Material getter and get/set for parameters.
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@@ -379,7 +379,7 @@ RL.NPATCH_NINE_PATCH=0
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RL.NPATCH_THREE_PATCH_VERTICAL=1
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RL.NPATCH_THREE_PATCH_HORIZONTAL=2
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-- Globals - TextureModes
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-- Globals - TextureTypes
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RL.TEXTURE_TYPE_TEXTURE=0
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RL.TEXTURE_TYPE_RENDER_TEXTURE=1
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@@ -3408,6 +3408,52 @@ function RL.SetMaterialValue( material, mapType, value ) end
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---@return any success
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function RL.SetMaterialShader( material, shader ) end
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---Set material generic parameters ( if required )
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---- Failure return false
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---- Success return true
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---@param material any
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---@param params any
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---@return any success
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function RL.SetMaterialParams( material, params ) end
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---Get texture from material map type. Returns -1 if no texture.
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---- Failure return false
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---- Success return int
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---@param material any
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---@param mapType integer
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---@return any texture
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function RL.GetMaterialTexture( material, mapType ) end
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---Get color from material map type.
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---- Failure return false
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---- Success return Color
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---@param material any
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---@param mapType integer
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---@return any color
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function RL.GetMaterialColor( material, mapType ) end
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---Get color from material map type.
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---- Failure return false
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---- Success return float
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---@param material any
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---@param mapType integer
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---@return any value
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function RL.GetMaterialValue( material, mapType ) end
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---Get material shader. Returns -1 if no shader.
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---- Failure return false
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---- Success return int
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---@param material any
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---@return any shader
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function RL.GetMaterialShader( material ) end
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---Get material parameters.
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---- Failure return false
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---- Success return float{}
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---@param material any
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---@return any params
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function RL.GetMaterialParams( material ) end
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-- Models - Model
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---Load model from files ( Meshes and materials )
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