Screen-space related functions for 3DCamera.
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@@ -597,6 +597,10 @@ void luaRegister() {
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lua_register( L, "RL_GetGestureDragAngle", lcoreGetGestureDragAngle );
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lua_register( L, "RL_GetGesturePinchVector", lcoreGetGesturePinchVector );
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lua_register( L, "RL_GetGesturePinchAngle", lcoreGetGesturePinchAngle );
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/* Screen-space. */
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lua_register( L, "RL_GetMouseRay", lcoreGetMouseRay );
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lua_register( L, "RL_GetCameraMatrix", lcoreGetCameraMatrix );
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lua_register( L, "RL_GetWorldToScreen", lcoreGetWorldToScreen );
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/* Shapes. */
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/* Drawing. */
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@@ -1304,6 +1308,28 @@ void uluaPushMatrix( lua_State *L, Matrix matrix ) {
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lua_rawseti( L, -2, 4 );
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}
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void uluaPushRay( lua_State *L, Ray ray ) {
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lua_createtable( L, 2, 0 );
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lua_createtable( L, 3, 0 );
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lua_pushnumber( L, ray.position.x );
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lua_rawseti( L, -2, 1 );
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lua_pushnumber( L, ray.position.y );
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lua_rawseti( L, -2, 2 );
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lua_pushnumber( L, ray.position.z );
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lua_rawseti( L, -2, 3 );
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lua_rawseti( L, -2, 1 );
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lua_createtable( L, 3, 0 );
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lua_pushnumber( L, ray.direction.x );
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lua_rawseti( L, -2, 1 );
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lua_pushnumber( L, ray.direction.y );
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lua_rawseti( L, -2, 2 );
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lua_pushnumber( L, ray.direction.z );
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lua_rawseti( L, -2, 3 );
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lua_rawseti( L, -2, 2 );
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}
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol ) {
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lua_createtable( L, 4, 0 );
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lua_pushboolean( L, rayCol.hit );
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