textures and core new argument style.
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6
devnotes
6
devnotes
@@ -22,4 +22,10 @@ Backlog {
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* Models
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* Models
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* DrawCapsule and DrawCapsuleWires
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* DrawCapsule and DrawCapsuleWires
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* LoadMaterials
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* LoadMaterials
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* Test
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* UpdateTexture
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* UpdateTextureRec
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* GetColor
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* LoadShader
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* LoadShaderFromMemory
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}
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}
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@@ -51,3 +51,4 @@ void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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void uluaPushBoundingBox( lua_State *L, BoundingBox box );
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void uluaPushBoundingBox( lua_State *L, BoundingBox box );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLenIndex( lua_State *L, int index );
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689
src/core.c
689
src/core.c
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@@ -2059,7 +2059,11 @@ void uluaPushBoundingBox( lua_State *L, BoundingBox box ) {
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}
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}
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int uluaGetTableLen( lua_State *L ) {
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int uluaGetTableLen( lua_State *L ) {
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int t = lua_gettop( L ), i = 0;
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return uluaGetTableLenIndex( L, lua_gettop( L ) );
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}
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int uluaGetTableLenIndex( lua_State *L, int index ) {
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int t = index, i = 0;
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lua_pushnil( L );
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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while ( lua_next( L, t ) != 0 ) {
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525
src/textures.c
525
src/textures.c
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