textures and core new argument style.
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@@ -51,3 +51,4 @@ void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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void uluaPushBoundingBox( lua_State *L, BoundingBox box );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLenIndex( lua_State *L, int index );
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