = 0 > BORDER_COLOR_NORMAL = 0
--- ---
@@ -2545,7 +2463,7 @@ Uses: BUTTON, VALUEBOX
--- ---
## Globals - GuiDefaultProperty ## Defines - Gui extended properties depend on control
> TEXT_SIZE = 16 > TEXT_SIZE = 16
Text size (glyphs max height) Text size (glyphs max height)
@@ -2589,7 +2507,7 @@ Text wrap-mode inside text bounds
--- ---
## Globals - GuiToggleProperty ## Defines - Gui Toggle/ToggleGroup
> GROUP_PADDING = 16 > GROUP_PADDING = 16
ToggleGroup separation between toggles ToggleGroup separation between toggles
@@ -2597,7 +2515,7 @@ ToggleGroup separation between toggles
--- ---
## Globals - GuiSliderProperty ## Defines - Gui Slider/SliderBar
> SLIDER_WIDTH = 16 > SLIDER_WIDTH = 16
Slider size of internal bar Slider size of internal bar
@@ -2611,7 +2529,7 @@ Slider/SliderBar internal bar padding
--- ---
## Globals - GuiProgressBarProperty ## Defines - Gui ProgressBar
> PROGRESS_PADDING = 16 > PROGRESS_PADDING = 16
ProgressBar internal padding ProgressBar internal padding
@@ -2619,7 +2537,7 @@ ProgressBar internal padding
--- ---
## Globals - GuiScrollBarProperty ## Defines - Gui ScrollBar
> ARROWS_SIZE = 16 > ARROWS_SIZE = 16
--- ---
@@ -2647,7 +2565,7 @@ ProgressBar internal padding
--- ---
## Globals - GuiCheckBoxProperty ## Defines - Gui CheckBox
> CHECK_PADDING = 16 > CHECK_PADDING = 16
CheckBox internal check padding CheckBox internal check padding
@@ -2655,7 +2573,7 @@ CheckBox internal check padding
--- ---
## Globals - GuiComboBoxProperty ## Defines - Gui ComboBox
> COMBO_BUTTON_WIDTH = 16 > COMBO_BUTTON_WIDTH = 16
ComboBox right button width ComboBox right button width
@@ -2669,7 +2587,7 @@ ComboBox button separation
--- ---
## Globals - GuiDropdownBoxProperty ## Defines - Gui DropdownBox
> ARROW_PADDING = 16 > ARROW_PADDING = 16
DropdownBox arrow separation from border and items DropdownBox arrow separation from border and items
@@ -2683,7 +2601,7 @@ DropdownBox items separation
--- ---
## Globals - TextBox/TextBoxMulti/ValueBox/Spinner ## Defines - Gui TextBox/TextBoxMulti/ValueBox/Spinner
> TEXT_READONLY = 16 > TEXT_READONLY = 16
TextBox in read-only mode: 0-text editable, 1-text no-editable TextBox in read-only mode: 0-text editable, 1-text no-editable
@@ -2691,7 +2609,7 @@ TextBox in read-only mode: 0-text editable, 1-text no-editable
--- ---
## Globals - GuiSpinnerProperty ## Defines - Gui Spinner
> SPIN_BUTTON_WIDTH = 16 > SPIN_BUTTON_WIDTH = 16
Spinner left/right buttons width Spinner left/right buttons width
@@ -2705,7 +2623,7 @@ Spinner buttons separation
--- ---
## Globals - GuiListViewProperty ## Defines - Gui ListView
> LIST_ITEMS_HEIGHT = 16 > LIST_ITEMS_HEIGHT = 16
ListView items height ListView items height
@@ -2731,7 +2649,7 @@ ListView scrollbar side (0-left, 1-right)
--- ---
## Globals - GuiColorPickerProperty ## Defines - Gui ColorPicker
> COLOR_SELECTOR_SIZE = 16 > COLOR_SELECTOR_SIZE = 16
--- ---
@@ -2761,7 +2679,7 @@ ColorPicker right hue bar selector overflow
--- ---
## Globals - LightType ## Defines - Light type
> LIGHT_DIRECTIONAL = 0 > LIGHT_DIRECTIONAL = 0
Directional light Directional light
@@ -2775,7 +2693,7 @@ Point light
--- ---
## Globals - RLGL ## Defines - RLGL Default internal render batch elements limits
> RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192 > RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
Default internal render batch elements limits Default internal render batch elements limits
@@ -2801,7 +2719,7 @@ Maximum number of textures units that can be activated on batch drawing (SetShad
--- ---
## Globals - RLGL ## Defines - RLGL Internal Matrix stack
> RL_MAX_MATRIX_STACK_SIZE = 32 > RL_MAX_MATRIX_STACK_SIZE = 32
Maximum size of internal Matrix stack Maximum size of internal Matrix stack
@@ -2809,7 +2727,7 @@ Maximum size of internal Matrix stack
--- ---
## Globals - RLGL ## Defines - RLGL Shader limits
> RL_MAX_SHADER_LOCATIONS = 32 > RL_MAX_SHADER_LOCATIONS = 32
Maximum number of shader locations supported Maximum number of shader locations supported
@@ -2817,7 +2735,7 @@ Maximum number of shader locations supported
--- ---
## Globals - RLGL ## Defines - RLGL Projection matrix culling
> RL_CULL_DISTANCE_NEAR = 0.01 > RL_CULL_DISTANCE_NEAR = 0.01
Default projection matrix near cull distance Default projection matrix near cull distance
@@ -2831,7 +2749,7 @@ Default projection matrix far cull distance
--- ---
## Globals - RLGL ## Defines - RLGL Texture parameters
> RL_TEXTURE_WRAP_S = 10242 > RL_TEXTURE_WRAP_S = 10242
GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
@@ -2929,7 +2847,7 @@ GL_MIRROR_CLAMP_EXT
--- ---
## Globals - RLGL ## Defines - RLGL Matrix modes (equivalent to OpenGL)
> RL_MODELVIEW = 5888 > RL_MODELVIEW = 5888
GL_MODELVIEW GL_MODELVIEW
@@ -2949,7 +2867,7 @@ GL_TEXTURE
--- ---
## Globals - RLGL ## Defines - RLGL Primitive assembly draw modes
> RL_LINES = 1 > RL_LINES = 1
GL_LINES GL_LINES
@@ -2969,7 +2887,7 @@ GL_QUADS
--- ---
## Globals - RLGL ## Defines - RLGL GL equivalent data types
> RL_UNSIGNED_BYTE = 5121 > RL_UNSIGNED_BYTE = 5121
GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
@@ -2983,7 +2901,7 @@ GL_FLOAT
--- ---
## Globals - RLGL ## Defines - RLGL GL buffer usage hint
> RL_STREAM_DRAW = 35040 > RL_STREAM_DRAW = 35040
GL_STREAM_DRAW GL_STREAM_DRAW
@@ -3039,7 +2957,7 @@ GL_DYNAMIC_COPY
--- ---
## Globals - RLGL ## Defines - RLGL Shader type
> RL_FRAGMENT_SHADER = 35632 > RL_FRAGMENT_SHADER = 35632
GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER
@@ -3059,7 +2977,7 @@ GL_COMPUTE_SHADER
--- ---
## Globals - RLGL ## Defines - RLGL GlVersion
> RL_ZERO = 0 > RL_ZERO = 0
GL_ZERO GL_ZERO
@@ -3151,7 +3069,7 @@ GL_ONE_MINUS_CONSTANT_ALPHA
--- ---
## Globals - RLGL ## Defines - RLGL GL blending functions/equations
> RL_FUNC_ADD = 32774 > RL_FUNC_ADD = 32774
GL_FUNC_ADD GL_FUNC_ADD
@@ -3231,7 +3149,7 @@ GL_BLEND_COLOR
--- ---
## Globals - RLGL ## Defines - RLGL GlVersion
> RL_OPENGL_11 = 1 > RL_OPENGL_11 = 1
OpenGL 1.1 OpenGL 1.1
@@ -3263,7 +3181,7 @@ OpenGL ES 2.0 (GLSL 100)
--- ---
## Globals - RLGL ## Defines - RLGL Framebuffer attachment type
> RL_ATTACHMENT_COLOR_CHANNEL0 = 0 > RL_ATTACHMENT_COLOR_CHANNEL0 = 0
Framebuffer attachment type: color 0 Framebuffer attachment type: color 0
@@ -3325,7 +3243,7 @@ Framebuffer attachment type: stencil
--- ---
## Globals - RLGL ## Defines - RLGL Framebuffer texture attachment type
> RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 > RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0
Framebuffer texture attachment type: cubemap, +X side Framebuffer texture attachment type: cubemap, +X side
@@ -3375,7 +3293,7 @@ Framebuffer texture attachment type: renderbuffer
--- ---
## Globals - RLGL ## Defines - RLGL CullMode
> RL_CULL_FACE_FRONT = 0 > RL_CULL_FACE_FRONT = 0
--- ---
@@ -3385,7 +3303,7 @@ Framebuffer texture attachment type: renderbuffer
--- ---
## Globals - OpenGL ## Defines - OpenGL
> GL_COLOR_BUFFER_BIT = 16384 > GL_COLOR_BUFFER_BIT = 16384
--- ---
@@ -3407,7 +3325,7 @@ Framebuffer texture attachment type: renderbuffer
--- ---
## Globals - CBuffer ## Defines - CBuffer Data types
> BUFFER_UNSIGNED_CHAR = 0 > BUFFER_UNSIGNED_CHAR = 0
C type unsigned char C type unsigned char
@@ -3457,6 +3375,145 @@ C type double
--- ---
## Defines - Keyboard keys (US keyboard layout)
> GLFW_KEY_UNKNOWN = -1
Key: Unknown
---
## Defines - GLFW API tokens.
> GLFW_RELEASE = 0
The key or mouse button was released
---
> GLFW_PRESS = 1
The key or mouse button was pressed
---
> GLFW_REPEAT = 2
The key was held down until it repeated
---
> GLFW_CONNECTED = 262145
Joystick connected
---
> GLFW_DISCONNECTED = 262146
Joystick disconnected
---
## Defines - GLFW Window Events.
> GLFW_WINDOW_SIZE_EVENT = 0
GLFW event window size changed
---
> GLFW_WINDOW_MAXIMIZE_EVENT = 1
GLFW event window maximize
---
> GLFW_WINDOW_ICONYFY_EVENT = 2
GLFW event window iconify
---
> GLFW_WINDOW_FOCUS_EVENT = 3
GLFW event window focus
---
> GLFW_WINDOW_DROP_EVENT = 4
GLFW event window drop
---
## Defines - GLFW Input Events.
> GLFW_KEY_EVENT = 5
GLFW event keyboard key
---
> GLFW_CHAR_EVENT = 6
GLFW event Unicode character
---
> GLFW_MOUSE_BUTTON_EVENT = 7
GLFW event mouse button
---
> GLFW_MOUSE_CURSOR_POS_EVENT = 8
GLFW event cursor position
---
> GLFW_MOUSE_SCROLL_EVENT = 9
GLFW event mouse scroll
---
> GLFW_CURSOR_ENTER_EVENT = 10
GLFW event cursor enter/leave
---
> GLFW_JOYSTICK_EVENT = 11
GLFW event joystick
---
## Defines - GLFW Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
assignGlobalInt = nil
// GLFW event pen tablet data
---
assignGlobalInt = nil
// GLFW event pen tablet cursor
---
assignGlobalInt = nil
// GLFW event pen tablet proximity
---
## Core - Window-related functions ## Core - Window-related functions
--- ---
@@ -9682,7 +9739,7 @@ Set eyes view offsets matrices for stereo rendering
> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter ) > RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
Copy a block of pixels from one framebuffer object to another. Copy a block of pixels from one framebuffer object to another.
Use -1 RenderTexture for window framebuffer. Use -1 RenderTexture for window framebuffer
--- ---
@@ -9921,3 +9978,129 @@ Ease elastic in out
- Success return float - Success return float
--- ---
## GLFW Core - Input-related functions: keyboard
---
> keyName = RL.GetKeyName( int key, int scancode )
This function returns the name of the specified printable key, encoded as UTF-8.
If the key is KEY_UNKNOWN, the scancode is used to identify the key,
otherwise the scancode is ignored. If you specify a non-printable key,
or KEY_UNKNOWN and a scancode that maps to a non-printable key,
this function returns nil but does not emit an error.
- Success return string or nil
---
> scancode = RL.GetKeyScancode( int key )
This function returns the platform-specific scancode of the specified key.
If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
- Success return int
---
## Window events
---
> GLFWwindowsizeEvent = { int type, int width, int height }
Called when the window is resized. Type GLFW_WINDOW_SIZE_EVENT
---
> GLFWwindowmaximizeEvent = { int type, int maximized }
Called when the window is maximized or restored. Type GLFW_WINDOW_MAXIMIZE_EVENT
---
> GLFWwindowiconifyEvent = { int type, int iconified }
Called when the window is iconified or restored. Type GLFW_WINDOW_ICONYFY_EVENT
---
> GLFWwindowfocusEvent = { int type, int focused }
Called when the window gains or loses input focus. Type GLFW_WINDOW_FOCUS_EVENT
---
> GLFWdropEvent = { int type, int count, string{} paths }
Called when files are dropped to the window. Type GLFW_WINDOW_DROP_EVENT
---
## Input events
---
> GLFWkeyEvent = { int type, int key, int scancode, int action, int mods }
Called when a physical key is pressed or released or when it repeats. Type GLFW_KEY_EVENT
---
> GLFWcharEvent = { int type, int key }
Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform. Type GLFW_CHAR_EVENT
---
> GLFWmousebuttonEvent = { int type, int button, int action, int mods }
Called when a mouse button is pressed or released. Type GLFW_MOUSE_BUTTON_EVENT
---
> GLFWcursorposEvent = { int type, float x, float y }
Called when the cursor moves over the window. Type GLFW_MOUSE_CURSOR_POS_EVENT
---
> GLFWscrollEvent = { int type, float xoffset, float yoffset }
Called when the user scrolls, whether with a mouse wheel or touchpad gesture. Type GLFW_MOUSE_SCROLL_EVENT
---
> GLFWcursorenterEvent = { int type, int enter }
Called when the cursor enters or leaves the content area of a window. Type GLFW_CURSOR_ENTER_EVENT
---
> GLFWjoystickEvent = { int type, int jid, int event }
Called when a joystick is connected or disconnected. Type GLFW_JOYSTICK_EVENT
---
> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }
Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
---
> GLFWpentabletcursorEvent = { int type, int identifier }
Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
---
> GLFWpentabletproximityEvent = { int type, int proxState }
Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
---

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@@ -16,7 +16,7 @@ Included submodules.
* Raymath * Raymath
* Lights * Lights
* Easings * Easings
* RLGL WIP (Mostly done) * RLGL
List of some MISSING features that are planned to be included. For specific function, check API. List of some MISSING features that are planned to be included. For specific function, check API.

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@@ -21,7 +21,7 @@ function RL.log( logLevel, message ) end
---This function will be called on program close. Cleanup could be done here. ---This function will be called on program close. Cleanup could be done here.
function RL.exit() end function RL.exit() end
-- Globals - ConfigFlags -- Defines - System/Window config flags
---Set to try enabling V-Sync on GPU ---Set to try enabling V-Sync on GPU
RL.FLAG_VSYNC_HINT=64 RL.FLAG_VSYNC_HINT=64
@@ -54,7 +54,7 @@ RL.FLAG_MSAA_4X_HINT=32
---Set to try enabling interlaced video format (for V3D) ---Set to try enabling interlaced video format (for V3D)
RL.FLAG_INTERLACED_HINT=65536 RL.FLAG_INTERLACED_HINT=65536
-- Globals - TraceLogLevel -- Defines - Trace log level
---Display all logs ---Display all logs
RL.LOG_ALL=0 RL.LOG_ALL=0
@@ -73,7 +73,7 @@ RL.LOG_FATAL=6
---Disable logging ---Disable logging
RL.LOG_NONE=7 RL.LOG_NONE=7
-- Globals - KeyboardKey -- Defines - Keyboard keys (US keyboard layout)
---Key: NULL, used for no key pressed ---Key: NULL, used for no key pressed
RL.KEY_NULL=0 RL.KEY_NULL=0
@@ -296,7 +296,7 @@ RL.KEY_VOLUME_UP=24
---Key: Android volume down button ---Key: Android volume down button
RL.KEY_VOLUME_DOWN=25 RL.KEY_VOLUME_DOWN=25
-- Globals - MouseButtons -- Defines - Mouse buttons
---Mouse button left ---Mouse button left
RL.MOUSE_BUTTON_LEFT=0 RL.MOUSE_BUTTON_LEFT=0
@@ -313,7 +313,7 @@ RL.MOUSE_BUTTON_FORWARD=5
---Mouse button back (advanced mouse device) ---Mouse button back (advanced mouse device)
RL.MOUSE_BUTTON_BACK=6 RL.MOUSE_BUTTON_BACK=6
-- Globals - MouseCursor -- Defines - Mouse cursor
---Default pointer shape ---Default pointer shape
RL.MOUSE_CURSOR_DEFAULT=0 RL.MOUSE_CURSOR_DEFAULT=0
@@ -338,7 +338,7 @@ RL.MOUSE_CURSOR_RESIZE_ALL=9
---The operation-not-allowed shape ---The operation-not-allowed shape
RL.MOUSE_CURSOR_NOT_ALLOWED=10 RL.MOUSE_CURSOR_NOT_ALLOWED=10
-- Globals - GamepadButtons -- Defines - Gamepad buttons
---Unknown button, just for error checking ---Unknown button, just for error checking
RL.GAMEPAD_BUTTON_UNKNOWN=0 RL.GAMEPAD_BUTTON_UNKNOWN=0
@@ -377,7 +377,7 @@ RL.GAMEPAD_BUTTON_LEFT_THUMB=16
---Gamepad joystick pressed button right ---Gamepad joystick pressed button right
RL.GAMEPAD_BUTTON_RIGHT_THUMB=17 RL.GAMEPAD_BUTTON_RIGHT_THUMB=17
-- Globals - GamepadAxis -- Defines - Gamepad axis
---Gamepad left stick X axis ---Gamepad left stick X axis
RL.GAMEPAD_AXIS_LEFT_X=0 RL.GAMEPAD_AXIS_LEFT_X=0
@@ -392,7 +392,7 @@ RL.GAMEPAD_AXIS_LEFT_TRIGGER=4
---Gamepad back trigger right, pressure level: [1..-1] ---Gamepad back trigger right, pressure level: [1..-1]
RL.GAMEPAD_AXIS_RIGHT_TRIGGER=5 RL.GAMEPAD_AXIS_RIGHT_TRIGGER=5
-- Globals - MapTypes -- Defines - Material map index
---Albedo material (same as: MATERIAL_MAP_DIFFUSE) ---Albedo material (same as: MATERIAL_MAP_DIFFUSE)
RL.MATERIAL_MAP_ALBEDO=0 RL.MATERIAL_MAP_ALBEDO=0
@@ -421,7 +421,7 @@ RL.MATERIAL_MAP_DIFFUSE=0
---Specular material (same as: MATERIAL_MAP_METALNESS) ---Specular material (same as: MATERIAL_MAP_METALNESS)
RL.MATERIAL_MAP_SPECULAR=1 RL.MATERIAL_MAP_SPECULAR=1
-- Globals - ShaderLocationIndex -- Defines - Shader location index
---Shader location: vertex attribute: position ---Shader location: vertex attribute: position
RL.SHADER_LOC_VERTEX_POSITION=0 RL.SHADER_LOC_VERTEX_POSITION=0
@@ -480,7 +480,7 @@ RL.SHADER_LOC_MAP_DIFFUSE=15
---Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS) ---Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
RL.SHADER_LOC_MAP_SPECULAR=16 RL.SHADER_LOC_MAP_SPECULAR=16
-- Globals - ShaderUniformDataType -- Defines - Shader uniform data type
---Shader uniform type: float ---Shader uniform type: float
RL.SHADER_UNIFORM_FLOAT=0 RL.SHADER_UNIFORM_FLOAT=0
@@ -501,7 +501,7 @@ RL.SHADER_UNIFORM_IVEC4=7
---Shader uniform type: sampler2d ---Shader uniform type: sampler2d
RL.SHADER_UNIFORM_SAMPLER2D=8 RL.SHADER_UNIFORM_SAMPLER2D=8
-- Globals - ShaderAttributeDataTypes -- Defines - Shader attribute data types
---Shader attribute type: float ---Shader attribute type: float
RL.SHADER_ATTRIB_FLOAT=0 RL.SHADER_ATTRIB_FLOAT=0
@@ -512,7 +512,7 @@ RL.SHADER_ATTRIB_VEC3=2
---Shader attribute type: vec4 (4 float) ---Shader attribute type: vec4 (4 float)
RL.SHADER_ATTRIB_VEC4=3 RL.SHADER_ATTRIB_VEC4=3
-- Globals - PixelFormats -- Defines - Pixel formats
---8 bit per pixel (no alpha) ---8 bit per pixel (no alpha)
RL.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE=1 RL.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE=1
@@ -557,7 +557,7 @@ RL.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA=23
---2 bpp ---2 bpp
RL.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA=24 RL.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA=24
-- Globals - TextureFilters -- Defines - Texture parameters: filter mode
---No filter, just pixel approximation ---No filter, just pixel approximation
RL.TEXTURE_FILTER_POINT=0 RL.TEXTURE_FILTER_POINT=0
@@ -572,7 +572,7 @@ RL.TEXTURE_FILTER_ANISOTROPIC_8X=4
---Anisotropic filtering 16x ---Anisotropic filtering 16x
RL.TEXTURE_FILTER_ANISOTROPIC_16X=5 RL.TEXTURE_FILTER_ANISOTROPIC_16X=5
-- Globals - TextureWrap -- Defines - Texture parameters: wrap mode
---Repeats texture in tiled mode ---Repeats texture in tiled mode
RL.TEXTURE_WRAP_REPEAT=0 RL.TEXTURE_WRAP_REPEAT=0
@@ -583,7 +583,7 @@ RL.TEXTURE_WRAP_MIRROR_REPEAT=2
---Mirrors and clamps to border the texture in tiled mode ---Mirrors and clamps to border the texture in tiled mode
RL.TEXTURE_WRAP_MIRROR_CLAMP=3 RL.TEXTURE_WRAP_MIRROR_CLAMP=3
-- Globals - CubemapLayout -- Defines - Cubemap layouts
---Automatically detect layout type ---Automatically detect layout type
RL.CUBEMAP_LAYOUT_AUTO_DETECT=0 RL.CUBEMAP_LAYOUT_AUTO_DETECT=0
@@ -598,7 +598,7 @@ RL.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE=4
---Layout is defined by a panorama image (equirrectangular map) ---Layout is defined by a panorama image (equirrectangular map)
RL.CUBEMAP_LAYOUT_PANORAMA=5 RL.CUBEMAP_LAYOUT_PANORAMA=5
-- Globals - FontType -- Defines - Font type, defines generation method
---Default font generation, anti-aliased ---Default font generation, anti-aliased
RL.FONT_DEFAULT=0 RL.FONT_DEFAULT=0
@@ -607,7 +607,7 @@ RL.FONT_BITMAP=1
---SDF font generation, requires external shader ---SDF font generation, requires external shader
RL.FONT_SDF=2 RL.FONT_SDF=2
-- Globals - BlendModes -- Defines - Color blending modes (pre-defined)
---Blend textures considering alpha (default) ---Blend textures considering alpha (default)
RL.BLEND_ALPHA=0 RL.BLEND_ALPHA=0
@@ -626,7 +626,7 @@ RL.BLEND_CUSTOM=6
---Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) ---Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
RL.BLEND_CUSTOM_SEPARATE=7 RL.BLEND_CUSTOM_SEPARATE=7
-- Globals - Gesture -- Defines - Gesture
---No gesture ---No gesture
RL.GESTURE_NONE=0 RL.GESTURE_NONE=0
@@ -651,7 +651,7 @@ RL.GESTURE_PINCH_IN=256
---Pinch out gesture ---Pinch out gesture
RL.GESTURE_PINCH_OUT=512 RL.GESTURE_PINCH_OUT=512
-- Globals - CameraMode -- Defines - Camera system modes
---Custom camera ---Custom camera
RL.CAMERA_CUSTOM=0 RL.CAMERA_CUSTOM=0
@@ -664,14 +664,14 @@ RL.CAMERA_FIRST_PERSON=3
---Third person camera ---Third person camera
RL.CAMERA_THIRD_PERSON=4 RL.CAMERA_THIRD_PERSON=4
-- Globals - CameraProjections -- Defines - Camera projection
---Perspective projection ---Perspective projection
RL.CAMERA_PERSPECTIVE=0 RL.CAMERA_PERSPECTIVE=0
---Orthographic projection ---Orthographic projection
RL.CAMERA_ORTHOGRAPHIC=1 RL.CAMERA_ORTHOGRAPHIC=1
-- Globals - N-patchLayout -- Defines - N-patch layout
---Npatch layout: 3x3 tiles ---Npatch layout: 3x3 tiles
RL.NPATCH_NINE_PATCH=0 RL.NPATCH_NINE_PATCH=0
@@ -680,7 +680,7 @@ RL.NPATCH_THREE_PATCH_VERTICAL=1
---Npatch layout: 3x1 tiles ---Npatch layout: 3x1 tiles
RL.NPATCH_THREE_PATCH_HORIZONTAL=2 RL.NPATCH_THREE_PATCH_HORIZONTAL=2
-- Globals - Colors -- Defines - Colors
---Light Gray ---Light Gray
RL.LIGHTGRAY={200,200,200,255} RL.LIGHTGRAY={200,200,200,255}
@@ -735,7 +735,7 @@ RL.MAGENTA={255,0,255,255}
---My own White (raylib logo) ---My own White (raylib logo)
RL.RAYWHITE={245,245,245,255} RL.RAYWHITE={245,245,245,255}
-- Globals - Math -- Defines - Math
---Pi ---Pi
RL.PI=3.1415927410126 RL.PI=3.1415927410126
@@ -744,32 +744,32 @@ RL.DEG2RAD=0.017453292384744
---Radians to degrees ---Radians to degrees
RL.RAD2DEG=57.295776367188 RL.RAD2DEG=57.295776367188
-- Globals - GuiControlState -- Defines - Gui control state
RL.STATE_NORMAL=0 RL.STATE_NORMAL=0
RL.STATE_FOCUSED=1 RL.STATE_FOCUSED=1
RL.STATE_PRESSED=2 RL.STATE_PRESSED=2
RL.STATE_DISABLED=3 RL.STATE_DISABLED=3
-- Globals - GuiControlTextAlignment -- Defines - Gui control text alignment
RL.TEXT_ALIGN_LEFT=0 RL.TEXT_ALIGN_LEFT=0
RL.TEXT_ALIGN_CENTER=1 RL.TEXT_ALIGN_CENTER=1
RL.TEXT_ALIGN_RIGHT=2 RL.TEXT_ALIGN_RIGHT=2
-- Globals - GuiControlTextAlignmentVertical -- Defines - Gui control text alignment vertical
RL.TEXT_ALIGN_TOP=0 RL.TEXT_ALIGN_TOP=0
RL.TEXT_ALIGN_MIDDLE=1 RL.TEXT_ALIGN_MIDDLE=1
RL.TEXT_ALIGN_BOTTOM=2 RL.TEXT_ALIGN_BOTTOM=2
-- Globals - GuiControlTextWrapMode -- Defines - Gui control text wrap mode
RL.TEXT_WRAP_NONE=0 RL.TEXT_WRAP_NONE=0
RL.TEXT_WRAP_CHAR=1 RL.TEXT_WRAP_CHAR=1
RL.TEXT_WRAP_WORD=2 RL.TEXT_WRAP_WORD=2
-- Globals - GuiControl -- Defines - Gui controls
RL.DEFAULT=0 RL.DEFAULT=0
---Used also for: LABELBUTTON ---Used also for: LABELBUTTON
@@ -793,7 +793,7 @@ RL.COLORPICKER=13
RL.SCROLLBAR=14 RL.SCROLLBAR=14
RL.STATUSBAR=15 RL.STATUSBAR=15
-- Globals - GuiControlProperty -- Defines - Gui base properties for every control
RL.BORDER_COLOR_NORMAL=0 RL.BORDER_COLOR_NORMAL=0
RL.BASE_COLOR_NORMAL=1 RL.BASE_COLOR_NORMAL=1
@@ -811,7 +811,7 @@ RL.BORDER_WIDTH=12
RL.TEXT_PADDING=13 RL.TEXT_PADDING=13
RL.TEXT_ALIGNMENT=14 RL.TEXT_ALIGNMENT=14
-- Globals - GuiDefaultProperty -- Defines - Gui extended properties depend on control
---Text size (glyphs max height) ---Text size (glyphs max height)
RL.TEXT_SIZE=16 RL.TEXT_SIZE=16
@@ -828,24 +828,24 @@ RL.TEXT_ALIGNMENT_VERTICAL=21
---Text wrap-mode inside text bounds ---Text wrap-mode inside text bounds
RL.TEXT_WRAP_MODE=22 RL.TEXT_WRAP_MODE=22
-- Globals - GuiToggleProperty -- Defines - Gui Toggle/ToggleGroup
---ToggleGroup separation between toggles ---ToggleGroup separation between toggles
RL.GROUP_PADDING=16 RL.GROUP_PADDING=16
-- Globals - GuiSliderProperty -- Defines - Gui Slider/SliderBar
---Slider size of internal bar ---Slider size of internal bar
RL.SLIDER_WIDTH=16 RL.SLIDER_WIDTH=16
---Slider/SliderBar internal bar padding ---Slider/SliderBar internal bar padding
RL.SLIDER_PADDING=17 RL.SLIDER_PADDING=17
-- Globals - GuiProgressBarProperty -- Defines - Gui ProgressBar
---ProgressBar internal padding ---ProgressBar internal padding
RL.PROGRESS_PADDING=16 RL.PROGRESS_PADDING=16
-- Globals - GuiScrollBarProperty -- Defines - Gui ScrollBar
RL.ARROWS_SIZE=16 RL.ARROWS_SIZE=16
RL.ARROWS_VISIBLE=17 RL.ARROWS_VISIBLE=17
@@ -855,38 +855,38 @@ RL.SCROLL_SLIDER_SIZE=19
RL.SCROLL_PADDING=20 RL.SCROLL_PADDING=20
RL.SCROLL_SPEED=21 RL.SCROLL_SPEED=21
-- Globals - GuiCheckBoxProperty -- Defines - Gui CheckBox
---CheckBox internal check padding ---CheckBox internal check padding
RL.CHECK_PADDING=16 RL.CHECK_PADDING=16
-- Globals - GuiComboBoxProperty -- Defines - Gui ComboBox
---ComboBox right button width ---ComboBox right button width
RL.COMBO_BUTTON_WIDTH=16 RL.COMBO_BUTTON_WIDTH=16
---ComboBox button separation ---ComboBox button separation
RL.COMBO_BUTTON_SPACING=17 RL.COMBO_BUTTON_SPACING=17
-- Globals - GuiDropdownBoxProperty -- Defines - Gui DropdownBox
---DropdownBox arrow separation from border and items ---DropdownBox arrow separation from border and items
RL.ARROW_PADDING=16 RL.ARROW_PADDING=16
---DropdownBox items separation ---DropdownBox items separation
RL.DROPDOWN_ITEMS_SPACING=17 RL.DROPDOWN_ITEMS_SPACING=17
-- Globals - TextBox/TextBoxMulti/ValueBox/Spinner -- Defines - Gui TextBox/TextBoxMulti/ValueBox/Spinner
---TextBox in read-only mode: 0-text editable, 1-text no-editable ---TextBox in read-only mode: 0-text editable, 1-text no-editable
RL.TEXT_READONLY=16 RL.TEXT_READONLY=16
-- Globals - GuiSpinnerProperty -- Defines - Gui Spinner
---Spinner left/right buttons width ---Spinner left/right buttons width
RL.SPIN_BUTTON_WIDTH=16 RL.SPIN_BUTTON_WIDTH=16
---Spinner buttons separation ---Spinner buttons separation
RL.SPIN_BUTTON_SPACING=17 RL.SPIN_BUTTON_SPACING=17
-- Globals - GuiListViewProperty -- Defines - Gui ListView
---ListView items height ---ListView items height
RL.LIST_ITEMS_HEIGHT=16 RL.LIST_ITEMS_HEIGHT=16
@@ -897,7 +897,7 @@ RL.SCROLLBAR_WIDTH=18
---ListView scrollbar side (0-left, 1-right) ---ListView scrollbar side (0-left, 1-right)
RL.SCROLLBAR_SIDE=19 RL.SCROLLBAR_SIDE=19
-- Globals - GuiColorPickerProperty -- Defines - Gui ColorPicker
RL.COLOR_SELECTOR_SIZE=16 RL.COLOR_SELECTOR_SIZE=16
---ColorPicker right hue bar width ---ColorPicker right hue bar width
@@ -909,14 +909,14 @@ RL.HUEBAR_SELECTOR_HEIGHT=19
---ColorPicker right hue bar selector overflow ---ColorPicker right hue bar selector overflow
RL.HUEBAR_SELECTOR_OVERFLOW=20 RL.HUEBAR_SELECTOR_OVERFLOW=20
-- Globals - LightType -- Defines - Light type
---Directional light ---Directional light
RL.LIGHT_DIRECTIONAL=0 RL.LIGHT_DIRECTIONAL=0
---Point light ---Point light
RL.LIGHT_POINT=1 RL.LIGHT_POINT=1
-- Globals - RLGL -- Defines - RLGL Default internal render batch elements limits
---Default internal render batch elements limits ---Default internal render batch elements limits
RL.RL_DEFAULT_BATCH_BUFFER_ELEMENTS=8192 RL.RL_DEFAULT_BATCH_BUFFER_ELEMENTS=8192
@@ -927,24 +927,24 @@ RL.RL_DEFAULT_BATCH_DRAWCALLS=256
---Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) ---Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
RL.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4 RL.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4
-- Globals - RLGL -- Defines - RLGL Internal Matrix stack
---Maximum size of internal Matrix stack ---Maximum size of internal Matrix stack
RL.RL_MAX_MATRIX_STACK_SIZE=32 RL.RL_MAX_MATRIX_STACK_SIZE=32
-- Globals - RLGL -- Defines - RLGL Shader limits
---Maximum number of shader locations supported ---Maximum number of shader locations supported
RL.RL_MAX_SHADER_LOCATIONS=32 RL.RL_MAX_SHADER_LOCATIONS=32
-- Globals - RLGL -- Defines - RLGL Projection matrix culling
---Default projection matrix near cull distance ---Default projection matrix near cull distance
RL.RL_CULL_DISTANCE_NEAR=0.01 RL.RL_CULL_DISTANCE_NEAR=0.01
---Default projection matrix far cull distance ---Default projection matrix far cull distance
RL.RL_CULL_DISTANCE_FAR=1000.0 RL.RL_CULL_DISTANCE_FAR=1000.0
-- Globals - RLGL -- Defines - RLGL Texture parameters
---GL_TEXTURE_WRAP_S ---GL_TEXTURE_WRAP_S
RL.RL_TEXTURE_WRAP_S=10242 RL.RL_TEXTURE_WRAP_S=10242
@@ -979,7 +979,7 @@ RL.RL_TEXTURE_WRAP_MIRROR_REPEAT=33648
---GL_MIRROR_CLAMP_EXT ---GL_MIRROR_CLAMP_EXT
RL.RL_TEXTURE_WRAP_MIRROR_CLAMP=34626 RL.RL_TEXTURE_WRAP_MIRROR_CLAMP=34626
-- Globals - RLGL -- Defines - RLGL Matrix modes (equivalent to OpenGL)
---GL_MODELVIEW ---GL_MODELVIEW
RL.RL_MODELVIEW=5888 RL.RL_MODELVIEW=5888
@@ -988,7 +988,7 @@ RL.RL_PROJECTION=5889
---GL_TEXTURE ---GL_TEXTURE
RL.RL_TEXTURE=5890 RL.RL_TEXTURE=5890
-- Globals - RLGL -- Defines - RLGL Primitive assembly draw modes
---GL_LINES ---GL_LINES
RL.RL_LINES=1 RL.RL_LINES=1
@@ -997,14 +997,14 @@ RL.RL_TRIANGLES=4
---GL_QUADS ---GL_QUADS
RL.RL_QUADS=7 RL.RL_QUADS=7
-- Globals - RLGL -- Defines - RLGL GL equivalent data types
---GL_UNSIGNED_BYTE ---GL_UNSIGNED_BYTE
RL.RL_UNSIGNED_BYTE=5121 RL.RL_UNSIGNED_BYTE=5121
---GL_FLOAT ---GL_FLOAT
RL.RL_FLOAT=5126 RL.RL_FLOAT=5126
-- Globals - RLGL -- Defines - RLGL GL buffer usage hint
---GL_STREAM_DRAW ---GL_STREAM_DRAW
RL.RL_STREAM_DRAW=35040 RL.RL_STREAM_DRAW=35040
@@ -1025,7 +1025,7 @@ RL.RL_DYNAMIC_READ=35049
---GL_DYNAMIC_COPY ---GL_DYNAMIC_COPY
RL.RL_DYNAMIC_COPY=35050 RL.RL_DYNAMIC_COPY=35050
-- Globals - RLGL -- Defines - RLGL Shader type
---GL_FRAGMENT_SHADER ---GL_FRAGMENT_SHADER
RL.RL_FRAGMENT_SHADER=35632 RL.RL_FRAGMENT_SHADER=35632
@@ -1034,7 +1034,7 @@ RL.RL_VERTEX_SHADER=35633
---GL_COMPUTE_SHADER ---GL_COMPUTE_SHADER
RL.RL_COMPUTE_SHADER=37305 RL.RL_COMPUTE_SHADER=37305
-- Globals - RLGL -- Defines - RLGL GlVersion
---GL_ZERO ---GL_ZERO
RL.RL_ZERO=0 RL.RL_ZERO=0
@@ -1067,7 +1067,7 @@ RL.RL_CONSTANT_ALPHA=32771
---GL_ONE_MINUS_CONSTANT_ALPHA ---GL_ONE_MINUS_CONSTANT_ALPHA
RL.RL_ONE_MINUS_CONSTANT_ALPHA=32772 RL.RL_ONE_MINUS_CONSTANT_ALPHA=32772
-- Globals - RLGL -- Defines - RLGL GL blending functions/equations
---GL_FUNC_ADD ---GL_FUNC_ADD
RL.RL_FUNC_ADD=32774 RL.RL_FUNC_ADD=32774
@@ -1096,7 +1096,7 @@ RL.RL_BLEND_SRC_ALPHA=32971
---GL_BLEND_COLOR ---GL_BLEND_COLOR
RL.RL_BLEND_COLOR=32773 RL.RL_BLEND_COLOR=32773
-- Globals - RLGL -- Defines - RLGL GlVersion
---OpenGL 1.1 ---OpenGL 1.1
RL.RL_OPENGL_11=1 RL.RL_OPENGL_11=1
@@ -1109,7 +1109,7 @@ RL.RL_OPENGL_43=4
---OpenGL ES 2.0 (GLSL 100) ---OpenGL ES 2.0 (GLSL 100)
RL.RL_OPENGL_ES_20=5 RL.RL_OPENGL_ES_20=5
-- Globals - RLGL -- Defines - RLGL Framebuffer attachment type
---Framebuffer attachment type: color 0 ---Framebuffer attachment type: color 0
RL.RL_ATTACHMENT_COLOR_CHANNEL0=0 RL.RL_ATTACHMENT_COLOR_CHANNEL0=0
@@ -1132,7 +1132,7 @@ RL.RL_ATTACHMENT_DEPTH=100
---Framebuffer attachment type: stencil ---Framebuffer attachment type: stencil
RL.RL_ATTACHMENT_STENCIL=200 RL.RL_ATTACHMENT_STENCIL=200
-- Globals - RLGL -- Defines - RLGL Framebuffer texture attachment type
---Framebuffer texture attachment type: cubemap, +X side ---Framebuffer texture attachment type: cubemap, +X side
RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_X=0 RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_X=0
@@ -1151,12 +1151,12 @@ RL.RL_ATTACHMENT_TEXTURE2D=100
---Framebuffer texture attachment type: renderbuffer ---Framebuffer texture attachment type: renderbuffer
RL.RL_ATTACHMENT_RENDERBUFFER=200 RL.RL_ATTACHMENT_RENDERBUFFER=200
-- Globals - RLGL -- Defines - RLGL CullMode
RL.RL_CULL_FACE_FRONT=0 RL.RL_CULL_FACE_FRONT=0
RL.RL_CULL_FACE_BACK=1 RL.RL_CULL_FACE_BACK=1
-- Globals - OpenGL -- Defines - OpenGL
RL.GL_COLOR_BUFFER_BIT=16384 RL.GL_COLOR_BUFFER_BIT=16384
RL.GL_DEPTH_BUFFER_BIT=256 RL.GL_DEPTH_BUFFER_BIT=256
@@ -1164,7 +1164,7 @@ RL.GL_STENCIL_BUFFER_BIT=1024
RL.GL_NEAREST=9728 RL.GL_NEAREST=9728
RL.GL_LINEAR=9729 RL.GL_LINEAR=9729
-- Globals - CBuffer -- Defines - CBuffer Data types
---C type unsigned char ---C type unsigned char
RL.BUFFER_UNSIGNED_CHAR=0 RL.BUFFER_UNSIGNED_CHAR=0
@@ -1182,6 +1182,63 @@ RL.BUFFER_INT=5
RL.BUFFER_FLOAT=6 RL.BUFFER_FLOAT=6
---C type double ---C type double
RL.BUFFER_DOUBLE=7 RL.BUFFER_DOUBLE=7
-- Defines - Keyboard keys (US keyboard layout)
---Key: Unknown
RL.GLFW_KEY_UNKNOWN=-1
-- Defines - GLFW API tokens.
---The key or mouse button was released
RL.GLFW_RELEASE=0
---The key or mouse button was pressed
RL.GLFW_PRESS=1
---The key was held down until it repeated
RL.GLFW_REPEAT=2
---Joystick connected
RL.GLFW_CONNECTED=262145
---Joystick disconnected
RL.GLFW_DISCONNECTED=262146
-- Defines - GLFW Window Events.
---GLFW event window size changed
RL.GLFW_WINDOW_SIZE_EVENT=0
---GLFW event window maximize
RL.GLFW_WINDOW_MAXIMIZE_EVENT=1
---GLFW event window iconify
RL.GLFW_WINDOW_ICONYFY_EVENT=2
---GLFW event window focus
RL.GLFW_WINDOW_FOCUS_EVENT=3
---GLFW event window drop
RL.GLFW_WINDOW_DROP_EVENT=4
-- Defines - GLFW Input Events.
---GLFW event keyboard key
RL.GLFW_KEY_EVENT=5
---GLFW event Unicode character
RL.GLFW_CHAR_EVENT=6
---GLFW event mouse button
RL.GLFW_MOUSE_BUTTON_EVENT=7
---GLFW event cursor position
RL.GLFW_MOUSE_CURSOR_POS_EVENT=8
---GLFW event mouse scroll
RL.GLFW_MOUSE_SCROLL_EVENT=9
---GLFW event cursor enter/leave
RL.GLFW_CURSOR_ENTER_EVENT=10
---GLFW event joystick
RL.GLFW_JOYSTICK_EVENT=11
-- Defines - GLFW Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
---// GLFW event pen tablet data
RL.assignGlobalInt=nil
---// GLFW event pen tablet cursor
RL.assignGlobalInt=nil
---// GLFW event pen tablet proximity
RL.assignGlobalInt=nil
-- Core - Window-related functions -- Core - Window-related functions
---Close window and unload OpenGL context and free all resources ---Close window and unload OpenGL context and free all resources
@@ -6735,7 +6792,7 @@ function RL.rlSetMatrixViewOffsetStereo( right, left ) end
-- OpenGL - Framebuffer management -- OpenGL - Framebuffer management
---Copy a block of pixels from one framebuffer object to another. ---Copy a block of pixels from one framebuffer object to another.
---Use -1 RenderTexture for window framebuffer. ---Use -1 RenderTexture for window framebuffer
---@param srcTex any ---@param srcTex any
---@param dstTex any ---@param dstTex any
---@param srcRect table ---@param srcRect table
@@ -6988,3 +7045,23 @@ function RL.EaseElasticOut( t, b, c, d ) end
---@return any value ---@return any value
function RL.EaseElasticInOut( t, b, c, d ) end function RL.EaseElasticInOut( t, b, c, d ) end
-- GLFW Core - Input-related functions: keyboard
---This function returns the name of the specified printable key, encoded as UTF-8.
---If the key is KEY_UNKNOWN, the scancode is used to identify the key,
---otherwise the scancode is ignored. If you specify a non-printable key,
---or KEY_UNKNOWN and a scancode that maps to a non-printable key,
---this function returns nil but does not emit an error.
---- Success return string or nil
---@param key integer
---@param scancode integer
---@return any keyName
function RL.GetKeyName( key, scancode ) end
---This function returns the platform-specific scancode of the specified key.
---If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
---- Success return int
---@param key integer
---@return any scancode
function RL.GetKeyScancode( key ) end

View File

@@ -14,6 +14,7 @@ KEY CHANGES:
- CHANGE: Renamed event enums. Events are now platform specific. - CHANGE: Renamed event enums. Events are now platform specific.
- ADDED: SDL Events. - ADDED: SDL Events.
- ADDED: Experimental GLFW Pen Touch events. Needs glfw PR https://github.com/glfw/glfw/pull/1445. - ADDED: Experimental GLFW Pen Touch events. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
- ADDED: Platform specific API documentation generation.
DETAILED CHANGES: DETAILED CHANGES:
- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic. - REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
@@ -27,6 +28,8 @@ DETAILED CHANGES:
- FIXED: Snake example after Vector2Angle change. - FIXED: Snake example after Vector2Angle change.
- FIXED: Raygui edit mode selection. - FIXED: Raygui edit mode selection.
- CHANGE: Moved glfw headers to GLFW folder. - CHANGE: Moved glfw headers to GLFW folder.
- CHANGE: Term globals changed to defines in documentation.
- CHANGE: Event documentation is now described in c files.
------------------------------------------------------------------------ ------------------------------------------------------------------------
Release: ReiLua version 0.6.0 Using Raylib 4.5 Release: ReiLua version 0.6.0 Using Raylib 4.5

View File

@@ -2,7 +2,6 @@ Current {
} }
Backlog { Backlog {
* Platform specific API documentation.
* Platform desktop SDL. * Platform desktop SDL.
* Text input not working on gui. Could this be Raylib issue? * Text input not working on gui. Could this be Raylib issue?
* Haptic functions. * Haptic functions.

View File

@@ -1,6 +1,10 @@
--Create api.md and ReiLua_API.lua files from c sources. --[[
Create api.md and ReiLua_API.lua files from c sources.
-- Export each module as separate .md file. To generate API for other platforms you need to change sourceFiles.
]]--
-- Export each module as separate .md file. Does not affect on ReiLua_API.lua file.
local separate = false local separate = false
if arg ~= nil and arg[1] ~= nil and arg[1] == "-s" then if arg ~= nil and arg[1] ~= nil and arg[1] == "-s" then
@@ -232,100 +236,96 @@ ModelAnimation\n\n---\n" )
apiFile:write( "\n> Buffer = Buffer userdata\n\ apiFile:write( "\n> Buffer = Buffer userdata\n\
Data buffer for C primitive types. Type should be one of the Buffer types.\n\n---\n" ) Data buffer for C primitive types. Type should be one of the Buffer types.\n\n---\n" )
-- Events.
apiFile:write( "\n## Events\n" )
apiFile:write( "\nContent of event table received by RL.event.\n" )
apiFile:write( "\n### Window events\n" )
apiFile:write( "\n---\n> { type: RL.EVENT_WINDOW_SIZE, int width, int height }\n\n WindowSize Callback, runs when window is resized.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_WINDOW_MAXIMIZE, int maximized }\n\n Window Maximize Callback, runs when window is maximized.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_WINDOW_ICONYFY, int iconified }\n\n WindowIconify Callback, runs when window is minimized/restored.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_WINDOW_FOCUS, int focused }\n\n WindowFocus Callback, runs when window get/lose focus.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_WINDOW_DROP, int count, string{} paths }\n\n Window Drop Callback, runs when drop files into window.\n\n---\n" )
apiFile:write( "\n### Input events\n" )
apiFile:write( "\n---\n> { type: RL.EVENT_KEY, int key, int scancode, int action, int mods }\n\n Keyboard Callback, runs on key pressed.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_CHAR, int key }\n\n Char Key Callback, runs on key pressed (get char value).\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_MOUSE_BUTTON, int button, int action, int mods }\n\n Mouse Button Callback, runs on mouse button pressed.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_MOUSE_CURSOR_POS, number x, number y }\n\n Cursor Position Callback, runs on mouse move.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_MOUSE_SCROLL, number xoffset, number yoffset }\n\n Srolling Callback, runs on mouse wheel.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_CURSOR_ENTER, int enter }\n\n Cursor Enter Callback, cursor enters client area.\n\n---\n" )
apiFile:write( "\n> { type RL.EVENT_JOYSTICK, int jid, int event }\n\n .\n\n---\n" )
if separate then if separate then
apiFile:close() apiFile:close()
end end
-- Globals. -- Defines.
local srcFile = io.open( "../src/lua_core.c", "r" )
local writing = false
local globalVariableCount = 0
repeat
line = srcFile:read( "*l" )
local lineSplit = split( line, " " )
if line == "/*DOC_END*/" then
writing = false
break
end
if writing then
if lineSplit[1] == "\t/*" then
apiFile:write( "\n## Globals - "..lineSplit[2].."\n" )
luaApiFile:write( "\n-- Globals - "..lineSplit[2].."\n\n" )
else
-- Remove comma from the end.
local globalName = lineSplit[2]:sub( 1, -2 )
local value = RL[ globalName ]
local comment = lineSplit[6] -- First split after //
if comment ~= nil then
local i = 7
while lineSplit[i] ~= nil do
comment = comment.." "..lineSplit[i]
i = i + 1
end
luaApiFile:write( "---"..comment.."\n" )
end
globalVariableCount = globalVariableCount + 1
if value == nil then
apiFile:write( "\n"..globalName.." = nil\n\n" )
luaApiFile:write( "RL."..globalName.."=nil\n" )
elseif type( value ) == "table" then
-- All tables are colors.
apiFile:write( globalName.." = { "
..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
luaApiFile:write( "RL."..globalName.."={"
..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
else
apiFile:write( "> "..globalName.." = "..value.."\n\n" )
luaApiFile:write( "RL."..globalName.."="..value.."\n" )
end
if comment ~= nil then
apiFile:write( comment.."\n\n" )
end
apiFile:write( "---\n\n" )
end
end
if line == "/*DOC_START*/" then
writing = true
end
until line == nil
srcFile:close()
-- Functions.
local definesCount = 0
local sourceFiles = { local sourceFiles = {
"lua_core",
"platforms/core_desktop",
-- "platforms/core_desktop_sdl",
}
for _, src in ipairs( sourceFiles ) do
local srcFile = io.open( "../src/"..src..".c", "r" )
local writing = false
if separate then
local splits = split( src, "/" )
apiFile = io.open( "../"..splits[ #splits ]..".md", "w" )
end
repeat
local line = srcFile:read( "*l" )
local lineSplit = split( line, " " )
if line == "/*DOC_DEFINES_END*/" then
writing = false
break
end
if writing then
if lineSplit[1] == "\t/*" then
local gategorySplit = split( line, "*" )
apiFile:write( "\n## Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n" )
luaApiFile:write( "\n-- Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n\n" )
else
-- Remove comma from the end.
local defineName = lineSplit[2]:sub( 1, -2 )
local value = RL[ defineName ]
local comment = lineSplit[6] -- First split after //
if comment ~= nil then
local i = 7
while lineSplit[i] ~= nil do
comment = comment.." "..lineSplit[i]
i = i + 1
end
luaApiFile:write( "---"..comment.."\n" )
end
definesCount = definesCount + 1
if value == nil then
apiFile:write( "\n"..defineName.." = nil\n\n" )
luaApiFile:write( "RL."..defineName.."=nil\n" )
elseif type( value ) == "table" then
-- All tables are colors.
apiFile:write( defineName.." = { "
..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
luaApiFile:write( "RL."..defineName.."={"
..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
else
apiFile:write( "> "..defineName.." = "..value.."\n\n" )
luaApiFile:write( "RL."..defineName.."="..value.."\n" )
end
if comment ~= nil then
apiFile:write( comment.."\n\n" )
end
apiFile:write( "---\n\n" )
end
end
if line == "/*DOC_DEFINES_START*/" then
writing = true
end
until line == nil
srcFile:close()
end
-- Functions and events.
sourceFiles = {
"core", "core",
"shapes", "shapes",
"textures", "textures",
@@ -338,18 +338,24 @@ local sourceFiles = {
"rlgl", "rlgl",
"gl", "gl",
"easings", "easings",
"platforms/core_desktop",
-- "platforms/core_desktop_sdl",
} }
local functionCount = 0 local functionCount = 0
for _, src in ipairs( sourceFiles ) do for _, src in ipairs( sourceFiles ) do
srcFile = io.open( "../src/"..src..".c", "r" ) local srcFile = io.open( "../src/"..src..".c", "r" )
local line = "" local line = ""
local funcStr = "" local funcStr = ""
local p = false local p = false
local event = false
if separate then if separate then
apiFile = io.open( src..".md", "w" ) local splits = split( src, "/" )
apiFile = io.open( "../"..splits[ #splits ]..".md", "a" )
-- apiFile = io.open( "../"..src..".md", "w" )
end end
repeat repeat
@@ -358,20 +364,33 @@ for _, src in ipairs( sourceFiles ) do
if line == "*/" then if line == "*/" then
p = false p = false
apiFile:write( "\n---\n" ) apiFile:write( "\n---\n" )
luaApiFile:write( funcStr.."\n" )
funcStr = "" if not event then
luaApiFile:write( funcStr.."\n" )
funcStr = ""
end
-- There should be not function definition after events.
elseif line == "/* Events. */" then
event = true
end end
if p then if p then
apiFile:write( line.."\n" ) apiFile:write( line.."\n" )
if line:sub( 1, 2 ) == "##" then if line:sub( 1, 2 ) == "##" then
luaApiFile:write( "-- "..line:sub( 4 ).."\n" ) if not event then
luaApiFile:write( "-- "..line:sub( 4 ).."\n" )
end
elseif line:sub( 1, 1 ) == ">" then elseif line:sub( 1, 1 ) == ">" then
funcStr = parseFunction( line ) -- Do not parse events. Only visible in API.md
functionCount = functionCount + 1 if not event then
funcStr = parseFunction( line )
functionCount = functionCount + 1
end
elseif line:sub( 1, 1 ) ~= "" then elseif line:sub( 1, 1 ) ~= "" then
luaApiFile:write( "---"..line.."\n" ) if not event then
luaApiFile:write( "---"..line.."\n" )
end
end end
end end
@@ -392,4 +411,4 @@ if not separate then
apiFile:close() apiFile:close()
end end
print( "Parsed:\n"..globalVariableCount.." Global variables\n"..functionCount.." Functions" ) print( "Parsed:\n"..definesCount.." Defines\n"..functionCount.." Functions" )

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@@ -17,13 +17,13 @@ typedef struct {
int *RLGLcurrentShaderLocs; int *RLGLcurrentShaderLocs;
/* Events. */ /* Events. */
#ifdef PLATFORM_DESKTOP #ifdef PLATFORM_DESKTOP
/* Window events. */ /* Window events. */
GLFWwindowsizefun raylibWindowSizeCallback; GLFWwindowsizefun raylibWindowSizeCallback;
GLFWwindowmaximizefun raylibWindowMaximizeCallback; GLFWwindowmaximizefun raylibWindowMaximizeCallback;
GLFWwindowiconifyfun raylibWindowIconifyCallback; GLFWwindowiconifyfun raylibWindowIconifyCallback;
GLFWwindowfocusfun raylibWindowFocusCallback; GLFWwindowfocusfun raylibWindowFocusCallback;
GLFWdropfun raylibWindowDropCallback; GLFWdropfun raylibWindowDropCallback;
/* Input events. */ /* Input events. */
GLFWkeyfun raylibKeyCallback; GLFWkeyfun raylibKeyCallback;
GLFWcharfun raylibCharCallback; GLFWcharfun raylibCharCallback;
GLFWmousebuttonfun raylibMouseButtonCallback; GLFWmousebuttonfun raylibMouseButtonCallback;

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@@ -12,7 +12,7 @@
> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter ) > RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
Copy a block of pixels from one framebuffer object to another. Copy a block of pixels from one framebuffer object to another.
Use -1 RenderTexture for window framebuffer. Use -1 RenderTexture for window framebuffer
*/ */
int lglBlitFramebuffer( lua_State *L ) { int lglBlitFramebuffer( lua_State *L ) {
if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) { if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {

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@@ -325,9 +325,9 @@ static void defineGlobals() {
lua_setglobal( L, "RL" ); lua_setglobal( L, "RL" );
lua_getglobal( L, "RL" ); lua_getglobal( L, "RL" );
/* Note! Docgen relyes on this line format. Splits info based on spaces. */ /* Note! Docgen relyes on this line format. */
/*DOC_START*/ /*DOC_DEFINES_START*/
/* ConfigFlags */ /* System/Window config flags */
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" ); // Set to try enabling V-Sync on GPU assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" ); // Set to try enabling V-Sync on GPU
assignGlobalInt( FLAG_FULLSCREEN_MODE, "FLAG_FULLSCREEN_MODE" ); // Set to run program in fullscreen assignGlobalInt( FLAG_FULLSCREEN_MODE, "FLAG_FULLSCREEN_MODE" ); // Set to run program in fullscreen
assignGlobalInt( FLAG_WINDOW_RESIZABLE, "FLAG_WINDOW_RESIZABLE" ); // Set to allow resizable window assignGlobalInt( FLAG_WINDOW_RESIZABLE, "FLAG_WINDOW_RESIZABLE" ); // Set to allow resizable window
@@ -343,7 +343,7 @@ static void defineGlobals() {
assignGlobalInt( FLAG_WINDOW_MOUSE_PASSTHROUGH, "FLAG_WINDOW_MOUSE_PASSTHROUGH" ); // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED assignGlobalInt( FLAG_WINDOW_MOUSE_PASSTHROUGH, "FLAG_WINDOW_MOUSE_PASSTHROUGH" ); // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
assignGlobalInt( FLAG_MSAA_4X_HINT, "FLAG_MSAA_4X_HINT" ); // Set to try enabling MSAA 4X assignGlobalInt( FLAG_MSAA_4X_HINT, "FLAG_MSAA_4X_HINT" ); // Set to try enabling MSAA 4X
assignGlobalInt( FLAG_INTERLACED_HINT, "FLAG_INTERLACED_HINT" ); // Set to try enabling interlaced video format (for V3D) assignGlobalInt( FLAG_INTERLACED_HINT, "FLAG_INTERLACED_HINT" ); // Set to try enabling interlaced video format (for V3D)
/* TraceLogLevel */ /* Trace log level */
assignGlobalInt( LOG_ALL, "LOG_ALL" ); // Display all logs assignGlobalInt( LOG_ALL, "LOG_ALL" ); // Display all logs
assignGlobalInt( LOG_TRACE, "LOG_TRACE" ); // Trace logging, intended for internal use only assignGlobalInt( LOG_TRACE, "LOG_TRACE" ); // Trace logging, intended for internal use only
assignGlobalInt( LOG_DEBUG, "LOG_DEBUG" ); // Debug logging, used for internal debugging, it should be disabled on release builds assignGlobalInt( LOG_DEBUG, "LOG_DEBUG" ); // Debug logging, used for internal debugging, it should be disabled on release builds
@@ -352,7 +352,7 @@ static void defineGlobals() {
assignGlobalInt( LOG_ERROR, "LOG_ERROR" ); // Error logging, used on unrecoverable failures assignGlobalInt( LOG_ERROR, "LOG_ERROR" ); // Error logging, used on unrecoverable failures
assignGlobalInt( LOG_FATAL, "LOG_FATAL" ); // Fatal logging, used to abort program: exit(EXIT_FAILURE) assignGlobalInt( LOG_FATAL, "LOG_FATAL" ); // Fatal logging, used to abort program: exit(EXIT_FAILURE)
assignGlobalInt( LOG_NONE, "LOG_NONE" ); // Disable logging assignGlobalInt( LOG_NONE, "LOG_NONE" ); // Disable logging
/* KeyboardKey */ /* Keyboard keys (US keyboard layout) */
assignGlobalInt( KEY_NULL, "KEY_NULL" ); // Key: NULL, used for no key pressed assignGlobalInt( KEY_NULL, "KEY_NULL" ); // Key: NULL, used for no key pressed
assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" ); // Key: ' assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" ); // Key: '
assignGlobalInt( KEY_COMMA, "KEY_COMMA" ); // Key: , assignGlobalInt( KEY_COMMA, "KEY_COMMA" ); // Key: ,
@@ -463,7 +463,7 @@ static void defineGlobals() {
assignGlobalInt( KEY_MENU, "KEY_MENU" ); // Key: Android menu button assignGlobalInt( KEY_MENU, "KEY_MENU" ); // Key: Android menu button
assignGlobalInt( KEY_VOLUME_UP, "KEY_VOLUME_UP" ); // Key: Android volume up button assignGlobalInt( KEY_VOLUME_UP, "KEY_VOLUME_UP" ); // Key: Android volume up button
assignGlobalInt( KEY_VOLUME_DOWN, "KEY_VOLUME_DOWN" ); // Key: Android volume down button assignGlobalInt( KEY_VOLUME_DOWN, "KEY_VOLUME_DOWN" ); // Key: Android volume down button
/* MouseButtons */ /* Mouse buttons */
assignGlobalInt( MOUSE_BUTTON_LEFT, "MOUSE_BUTTON_LEFT" ); // Mouse button left assignGlobalInt( MOUSE_BUTTON_LEFT, "MOUSE_BUTTON_LEFT" ); // Mouse button left
assignGlobalInt( MOUSE_BUTTON_RIGHT, "MOUSE_BUTTON_RIGHT" ); // Mouse button right assignGlobalInt( MOUSE_BUTTON_RIGHT, "MOUSE_BUTTON_RIGHT" ); // Mouse button right
assignGlobalInt( MOUSE_BUTTON_MIDDLE, "MOUSE_BUTTON_MIDDLE" ); // Mouse button middle (pressed wheel) assignGlobalInt( MOUSE_BUTTON_MIDDLE, "MOUSE_BUTTON_MIDDLE" ); // Mouse button middle (pressed wheel)
@@ -471,7 +471,7 @@ static void defineGlobals() {
assignGlobalInt( MOUSE_BUTTON_EXTRA, "MOUSE_BUTTON_EXTRA" ); // Mouse button extra (advanced mouse device) assignGlobalInt( MOUSE_BUTTON_EXTRA, "MOUSE_BUTTON_EXTRA" ); // Mouse button extra (advanced mouse device)
assignGlobalInt( MOUSE_BUTTON_FORWARD, "MOUSE_BUTTON_FORWARD" ); // Mouse button forward (advanced mouse device) assignGlobalInt( MOUSE_BUTTON_FORWARD, "MOUSE_BUTTON_FORWARD" ); // Mouse button forward (advanced mouse device)
assignGlobalInt( MOUSE_BUTTON_BACK, "MOUSE_BUTTON_BACK" ); // Mouse button back (advanced mouse device) assignGlobalInt( MOUSE_BUTTON_BACK, "MOUSE_BUTTON_BACK" ); // Mouse button back (advanced mouse device)
/* MouseCursor */ /* Mouse cursor */
assignGlobalInt( MOUSE_CURSOR_DEFAULT, "MOUSE_CURSOR_DEFAULT" ); // Default pointer shape assignGlobalInt( MOUSE_CURSOR_DEFAULT, "MOUSE_CURSOR_DEFAULT" ); // Default pointer shape
assignGlobalInt( MOUSE_CURSOR_ARROW, "MOUSE_CURSOR_ARROW" ); // Arrow shape assignGlobalInt( MOUSE_CURSOR_ARROW, "MOUSE_CURSOR_ARROW" ); // Arrow shape
assignGlobalInt( MOUSE_CURSOR_IBEAM, "MOUSE_CURSOR_IBEAM" ); // Text writing cursor shape assignGlobalInt( MOUSE_CURSOR_IBEAM, "MOUSE_CURSOR_IBEAM" ); // Text writing cursor shape
@@ -483,7 +483,7 @@ static void defineGlobals() {
assignGlobalInt( MOUSE_CURSOR_RESIZE_NESW, "MOUSE_CURSOR_RESIZE_NESW" ); // The top-right to bottom-left diagonal resize/move arrow shape assignGlobalInt( MOUSE_CURSOR_RESIZE_NESW, "MOUSE_CURSOR_RESIZE_NESW" ); // The top-right to bottom-left diagonal resize/move arrow shape
assignGlobalInt( MOUSE_CURSOR_RESIZE_ALL, "MOUSE_CURSOR_RESIZE_ALL" ); // The omnidirectional resize/move cursor shape assignGlobalInt( MOUSE_CURSOR_RESIZE_ALL, "MOUSE_CURSOR_RESIZE_ALL" ); // The omnidirectional resize/move cursor shape
assignGlobalInt( MOUSE_CURSOR_NOT_ALLOWED, "MOUSE_CURSOR_NOT_ALLOWED" ); // The operation-not-allowed shape assignGlobalInt( MOUSE_CURSOR_NOT_ALLOWED, "MOUSE_CURSOR_NOT_ALLOWED" ); // The operation-not-allowed shape
/* GamepadButtons */ /* Gamepad buttons */
assignGlobalInt( GAMEPAD_BUTTON_UNKNOWN, "GAMEPAD_BUTTON_UNKNOWN" ); // Unknown button, just for error checking assignGlobalInt( GAMEPAD_BUTTON_UNKNOWN, "GAMEPAD_BUTTON_UNKNOWN" ); // Unknown button, just for error checking
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_UP, "GAMEPAD_BUTTON_LEFT_FACE_UP" ); // Gamepad left DPAD up button assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_UP, "GAMEPAD_BUTTON_LEFT_FACE_UP" ); // Gamepad left DPAD up button
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_RIGHT, "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" ); // Gamepad left DPAD right button assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_RIGHT, "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" ); // Gamepad left DPAD right button
@@ -502,14 +502,14 @@ static void defineGlobals() {
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_RIGHT, "GAMEPAD_BUTTON_MIDDLE_RIGHT" ); // Gamepad center buttons, right one (i.e. PS3: Start) assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_RIGHT, "GAMEPAD_BUTTON_MIDDLE_RIGHT" ); // Gamepad center buttons, right one (i.e. PS3: Start)
assignGlobalInt( GAMEPAD_BUTTON_LEFT_THUMB, "GAMEPAD_BUTTON_LEFT_THUMB" ); // Gamepad joystick pressed button left assignGlobalInt( GAMEPAD_BUTTON_LEFT_THUMB, "GAMEPAD_BUTTON_LEFT_THUMB" ); // Gamepad joystick pressed button left
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_THUMB, "GAMEPAD_BUTTON_RIGHT_THUMB" ); // Gamepad joystick pressed button right assignGlobalInt( GAMEPAD_BUTTON_RIGHT_THUMB, "GAMEPAD_BUTTON_RIGHT_THUMB" ); // Gamepad joystick pressed button right
/* GamepadAxis */ /* Gamepad axis */
assignGlobalInt( GAMEPAD_AXIS_LEFT_X, "GAMEPAD_AXIS_LEFT_X" ); // Gamepad left stick X axis assignGlobalInt( GAMEPAD_AXIS_LEFT_X, "GAMEPAD_AXIS_LEFT_X" ); // Gamepad left stick X axis
assignGlobalInt( GAMEPAD_AXIS_LEFT_Y, "GAMEPAD_AXIS_LEFT_Y" ); // Gamepad left stick Y axis assignGlobalInt( GAMEPAD_AXIS_LEFT_Y, "GAMEPAD_AXIS_LEFT_Y" ); // Gamepad left stick Y axis
assignGlobalInt( GAMEPAD_AXIS_RIGHT_X, "GAMEPAD_AXIS_RIGHT_X" ); // Gamepad right stick X axis assignGlobalInt( GAMEPAD_AXIS_RIGHT_X, "GAMEPAD_AXIS_RIGHT_X" ); // Gamepad right stick X axis
assignGlobalInt( GAMEPAD_AXIS_RIGHT_Y, "GAMEPAD_AXIS_RIGHT_Y" ); // Gamepad right stick Y axis assignGlobalInt( GAMEPAD_AXIS_RIGHT_Y, "GAMEPAD_AXIS_RIGHT_Y" ); // Gamepad right stick Y axis
assignGlobalInt( GAMEPAD_AXIS_LEFT_TRIGGER, "GAMEPAD_AXIS_LEFT_TRIGGER" ); // Gamepad back trigger left, pressure level: [1..-1] assignGlobalInt( GAMEPAD_AXIS_LEFT_TRIGGER, "GAMEPAD_AXIS_LEFT_TRIGGER" ); // Gamepad back trigger left, pressure level: [1..-1]
assignGlobalInt( GAMEPAD_AXIS_RIGHT_TRIGGER, "GAMEPAD_AXIS_RIGHT_TRIGGER" ); // Gamepad back trigger right, pressure level: [1..-1] assignGlobalInt( GAMEPAD_AXIS_RIGHT_TRIGGER, "GAMEPAD_AXIS_RIGHT_TRIGGER" ); // Gamepad back trigger right, pressure level: [1..-1]
/* MapTypes */ /* Material map index */
assignGlobalInt( MATERIAL_MAP_ALBEDO, "MATERIAL_MAP_ALBEDO" ); // Albedo material (same as: MATERIAL_MAP_DIFFUSE) assignGlobalInt( MATERIAL_MAP_ALBEDO, "MATERIAL_MAP_ALBEDO" ); // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
assignGlobalInt( MATERIAL_MAP_METALNESS, "MATERIAL_MAP_METALNESS" ); // Metalness material (same as: MATERIAL_MAP_SPECULAR) assignGlobalInt( MATERIAL_MAP_METALNESS, "MATERIAL_MAP_METALNESS" ); // Metalness material (same as: MATERIAL_MAP_SPECULAR)
assignGlobalInt( MATERIAL_MAP_NORMAL, "MATERIAL_MAP_NORMAL" ); // Normal material assignGlobalInt( MATERIAL_MAP_NORMAL, "MATERIAL_MAP_NORMAL" ); // Normal material
@@ -523,7 +523,7 @@ static void defineGlobals() {
assignGlobalInt( MATERIAL_MAP_BRDF, "MATERIAL_MAP_BRDF" ); // Brdf material assignGlobalInt( MATERIAL_MAP_BRDF, "MATERIAL_MAP_BRDF" ); // Brdf material
assignGlobalInt( MATERIAL_MAP_DIFFUSE, "MATERIAL_MAP_DIFFUSE" ); // Diffuce material (same as: MATERIAL_MAP_ALBEDO) assignGlobalInt( MATERIAL_MAP_DIFFUSE, "MATERIAL_MAP_DIFFUSE" ); // Diffuce material (same as: MATERIAL_MAP_ALBEDO)
assignGlobalInt( MATERIAL_MAP_SPECULAR, "MATERIAL_MAP_SPECULAR" ); // Specular material (same as: MATERIAL_MAP_METALNESS) assignGlobalInt( MATERIAL_MAP_SPECULAR, "MATERIAL_MAP_SPECULAR" ); // Specular material (same as: MATERIAL_MAP_METALNESS)
/* ShaderLocationIndex */ /* Shader location index */
assignGlobalInt( SHADER_LOC_VERTEX_POSITION, "SHADER_LOC_VERTEX_POSITION" ); // Shader location: vertex attribute: position assignGlobalInt( SHADER_LOC_VERTEX_POSITION, "SHADER_LOC_VERTEX_POSITION" ); // Shader location: vertex attribute: position
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD01, "SHADER_LOC_VERTEX_TEXCOORD01" ); // Shader location: vertex attribute: texcoord01 assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD01, "SHADER_LOC_VERTEX_TEXCOORD01" ); // Shader location: vertex attribute: texcoord01
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD02, "SHADER_LOC_VERTEX_TEXCOORD02" ); // Shader location: vertex attribute: texcoord02 assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD02, "SHADER_LOC_VERTEX_TEXCOORD02" ); // Shader location: vertex attribute: texcoord02
@@ -552,7 +552,7 @@ static void defineGlobals() {
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO) assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS) assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
/* ShaderUniformDataType */ /* Shader uniform data type */
assignGlobalInt( SHADER_UNIFORM_FLOAT, "SHADER_UNIFORM_FLOAT" ); // Shader uniform type: float assignGlobalInt( SHADER_UNIFORM_FLOAT, "SHADER_UNIFORM_FLOAT" ); // Shader uniform type: float
assignGlobalInt( SHADER_UNIFORM_VEC2, "SHADER_UNIFORM_VEC2" ); // Shader uniform type: vec2 (2 float) assignGlobalInt( SHADER_UNIFORM_VEC2, "SHADER_UNIFORM_VEC2" ); // Shader uniform type: vec2 (2 float)
assignGlobalInt( SHADER_UNIFORM_VEC3, "SHADER_UNIFORM_VEC3" ); // Shader uniform type: vec3 (3 float) assignGlobalInt( SHADER_UNIFORM_VEC3, "SHADER_UNIFORM_VEC3" ); // Shader uniform type: vec3 (3 float)
@@ -562,12 +562,12 @@ static void defineGlobals() {
assignGlobalInt( SHADER_UNIFORM_IVEC3, "SHADER_UNIFORM_IVEC3" ); // Shader uniform type: ivec3 (3 int) assignGlobalInt( SHADER_UNIFORM_IVEC3, "SHADER_UNIFORM_IVEC3" ); // Shader uniform type: ivec3 (3 int)
assignGlobalInt( SHADER_UNIFORM_IVEC4, "SHADER_UNIFORM_IVEC4" ); // Shader uniform type: ivec4 (4 int) assignGlobalInt( SHADER_UNIFORM_IVEC4, "SHADER_UNIFORM_IVEC4" ); // Shader uniform type: ivec4 (4 int)
assignGlobalInt( SHADER_UNIFORM_SAMPLER2D, "SHADER_UNIFORM_SAMPLER2D" ); // Shader uniform type: sampler2d assignGlobalInt( SHADER_UNIFORM_SAMPLER2D, "SHADER_UNIFORM_SAMPLER2D" ); // Shader uniform type: sampler2d
/* ShaderAttributeDataTypes */ /* Shader attribute data types */
assignGlobalInt( SHADER_ATTRIB_FLOAT, "SHADER_ATTRIB_FLOAT" ); // Shader attribute type: float assignGlobalInt( SHADER_ATTRIB_FLOAT, "SHADER_ATTRIB_FLOAT" ); // Shader attribute type: float
assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" ); // Shader attribute type: vec2 (2 float) assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" ); // Shader attribute type: vec2 (2 float)
assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" ); // Shader attribute type: vec3 (3 float) assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" ); // Shader attribute type: vec3 (3 float)
assignGlobalInt( SHADER_ATTRIB_VEC4, "SHADER_ATTRIB_VEC4" ); // Shader attribute type: vec4 (4 float) assignGlobalInt( SHADER_ATTRIB_VEC4, "SHADER_ATTRIB_VEC4" ); // Shader attribute type: vec4 (4 float)
/* PixelFormats */ /* Pixel formats */
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" ); // 8 bit per pixel (no alpha) assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" ); // 8 bit per pixel (no alpha)
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" ); // 8*2 bpp (2 channels) assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" ); // 8*2 bpp (2 channels)
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G6B5, "PIXELFORMAT_UNCOMPRESSED_R5G6B5" ); // 16 bpp assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G6B5, "PIXELFORMAT_UNCOMPRESSED_R5G6B5" ); // 16 bpp
@@ -589,30 +589,30 @@ static void defineGlobals() {
assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGBA, "PIXELFORMAT_COMPRESSED_PVRT_RGBA" ); // 4 bpp assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGBA, "PIXELFORMAT_COMPRESSED_PVRT_RGBA" ); // 4 bpp
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" ); // 8 bpp assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" ); // 8 bpp
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" ); // 2 bpp assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" ); // 2 bpp
/* TextureFilters */ /* Texture parameters: filter mode */
assignGlobalInt( TEXTURE_FILTER_POINT, "TEXTURE_FILTER_POINT" ); // No filter, just pixel approximation assignGlobalInt( TEXTURE_FILTER_POINT, "TEXTURE_FILTER_POINT" ); // No filter, just pixel approximation
assignGlobalInt( TEXTURE_FILTER_BILINEAR, "TEXTURE_FILTER_BILINEAR" ); // Linear filtering assignGlobalInt( TEXTURE_FILTER_BILINEAR, "TEXTURE_FILTER_BILINEAR" ); // Linear filtering
assignGlobalInt( TEXTURE_FILTER_TRILINEAR, "TEXTURE_FILTER_TRILINEAR" ); // Trilinear filtering (linear with mipmaps) assignGlobalInt( TEXTURE_FILTER_TRILINEAR, "TEXTURE_FILTER_TRILINEAR" ); // Trilinear filtering (linear with mipmaps)
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_4X, "TEXTURE_FILTER_ANISOTROPIC_4X" ); // Anisotropic filtering 4x assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_4X, "TEXTURE_FILTER_ANISOTROPIC_4X" ); // Anisotropic filtering 4x
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_8X, "TEXTURE_FILTER_ANISOTROPIC_8X" ); // Anisotropic filtering 8x assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_8X, "TEXTURE_FILTER_ANISOTROPIC_8X" ); // Anisotropic filtering 8x
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_16X, "TEXTURE_FILTER_ANISOTROPIC_16X" ); // Anisotropic filtering 16x assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_16X, "TEXTURE_FILTER_ANISOTROPIC_16X" ); // Anisotropic filtering 16x
/* TextureWrap */ /* Texture parameters: wrap mode */
assignGlobalInt( TEXTURE_WRAP_REPEAT, "TEXTURE_WRAP_REPEAT" ); // Repeats texture in tiled mode assignGlobalInt( TEXTURE_WRAP_REPEAT, "TEXTURE_WRAP_REPEAT" ); // Repeats texture in tiled mode
assignGlobalInt( TEXTURE_WRAP_CLAMP, "TEXTURE_WRAP_CLAMP" ); // Clamps texture to edge pixel in tiled mode assignGlobalInt( TEXTURE_WRAP_CLAMP, "TEXTURE_WRAP_CLAMP" ); // Clamps texture to edge pixel in tiled mode
assignGlobalInt( TEXTURE_WRAP_MIRROR_REPEAT, "TEXTURE_WRAP_MIRROR_REPEAT" ); // Mirrors and repeats the texture in tiled mode assignGlobalInt( TEXTURE_WRAP_MIRROR_REPEAT, "TEXTURE_WRAP_MIRROR_REPEAT" ); // Mirrors and repeats the texture in tiled mode
assignGlobalInt( TEXTURE_WRAP_MIRROR_CLAMP, "TEXTURE_WRAP_MIRROR_CLAMP" ); // Mirrors and clamps to border the texture in tiled mode assignGlobalInt( TEXTURE_WRAP_MIRROR_CLAMP, "TEXTURE_WRAP_MIRROR_CLAMP" ); // Mirrors and clamps to border the texture in tiled mode
/* CubemapLayout */ /* Cubemap layouts */
assignGlobalInt( CUBEMAP_LAYOUT_AUTO_DETECT, "CUBEMAP_LAYOUT_AUTO_DETECT" ); // Automatically detect layout type assignGlobalInt( CUBEMAP_LAYOUT_AUTO_DETECT, "CUBEMAP_LAYOUT_AUTO_DETECT" ); // Automatically detect layout type
assignGlobalInt( CUBEMAP_LAYOUT_LINE_VERTICAL, "CUBEMAP_LAYOUT_LINE_VERTICAL" ); // Layout is defined by a vertical line with faces assignGlobalInt( CUBEMAP_LAYOUT_LINE_VERTICAL, "CUBEMAP_LAYOUT_LINE_VERTICAL" ); // Layout is defined by a vertical line with faces
assignGlobalInt( CUBEMAP_LAYOUT_LINE_HORIZONTAL, "CUBEMAP_LAYOUT_LINE_HORIZONTAL" ); // Layout is defined by a horizontal line with faces assignGlobalInt( CUBEMAP_LAYOUT_LINE_HORIZONTAL, "CUBEMAP_LAYOUT_LINE_HORIZONTAL" ); // Layout is defined by a horizontal line with faces
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" ); // Layout is defined by a 3x4 cross with cubemap faces assignGlobalInt( CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" ); // Layout is defined by a 3x4 cross with cubemap faces
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" ); // Layout is defined by a 4x3 cross with cubemap faces assignGlobalInt( CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" ); // Layout is defined by a 4x3 cross with cubemap faces
assignGlobalInt( CUBEMAP_LAYOUT_PANORAMA, "CUBEMAP_LAYOUT_PANORAMA" ); // Layout is defined by a panorama image (equirrectangular map) assignGlobalInt( CUBEMAP_LAYOUT_PANORAMA, "CUBEMAP_LAYOUT_PANORAMA" ); // Layout is defined by a panorama image (equirrectangular map)
/* FontType */ /* Font type, defines generation method */
assignGlobalInt( FONT_DEFAULT, "FONT_DEFAULT" ); // Default font generation, anti-aliased assignGlobalInt( FONT_DEFAULT, "FONT_DEFAULT" ); // Default font generation, anti-aliased
assignGlobalInt( FONT_BITMAP, "FONT_BITMAP" ); // Bitmap font generation, no anti-aliasing assignGlobalInt( FONT_BITMAP, "FONT_BITMAP" ); // Bitmap font generation, no anti-aliasing
assignGlobalInt( FONT_SDF, "FONT_SDF" ); // SDF font generation, requires external shader assignGlobalInt( FONT_SDF, "FONT_SDF" ); // SDF font generation, requires external shader
/* BlendModes */ /* Color blending modes (pre-defined) */
assignGlobalInt( BLEND_ALPHA, "BLEND_ALPHA" ); // Blend textures considering alpha (default) assignGlobalInt( BLEND_ALPHA, "BLEND_ALPHA" ); // Blend textures considering alpha (default)
assignGlobalInt( BLEND_ADDITIVE, "BLEND_ADDITIVE" ); // Blend textures adding colors assignGlobalInt( BLEND_ADDITIVE, "BLEND_ADDITIVE" ); // Blend textures adding colors
assignGlobalInt( BLEND_MULTIPLIED, "BLEND_MULTIPLIED" ); // Blend textures multiplying colors assignGlobalInt( BLEND_MULTIPLIED, "BLEND_MULTIPLIED" ); // Blend textures multiplying colors
@@ -633,16 +633,16 @@ static void defineGlobals() {
assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" ); // Swipe down gesture assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" ); // Swipe down gesture
assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" ); // Pinch in gesture assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" ); // Pinch in gesture
assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" ); // Pinch out gesture assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" ); // Pinch out gesture
/* CameraMode */ /* Camera system modes */
assignGlobalInt( CAMERA_CUSTOM, "CAMERA_CUSTOM" ); // Custom camera assignGlobalInt( CAMERA_CUSTOM, "CAMERA_CUSTOM" ); // Custom camera
assignGlobalInt( CAMERA_FREE, "CAMERA_FREE" ); // Free camera assignGlobalInt( CAMERA_FREE, "CAMERA_FREE" ); // Free camera
assignGlobalInt( CAMERA_ORBITAL, "CAMERA_ORBITAL" ); // Orbital camera assignGlobalInt( CAMERA_ORBITAL, "CAMERA_ORBITAL" ); // Orbital camera
assignGlobalInt( CAMERA_FIRST_PERSON, "CAMERA_FIRST_PERSON" ); // First person camera assignGlobalInt( CAMERA_FIRST_PERSON, "CAMERA_FIRST_PERSON" ); // First person camera
assignGlobalInt( CAMERA_THIRD_PERSON, "CAMERA_THIRD_PERSON" ); // Third person camera assignGlobalInt( CAMERA_THIRD_PERSON, "CAMERA_THIRD_PERSON" ); // Third person camera
/* CameraProjections */ /* Camera projection */
assignGlobalInt( CAMERA_PERSPECTIVE, "CAMERA_PERSPECTIVE" ); // Perspective projection assignGlobalInt( CAMERA_PERSPECTIVE, "CAMERA_PERSPECTIVE" ); // Perspective projection
assignGlobalInt( CAMERA_ORTHOGRAPHIC, "CAMERA_ORTHOGRAPHIC" ); // Orthographic projection assignGlobalInt( CAMERA_ORTHOGRAPHIC, "CAMERA_ORTHOGRAPHIC" ); // Orthographic projection
/* N-patchLayout */ /* N-patch layout */
assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" ); // Npatch layout: 3x3 tiles assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" ); // Npatch layout: 3x3 tiles
assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" ); // Npatch layout: 1x3 tiles assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" ); // Npatch layout: 1x3 tiles
assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" ); // Npatch layout: 3x1 tiles assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" ); // Npatch layout: 3x1 tiles
@@ -677,24 +677,24 @@ static void defineGlobals() {
assignGlobalFloat( PI, "PI" ); // Pi assignGlobalFloat( PI, "PI" ); // Pi
assignGlobalFloat( DEG2RAD, "DEG2RAD" ); // Degrees to radians assignGlobalFloat( DEG2RAD, "DEG2RAD" ); // Degrees to radians
assignGlobalFloat( RAD2DEG, "RAD2DEG" ); // Radians to degrees assignGlobalFloat( RAD2DEG, "RAD2DEG" ); // Radians to degrees
/* GuiControlState */ /* Gui control state */
assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" ); assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" );
assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" ); assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" ); assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" ); assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
/* GuiControlTextAlignment */ /* Gui control text alignment */
assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" ); assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" ); assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" ); assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
/* GuiControlTextAlignmentVertical */ /* Gui control text alignment vertical */
assignGlobalInt( TEXT_ALIGN_TOP, "TEXT_ALIGN_TOP" ); assignGlobalInt( TEXT_ALIGN_TOP, "TEXT_ALIGN_TOP" );
assignGlobalInt( TEXT_ALIGN_MIDDLE, "TEXT_ALIGN_MIDDLE" ); assignGlobalInt( TEXT_ALIGN_MIDDLE, "TEXT_ALIGN_MIDDLE" );
assignGlobalInt( TEXT_ALIGN_BOTTOM, "TEXT_ALIGN_BOTTOM" ); assignGlobalInt( TEXT_ALIGN_BOTTOM, "TEXT_ALIGN_BOTTOM" );
/* GuiControlTextWrapMode */ /* Gui control text wrap mode */
assignGlobalInt( TEXT_WRAP_NONE, "TEXT_WRAP_NONE" ); assignGlobalInt( TEXT_WRAP_NONE, "TEXT_WRAP_NONE" );
assignGlobalInt( TEXT_WRAP_CHAR, "TEXT_WRAP_CHAR" ); assignGlobalInt( TEXT_WRAP_CHAR, "TEXT_WRAP_CHAR" );
assignGlobalInt( TEXT_WRAP_WORD, "TEXT_WRAP_WORD" ); assignGlobalInt( TEXT_WRAP_WORD, "TEXT_WRAP_WORD" );
/* GuiControl */ /* Gui controls */
assignGlobalInt( DEFAULT, "DEFAULT" ); assignGlobalInt( DEFAULT, "DEFAULT" );
assignGlobalInt( LABEL, "LABEL" ); // Used also for: LABELBUTTON assignGlobalInt( LABEL, "LABEL" ); // Used also for: LABELBUTTON
assignGlobalInt( BUTTON, "BUTTON" ); assignGlobalInt( BUTTON, "BUTTON" );
@@ -711,7 +711,7 @@ static void defineGlobals() {
assignGlobalInt( COLORPICKER, "COLORPICKER" ); assignGlobalInt( COLORPICKER, "COLORPICKER" );
assignGlobalInt( SCROLLBAR, "SCROLLBAR" ); assignGlobalInt( SCROLLBAR, "SCROLLBAR" );
assignGlobalInt( STATUSBAR, "STATUSBAR" ); assignGlobalInt( STATUSBAR, "STATUSBAR" );
/* GuiControlProperty */ /* Gui base properties for every control */
assignGlobalInt( BORDER_COLOR_NORMAL, "BORDER_COLOR_NORMAL" ); assignGlobalInt( BORDER_COLOR_NORMAL, "BORDER_COLOR_NORMAL" );
assignGlobalInt( BASE_COLOR_NORMAL, "BASE_COLOR_NORMAL" ); assignGlobalInt( BASE_COLOR_NORMAL, "BASE_COLOR_NORMAL" );
assignGlobalInt( TEXT_COLOR_NORMAL, "TEXT_COLOR_NORMAL" ); assignGlobalInt( TEXT_COLOR_NORMAL, "TEXT_COLOR_NORMAL" );
@@ -727,7 +727,7 @@ static void defineGlobals() {
assignGlobalInt( BORDER_WIDTH, "BORDER_WIDTH" ); assignGlobalInt( BORDER_WIDTH, "BORDER_WIDTH" );
assignGlobalInt( TEXT_PADDING, "TEXT_PADDING" ); assignGlobalInt( TEXT_PADDING, "TEXT_PADDING" );
assignGlobalInt( TEXT_ALIGNMENT, "TEXT_ALIGNMENT" ); assignGlobalInt( TEXT_ALIGNMENT, "TEXT_ALIGNMENT" );
/* GuiDefaultProperty */ /* Gui extended properties depend on control */
assignGlobalInt( TEXT_SIZE, "TEXT_SIZE" ); // Text size (glyphs max height) assignGlobalInt( TEXT_SIZE, "TEXT_SIZE" ); // Text size (glyphs max height)
assignGlobalInt( TEXT_SPACING, "TEXT_SPACING" ); // Text spacing between glyphs assignGlobalInt( TEXT_SPACING, "TEXT_SPACING" ); // Text spacing between glyphs
assignGlobalInt( LINE_COLOR, "LINE_COLOR" ); // Line control color assignGlobalInt( LINE_COLOR, "LINE_COLOR" ); // Line control color
@@ -735,45 +735,45 @@ static void defineGlobals() {
assignGlobalInt( TEXT_LINE_SPACING, "TEXT_LINE_SPACING" ); // Text spacing between lines assignGlobalInt( TEXT_LINE_SPACING, "TEXT_LINE_SPACING" ); // Text spacing between lines
assignGlobalInt( TEXT_ALIGNMENT_VERTICAL, "TEXT_ALIGNMENT_VERTICAL" ); // Text vertical alignment inside text bounds (after border and padding) assignGlobalInt( TEXT_ALIGNMENT_VERTICAL, "TEXT_ALIGNMENT_VERTICAL" ); // Text vertical alignment inside text bounds (after border and padding)
assignGlobalInt( TEXT_WRAP_MODE, "TEXT_WRAP_MODE" ); // Text wrap-mode inside text bounds assignGlobalInt( TEXT_WRAP_MODE, "TEXT_WRAP_MODE" ); // Text wrap-mode inside text bounds
/* GuiToggleProperty */ /* Gui Toggle/ToggleGroup */
assignGlobalInt( GROUP_PADDING, "GROUP_PADDING" ); // ToggleGroup separation between toggles assignGlobalInt( GROUP_PADDING, "GROUP_PADDING" ); // ToggleGroup separation between toggles
/* GuiSliderProperty */ /* Gui Slider/SliderBar */
assignGlobalInt( SLIDER_WIDTH, "SLIDER_WIDTH" ); // Slider size of internal bar assignGlobalInt( SLIDER_WIDTH, "SLIDER_WIDTH" ); // Slider size of internal bar
assignGlobalInt( SLIDER_PADDING, "SLIDER_PADDING" ); // Slider/SliderBar internal bar padding assignGlobalInt( SLIDER_PADDING, "SLIDER_PADDING" ); // Slider/SliderBar internal bar padding
/* GuiProgressBarProperty */ /* Gui ProgressBar */
assignGlobalInt( PROGRESS_PADDING, "PROGRESS_PADDING" ); // ProgressBar internal padding assignGlobalInt( PROGRESS_PADDING, "PROGRESS_PADDING" ); // ProgressBar internal padding
/* GuiScrollBarProperty */ /* Gui ScrollBar */
assignGlobalInt( ARROWS_SIZE, "ARROWS_SIZE" ); assignGlobalInt( ARROWS_SIZE, "ARROWS_SIZE" );
assignGlobalInt( ARROWS_VISIBLE, "ARROWS_VISIBLE" ); assignGlobalInt( ARROWS_VISIBLE, "ARROWS_VISIBLE" );
assignGlobalInt( SCROLL_SLIDER_PADDING, "SCROLL_SLIDER_PADDING" ); // (SLIDERBAR, SLIDER_PADDING) assignGlobalInt( SCROLL_SLIDER_PADDING, "SCROLL_SLIDER_PADDING" ); // (SLIDERBAR, SLIDER_PADDING)
assignGlobalInt( SCROLL_SLIDER_SIZE, "SCROLL_SLIDER_SIZE" ); assignGlobalInt( SCROLL_SLIDER_SIZE, "SCROLL_SLIDER_SIZE" );
assignGlobalInt( SCROLL_PADDING, "SCROLL_PADDING" ); assignGlobalInt( SCROLL_PADDING, "SCROLL_PADDING" );
assignGlobalInt( SCROLL_SPEED, "SCROLL_SPEED" ); assignGlobalInt( SCROLL_SPEED, "SCROLL_SPEED" );
/* GuiCheckBoxProperty */ /* Gui CheckBox */
assignGlobalInt( CHECK_PADDING, "CHECK_PADDING" ); // CheckBox internal check padding assignGlobalInt( CHECK_PADDING, "CHECK_PADDING" ); // CheckBox internal check padding
/* GuiComboBoxProperty */ /* Gui ComboBox */
assignGlobalInt( COMBO_BUTTON_WIDTH, "COMBO_BUTTON_WIDTH" ); // ComboBox right button width assignGlobalInt( COMBO_BUTTON_WIDTH, "COMBO_BUTTON_WIDTH" ); // ComboBox right button width
assignGlobalInt( COMBO_BUTTON_SPACING, "COMBO_BUTTON_SPACING" ); // ComboBox button separation assignGlobalInt( COMBO_BUTTON_SPACING, "COMBO_BUTTON_SPACING" ); // ComboBox button separation
/* GuiDropdownBoxProperty */ /* Gui DropdownBox */
assignGlobalInt( ARROW_PADDING, "ARROW_PADDING" ); // DropdownBox arrow separation from border and items assignGlobalInt( ARROW_PADDING, "ARROW_PADDING" ); // DropdownBox arrow separation from border and items
assignGlobalInt( DROPDOWN_ITEMS_SPACING, "DROPDOWN_ITEMS_SPACING" ); // DropdownBox items separation assignGlobalInt( DROPDOWN_ITEMS_SPACING, "DROPDOWN_ITEMS_SPACING" ); // DropdownBox items separation
/* TextBox/TextBoxMulti/ValueBox/Spinner */ /* Gui TextBox/TextBoxMulti/ValueBox/Spinner */
assignGlobalInt( TEXT_READONLY, "TEXT_READONLY" ); // TextBox in read-only mode: 0-text editable, 1-text no-editable assignGlobalInt( TEXT_READONLY, "TEXT_READONLY" ); // TextBox in read-only mode: 0-text editable, 1-text no-editable
/* GuiSpinnerProperty */ /* Gui Spinner */
assignGlobalInt( SPIN_BUTTON_WIDTH, "SPIN_BUTTON_WIDTH" ); // Spinner left/right buttons width assignGlobalInt( SPIN_BUTTON_WIDTH, "SPIN_BUTTON_WIDTH" ); // Spinner left/right buttons width
assignGlobalInt( SPIN_BUTTON_SPACING, "SPIN_BUTTON_SPACING" ); // Spinner buttons separation assignGlobalInt( SPIN_BUTTON_SPACING, "SPIN_BUTTON_SPACING" ); // Spinner buttons separation
/* GuiListViewProperty */ /* Gui ListView */
assignGlobalInt( LIST_ITEMS_HEIGHT, "LIST_ITEMS_HEIGHT" ); // ListView items height assignGlobalInt( LIST_ITEMS_HEIGHT, "LIST_ITEMS_HEIGHT" ); // ListView items height
assignGlobalInt( LIST_ITEMS_SPACING, "LIST_ITEMS_SPACING" ); // ListView items separation assignGlobalInt( LIST_ITEMS_SPACING, "LIST_ITEMS_SPACING" ); // ListView items separation
assignGlobalInt( SCROLLBAR_WIDTH, "SCROLLBAR_WIDTH" ); // ListView scrollbar size (usually width) assignGlobalInt( SCROLLBAR_WIDTH, "SCROLLBAR_WIDTH" ); // ListView scrollbar size (usually width)
assignGlobalInt( SCROLLBAR_SIDE, "SCROLLBAR_SIDE" ); // ListView scrollbar side (0-left, 1-right) assignGlobalInt( SCROLLBAR_SIDE, "SCROLLBAR_SIDE" ); // ListView scrollbar side (0-left, 1-right)
/* GuiColorPickerProperty */ /* Gui ColorPicker */
assignGlobalInt( COLOR_SELECTOR_SIZE, "COLOR_SELECTOR_SIZE" ); assignGlobalInt( COLOR_SELECTOR_SIZE, "COLOR_SELECTOR_SIZE" );
assignGlobalInt( HUEBAR_WIDTH, "HUEBAR_WIDTH" ); // ColorPicker right hue bar width assignGlobalInt( HUEBAR_WIDTH, "HUEBAR_WIDTH" ); // ColorPicker right hue bar width
assignGlobalInt( HUEBAR_PADDING, "HUEBAR_PADDING" ); // ColorPicker right hue bar separation from panel assignGlobalInt( HUEBAR_PADDING, "HUEBAR_PADDING" ); // ColorPicker right hue bar separation from panel
assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" ); // ColorPicker right hue bar selector height assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" ); // ColorPicker right hue bar selector height
assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" ); // ColorPicker right hue bar selector overflow assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" ); // ColorPicker right hue bar selector overflow
/* LightType */ /* Light type */
assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); // Directional light assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); // Directional light
assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); // Point light assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); // Point light
/* RLGL Default internal render batch elements limits */ /* RLGL Default internal render batch elements limits */
@@ -895,7 +895,7 @@ static void defineGlobals() {
assignGlobalInt( GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT" ); assignGlobalInt( GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT" );
assignGlobalInt( GL_NEAREST, "GL_NEAREST" ); assignGlobalInt( GL_NEAREST, "GL_NEAREST" );
assignGlobalInt( GL_LINEAR, "GL_LINEAR" ); assignGlobalInt( GL_LINEAR, "GL_LINEAR" );
/* CBuffer Data Types */ /* CBuffer Data types */
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type unsigned char assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type unsigned char
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type unsigned short assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type unsigned short
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type unsigned int assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type unsigned int
@@ -904,8 +904,7 @@ static void defineGlobals() {
assignGlobalInt( BUFFER_INT, "BUFFER_INT" ); // C type int assignGlobalInt( BUFFER_INT, "BUFFER_INT" ); // C type int
assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" ); // C type float assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" ); // C type float
assignGlobalInt( BUFFER_DOUBLE, "BUFFER_DOUBLE" ); // C type double assignGlobalInt( BUFFER_DOUBLE, "BUFFER_DOUBLE" ); // C type double
/*DOC_END*/ /*DOC_DEFINES_END*/
lua_pop( L, -1 ); lua_pop( L, -1 );
} }

View File

@@ -7,22 +7,22 @@ static void platformDefineGlobals() {
lua_State *L = state->luaState; lua_State *L = state->luaState;
lua_getglobal( L, "RL" ); lua_getglobal( L, "RL" );
/*DOC_DEFINES_START*/
/* KeyboardKey */ /* Keyboard keys (US keyboard layout) */
assignGlobalInt( GLFW_KEY_UNKNOWN, "GLFW_KEY_UNKNOWN" ); // Key: Unknown assignGlobalInt( GLFW_KEY_UNKNOWN, "GLFW_KEY_UNKNOWN" ); // Key: Unknown
/* GLFW API tokens. */ /* GLFW API tokens. */
assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" ); // The key or mouse button was released assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" ); // The key or mouse button was released
assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" ); // The key or mouse button was pressed assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" ); // The key or mouse button was pressed
assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" ); // The key was held down until it repeated assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" ); // The key was held down until it repeated
assignGlobalInt( GLFW_CONNECTED, "GLFW_CONNECTED" ); // Joystick connected assignGlobalInt( GLFW_CONNECTED, "GLFW_CONNECTED" ); // Joystick connected
assignGlobalInt( GLFW_DISCONNECTED, "GLFW_DISCONNECTED" ); // Joystick disconnected assignGlobalInt( GLFW_DISCONNECTED, "GLFW_DISCONNECTED" ); // Joystick disconnected
/* Window Events. */ /* GLFW Window Events. */
assignGlobalInt( GLFW_WINDOW_SIZE_EVENT, "GLFW_WINDOW_SIZE_EVENT" ); // GLFW event window size changed assignGlobalInt( GLFW_WINDOW_SIZE_EVENT, "GLFW_WINDOW_SIZE_EVENT" ); // GLFW event window size changed
assignGlobalInt( GLFW_WINDOW_MAXIMIZE_EVENT, "GLFW_WINDOW_MAXIMIZE_EVENT" ); // GLFW event window maximize assignGlobalInt( GLFW_WINDOW_MAXIMIZE_EVENT, "GLFW_WINDOW_MAXIMIZE_EVENT" ); // GLFW event window maximize
assignGlobalInt( GLFW_WINDOW_ICONYFY_EVENT, "GLFW_WINDOW_ICONYFY_EVENT" ); // GLFW event window iconify assignGlobalInt( GLFW_WINDOW_ICONYFY_EVENT, "GLFW_WINDOW_ICONYFY_EVENT" ); // GLFW event window iconify
assignGlobalInt( GLFW_WINDOW_FOCUS_EVENT, "GLFW_WINDOW_FOCUS_EVENT" ); // GLFW event window focus assignGlobalInt( GLFW_WINDOW_FOCUS_EVENT, "GLFW_WINDOW_FOCUS_EVENT" ); // GLFW event window focus
assignGlobalInt( GLFW_WINDOW_DROP_EVENT, "GLFW_WINDOW_DROP_EVENT" ); // GLFW event window drop assignGlobalInt( GLFW_WINDOW_DROP_EVENT, "GLFW_WINDOW_DROP_EVENT" ); // GLFW event window drop
/* Input Events. */ /* GLFW Input Events. */
assignGlobalInt( GLFW_KEY_EVENT, "GLFW_KEY_EVENT" ); // GLFW event keyboard key assignGlobalInt( GLFW_KEY_EVENT, "GLFW_KEY_EVENT" ); // GLFW event keyboard key
assignGlobalInt( GLFW_CHAR_EVENT, "GLFW_CHAR_EVENT" ); // GLFW event Unicode character assignGlobalInt( GLFW_CHAR_EVENT, "GLFW_CHAR_EVENT" ); // GLFW event Unicode character
assignGlobalInt( GLFW_MOUSE_BUTTON_EVENT, "GLFW_MOUSE_BUTTON_EVENT" ); // GLFW event mouse button assignGlobalInt( GLFW_MOUSE_BUTTON_EVENT, "GLFW_MOUSE_BUTTON_EVENT" ); // GLFW event mouse button
@@ -30,31 +30,24 @@ static void platformDefineGlobals() {
assignGlobalInt( GLFW_MOUSE_SCROLL_EVENT, "GLFW_MOUSE_SCROLL_EVENT" ); // GLFW event mouse scroll assignGlobalInt( GLFW_MOUSE_SCROLL_EVENT, "GLFW_MOUSE_SCROLL_EVENT" ); // GLFW event mouse scroll
assignGlobalInt( GLFW_CURSOR_ENTER_EVENT, "GLFW_CURSOR_ENTER_EVENT" ); // GLFW event cursor enter/leave assignGlobalInt( GLFW_CURSOR_ENTER_EVENT, "GLFW_CURSOR_ENTER_EVENT" ); // GLFW event cursor enter/leave
assignGlobalInt( GLFW_JOYSTICK_EVENT, "GLFW_JOYSTICK_EVENT" ); // GLFW event joystick assignGlobalInt( GLFW_JOYSTICK_EVENT, "GLFW_JOYSTICK_EVENT" ); // GLFW event joystick
/* Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445. */ /* GLFW Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445. */
// assignGlobalInt( GLFW_PEN_TABLET_DATA_EVENT, "GLFW_PEN_TABLET_DATA_EVENT" ); // GLFW event pen tablet data // assignGlobalInt( GLFW_PEN_TABLET_DATA_EVENT, "GLFW_PEN_TABLET_DATA_EVENT" ); // GLFW event pen tablet data
// assignGlobalInt( GLFW_PEN_TABLET_CURSOR_EVENT, "GLFW_PEN_TABLET_CURSOR_EVENT" ); // GLFW event pen tablet cursor // assignGlobalInt( GLFW_PEN_TABLET_CURSOR_EVENT, "GLFW_PEN_TABLET_CURSOR_EVENT" ); // GLFW event pen tablet cursor
// assignGlobalInt( GLFW_PEN_TABLET_PROXIMITY_EVENT, "GLFW_PEN_TABLET_PROXIMITY_EVENT" ); // GLFW event pen tablet proximity // assignGlobalInt( GLFW_PEN_TABLET_PROXIMITY_EVENT, "GLFW_PEN_TABLET_PROXIMITY_EVENT" ); // GLFW event pen tablet proximity
/*DOC_DEFINES_END*/
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/* Functions. */ /* Functions. */
/* /*
## Core - Input-related functions: keyboard. ## GLFW Core - Input-related functions: keyboard
*/ */
/* /*
> keyName = RL.GetKeyName( int key, int scancode ) > keyName = RL.GetKeyName( int key, int scancode )
This function returns the name of the specified printable key, encoded as UTF-8. This function returns the name of the specified printable key, encoded as UTF-8.
This is typically the character that key would produce without any modifier keys,
intended for displaying key bindings to the user. For dead keys, it is typically
the diacritic it would add to a character.
Do not use this function for text input. You will break text input for many
languages even if it happens to work for yours.
If the key is KEY_UNKNOWN, the scancode is used to identify the key, If the key is KEY_UNKNOWN, the scancode is used to identify the key,
otherwise the scancode is ignored. If you specify a non-printable key, otherwise the scancode is ignored. If you specify a non-printable key,
or KEY_UNKNOWN and a scancode that maps to a non-printable key, or KEY_UNKNOWN and a scancode that maps to a non-printable key,
@@ -107,8 +100,15 @@ static void luaPlatformRegister() {
/* Events. */ /* Events. */
/* Window events. */ /*
## Window events
*/
/*
> GLFWwindowsizeEvent = { int type, int width, int height }
Called when the window is resized. Type GLFW_WINDOW_SIZE_EVENT
*/
static void windowSizeEvent( GLFWwindow *window, int width, int height ) { static void windowSizeEvent( GLFWwindow *window, int width, int height ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibWindowSizeCallback( window, width, height ); state->raylibWindowSizeCallback( window, width, height );
@@ -140,6 +140,11 @@ static void windowSizeEvent( GLFWwindow *window, int width, int height ) {
#if !defined( PLATFORM_WEB ) #if !defined( PLATFORM_WEB )
/*
> GLFWwindowmaximizeEvent = { int type, int maximized }
Called when the window is maximized or restored. Type GLFW_WINDOW_MAXIMIZE_EVENT
*/
static void windowMaximizeEvent( GLFWwindow *window, int maximized ) { static void windowMaximizeEvent( GLFWwindow *window, int maximized ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibWindowMaximizeCallback( window, maximized ); state->raylibWindowMaximizeCallback( window, maximized );
@@ -169,6 +174,11 @@ static void windowMaximizeEvent( GLFWwindow *window, int maximized ) {
#endif #endif
/*
> GLFWwindowiconifyEvent = { int type, int iconified }
Called when the window is iconified or restored. Type GLFW_WINDOW_ICONYFY_EVENT
*/
static void windowIconyfyEvent( GLFWwindow *window, int iconified ) { static void windowIconyfyEvent( GLFWwindow *window, int iconified ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibWindowIconifyCallback( window, iconified ); state->raylibWindowIconifyCallback( window, iconified );
@@ -196,6 +206,11 @@ static void windowIconyfyEvent( GLFWwindow *window, int iconified ) {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/*
> GLFWwindowfocusEvent = { int type, int focused }
Called when the window gains or loses input focus. Type GLFW_WINDOW_FOCUS_EVENT
*/
static void windowFocusEvent( GLFWwindow *window, int focused ) { static void windowFocusEvent( GLFWwindow *window, int focused ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibWindowFocusCallback( window, focused ); state->raylibWindowFocusCallback( window, focused );
@@ -223,6 +238,11 @@ static void windowFocusEvent( GLFWwindow *window, int focused ) {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/*
> GLFWdropEvent = { int type, int count, string{} paths }
Called when files are dropped to the window. Type GLFW_WINDOW_DROP_EVENT
*/
static void windowDropEvent( GLFWwindow *window, int count, const char **paths ) { static void windowDropEvent( GLFWwindow *window, int count, const char **paths ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibWindowDropCallback( window, count, paths ); state->raylibWindowDropCallback( window, count, paths );
@@ -258,8 +278,15 @@ static void windowDropEvent( GLFWwindow *window, int count, const char **paths )
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/* Input events. */ /*
## Input events
*/
/*
> GLFWkeyEvent = { int type, int key, int scancode, int action, int mods }
Called when a physical key is pressed or released or when it repeats. Type GLFW_KEY_EVENT
*/
static void keyInputEvent( GLFWwindow* window, int key, int scancode, int action, int mods ) { static void keyInputEvent( GLFWwindow* window, int key, int scancode, int action, int mods ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibKeyCallback( window, key, scancode, action, mods ); state->raylibKeyCallback( window, key, scancode, action, mods );
@@ -293,6 +320,11 @@ static void keyInputEvent( GLFWwindow* window, int key, int scancode, int action
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/*
> GLFWcharEvent = { int type, int key }
Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform. Type GLFW_CHAR_EVENT
*/
static void charInputEvent( GLFWwindow* window, unsigned int key ) { static void charInputEvent( GLFWwindow* window, unsigned int key ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibCharCallback( window, key ); state->raylibCharCallback( window, key );
@@ -320,6 +352,11 @@ static void charInputEvent( GLFWwindow* window, unsigned int key ) {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/*
> GLFWmousebuttonEvent = { int type, int button, int action, int mods }
Called when a mouse button is pressed or released. Type GLFW_MOUSE_BUTTON_EVENT
*/
static void mouseButtonInputEvent( GLFWwindow* window, int button, int action, int mods ) { static void mouseButtonInputEvent( GLFWwindow* window, int button, int action, int mods ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibMouseButtonCallback( window, button, action, mods ); state->raylibMouseButtonCallback( window, button, action, mods );
@@ -351,6 +388,11 @@ static void mouseButtonInputEvent( GLFWwindow* window, int button, int action, i
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/*
> GLFWcursorposEvent = { int type, float x, float y }
Called when the cursor moves over the window. Type GLFW_MOUSE_CURSOR_POS_EVENT
*/
static void mouseCursorPosInputEvent( GLFWwindow* window, double x, double y ) { static void mouseCursorPosInputEvent( GLFWwindow* window, double x, double y ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibMouseCursorPosCallback( window, x, y ); state->raylibMouseCursorPosCallback( window, x, y );
@@ -380,6 +422,11 @@ static void mouseCursorPosInputEvent( GLFWwindow* window, double x, double y ) {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/*
> GLFWscrollEvent = { int type, float xoffset, float yoffset }
Called when the user scrolls, whether with a mouse wheel or touchpad gesture. Type GLFW_MOUSE_SCROLL_EVENT
*/
static void mouseScrollInputEvent( GLFWwindow* window, double xoffset, double yoffset ) { static void mouseScrollInputEvent( GLFWwindow* window, double xoffset, double yoffset ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibMouseScrollCallback( window, xoffset, yoffset ); state->raylibMouseScrollCallback( window, xoffset, yoffset );
@@ -409,6 +456,11 @@ static void mouseScrollInputEvent( GLFWwindow* window, double xoffset, double yo
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/*
> GLFWcursorenterEvent = { int type, int enter }
Called when the cursor enters or leaves the content area of a window. Type GLFW_CURSOR_ENTER_EVENT
*/
static void cursorEnterInputEvent( GLFWwindow* window, int enter ) { static void cursorEnterInputEvent( GLFWwindow* window, int enter ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
state->raylibCursorEnterCallback( window, enter ); state->raylibCursorEnterCallback( window, enter );
@@ -436,7 +488,12 @@ static void cursorEnterInputEvent( GLFWwindow* window, int enter ) {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
static void joystickInputEvent( int jid, int event ) { /*
> GLFWjoystickEvent = { int type, int jid, int event }
Called when a joystick is connected or disconnected. Type GLFW_JOYSTICK_EVENT
*/
static void joystickEvent( int jid, int event ) {
/* Pass through to raylib callback. */ /* Pass through to raylib callback. */
if ( state->raylibJoystickCallback != NULL ) { if ( state->raylibJoystickCallback != NULL ) {
state->raylibJoystickCallback( jid, event ); state->raylibJoystickCallback( jid, event );
@@ -467,7 +524,12 @@ static void joystickInputEvent( int jid, int event ) {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
// /* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */ /*
> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }
Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
// static void penTabletDataEvent( double x, double y, double z, double pressure, double pitch, double yaw, double roll ) { // static void penTabletDataEvent( double x, double y, double z, double pressure, double pitch, double yaw, double roll ) {
// lua_State *L = state->luaState; // lua_State *L = state->luaState;
@@ -504,7 +566,12 @@ static void joystickInputEvent( int jid, int event ) {
// lua_pop( L, -1 ); // lua_pop( L, -1 );
// } // }
// /* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */ /*
> GLFWpentabletcursorEvent = { int type, int identifier }
Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
// static void penTabletCursorEvent( unsigned int identifier ) { // static void penTabletCursorEvent( unsigned int identifier ) {
// lua_State *L = state->luaState; // lua_State *L = state->luaState;
@@ -529,7 +596,12 @@ static void joystickInputEvent( int jid, int event ) {
// lua_pop( L, -1 ); // lua_pop( L, -1 );
// } // }
// /* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */ /*
> GLFWpentabletproximityEvent = { int type, int proxState }
Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
// static void penTabletProximityEvent( int proxState ) { // static void penTabletProximityEvent( int proxState ) {
// lua_State *L = state->luaState; // lua_State *L = state->luaState;
@@ -571,7 +643,7 @@ static void platformRegisterEvents() {
state->raylibMouseCursorPosCallback = glfwSetCursorPosCallback( GetWindowHandle(), mouseCursorPosInputEvent ); state->raylibMouseCursorPosCallback = glfwSetCursorPosCallback( GetWindowHandle(), mouseCursorPosInputEvent );
state->raylibMouseScrollCallback = glfwSetScrollCallback( GetWindowHandle(), mouseScrollInputEvent ); state->raylibMouseScrollCallback = glfwSetScrollCallback( GetWindowHandle(), mouseScrollInputEvent );
state->raylibCursorEnterCallback = glfwSetCursorEnterCallback( GetWindowHandle(), cursorEnterInputEvent ); state->raylibCursorEnterCallback = glfwSetCursorEnterCallback( GetWindowHandle(), cursorEnterInputEvent );
state->raylibJoystickCallback = glfwSetJoystickCallback( joystickInputEvent ); state->raylibJoystickCallback = glfwSetJoystickCallback( joystickEvent );
/* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */ /* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */
// state->glfwtabletDataCallback = glfwSetPenTabletDataCallback( penTabletDataEvent ); // state->glfwtabletDataCallback = glfwSetPenTabletDataCallback( penTabletDataEvent );
// state->glfwtabletCursorCallback = glfwSetPenTabletCursorCallback( penTabletCursorEvent ); // state->glfwtabletCursorCallback = glfwSetPenTabletCursorCallback( penTabletCursorEvent );

View File

@@ -7,18 +7,18 @@ static void platformDefineGlobals() {
lua_State *L = state->luaState; lua_State *L = state->luaState;
lua_getglobal( L, "RL" ); lua_getglobal( L, "RL" );
/*DOC_DEFINES_START*/
/* KeyboardEvents */ /* Keyboard events */
assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // Key pressed assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // Key pressed
assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // Key released assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // Key released
/* WindowEvents */ /* Window events */
assignGlobalInt( SDL_WINDOWEVENT, "SDL_WINDOWEVENT" ); // Window state change assignGlobalInt( SDL_WINDOWEVENT, "SDL_WINDOWEVENT" ); // Window state change
/* MouseEvents */ /* Mouse events */
assignGlobalInt( SDL_MOUSEMOTION, "SDL_MOUSEMOTION" ); // Mouse moved assignGlobalInt( SDL_MOUSEMOTION, "SDL_MOUSEMOTION" ); // Mouse moved
assignGlobalInt( SDL_MOUSEBUTTONDOWN, "SDL_MOUSEBUTTONDOWN" ); // Mouse button pressed assignGlobalInt( SDL_MOUSEBUTTONDOWN, "SDL_MOUSEBUTTONDOWN" ); // Mouse button pressed
assignGlobalInt( SDL_MOUSEBUTTONUP, "SDL_MOUSEBUTTONUP" ); // Mouse button released assignGlobalInt( SDL_MOUSEBUTTONUP, "SDL_MOUSEBUTTONUP" ); // Mouse button released
assignGlobalInt( SDL_MOUSEWHEEL, "SDL_MOUSEWHEEL" ); // Mouse wheel motion assignGlobalInt( SDL_MOUSEWHEEL, "SDL_MOUSEWHEEL" ); // Mouse wheel motion
/* JoystickEvents */ /* Joystick events */
assignGlobalInt( SDL_JOYAXISMOTION, "SDL_JOYAXISMOTION" ); // Joystick axis motion assignGlobalInt( SDL_JOYAXISMOTION, "SDL_JOYAXISMOTION" ); // Joystick axis motion
assignGlobalInt( SDL_JOYBALLMOTION, "SDL_JOYBALLMOTION" ); // Joystick trackball motion assignGlobalInt( SDL_JOYBALLMOTION, "SDL_JOYBALLMOTION" ); // Joystick trackball motion
assignGlobalInt( SDL_JOYHATMOTION, "SDL_JOYHATMOTION" ); assignGlobalInt( SDL_JOYHATMOTION, "SDL_JOYHATMOTION" );
@@ -26,22 +26,22 @@ static void platformDefineGlobals() {
assignGlobalInt( SDL_JOYBUTTONUP, "SDL_JOYBUTTONUP" ); // Joystick button released assignGlobalInt( SDL_JOYBUTTONUP, "SDL_JOYBUTTONUP" ); // Joystick button released
assignGlobalInt( SDL_JOYDEVICEADDED, "SDL_JOYDEVICEADDED" ); // Joystick connected assignGlobalInt( SDL_JOYDEVICEADDED, "SDL_JOYDEVICEADDED" ); // Joystick connected
assignGlobalInt( SDL_JOYDEVICEREMOVED, "SDL_JOYDEVICEREMOVED" ); // Joystick disconnected assignGlobalInt( SDL_JOYDEVICEREMOVED, "SDL_JOYDEVICEREMOVED" ); // Joystick disconnected
/* ControllerEvents */ /* Controller events */
assignGlobalInt( SDL_CONTROLLERAXISMOTION, "SDL_CONTROLLERAXISMOTION" ); // Controller axis motion assignGlobalInt( SDL_CONTROLLERAXISMOTION, "SDL_CONTROLLERAXISMOTION" ); // Controller axis motion
assignGlobalInt( SDL_CONTROLLERBUTTONDOWN, "SDL_CONTROLLERBUTTONDOWN" ); // Controller button pressed assignGlobalInt( SDL_CONTROLLERBUTTONDOWN, "SDL_CONTROLLERBUTTONDOWN" ); // Controller button pressed
assignGlobalInt( SDL_CONTROLLERBUTTONUP, "SDL_CONTROLLERBUTTONUP" ); // Controller button released assignGlobalInt( SDL_CONTROLLERBUTTONUP, "SDL_CONTROLLERBUTTONUP" ); // Controller button released
assignGlobalInt( SDL_CONTROLLERDEVICEADDED, "SDL_CONTROLLERDEVICEADDED" ); // Controller connected assignGlobalInt( SDL_CONTROLLERDEVICEADDED, "SDL_CONTROLLERDEVICEADDED" ); // Controller connected
assignGlobalInt( SDL_CONTROLLERDEVICEREMOVED, "SDL_CONTROLLERDEVICEREMOVED" ); // Controller disconnected assignGlobalInt( SDL_CONTROLLERDEVICEREMOVED, "SDL_CONTROLLERDEVICEREMOVED" ); // Controller disconnected
assignGlobalInt( SDL_CONTROLLERDEVICEREMAPPED, "SDL_CONTROLLERDEVICEREMAPPED" ); // Controller mapping updated assignGlobalInt( SDL_CONTROLLERDEVICEREMAPPED, "SDL_CONTROLLERDEVICEREMAPPED" ); // Controller mapping updated
/* TouchEvents */ /* Touch events */
assignGlobalInt( SDL_FINGERDOWN, "SDL_FINGERDOWN" ); // User has touched input device assignGlobalInt( SDL_FINGERDOWN, "SDL_FINGERDOWN" ); // User has touched input device
assignGlobalInt( SDL_FINGERUP, "SDL_FINGERUP" ); // User stopped touching input device assignGlobalInt( SDL_FINGERUP, "SDL_FINGERUP" ); // User stopped touching input device
assignGlobalInt( SDL_FINGERMOTION, "SDL_FINGERMOTION" ); // User is dragging finger on input device assignGlobalInt( SDL_FINGERMOTION, "SDL_FINGERMOTION" ); // User is dragging finger on input device
/* GestureEvents */ /* Gesture events */
assignGlobalInt( SDL_DOLLARGESTURE, "SDL_DOLLARGESTURE" ); assignGlobalInt( SDL_DOLLARGESTURE, "SDL_DOLLARGESTURE" );
assignGlobalInt( SDL_DOLLARRECORD, "SDL_DOLLARRECORD" ); assignGlobalInt( SDL_DOLLARRECORD, "SDL_DOLLARRECORD" );
assignGlobalInt( SDL_MULTIGESTURE, "SDL_MULTIGESTURE" ); assignGlobalInt( SDL_MULTIGESTURE, "SDL_MULTIGESTURE" );
/* WindowEventIDs */ /* Window states */
assignGlobalInt( SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN" ); assignGlobalInt( SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN" );
assignGlobalInt( SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN" ); assignGlobalInt( SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN" );
assignGlobalInt( SDL_WINDOWEVENT_EXPOSED, "SDL_WINDOWEVENT_EXPOSED" ); assignGlobalInt( SDL_WINDOWEVENT_EXPOSED, "SDL_WINDOWEVENT_EXPOSED" );
@@ -58,10 +58,10 @@ static void platformDefineGlobals() {
assignGlobalInt( SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE" ); assignGlobalInt( SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE" );
assignGlobalInt( SDL_WINDOWEVENT_TAKE_FOCUS, "SDL_WINDOWEVENT_TAKE_FOCUS" ); assignGlobalInt( SDL_WINDOWEVENT_TAKE_FOCUS, "SDL_WINDOWEVENT_TAKE_FOCUS" );
assignGlobalInt( SDL_WINDOWEVENT_HIT_TEST, "SDL_WINDOWEVENT_HIT_TEST" ); assignGlobalInt( SDL_WINDOWEVENT_HIT_TEST, "SDL_WINDOWEVENT_HIT_TEST" );
/* KeyboardAndMouseState */ /* Keyboard and mouse states */
assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" ); assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" );
assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" ); assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" );
/* JoystickHatMotion */ /* Joystick hat motion */
assignGlobalInt( SDL_HAT_LEFTUP, "SDL_HAT_LEFTUP" ); assignGlobalInt( SDL_HAT_LEFTUP, "SDL_HAT_LEFTUP" );
assignGlobalInt( SDL_HAT_UP, "SDL_HAT_UP" ); assignGlobalInt( SDL_HAT_UP, "SDL_HAT_UP" );
assignGlobalInt( SDL_HAT_RIGHTUP, "SDL_HAT_RIGHTUP" ); assignGlobalInt( SDL_HAT_RIGHTUP, "SDL_HAT_RIGHTUP" );
@@ -71,14 +71,14 @@ static void platformDefineGlobals() {
assignGlobalInt( SDL_HAT_LEFTDOWN, "SDL_HAT_LEFTDOWN" ); assignGlobalInt( SDL_HAT_LEFTDOWN, "SDL_HAT_LEFTDOWN" );
assignGlobalInt( SDL_HAT_DOWN, "SDL_HAT_DOWN" ); assignGlobalInt( SDL_HAT_DOWN, "SDL_HAT_DOWN" );
assignGlobalInt( SDL_HAT_RIGHTDOWN, "SDL_HAT_RIGHTDOWN" ); assignGlobalInt( SDL_HAT_RIGHTDOWN, "SDL_HAT_RIGHTDOWN" );
/*DOC_DEFINES_END*/
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/* Functions. */ /* Functions. */
/* /*
## Core - Input-related functions: keyboard. ## SDL Core - Input-related functions: keyboard.
*/ */
/* /*
@@ -124,6 +124,10 @@ static void luaPlatformRegister() {
/* Events. */ /* Events. */
/*
## SDL Events
*/
/* This function is not thread safe so we don't use Lua inside it directly. It only adds events to another queue. */ /* This function is not thread safe so we don't use Lua inside it directly. It only adds events to another queue. */
static int SDLEventFilter( void *userdata, SDL_Event *event ) { static int SDLEventFilter( void *userdata, SDL_Event *event ) {
/* SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ /* SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
@@ -163,6 +167,11 @@ static void platformSendEvents() {
SDL_Event event = state->SDL_eventQueue[i]; SDL_Event event = state->SDL_eventQueue[i];
switch ( event.type ) { switch ( event.type ) {
/*
> SDL_KeyboardEvent = { int type, int timestamp, int state, int repeat, int scancode, int sym, int mod }
Event occurs whenever a user presses or releases a button on a keyboard. Type SDL_KEYUP or SDL_KEYDOWN
*/
case SDL_KEYUP: case SDL_KEYUP:
case SDL_KEYDOWN: case SDL_KEYDOWN:
{ {
@@ -184,6 +193,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_WindowEvent = { int type, int timestamp, int event, int data1, int data2 }
Event occurs when an event of type SDL_WINDOWEVENT is reported. Type SDL_WINDOWEVENT
*/
case SDL_WINDOWEVENT: case SDL_WINDOWEVENT:
{ {
lua_createtable( L, 5, 0 ); lua_createtable( L, 5, 0 );
@@ -200,6 +214,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_MouseMotionEvent = { int type, int timestamp, int which, int state, int x, int y, int xrel, int yrel }
Event occurs whenever a user moves the mouse within the application window or when SDL_WarpMouseInWindow() is called. Type SDL_MOUSEMOTION
*/
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
{ {
lua_createtable( L, 8, 0 ); lua_createtable( L, 8, 0 );
@@ -222,6 +241,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_MouseButtonEvent = { int type, int timestamp, int which, int button, int state, int x, int y }
Event occurs whenever a user presses or releases a button on a mouse. Type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
*/
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
{ {
@@ -243,6 +267,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_MouseWheelEvent = { int type, int timestamp, int which, int x, int y }
Event occurs whenever a user moves the mouse wheel. Type SDL_MOUSEWHEEL
*/
case SDL_MOUSEWHEEL: case SDL_MOUSEWHEEL:
{ {
lua_createtable( L, 5, 0 ); lua_createtable( L, 5, 0 );
@@ -259,6 +288,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_JoyAxisEvent = { int type, int timestamp, int which, int axis, int value }
Event occurs whenever a user moves an axis on the joystick. Type SDL_JOYAXISMOTION
*/
case SDL_JOYAXISMOTION: case SDL_JOYAXISMOTION:
{ {
lua_createtable( L, 5, 0 ); lua_createtable( L, 5, 0 );
@@ -275,6 +309,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_JoyBallEvent = { int type, int timestamp, int which, int ball, int xrel, int yrel }
Event occurs when a user moves a trackball on the joystick. Type SDL_JOYBALLMOTION
*/
case SDL_JOYBALLMOTION: case SDL_JOYBALLMOTION:
{ {
lua_createtable( L, 6, 0 ); lua_createtable( L, 6, 0 );
@@ -293,6 +332,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_JoyHatEvent = { int type, int timestamp, int which, int hat, int value }
Event occurs whenever a user moves a hat on the joystick. Type SDL_JOYHATMOTION
*/
case SDL_JOYHATMOTION: case SDL_JOYHATMOTION:
{ {
lua_createtable( L, 5, 0 ); lua_createtable( L, 5, 0 );
@@ -309,6 +353,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_JoyButtonEvent = { int type, int timestamp, int which, int button, int state }
Event occurs whenever a user presses or releases a button on a joystick. Type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
*/
case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP: case SDL_JOYBUTTONUP:
{ {
@@ -326,6 +375,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_JoyDeviceEvent = { int type, int timestamp, int which }
Event occurs whenever a user connects or disconnects a joystick. Type SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED
*/
case SDL_JOYDEVICEADDED: case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED: case SDL_JOYDEVICEREMOVED:
{ {
@@ -339,6 +393,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_ControllerAxisEvent = { int type, int timestamp, int which, int axis, int value }
Event occurs whenever a user moves an axis on the controller. Type SDL_CONTROLLERAXISMOTION
*/
case SDL_CONTROLLERAXISMOTION: case SDL_CONTROLLERAXISMOTION:
{ {
lua_createtable( L, 5, 0 ); lua_createtable( L, 5, 0 );
@@ -355,6 +414,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_ControllerButtonEvent = { int type, int timestamp, int which, int button, int state }
Event occurs whenever a user presses or releases a button on a controller. Type SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
*/
case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERBUTTONUP:
{ {
@@ -372,6 +436,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_ControllerDeviceEvent = { int type, int timestamp, int which }
Event occurs whenever a user connects, disconnects or remaps a controller. Type SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED or SDL_CONTROLLERDEVICEREMAPPED
*/
case SDL_CONTROLLERDEVICEADDED: case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED: case SDL_CONTROLLERDEVICEREMOVED:
case SDL_CONTROLLERDEVICEREMAPPED: case SDL_CONTROLLERDEVICEREMAPPED:
@@ -386,6 +455,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_TouchFingerEvent = { int type, int timestamp, int touchId, int fingerId, float x, float y, float dx, float dy, float pressure }
Event occurs when an event of type SDL_FINGERMOTION, SDL_FINGERDOWN, or SDL_FINGERUP is reported. Type SDL_FINGERMOTION, SDL_FINGERDOWN or SDL_FINGERUP
*/
case SDL_FINGERMOTION: case SDL_FINGERMOTION:
case SDL_FINGERDOWN: case SDL_FINGERDOWN:
case SDL_FINGERUP: case SDL_FINGERUP:
@@ -412,6 +486,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_MultiGestureEvent = { int type, int timestamp, int touchId, float dTheta, float dDist, float x, float y, int numFingers }
Event occurs when type SDL_MULTIGESTURE is reported. Type SDL_MULTIGESTURE
*/
case SDL_MULTIGESTURE: case SDL_MULTIGESTURE:
{ {
lua_createtable( L, 8, 0 ); lua_createtable( L, 8, 0 );
@@ -434,6 +513,11 @@ static void platformSendEvents() {
call = true; call = true;
} }
break; break;
/*
> SDL_DollarGestureEvent = { int type, int timestamp, int touchId, int gestureId, int numFingers, float error, float x, float y }
Event occurs an event of type SDL_DOLLARGESTURE or SDL_DOLLARRECORD is reported. Type SDL_DOLLARGESTURE or SDL_DOLLARRECORD
*/
case SDL_DOLLARGESTURE: case SDL_DOLLARGESTURE:
case SDL_DOLLARRECORD: case SDL_DOLLARRECORD:
{ {