All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
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@@ -1,57 +1,56 @@
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local tex = -1
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local pos = { 32, 32 }
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local speed = 60.0
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local sound = -1
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local monitor = 0
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local mPos = RL_GetMonitorPosition( monitor )
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local mSize = RL_GetMonitorSize( monitor )
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local framebuffer = -1
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local res = { 320, 180 }
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local scale = 5
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local winSize = { res[1] * scale, res[2] * scale }
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function init()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL_SetWindowSize( winSize )
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tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/cat.png" )
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function RL.init()
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL.SetWindowSize( winSize )
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tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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-- Create framebuffer.
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framebuffer = RL_LoadRenderTexture( res )
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framebuffer = RL.LoadRenderTexture( res )
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end
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function process( delta )
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if RL_IsKeyDown( KEY_RIGHT ) then
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function RL.process( delta )
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if RL.IsKeyDown( RL.KEY_RIGHT ) then
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pos[1] = pos[1] + delta * speed
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elseif RL_IsKeyDown( KEY_LEFT ) then
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elseif RL.IsKeyDown( RL.KEY_LEFT ) then
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pos[1] = pos[1] - delta * speed
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end
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if RL_IsKeyDown( KEY_UP ) then
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if RL.IsKeyDown( RL.KEY_UP ) then
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pos[2] = pos[2] - delta * speed
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elseif RL_IsKeyDown( KEY_DOWN ) then
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elseif RL.IsKeyDown( RL.KEY_DOWN ) then
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pos[2] = pos[2] + delta * speed
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end
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if RL_IsWindowResized() then
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winSize = RL_GetScreenSize()
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if RL.IsWindowResized() then
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winSize = RL.GetScreenSize()
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end
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end
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function draw()
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RL_ClearBackground( { 0, 0, 0 } )
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function RL.draw()
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RL.ClearBackground( { 0, 0, 0 } )
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RL_BeginTextureMode( framebuffer )
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RL_ClearBackground( { 100, 150, 100 } )
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RL_DrawPixel( { 100, 100 }, { 255, 50, 100 } )
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RL_DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } )
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RL_DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
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RL_DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, WHITE )
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RL_DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
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RL_DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RED )
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RL_EndTextureMode()
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RL.BeginTextureMode( framebuffer )
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RL.ClearBackground( { 100, 150, 100 } )
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RL.DrawPixel( { 100, 100 }, { 255, 50, 100 } )
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RL.DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } )
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RL.DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
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RL.DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, RL.WHITE )
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RL.DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
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RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
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RL.EndTextureMode()
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RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )
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RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE )
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RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
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RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
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end
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