Replaced DrawTextBoxedSelectable with DrawTextBoxedTinted.
This commit is contained in:
@@ -1961,7 +1961,7 @@ void luaRegister() {
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assingGlobalFunction( "DrawTextCodepoint", ltextDrawTextCodepoint );
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assingGlobalFunction( "DrawTextCodepoints", ltextDrawTextCodepoints );
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assingGlobalFunction( "DrawTextBoxed", ltextDrawTextBoxed );
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assingGlobalFunction( "DrawTextBoxedSelectable", ltextDrawTextBoxedSelectable );
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assingGlobalFunction( "DrawTextBoxedTinted", ltextDrawTextBoxedTinted );
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/* Font info functions. */
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assingGlobalFunction( "MeasureText", ltextMeasureText );
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assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
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101
src/text.c
101
src/text.c
@@ -4,10 +4,11 @@
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#include "textures.h"
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#include "lua_core.h"
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// DrawTextBoxed and DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
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// DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
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// Draw text using font inside rectangle limits with support for text selection
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static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
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// Draw text using font inside rectangle limits
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static int DrawTextBoxed( Font font, const char *text, Rectangle rec, float fontSize, float spacing,
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bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount )
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{
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int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
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@@ -23,9 +24,19 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
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int startLine = -1; // Index where to begin drawing (where a line begins)
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int endLine = -1; // Index where to stop drawing (where a line ends)
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int lastk = -1; // Holds last value of the character position
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Color tint = BLACK;
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Color backTint = BLANK;
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Vector2 mousePos = GetMousePosition();
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int mouseChar = -1;
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for (int i = 0, k = 0; i < length; i++, k++)
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{
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if ( i < tintCount ) {
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tint = tints[i];
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}
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if ( i < backTintCount ) {
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backTint = backTints[i];
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}
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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@@ -104,17 +115,26 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
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if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
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// Draw selection background
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bool isGlyphSelected = false;
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if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
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{
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DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
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isGlyphSelected = true;
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}
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// bool isGlyphSelected = false;
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// if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
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// {
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// DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
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// isGlyphSelected = true;
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// }
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if ( CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor } ) ) {
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mouseChar = i;
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}
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if ( 0 < backTint.a ) {
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DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, backTint);
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}
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// Draw current character glyph
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if ((codepoint != ' ') && (codepoint != '\t'))
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{
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DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
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// DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
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DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, tint );
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}
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}
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@@ -125,7 +145,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
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startLine = endLine;
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endLine = -1;
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glyphWidth = 0;
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selectStart += lastk - k;
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// selectStart += lastk - k;
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k = lastk;
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state = !state;
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@@ -134,12 +154,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
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if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
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}
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}
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// Draw text using font inside rectangle limits
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static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
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{
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DrawTextBoxedSelectable(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
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return mouseChar;
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}
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/*
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@@ -378,43 +393,67 @@ int ltextDrawTextCodepoints( lua_State *L ) {
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}
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/*
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> RL.DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
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> mouseCharId = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
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Draw text using font inside rectangle limits. Function from raylib [text] example - Rectangle bounds
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Draw text using font inside rectangle limits. Return character from mouse position. Function from raylib [text] example - Rectangle bounds.
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- Success return int
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*/
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int ltextDrawTextBoxed( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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const char *text = luaL_checkstring( L, 2 );
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Rectangle rec = uluaGetRectangle( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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float spacing = luaL_checknumber( L, 5 );
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bool wordWrap = uluaGetBoolean( L, 6 );
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Color tint = uluaGetColor( L, 7 );
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DrawTextBoxedSelectable( *font, luaL_checkstring( L, 2 ), rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE );
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lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, &tint, 1, NULL, 0 ) );
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return 0;
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return 1;
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}
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/*
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> RL.DrawTextBoxedSelectable( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint )
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> mouseCharId = RL.DrawTextBoxedTinted( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tints, Color backTints )
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Draw text using font inside rectangle limits with support for text selection. Function from raylib [text] example - Rectangle bounds
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Draw text using font inside rectangle limits with support for tint and background tint for each character. Return character from mouse position
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- Success return int
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*/
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int ltextDrawTextBoxedSelectable( lua_State *L ) {
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int ltextDrawTextBoxedTinted( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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const char *text = luaL_checkstring( L, 2 );
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Rectangle rec = uluaGetRectangle( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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float spacing = luaL_checknumber( L, 5 );
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bool wordWrap = uluaGetBoolean( L, 6 );
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Color tint = uluaGetColor( L, 7 );
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int selectStart = luaL_checkinteger( L, 8 );
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int selectLength = luaL_checkinteger( L, 9 );
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Color selectTint = uluaGetColor( L, 10 );
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Color selectBackTint = uluaGetColor( L, 11 );
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int tintCount = uluaGetTableLen( L, 7 );
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int backTintCount = uluaGetTableLen( L, 8 );
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DrawTextBoxedSelectable( *font, luaL_checkstring( L, 2 ), rec, fontSize, spacing, wordWrap, tint, selectStart, selectLength, selectTint, selectBackTint );
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Color tints[ tintCount ];
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Color backTints[ backTintCount ];
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return 0;
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/* Tints. */
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int t = 7, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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tints[i] = uluaGetColor( L, lua_gettop( L ) );
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i++;
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lua_pop( L, 1 );
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}
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/* Back tints. */
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t = 8; i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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backTints[i] = uluaGetColor( L, lua_gettop( L ) );
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i++;
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lua_pop( L, 1 );
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}
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lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tints, tintCount, backTints, backTintCount ) );
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return 1;
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}
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/*
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