Screen-space related functions for 3DCamera.
This commit is contained in:
@@ -24,6 +24,7 @@ void uluaPushVector3( lua_State *L, Vector3 vector );
|
||||
void uluaPushVector4( lua_State *L, Vector4 vector );
|
||||
void uluaPushRectangle( lua_State *L, Rectangle rect );
|
||||
void uluaPushMatrix( lua_State *L, Matrix matrix );
|
||||
void uluaPushRay( lua_State *L, Ray ray );
|
||||
void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
|
||||
|
||||
int uluaGetTableLen( lua_State *L );
|
||||
|
||||
Reference in New Issue
Block a user