Documentation, heightmap example and custom begin and end draw.

This commit is contained in:
jussi
2022-02-22 19:09:57 +02:00
parent a7f58b3261
commit 30ae308c9b
11 changed files with 167 additions and 6 deletions

View File

@@ -939,7 +939,14 @@ int lmodelsGenMeshHeightmap( lua_State *L ) {
}
Vector3 size = uluaGetVector3( L );
lua_pop( L, 1 );
Image *heightmap = state->images[ lua_tointeger( L, -1 ) ];
size_t imageId = lua_tointeger( L, -1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
Image *heightmap = state->images[ imageId ];
int i = 0;
for ( i = 0; i < state->meshCount; i++ ) {
@@ -1112,7 +1119,7 @@ int lmodelsDrawMesh( lua_State *L ) {
return 1;
}
/* TODO Needs shader to work. Test it when we have shaders. */
/* TODO Not testet. */
/*
> success = RL_DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )