All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
This commit is contained in:
@@ -20,7 +20,7 @@ function Calculator:new( pos )
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padding = 10,
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onClicked = function()
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object:set2Top()
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object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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object.dragPos = Vec2:new( RL.GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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Gui.heldCallback = function() object:drag() end
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end,
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} )
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@@ -30,7 +30,7 @@ function Calculator:new( pos )
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texture = bgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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} ) )
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object.handle:add( Gui.texture:new( {
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@@ -38,8 +38,8 @@ function Calculator:new( pos )
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texture = borderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
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color = Color:new( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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object.handle:add( Gui.text:new( { text = "Calculator", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
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@@ -51,8 +51,8 @@ function Calculator:new( pos )
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onClicked = function()
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object:setVisible( false )
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end,
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onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end,
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onMouseOver = function( self ) self.items[1].color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:new( RL.BLACK ) end,
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} )
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object.closeButton:add( Gui.texture:new( {
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@@ -73,7 +73,7 @@ function Calculator:new( pos )
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texture = bgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( GRAY ),
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color = Color:new( RL.GRAY ),
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} ) )
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object.panel:add( Gui.texture:new( {
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@@ -81,8 +81,8 @@ function Calculator:new( pos )
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texture = borderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
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color = Color:new( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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-- Display.
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@@ -91,13 +91,13 @@ function Calculator:new( pos )
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bounds = Rect:new( 0, 0, object.windowRect.width - 16, object.DISPLAY_HIGHT ),
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padding = 10,
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drawBounds = true,
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color = Color:new( WHITE )
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color = Color:new( RL.WHITE )
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} )
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object.display:add( Gui.text:new( { text = "", fontSize = 30, VAling = Gui.ALING.CENTER, maxTextLen = 8 } ) )
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-- Buttons.
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local buttonStrings = { "7", "8", "9", "/", "4", "5", "6", "*", "1", "2", "3", "-", "0", "C", "=", "+" }
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object.buttons = {}
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@@ -108,8 +108,8 @@ function Calculator:new( pos )
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table.insert( object.buttons, Gui.element:new( {
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bounds = Rect:new( 0, 0, 40, 32 ),
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drawBounds = true,
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onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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} ) )
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object.buttons[ #object.buttons ].pos = Vec2:new( 8 + x * 46, object.HANDLE_HIGHT + object.DISPLAY_HIGHT + 16 + y * 38 )
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@@ -161,7 +161,7 @@ function Calculator:setPosition( pos )
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end
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function Calculator:drag()
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local mousePos = Vec2:new( RL_GetMousePosition() )
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local mousePos = Vec2:new( RL.GetMousePosition() )
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local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
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self:setPosition( mousePos - self.dragPos )
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@@ -173,13 +173,13 @@ function Calculator:setVisible( visible )
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self.closeButton.visible = visible
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self.closeButton.disabled = not visible
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self.panel.visible = visible
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self.panel.disabled = not visible
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self.display.visible = visible
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self.display.disabled = not visible
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for _, button in ipairs( self.buttons ) do
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button.visible = visible
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button.disabled = not visible
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@@ -188,7 +188,7 @@ end
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function Calculator:set2Top()
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self.panel:set2Top()
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for _, button in ipairs( self.buttons ) do
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button:set2Top()
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end
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@@ -20,7 +20,7 @@ function FileExplorer:new( pos )
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padding = 10,
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onClicked = function()
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object:set2Top()
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object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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object.dragPos = Vec2:new( RL.GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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Gui.heldCallback = function() object:drag() end
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end,
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} )
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@@ -30,16 +30,16 @@ function FileExplorer:new( pos )
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texture = bgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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} ) )
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object.handle:add( Gui.texture:new( {
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bounds = object.handle.bounds:clone(),
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texture = borderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
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color = Color:new( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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object.handle:add( Gui.text:new( { text = "File Explorer", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
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@@ -51,8 +51,8 @@ function FileExplorer:new( pos )
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onClicked = function()
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object:setVisible( false )
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end,
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onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end,
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onMouseOver = function( self ) self.items[1].color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:new( RL.BLACK ) end,
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} )
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object.closeButton:add( Gui.texture:new( {
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@@ -73,7 +73,7 @@ function FileExplorer:new( pos )
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texture = bgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( GRAY ),
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color = Color:new( RL.GRAY ),
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} ) )
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object.panel:add( Gui.texture:new( {
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@@ -81,8 +81,8 @@ function FileExplorer:new( pos )
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texture = borderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
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color = Color:new( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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-- Path.
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@@ -90,7 +90,7 @@ function FileExplorer:new( pos )
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object.pathBox = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 64, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( WHITE ),
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color = Color:new( RL.WHITE ),
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-- onClicked = function() Gui.setInputFocus( object.pathBox ) end,
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-- inputFocus = function() object.pathBox.color = Color:new( BLUE ) end,
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-- inputUnfocus = function() object.pathBox.color = Color:new( WHITE ) end,
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@@ -103,8 +103,8 @@ function FileExplorer:new( pos )
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object.backButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, 56, object.HANDLE_HIGHT ),
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drawBounds = true,
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onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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onClicked = function() object:backDir() end,
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} )
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@@ -112,7 +112,7 @@ function FileExplorer:new( pos )
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bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
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texture = backTexture,
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HAling = Gui.ALING.CENTER,
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color = Color:new( BLACK )
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color = Color:new( RL.BLACK )
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} ) )
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-- Files.
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@@ -130,7 +130,7 @@ function FileExplorer:new( pos )
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object.fileName = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 70, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( WHITE ),
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color = Color:new( RL.WHITE ),
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} )
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object.fileName:add( Gui.text:new( { text = "", maxTextLen = 32, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
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@@ -140,18 +140,18 @@ function FileExplorer:new( pos )
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object.openButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, 64, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( WHITE ),
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color = Color:new( RL.WHITE ),
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onClicked = function() object:openFile() end,
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onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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} )
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object.openButton:add( Gui.text:new( { text = "Open", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
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-- Variables.
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object.path = RL_GetBasePath()
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object.path = RL.GetBasePath()
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-- Take last '/' away.
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if util.utf8Sub( object.path, utf8.len( object.path ), utf8.len( object.path ) ) == "/" then
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object.path = util.utf8Sub( object.path, 1, utf8.len( object.path ) - 1 )
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@@ -189,7 +189,7 @@ function FileExplorer:changeDir( path )
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end
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function FileExplorer:backDir()
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self.path = RL_GetPrevDirectoryPath( self.path )
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self.path = RL.GetPrevDirectoryPath( self.path )
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self:updatePath()
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end
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@@ -197,11 +197,11 @@ end
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function FileExplorer:fileSelect( file )
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self.file = file
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self.fileName.items[1]:set( RL_GetFileName( file ) )
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self.fileName.items[1]:set( RL.GetFileName( file ) )
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end
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function FileExplorer:openFile()
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print( self.file, RL_GetFileLength( self.file ) )
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print( self.file, RL.GetFileLength( self.file ) )
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end
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function FileExplorer:updateFiles()
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@@ -216,8 +216,8 @@ function FileExplorer:updateFiles()
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local files = {}
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local folders = {}
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for _, file in ipairs( RL_LoadDirectoryFiles( self.path ) ) do
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if RL_IsPathFile( file ) then
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for _, file in ipairs( RL.LoadDirectoryFiles( self.path ) ) do
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if RL.IsPathFile( file ) then
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table.insert( files, file )
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else
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table.insert( folders, file )
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@@ -232,7 +232,7 @@ function FileExplorer:updateFiles()
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end
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for _, file in ipairs( files ) do
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self:addFileToList( file, filesTexture, WHITE, function() self:fileSelect( file ) end )
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self:addFileToList( file, filesTexture, RL.WHITE, function() self:fileSelect( file ) end )
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end
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end
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@@ -247,7 +247,7 @@ function FileExplorer:addFileToList( file, texture, color, func )
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element:add( Gui.text:new( {
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bounds = Rect:new( 28, 0, 20, 20 ),
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text = RL_GetFileName( file ),
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text = RL.GetFileName( file ),
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fontSize = 20,
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HAling = Gui.ALING.NONE,
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VAling = Gui.ALING.CENTER,
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@@ -264,7 +264,7 @@ function FileExplorer:addFileToList( file, texture, color, func )
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end
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function FileExplorer:drag()
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local mousePos = Vec2:new( RL_GetMousePosition() )
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local mousePos = Vec2:new( RL.GetMousePosition() )
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local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
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self:setPosition( mousePos - self.dragPos )
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@@ -1,5 +1,5 @@
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package.path = package.path..";"..RL_GetBasePath().."?.lua"
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package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
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package.path = package.path..";"..RL.GetBasePath().."?.lua"
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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util = require( "utillib" )
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Vec2 = require( "vector2" )
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@@ -13,29 +13,29 @@ FileExplorer = require( "file_explorer" )
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-- Textures.
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-- Note that textures are global.
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cancelTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/cancel.png" )
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backTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/previous-button.png" )
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folderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/open-folder.png" )
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filesTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/files.png" )
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borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
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bgrTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_bgr.png" )
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cancelTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cancel.png" )
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backTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/previous-button.png" )
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folderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/open-folder.png" )
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filesTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/files.png" )
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borderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
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bgrTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_bgr.png" )
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RL_GenTextureMipmaps( cancelTexture )
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RL_GenTextureMipmaps( backTexture )
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RL_GenTextureMipmaps( folderTexture )
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RL_GenTextureMipmaps( filesTexture )
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RL_GenTextureMipmaps( borderTexture )
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RL_GenTextureMipmaps( bgrTexture )
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RL.GenTextureMipmaps( cancelTexture )
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RL.GenTextureMipmaps( backTexture )
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RL.GenTextureMipmaps( folderTexture )
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RL.GenTextureMipmaps( filesTexture )
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RL.GenTextureMipmaps( borderTexture )
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RL.GenTextureMipmaps( bgrTexture )
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RL_SetTextureFilter( cancelTexture, TEXTURE_FILTER_TRILINEAR )
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RL_SetTextureFilter( backTexture, TEXTURE_FILTER_TRILINEAR )
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RL_SetTextureFilter( folderTexture, TEXTURE_FILTER_TRILINEAR )
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RL_SetTextureFilter( filesTexture, TEXTURE_FILTER_TRILINEAR )
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RL_SetTextureFilter( borderTexture, TEXTURE_FILTER_TRILINEAR )
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RL_SetTextureFilter( bgrTexture, TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( cancelTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( backTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( folderTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( filesTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( borderTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( bgrTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL_SetTextureWrap( borderTexture, TEXTURE_WRAP_REPEAT )
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RL_SetTextureWrap( bgrTexture, TEXTURE_WRAP_REPEAT )
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RL.SetTextureWrap( borderTexture, RL.TEXTURE_WRAP_REPEAT )
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RL.SetTextureWrap( bgrTexture, RL.TEXTURE_WRAP_REPEAT )
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-- End of calculator definition.
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@@ -51,8 +51,8 @@ function initGui()
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calculator:setVisible( true )
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fileExplorer:setVisible( true )
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end,
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onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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notMouseOver = function( self ) self.color = Color:new( GRAY ) end,
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onMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.GRAY ) end,
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} )
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showButton:add( Gui.text:new( { text = "Show", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
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@@ -61,27 +61,27 @@ function initGui()
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fileExplorer = FileExplorer:new( Vec2:new( 280, 96 ) )
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end
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function init()
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function RL.init()
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local monitor = 0
|
||||
local mPos = RL_GetMonitorPosition( monitor )
|
||||
local mSize = RL_GetMonitorSize( monitor )
|
||||
winSize = RL_GetScreenSize()
|
||||
local mPos = RL.GetMonitorPosition( monitor )
|
||||
local mSize = RL.GetMonitorSize( monitor )
|
||||
winSize = RL.GetScreenSize()
|
||||
|
||||
RL_SetWindowTitle( "ReiLuaGui examples" )
|
||||
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
|
||||
RL_SetWindowState( FLAG_VSYNC_HINT )
|
||||
RL_SetWindowSize( winSize )
|
||||
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
||||
RL.SetWindowTitle( "ReiLuaGui examples" )
|
||||
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||
RL.SetWindowSize( winSize )
|
||||
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
||||
|
||||
initGui()
|
||||
end
|
||||
|
||||
function process( delta )
|
||||
Gui.process( Vec2:new( RL_GetMousePosition() ) )
|
||||
function RL.process( delta )
|
||||
Gui.process( Vec2:new( RL.GetMousePosition() ) )
|
||||
end
|
||||
|
||||
function draw()
|
||||
RL_ClearBackground( RAYWHITE )
|
||||
function RL.draw()
|
||||
RL.ClearBackground( RL.RAYWHITE )
|
||||
|
||||
Gui.draw()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user