All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
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@@ -37,7 +37,7 @@ bool validLight( size_t id ) {
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*/
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/*
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> light = RL_CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )
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> light = RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )
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Create a light and get shader locations
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@@ -46,7 +46,7 @@ Create a light and get shader locations
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*/
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int llightsCreateLight( lua_State *L ) {
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if ( !lua_isnumber( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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@@ -76,7 +76,7 @@ int llightsCreateLight( lua_State *L ) {
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}
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/*
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> success = RL_UpdateLightValues( Shader shader, Light light )
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> success = RL.UpdateLightValues( Shader shader, Light light )
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Send light properties to shader
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@@ -85,7 +85,7 @@ Send light properties to shader
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*/
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int llightsUpdateLightValues( lua_State *L ) {
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if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateLightValues( Shader shader, Light light )" );
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateLightValues( Shader shader, Light light )" );
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lua_pushboolean( L, false );
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return 1;
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}
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