Material getter and get/set for parameters.

This commit is contained in:
jussi
2023-05-19 13:46:24 +03:00
parent 870e3a46a6
commit 335321e3aa
9 changed files with 320 additions and 12 deletions

View File

@@ -1768,7 +1768,6 @@ int lmodelsSetMaterialTexture( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
SetMaterialTexture( state->materials[ materialId ], mapType, *texturesGetSourceTexture( texId ) );
lua_pushboolean( L, true );
@@ -1797,7 +1796,6 @@ int lmodelsSetMaterialColor( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
state->materials[ materialId ]->maps[ mapType ].color = color;
lua_pushboolean( L, true );
@@ -1826,7 +1824,6 @@ int lmodelsSetMaterialValue( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
state->materials[ materialId ]->maps[ mapType ].value = value;
lua_pushboolean( L, true );
@@ -1854,13 +1851,208 @@ int lmodelsSetMaterialShader( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
state->materials[ materialId ]->shader = *state->shaders[ shaderId ];
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMaterialParams( Material material, float{} params )
Set material generic parameters ( if required )
- Failure return false
- Success return true
*/
int lmodelsSetMaterialParams( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialParams( Material material, float{} params )" );
lua_pushboolean( L, false );
return 1;
}
size_t len = uluaGetTableLen( L );
size_t materialId = lua_tointeger( L, 1 );
if ( !validMaterial( materialId ) ) {
lua_pushboolean( L, false );
return 1;
}
float params[ len ];
int t = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
params[i] = lua_tonumber( L, -1 );
i++;
lua_pop( L, 1 );
}
int paramCount = ( len > 4 ) ? 4 : len;
for ( int i = 0; i < paramCount; i++ ) {
state->materials[ materialId ]->params[i] = params[i];
}
lua_pushboolean( L, true );
return 1;
}
/*
> texture = RL.GetMaterialTexture( Material material, int mapType )
Get texture from material map type. Returns -1 if no texture.
- Failure return false
- Success return int
*/
int lmodelsGetMaterialTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialTexture( Material material, int mapType )" );
lua_pushboolean( L, false );
return 1;
}
size_t materialId = lua_tointeger( L, 1 );
int mapType = lua_tointeger( L, 2 );
if ( !validMaterial( materialId ) ) {
lua_pushboolean( L, false );
return 1;
}
/* Check what ReiLua texture has same openGL texture and return that. */
for ( int i = 0; i < state->textureCount; i++ ) {
if ( state->textures[i]->type == TEXTURE_TYPE_TEXTURE
&& state->textures[i]->texture.id == state->materials[ materialId ]->maps[ mapType ].texture.id ) {
lua_pushinteger( L, i );
return 1;
}
else if ( state->textures[i]->type == TEXTURE_TYPE_RENDER_TEXTURE
&& state->textures[i]->renderTexture.texture.id == state->materials[ materialId ]->maps[ mapType ].texture.id ) {
lua_pushinteger( L, i );
return 1;
}
}
lua_pushinteger( L, -1 );
return 1;
}
/*
> color = RL.GetMaterialColor( Material material, int mapType )
Get color from material map type.
- Failure return false
- Success return Color
*/
int lmodelsGetMaterialColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialColor( Material material, int mapType )" );
lua_pushboolean( L, false );
return 1;
}
size_t materialId = lua_tointeger( L, 1 );
int mapType = lua_tointeger( L, 2 );
if ( !validMaterial( materialId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushColor( L, state->materials[ materialId ]->maps[ mapType ].color );
return 1;
}
/*
> value = RL.GetMaterialValue( Material material, int mapType )
Get color from material map type.
- Failure return false
- Success return float
*/
int lmodelsGetMaterialValue( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialValue( Material material, int mapType )" );
lua_pushboolean( L, false );
return 1;
}
size_t materialId = lua_tointeger( L, 1 );
int mapType = lua_tointeger( L, 2 );
if ( !validMaterial( materialId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushnumber( L, state->materials[ materialId ]->maps[ mapType ].value );
return 1;
}
/*
> shader = RL.GetMaterialShader( Material material )
Get material shader. Returns -1 if no shader.
- Failure return false
- Success return int
*/
int lmodelsGetMaterialShader( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialShader( Material material )" );
lua_pushboolean( L, false );
return 1;
}
size_t materialId = lua_tointeger( L, 1 );
if ( !validMaterial( materialId ) ) {
lua_pushboolean( L, false );
return 1;
}
/* Look for shader that has same shader program id. */
for ( int i = 0; i < state->shaderCount; i++ ) {
if ( state->shaders[i]->id == state->materials[ materialId ]->shader.id ) {
lua_pushinteger( L, i );
return 1;
}
}
lua_pushinteger( L, -1 );
return 1;
}
/*
> params = RL.GetMaterialParams( Material material )
Get material parameters.
- Failure return false
- Success return float{}
*/
int lmodelsGetMaterialParams( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialParams( Material material )" );
lua_pushboolean( L, false );
return 1;
}
size_t materialId = lua_tointeger( L, 1 );
if ( !validMaterial( materialId ) ) {
lua_pushboolean( L, false );
return 1;
}
Vector4 params = {
state->materials[ materialId ]->params[0],
state->materials[ materialId ]->params[1],
state->materials[ materialId ]->params[2],
state->materials[ materialId ]->params[3]
};
uluaPushVector4( L, params );
return 1;
}
/*
## Models - Model
*/