All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
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@@ -1,29 +1,29 @@
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local textColor = BLACK
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local textColor = RL.BLACK
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local textPos = { 192, 200 }
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local imageFont = -1
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local text = "Congrats! You created your first window!"
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function init()
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RL_SetWindowTitle( "First window" )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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function RL.init()
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RL.SetWindowTitle( "First window" )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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end
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function process( delta )
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if RL_IsKeyPressed( KEY_ENTER ) then
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local textSize = RL_MeasureText( 0, text, 20, 2 )
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local winSize = RL_GetScreenSize()
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function RL.process( delta )
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if RL.IsKeyPressed( RL.KEY_ENTER ) then
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local textSize = RL.MeasureText( 0, text, 20, 2 )
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local winSize = RL.GetScreenSize()
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textColor = BLUE
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textColor = RL.BLUE
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textPos = { winSize[1] / 2 - textSize[1] / 2, winSize[2] / 2 - textSize[2] / 2 }
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end
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if RL_IsKeyPressed( KEY_SPACE ) then
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textColor = BLACK
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if RL.IsKeyPressed( RL.KEY_SPACE ) then
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textColor = RL.BLACK
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textPos = { 192, 200 }
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end
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end
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function draw()
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RL_ClearBackground( RAYWHITE )
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RL_DrawText( 0, text, textPos, 20, 2, textColor )
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawText( 0, text, textPos, 20, 2, textColor )
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end
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