All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.

This commit is contained in:
jussi
2023-04-06 12:31:37 +03:00
parent 198a74c0aa
commit 2526c9732e
47 changed files with 8730 additions and 3196 deletions

View File

@@ -4,17 +4,17 @@ local ray = { { 0.5, 0, 4 }, { 0.1, 0, -1 } }
local function setupWindow()
local monitor = 0
local mPos = RL_GetMonitorPosition( monitor )
local mSize = RL_GetMonitorSize( monitor )
local winSize = RL_GetScreenSize()
local mPos = RL.GetMonitorPosition( monitor )
local mSize = RL.GetMonitorSize( monitor )
local winSize = RL.GetScreenSize()
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowState( FLAG_VSYNC_HINT )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
end
function ray_collision()
local rayCol = RL_GetRayCollisionMesh( ray, sphereMesh, RL_MatrixIdentity() )
local rayCol = RL.GetRayCollisionMesh( ray, sphereMesh, RL.MatrixIdentity() )
if rayCol ~= nil and rayCol.hit then
print( "hit", rayCol.hit )
@@ -24,35 +24,35 @@ function ray_collision()
end
end
function init()
function RL.init()
setupWindow()
camera = RL_CreateCamera3D()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCameraMode( camera, CAMERA_FREE )
camera = RL.CreateCamera3D()
RL.SetCamera3DPosition( camera, { 0, 2, 4 } )
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
RL.SetCameraMode( camera, RL.CAMERA_FREE )
sphereMesh = RL_GenMeshSphere( 1.0, 8, 10 )
sphereMesh = RL.GenMeshSphere( 1.0, 8, 10 )
ray_collision()
end
function process( delta )
if RL_IsMouseButtonPressed( 0 ) then
ray = RL_GetMouseRay( RL_GetMousePosition(), camera )
function RL.process( delta )
if RL.IsMouseButtonPressed( 0 ) then
ray = RL.GetMouseRay( RL.GetMousePosition(), camera )
ray_collision()
end
end
function draw()
RL_ClearBackground( { 100, 150, 100 } )
RL_UpdateCamera3D( camera )
RL_BeginMode3D( camera )
RL_DrawGrid( 8, 1 )
RL_DrawRay( ray, { 255, 100, 100 } )
function RL.draw()
RL.ClearBackground( { 100, 150, 100 } )
RL.UpdateCamera3D( camera )
RL_DrawMesh( sphereMesh, 0, RL_MatrixIdentity() )
RL_EndMode3D()
RL.BeginMode3D( camera )
RL.DrawGrid( 8, 1 )
RL.DrawRay( ray, { 255, 100, 100 } )
RL.DrawMesh( sphereMesh, 0, RL.MatrixIdentity() )
RL.EndMode3D()
end