All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
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@@ -2,24 +2,24 @@ local dstRec = { 160.0, 160.0, 8.0, 8.0 };
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local origin = { 0.0, 0.0 }
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-- local ninePatchInfo = { { 0.0, 0.0, 24.0, 24.0 }, 8, 8, 8, 8, NPATCH_NINE_PATCH }
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local ninePatchInfo = { source = { 0, 0, 24.0, 24.0 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH }
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local ninePatchInfo = { source = { 0, 0, 24.0, 24.0 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH }
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local nPatchTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
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local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
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function init()
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RL_SetWindowTitle( "N-Patches" )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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function RL.init()
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RL.SetWindowTitle( "N-Patches" )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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end
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function process( delta )
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local mousePosition = RL_GetMousePosition();
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function RL.process( delta )
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local mousePosition = RL.GetMousePosition();
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-- Resize the n-patch based on mouse position
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dstRec[3] = mousePosition[1] - dstRec[1];
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dstRec[4] = mousePosition[2] - dstRec[2];
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end
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function draw()
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RL_ClearBackground( RAYWHITE )
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RL_DrawTextureNPatch( nPatchTexture, ninePatchInfo, dstRec, origin, 0.0, WHITE )
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawTextureNPatch( nPatchTexture, ninePatchInfo, dstRec, origin, 0.0, RL.WHITE )
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end
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