Screen-space related functions for 3DCamera.
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@@ -128,3 +128,7 @@ int lcoreGetGestureDragVector( lua_State *L );
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int lcoreGetGestureDragAngle( lua_State *L );
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int lcoreGetGesturePinchVector( lua_State *L );
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int lcoreGetGesturePinchAngle( lua_State *L );
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/* Screen-space. */
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int lcoreGetMouseRay( lua_State *L );
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int lcoreGetCameraMatrix( lua_State *L );
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int lcoreGetWorldToScreen( lua_State *L );
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@@ -24,6 +24,7 @@ void uluaPushVector3( lua_State *L, Vector3 vector );
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void uluaPushVector4( lua_State *L, Vector4 vector );
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void uluaPushRectangle( lua_State *L, Rectangle rect );
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void uluaPushMatrix( lua_State *L, Matrix matrix );
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void uluaPushRay( lua_State *L, Ray ray );
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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int uluaGetTableLen( lua_State *L );
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