Screen-space related functions for 3DCamera.
This commit is contained in:
@@ -12,6 +12,17 @@ local function setupWindow()
|
||||
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
||||
end
|
||||
|
||||
function ray_collision()
|
||||
local rayCol = RL_GetRayCollisionMesh( ray, sphereMesh, RL_MatrixIdentity() )
|
||||
|
||||
if rayCol ~= nil and rayCol.hit then
|
||||
print( "hit", rayCol.hit )
|
||||
print( "distance", rayCol.distance )
|
||||
print( "point", rayCol.point[1], rayCol.point[2], rayCol.point[3] )
|
||||
print( "normal", rayCol.normal[1], rayCol.normal[2], rayCol.normal[3] )
|
||||
end
|
||||
end
|
||||
|
||||
function init()
|
||||
setupWindow()
|
||||
|
||||
@@ -23,14 +34,13 @@ function init()
|
||||
|
||||
sphereMesh = RL_GenMeshSphere( 1.0, 8, 10 )
|
||||
|
||||
-- local rayCol = RL_GetRayCollisionSphere( { { 0.5, 0, 4 }, { 0, 0, -1 } }, { 0, 0, 0 }, 1.0 )
|
||||
local rayCol = RL_GetRayCollisionMesh( ray, sphereMesh, RL_MatrixIdentity() )
|
||||
ray_collision()
|
||||
end
|
||||
|
||||
if rayCol ~= nil and rayCol.hit then
|
||||
print( "hit", rayCol.hit )
|
||||
print( "distance", rayCol.distance )
|
||||
print( "point", rayCol.point[1], rayCol.point[2], rayCol.point[3] )
|
||||
print( "normal", rayCol.normal[1], rayCol.normal[2], rayCol.normal[3] )
|
||||
function process( delta )
|
||||
if RL_IsMouseButtonPressed( 0 ) then
|
||||
ray = RL_GetMouseRay( RL_GetMousePosition(), camera )
|
||||
ray_collision()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user